Apart from the overlapping screens, there aren't any more obvious graphical glitches that I'm aware of. Once I've fixed that, are there any other problems preventing an alpha release?
If you agree, I would then like to publish the OpenQuest game for dowload in "tentacle" form, to generate some publicity and hopefully to attract more developers, both for the compiler suite and the games. As this might take a while, I'd rather like to release sooner than later. I am not so keen on polishing the game all by myself, as it is a lot of tedious and unrewarding work. I'd rather concentrate on scripting a more readable and reusable API in ScummC, for use in future games (see my "to do" post from November). Some of the current issues might even disappear then. When I'm done, how can I upload the game binaries to the ScummC website? Should I include them in SVN and link to the repos browser? Or can I upload to the wiki? Cheers, Gerrit -- http://www.fastmail.fm - And now for something completely differentÂ… _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
