> to change a bit from the usual spam something more on topic :) > Finally I found the time and motivation to put the releases together!
That's great news, Alban. Many thanks and congratulations for your work! > Let's hope it will have the hoped effect of drawing a bit more > attention to the project and setting a clear sign that no, it is not > a dead project :) Yes, let's hope that droves of Scumm hackers will now flock to join the project. :-) If it's okay with you, I'd also like to suggest a few additional edits to the site. I don't want to be smart-alecky here, just think we could draw even more attention to the new release on the ScummC website itself. Here are some suggestions: 1. The main page doesn't seem to have any info about the new release. I think the "current status" section could mention the release with a date, to get people to click the "releases" link. 2. The screenshot page could feature an OpenQuest shot, with a link to the download section. I attached a png screenshot. 3. The releases page should maybe have more info for non-developers about OpenQuest. We should mention that it's a game, and that it can be played out-of-the-box in ScummVM. Otherwise, non-developers might not understand the download and thus won't get a chance to spread the word. 4. Since there are so many Windows developers in the homebrew adventure community, a lot of people will probably download the Windows binaries. We sould maybe warn them that it's not a foolproof point-and-click installation. Apart from mentioning dependencies to GTK+ and FreeType, it could say that some sort of UNIX environment is needed to run the makefiles for compiling the games. (I also recall that the makefiles didn't work with CygWin at one point?) If you upload the screenshot, I can make the textual changes to the Wiki, only with your consent, of course. Congrats again! Gerrit -- http://www.fastmail.fm - A fast, anti-spam email service.
<<attachment: openquest-screenshot01.png>>
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