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On Monday 15 March 2004 18:41, Patrick A wrote: > Irrlicht is a good engine. I've toyed around with it and loaded some maps > and models and all that good stuff, and it really is a fast, stable, and > moderately nice looking engine. It's about as easy to use as SDL as well. > > But now you get into the realm of implementations. It might make sense > for you to port your code over to irrlicht (there's no perl bindings yet > right?) because you're working on a 3d game that would benefit from an > API meant for 3d. Where as, I think of sdlperl in terms of 2d. I honestly > think sdlperl is "the right tool for the right job" for things like word > games (word whomp on pogo.com type things) and simple puzzle games > (another pogo reference, pop it). I also see SDLperl as an excellent GUI > toolkit if someone writes a few classes to handle that. And even so, it'd > be simple to write one. Irrlicht does not have a (very advaned looking to me) GUI toolkit. So it would be probably easier to use this than to wrap your own in SDL_perl. However, I am not sure what the first part of your paragraph talks about. Do you think I would mingle my game-code and the interface to Irrlicht to much? I intend to keep these two separated, Games::Irrlicht should give you just access to Irrlicht, and maybe a few features (that you don't have to use at all), but nothing specific to a game or gametype. Irrlicht can be used for 2D, too. Even isometric (some guys worked on that and showed some screenshots). > The only real draw back that keeps me from using sdlperl right now, is > the friendliness to the end user. As it stands now, if I want to distrube > an sdlperl app into the 'main stream', I have to compile with indigo's > compiler (3MB exe off the bat) then I have to package a meg's worth of > dll's that my program is not even using. To top it off, there is no > stable windows release, I don't know know a word of XS code. I never even > heard of it until joining this mailing list :) Irrlicht id developed mainly on Windows, so that is easier. However, Games::Irrlicht doesn't work on windows yet, because I don't have access to it. Clearly somethign needs to be done. But I dont have time for SDL, and certainly not for sdl-on-windows - because the endresult would help me in any way towards my goal - to write a 3D game. > Despite sdlperl's shortcomings, I still think it could be a great, and > very effective library, but first all of the kinks need to be ironed out. > Like david said, he'd rather see apps being made instead of API changes. > I'm all for that and would love to, but first I'd need something that I > can work with comfortabley. I understand you concerns. Unfortunately, I think there are way to little people to work on SDL_perl and this is way the issue hasn't had much progress in the past year. I have hopes that irrlich will be different. Cheers, Tels - -- Signed on Mon Mar 15 19:00:25 2004 with key 0x93B84C15. Visit my photo gallery at http://bloodgate.com/photos/ PGP key on http://bloodgate.com/tels.asc or per email. "Zudem k�nnten nun nicht mehr nur T�ter, sondern auch Opfer abgeh�rt werden, um diese besser zu sch�tzen." J�rg Bode, FDP - http://heise.de/newsticker/data/anw-11.12.03-003/ -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2-rc1-SuSE (GNU/Linux) Comment: When cryptography is outlawed, bayl bhgynjf jvyy unir cevinpl. iQEVAwUBQFXwZXcLPEOTuEwVAQFM2gf9HMvJk+1GjWY+0MBDO53XvlnOH8gdbcCV oVHTm9R9mK5XrDiXDtJhxxIDhWQcTj/UomZE2kERZew4D5LGS9/iIuaykZ+aLaP8 JFNrRWGLfrByxQh4Y3cRdvDaWQRhqPgKFgKXdTvYhJQnJGAl2Yzl31BT22DXIIRg KadYAZZVZXgAlQiZAAz0phn9GqYyQ3vowPrkkHDRy8oqaALKo1PvLOANfR3/Bqlp KGZ98LMAXyfoKnPBfBYP9DD8wraIEiqpY0in947PZNHrjdZsGodAch8JbyNoDb51 4WU3yJUZuuN799vqrSbkIQ2oxOjhdjVJQ3fVkWPDRLQ/VxxvLLHEYw== =2vM/ -----END PGP SIGNATURE-----
