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Moin,

On Monday 15 March 2004 18:41, Patrick A wrote:
> Irrlicht is a good engine. I've toyed around with it and loaded some maps
> and models and all that good stuff, and it really is a fast, stable, and
> moderately nice looking engine. It's about as easy to use as SDL as well.
>
> But now you get into the realm of implementations. It might make sense
> for you to port your code over to irrlicht (there's no perl bindings yet
> right?) because you're working on a 3d game that would benefit from an
> API meant for 3d. Where as, I think of sdlperl in terms of 2d. I honestly
> think sdlperl is "the right tool for the right job" for things like word
> games (word whomp on pogo.com type things) and simple puzzle games
> (another pogo reference, pop it). I also see SDLperl as an excellent GUI
> toolkit if someone writes a few classes to handle that. And even so, it'd
> be simple to write one.

Irrlicht does not have a (very advaned looking to me) GUI toolkit. So it 
would be probably easier to use this than to wrap your own in SDL_perl.

However, I am not sure what the first part of your paragraph talks about. Do 
you think I would mingle my game-code and the interface to Irrlicht to 
much? I intend to keep these two separated, Games::Irrlicht should give you 
just access to Irrlicht, and maybe a few features (that you don't have to 
use at all), but nothing specific to a game or gametype. Irrlicht can be 
used for 2D, too. Even isometric (some guys worked on that and showed some 
screenshots).

> The only real draw back that keeps me from using sdlperl right now, is
> the friendliness to the end user. As it stands now, if I want to distrube
> an sdlperl app into the 'main stream', I have to compile with indigo's
> compiler (3MB exe off the bat) then I have to package a meg's worth of
> dll's that my program is not even using. To top it off, there is no
> stable windows release, I don't know know a word of XS code. I never even
> heard of it until joining this mailing list :)

Irrlicht id developed mainly on Windows, so that is easier. However, 
Games::Irrlicht doesn't work on windows yet, because I don't have access to 
it. Clearly somethign needs to be done. But I dont have time for SDL, and 
certainly not for sdl-on-windows - because the endresult would help me in 
any way towards my goal - to write a 3D game.

> Despite sdlperl's shortcomings, I still think it could be a great, and
> very effective library, but first all of the kinks need to be ironed out.
> Like david said, he'd rather see apps being made instead of API changes.
> I'm all for that and would love to, but first I'd need something that I
> can work with comfortabley.

I understand you concerns. Unfortunately, I think there are way to little 
people to work on SDL_perl and this is way the issue hasn't had much 
progress in the past year. I have hopes that irrlich will be different. 

Cheers,

Tels

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