Since Kartik Thakore has expressed interest in getting SDL Perl back in gear, I'm going to help the SDL Perl community get back into the swing of things. At the request of Carlo "zED" Caputo and Rodolfo Borges, I moved the development repository off of a now defunct SVN server, into github. The new project wiki is at:
http://wiki.github.com/cthulhuology/SDLPerl In conjunction with Kartik, I am putting together a Roadmap of where we'd like to go. The sort version is clean up the build system, merge Kartik's 2.1.3 with the 2.2.1 codebase, and push out a new CPAN module. This will add SDL_svg support and RWOps, and a few other enhanced OpenGL features. We'll then move on to getting 2.3.0 in gear, with a revamped collection of SDL API support, new OpenGL feature support, and a preliminary game library to make it easier to produce games. In order to make life easier for people, we're going to adopt a very simple contribution system, where by all commits are sent to the mailing list before we write them. Anyone who provides a patch will get direct write access to the repository. We will revoke right to write access if anyone places malicious code in the repository, (A problem we actually did have with the open SVN server at one point!). So the new process for contributing code is: Contributing * Check out the git repository: git clone git://github.com/cthulhuology/SDLPerl.git * Submit your patch to the mailing list sdl-devel@perl.org * Receive commit permissions to the git repository once your patch is reviewed. * Add your change to the CHANGELOG file * Add your name to the CONTRIBUTORS file * Push your patch! Kartik is going to be in charge of getting the 2.2.1 release out the door, and when we've got a stable cross-platform build working, we'll push it out. Any additional API changes that people would like to see for 2.3.0 please feel free to add to the wish list. Happy Coding, Dave -- -=-=-=-=-=-=-=-=-=-=- http://blog.dloh.org/