Since Kartik Thakore has expressed interest in getting SDL Perl back
in gear, I'm going to help the SDL Perl community get back into the
swing of things.
At the request of Carlo "zED" Caputo and Rodolfo Borges, I moved the
development repository off of a now defunct SVN server, into github.
The new project wiki is at:

http://wiki.github.com/cthulhuology/SDLPerl

In conjunction with Kartik, I am putting together a Roadmap of where
we'd like to go.  The sort version is clean up the build system, merge
Kartik's 2.1.3 with the 2.2.1 codebase, and push out a new CPAN
module.  This will add SDL_svg support and RWOps, and a few other
enhanced OpenGL features.

We'll then move on to getting 2.3.0 in gear, with a revamped
collection of SDL API support, new OpenGL feature support, and a
preliminary game library to make it easier to produce games.

In order to make life easier for people, we're going to adopt a very
simple contribution system, where by all commits are sent to the
mailing list before we write them.  Anyone who provides a patch will
get direct write access to the repository.  We will revoke right to
write access if anyone places malicious code in the repository, (A
problem we actually did have with the open SVN server at one point!).
So the new process for contributing code is:

Contributing
* Check out the git repository: git clone
git://github.com/cthulhuology/SDLPerl.git
* Submit your patch to the mailing list sdl-devel@perl.org
* Receive commit permissions to the git repository once your patch is reviewed.
* Add your change to the CHANGELOG file
* Add your name to the CONTRIBUTORS file
* Push your patch!

Kartik is going to be in charge of getting the 2.2.1 release out the
door, and when we've got a stable cross-platform build working, we'll
push it out.  Any additional API changes that people would like to see
for 2.3.0 please feel free to add to the wish list.

Happy Coding,

Dave

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-=-=-=-=-=-=-=-=-=-=- http://blog.dloh.org/

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