The SDL 2.5* release will start adding SDLx sugar in. Currently we have the following ideas:
Contollers: SDLx::App # old SDL::App with SDLx::World # plug in physics, and graphics SDLx::Controller #variable FPS controller which has a fixed timestep SDLx::Sprite #Creating and moving images SDLx::Particles* #Controlling a buffer of pixels, gfx primitives or sprites Base Extension: SDLx::Surface # binds video stuff to surface and provides pixel matrix SDLx::Color # interfaces arrayref to color SDLx::Rect # extends many operations like center, .., SDLx::FPS # Uses sdlgfx fpsmanager to force a static FPS We are looking for more ideas and feedback. Regards, Kartik Thakore