The SDL 2.5* release will start adding SDLx sugar in.  Currently we have the  
 following ideas:

 Contollers:
 SDLx::App # old SDL::App with
 SDLx::World # plug in physics, and graphics
 SDLx::Controller #variable FPS controller which has a fixed timestep

 SDLx::Sprite #Creating and moving images
 SDLx::Particles* #Controlling a buffer of pixels, gfx primitives or  
 sprites

 Base Extension:
 SDLx::Surface # binds video stuff to surface and provides pixel matrix
 SDLx::Color # interfaces arrayref to color
 SDLx::Rect # extends many operations like center, ..,
 SDLx::FPS # Uses sdlgfx fpsmanager to force a static FPS


 We are looking for more ideas and feedback.

 Regards,
 Kartik Thakore

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