Hi Kartik, great that you got the time to spawn this list of goals, and I'm glad you got the chance to brainstorm so much stuff during the YAPC! Makes me even sadder I wasn't able to make it this year :(
> > =head1 PerlGameDev Monthly Aims and Releases > =blame chromatic > =for kthakore, FROGGS, garu, jtpalmer > > chromatic has opened my eyes on having a monthly goal that we aim for. > In SDL perl5 we have had a progressive chaos. But I think having a > progressive chaos that aims to get something done each month (even a few > docs) might be a great idea cause we are all busy, and I would hate to > lose what we have a year. These will go up on this mailing-list and > maybe the wiki (we haven't used both as regularly as we should). Because > I consider all of PerlGameDev a single project, I will just be adding > them together in an announce end of each month. And you are reading > it :D. You might have notice I have actually gotten off my lazy ass and > did a good job with this announce. I will be using POD format but > subsequent need not be. I have also add 'blame and for' tags so people > can understand where ideas are coming from (=blame) and who should maybe > perhaps (please oh please) glance at it (=for). So this way ppl can > search for their tags/names and ignore the other stuff should they > want. > I like the idea, specially since it isn't focused on SDL and Alien::SDL per-se, but on all related projects as well. Having public announcements will definitely increase people's awareness to the project! As for the POD format, my email client doesn't know how to format it (or maybe I'm just too lazy to set it up). We can all parse POD in our heads but a simple list should be enough - even Markdown if you feel like it :) > > =head1 Continuing Projects > =blame kthakore, chromatic > =for kthakore, chromatic, garu > > =head2 SDL_Manual Book Indexing and Chapter Intentions and Exercises > > I am hoping to read over Modern Perl source today, and do some of the > indexing I talked about. The chapter intentions should be done end of > July. That leaves the exercises which I can't really promise cause I am > bad at making those (garu would you be interested in this ?). > Sure, why not. Let's talk this over in irc so I can get a better notion of what you need and what the deadlines are. Now, for my own goals, I'm gonna keep working on Box2D::Simple and the Avenger layer, which hopefully will make it even easier for newcomers to create nice games in Perl. Porting the games we made during the Game Contest onto CPAN was also requested, and next on the list for me. Have a nice trip! breno