Sounds good.
Kartik Thakore On 2011-09-25, at 11:00 AM, "Tobias Leich" <em...@froggs.de> wrote: > Hi, what I can think of: > > A webpage where you can set the following: > 1) repository of game (url+branch) OR packagename (when released to cpan) OR > url to a zipfile OR ... > 2) name of the binary > 3) required modules, if not set, we try to guess the dependencies (resulting > binary will be huge in most cases then) > 4) requirements like sound, if no sound needed, we can drop some libs and the > modules > 5) os specific options (e.g. for par) > 6) other options I don’t know yet... > > After submitting this form some virtual machines pick up this request, my old > sarge, an bsd, an osx and a windows one. > Then after some time you can download the binaries from within your > profile/project page. > > What do you say? > > -----Ursprüngliche Nachricht----- > Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] > Gesendet: Samstag, 24. September 2011 17:45 > An: Tobias Leich; sdl-devel-subscribe > Betreff: Re: AW: Status of staticperl > > Ok how can we make a publish script for linux, OSx and BSD staticperl? I > want to be able to run it on our server when ppl upload code and save > the result in a folder others can download from and play. > On Sat, 2011-09-24 at 17:07 +0200, Tobias Leich wrote: >> Hi, for linux and maybe bsd's and osx staticperl is very useful. >> >> You can link everything (except libc) statically in, and it is pretty fast. >> When building your app on an old system (a debian sarge in my case) you get >> a package that should run almost everywhere. >> >> For this, I made the static_libs branches for SDL and Games-BubbleBreaker as >> an example. >> >> But it is not yet release ready and there are still some tweak that you need >> to do manually for every project. >> >> For windows I modified the SDLpp script, I will do a review today and then >> push to github. >> But we need to tweak par a little I guess, 10s time to get a game running >> isn’t that good. >> >> Cheers, FROGGS >> >> -----Ursprüngliche Nachricht----- >> Von: Kartik Thakore [mailto:thakore.kar...@gmail.com] >> Gesendet: Samstag, 24. September 2011 16:37 >> An: sdl-devel@perl.org; em...@froggs.de >> Betreff: Status of staticperl >> >> Hey FROGGS, >> >> I have been really busy recently and I haven't been able to talk to >> you on irc. What is the status of getting a staticperl or par >> publisher working for SDLPerl so we can get that Steam like CPAN based >> website up and running? >> >> Peace >> > > -- > Kartik Thakore <thakore.kar...@gmail.com> > >