"I think this is slightly different from your average agile customers;
but, all projects are unique"
Well slightly different is an understatement and yes each environment
should tailor it's process so I should be careful about generalization.
It actually if can be rocket science if your writing software at NASA
for a lunar landing.
What I am curious about though is if you are actually using Ruby or
Rails for game development or are you using it for other things or
perhaps to support your environment? I have seen a lot of blogging about
Lua for game development but not much on Ruby - but I'm afraid I have
strayed too far from the original topic at this point.
Stephen Waits wrote:
Carl Graff wrote:
First of all I would never have a 10 month development cycle for
We have no choice in the matter - it's the nature of our products.
I don't work on enterprise web applications. I work on video games
(PSP and PS3). We have sports games that need to ship every year,
exactly at the beginning of the season. For example, the NBA season
starts soon and our NBA '08 PSP team is in the process of going
final. Right on schedule.
The earliest possible ship date is part of our licensing agreements
with the various leagues, and is generally the same with all of the
leagues' licensees. If we don't ship exactly on that date our
competition will beat us to market and we lose out on sales.
should be developed using an integrative methodology where each cycle
is no more than a month long and produces something that is
executable so you can obtain feedback from the stakeholders (users).
During each
We do this, as best as we can. Have been for more than a decade. I
say "as best as we can" because our stakeholders are game producers,
designers, and publishers. I think this is slightly different from
your average agile customers; but, all projects are unique.
In any event you might want to be careful making these type of
statements during a job interview to work as part of a team on mid to
Thanks for the advice.
If this part of the statement:
"doing a bit of design, and then working smart on an implementation"
informally implies the iterative approach I mention above, I think
you are on the right track and I am preaching to the choir.
Yah.
I was really just trying to list a few humorous or interesting
examples of John's point.
--Steve
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