<snip>

> Interesting, i'm not seeing these, ill roll these into v3 and see if I can
> reproduce to make sure they
> don't come back.
>

OK, I have them reproduced and fixed for v3. I also have another patch
locally for fixes with the fuzzer
running the longest run yet with no issues (14 hours).

Ill let these patches sit, and aggregate any other comments/concerns and
send out v3 on Monday
August 15


<snip>
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