Re: need help with bgt exicutibles
2019-02-28
Thread
AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector
Re: need help with bgt exicutibles agreed with iven sodo URL: https://forum.audiogames.net/post/415375/#p415375 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-28
Thread
AudioGames . net Forum — General Game Discussion : ivan_soto via Audiogames-reflector
Re: need help with bgt exicutibles Any number of reasons really. I wonce forogot to backup my sounds and I pressed delete on the wrong folder and my raw sounds folder went boom. I was using a normal sounds.dat file, but this guy seems like he packed his stuff into his EXE. URL: https://forum.audiogames.net/post/415295/#p415295 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-28
Thread
AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector
Re: need help with bgt exicutibles Why do you want to do this, if I may ask? You say that you are learning BGT coding. Why do you need to reverse engineer a program? I'm not trying to say you shouldn't or anything, but maybe there is a much easier way or we aren't understanding correctly. URL: https://forum.audiogames.net/post/415205/#p415205 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-28
Thread
AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector
Re: need help with bgt exicutibles from where can i get hex editer? URL: https://forum.audiogames.net/post/415111/#p415111 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-28
Thread
AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector
Re: need help with bgt exicutibles If you know how to use a hex editor and know what you're doing, you can extract the pack file baked into your executable, then use any number of pack extracters on the raw pack file.If data are encrypted and you have lost the encryption key, if the executable can run at least far enough to decrypt the data, there is a way to recover the decryption key but I do not know what it is.As far as I know, if you have lost the source code, you're out of luck, as it cannot be recovered in any way by anyone, not even Blastbay. URL: https://forum.audiogames.net/post/415109/#p415109 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-28
Thread
AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
Re: need help with bgt exicutibles More or less the same way you would with a dat file. I'm pretty sure it's just tacking the pack on the end of the exe. URL: https://forum.audiogames.net/post/415093/#p415093 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-28
Thread
AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
Re: need help with bgt exicutibles Lol I'd be very surprised if someone hasn't reverse engineered it and disassembled a BGT executable. That's above my pay grade, as they say, but far from the realm of impossibility. URL: https://forum.audiogames.net/post/415090/#p415090 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-27
Thread
AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector
Re: need help with bgt exicutibles you cant URL: https://forum.audiogames.net/post/415080/#p415080 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-27
Thread
AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector
Re: need help with bgt exicutibles not sounds only, but maps and other things also. URL: https://forum.audiogames.net/post/415078/#p415078 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help with bgt exicutibles
2019-02-27
Thread
AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector
Re: need help with bgt exicutibles data, you meen sounds are in exe file? if yes, you cant: or if you made .bgt in to .exe, you cant back this to .bgt URL: https://forum.audiogames.net/post/415075/#p415075 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
need help with bgt exicutibles
2019-02-27
Thread
AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector
need help with bgt exicutibles hello friends.so i am learnning bgt coading, and want to know that when we make a fully incripted exe file how can we get all our data back from it?lett's say, i am making an fps called death world, but i have made an exicutible files like aac, and crime hunter, that has all the data in it.so, i want to get my data back, so how can i do it with the help of bgt? URL: https://forum.audiogames.net/post/415074/#p415074 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Need help with BGT
Re: Need help with BGT The for loop is a base concept of the language, so it's in chapter 8, I believe, of the language tutorial, which discusses loops. Remove_at is in the foundation object reference, array object, methods.This is not directed at anyone in particular, but sometimes I just can't help myself from wondering how a given person could ever want to create a nice interesting game when they aren't even able to work with the BGT help system.Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=281039#p281039 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Need help with BGT
2016-10-01
Thread
AudioGames . net Forum — Developers room : The coll gamer via Audiogames-reflector
Re: Need help with BGT Where can I find the for loop and remove_at in the manual? In which section? URL: http://forum.audiogames.net/viewtopic.php?pid=280971#p280971 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Need help with BGT
Re: Need help with BGT hello,the best way for the enemy is the for loop and then remove_at method in the array objectlook at the manual URL: http://forum.audiogames.net/viewtopic.php?pid=280875#p280875 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Need help with BGT
Re: Need help with BGT You don't even need to resize arrays manually any more. Just use the insert_at, remove_at, insert_last or remove_last methods. That makes array manipulation a lot easier. Having no more information about your current enemy class and design, I assume simply removing the dead enemy from the array would in deed be the best way.Lukas URL: http://forum.audiogames.net/viewtopic.php?pid=280811#p280811 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Need help with BGT
Need help with BGT Hi there,I have a question. What would be the best way to go about programming the death of an enemy in an action game, or side scroler, using BGT? I have the basics of the object oriented stuff down, and I have created my enemy class for the game I'm working on, but I'm stumped on how to basically tell the engine that once the player has shot to enemy to register their death. I'm thinking about creating an array with my enemy class, and every time one is killed, resizing it appropriately. Is this the best way to go, or is there something simpler I could do? URL: http://forum.audiogames.net/viewtopic.php?pid=280792#p280792 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector