Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: need help with bgt exicutibles

agreed with iven sodo

URL: https://forum.audiogames.net/post/415375/#p415375




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ivan_soto via Audiogames-reflector


  


Re: need help with bgt exicutibles

Any number of reasons really. I wonce forogot to backup my sounds and I pressed delete on the wrong folder and my raw sounds folder went boom. I was using a normal sounds.dat file, but this guy seems like he packed his stuff into his EXE.

URL: https://forum.audiogames.net/post/415295/#p415295




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : targor via Audiogames-reflector


  


Re: need help with bgt exicutibles

Why do you want to do this, if I may ask? You say that you are learning BGT coding. Why do you need to reverse engineer a program? I'm not trying to say you shouldn't or anything, but maybe there is a much easier way or we aren't understanding correctly.

URL: https://forum.audiogames.net/post/415205/#p415205




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: need help with bgt exicutibles

from where can i get hex editer?

URL: https://forum.audiogames.net/post/415111/#p415111




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : jaybird via Audiogames-reflector


  


Re: need help with bgt exicutibles

If you know how to use a hex editor and know what you're doing, you can extract the pack file baked into your executable, then use any number of pack extracters on the raw pack file.If data are encrypted and you have lost the encryption key, if the executable can run at least far enough to decrypt the data, there is a way to recover the decryption key but I do not know what it is.As far as I know, if you have lost the source code, you're out of luck, as it cannot be recovered in any way by anyone, not even Blastbay.

URL: https://forum.audiogames.net/post/415109/#p415109




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: need help with bgt exicutibles

More or less the same way you would with a dat file. I'm pretty sure it's just tacking the pack on the end of the exe.

URL: https://forum.audiogames.net/post/415093/#p415093




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Re: need help with bgt exicutibles

2019-02-28 Thread AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector


  


Re: need help with bgt exicutibles

Lol I'd be very surprised if someone hasn't reverse engineered it and disassembled a BGT executable. That's above my pay grade, as they say, but far from the realm of impossibility.

URL: https://forum.audiogames.net/post/415090/#p415090




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Re: need help with bgt exicutibles

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: need help with bgt exicutibles

you cant

URL: https://forum.audiogames.net/post/415080/#p415080




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Re: need help with bgt exicutibles

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


Re: need help with bgt exicutibles

not sounds only, but maps and other things also.

URL: https://forum.audiogames.net/post/415078/#p415078




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Re: need help with bgt exicutibles

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : mahdi-abedi via Audiogames-reflector


  


Re: need help with bgt exicutibles

data, you meen sounds are in exe file? if yes, you cant: or if you made .bgt in to .exe, you cant back this to .bgt

URL: https://forum.audiogames.net/post/415075/#p415075




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need help with bgt exicutibles

2019-02-27 Thread AudioGames . net Forum — General Game Discussion : saqib mir via Audiogames-reflector


  


need help with bgt exicutibles

hello friends.so i am learnning bgt coading, and want to know that when we make a fully incripted exe file how can we get all our data back from it?lett's say, i am making an fps called death world, but i have made an exicutible files like aac, and crime hunter, that has all the data in it.so, i want to get my data back, so how can i do it with the help of bgt?

URL: https://forum.audiogames.net/post/415074/#p415074




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Re: Need help with BGT

2016-10-02 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector


  


Re: Need help with BGT

The for loop is a base concept of the language, so it's in chapter 8, I believe, of the language tutorial, which discusses loops. Remove_at is in the foundation object reference, array object, methods.This is not directed at anyone in particular, but sometimes I just can't help myself from wondering how a given person could ever want to create a nice interesting game when they aren't even able to work with the BGT help system.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=281039#p281039





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Re: Need help with BGT

2016-10-01 Thread AudioGames . net Forum — Developers room : The coll gamer via Audiogames-reflector


  


Re: Need help with BGT

Where can I find the for loop and remove_at in the manual? In which section?

URL: http://forum.audiogames.net/viewtopic.php?pid=280971#p280971





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Re: Need help with BGT

2016-09-30 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector


  


Re: Need help with BGT

hello,the best way for the enemy is the for loop and then remove_at method in the array objectlook at the manual

URL: http://forum.audiogames.net/viewtopic.php?pid=280875#p280875





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Re: Need help with BGT

2016-09-30 Thread AudioGames . net Forum — Developers room : lukas via Audiogames-reflector


  


Re: Need help with BGT

You don't even need to resize arrays manually any more. Just use the insert_at, remove_at, insert_last or remove_last methods. That makes array manipulation a lot easier. Having no more information about your current enemy class and design, I assume simply removing the dead enemy from the array would in deed be the best way.Lukas

URL: http://forum.audiogames.net/viewtopic.php?pid=280811#p280811





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Need help with BGT

2016-09-29 Thread AudioGames . net Forum — Developers room : noah327 via Audiogames-reflector


  


Need help with BGT

Hi there,I have a question. What would be the best way to go about programming the death of an enemy in an action game, or side scroler, using BGT? I have the basics of the object oriented stuff down, and I have created my enemy class for the game I'm working on, but I'm stumped on how to basically tell the engine that once the player has shot to enemy to register their death. I'm thinking about creating an array with my enemy class, and every time one is killed, resizing it appropriately. Is this the best way to go, or is there something simpler I could do?

URL: http://forum.audiogames.net/viewtopic.php?pid=280792#p280792





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