Re: [Bf-committers] Blender Developer Sneak Peeks in the release logs (2.70 and beyond)

2014-02-25 Thread Thomas Beck
Hi Campbell,

that's right - and done actively... When I see that too much has changed I
even create a new video to address the changes (as I've made with the last
one [#9] on the value input topic). Will add an annotation to the mentioned
video to reflect that too.

Greetings, Thomas


2014-02-24 21:55 GMT+01:00 Campbell Barton :

> While this is a good addition, videos can get outdated by changes to
> behavior made just before release.
>
> For example expression evaluation for numeric transform input is now
> activated with a '=' or '*' key, so now one of the videos shows
> outdated info
>
> http://www.youtube.com/watch?v=7pOs_AsaKEQ
>
> Errata/updaets in videos is often resolved with some captions,
> explaining the extra info, to save having to remake the entire video,
> think it could be done in this case.
>
> On Tue, Feb 25, 2014 at 1:30 AM, Brecht Van Lommel
>  wrote:
> > I think these would be a great addition to the release notes, this is
> > fine with me.
> >
> >
> > On Mon, Feb 24, 2014 at 10:28 AM, Thomas Beck
> >  wrote:
> >> Thanks for your encouragement Howard, Paulo & Piotr!
> >> I will wait one more day and if no one is complaining I'll add a
> section to
> >> our release logs.
> >>
> >> Many greetings, Thomas
> >>
> >>
> >> 2014-02-23 22:10 GMT+01:00 Piotr Arłukowicz :
> >>
> >>> Thomas, I've never seen your videos, they are VERY welcomed and
> valuable
> >>> help for many artists! Thank you!
> >>>
> >>> cheers!
> >>> Piotr
> >>>
> >>>
> >>>
> >>> Piotr Arłukowicz, PhD
> >>> University of Gdańsk, Faculty of Mathematics, Physics and Informatics
> >>> Division of Artificial Intelligence, Wit Stwosz 57, 80-952 Gdańsk,
> room 121
> >>> phone: +48585232125, University home page:
> http://inf.ug.edu.pl/~piotao
> >>> Also: Polish Blender Course: http://polskikursblendera.pl/ [PL]
> >>>
> >>>
> >>> 2014-02-23 22:01 GMT+01:00 Paulo José Amaro :
> >>>
> >>> > Thomas, your videos are very exciting! I'm always waiting for what's
> >>> next!
> >>> > :-D I think both the release notes and your videos are important,
> they
> >>> has
> >>> > different content and different approach. Both should be presented at
> >>> > blender.org.
> >>> >
> >>> >
> >>> > On Sun, Feb 23, 2014 at 5:29 PM, Howard Trickey <
> >>> howard.tric...@gmail.com
> >>> > >wrote:
> >>> >
> >>> > > I like your videos and think they would help people understand the
> >>> > features
> >>> > > of the new release as a supplement to the release log, and support
> >>> > linking
> >>> > > to them off of that page.
> >>> > >
> >>> > >
> >>> > >
> >>> > > On Sun, Feb 23, 2014 at 1:20 PM, Thomas Beck <
> >>> > softw...@plasmasolutions.de
> >>> > > >wrote:
> >>> > >
> >>> > > > Hi friends,
> >>> > > >
> >>> > > > In short
> >>> > > > --
> >>> > > > Today I'd like to propose smth.: To add a section to our release
> logs
> >>> > > with
> >>> > > > the sneak peek videos for the 2.70 series that I released once a
> week
> >>> > for
> >>> > > > every Blender release.
> >>> > > >
> >>> > > > You can see the playlist for the current version here (every new
> >>> > version
> >>> > > > gets a new playlist)
> >>> > > >
> >>> >
> http://www.youtube.com/playlist?list=PLfceNesfWvLUCsnw1DR2Oup8hFw5z6SB2
> >>> > > >
> >>> > > > The longer story
> >>> > > > --
> >>> > > > My name is Thomas Beck, I'm the head of a small studio called
> >>> > > > Plasmasolutions (therefore the nick) here in Germany. Many of you
> >>> know
> >>> > me
> >>> > > > at least from the #bcon13, from IRC and as a #b3d dev.
> >>> > > >
> >>> > > > I'm teaching, using and hacking in Blender a lot and am pretty
> >>> frequent
> >>> > > in
> >>> > > > touch with the user base. While talking with users I often heard
> that
> >>> > > they
> >>> > > > don't know many of the new features of our releases and that they
> >>> feel
> >>> > > like
> >>> > > > they were taken by surprise when we changed something suddenly
> and
> >>> > > > important for them (but for us maybe not) - they are mostly not
> >>> reading
> >>> > > the
> >>> > > > ML or discussing with us on developer.blender.org.
> >>> > > >
> >>> > > > So I created a series of videos that show our current development
> >>> > > progress
> >>> > > > every week, give some insight into the development and create
> some
> >>> > > interest
> >>> > > > in new features - and I have to say: The comments are
> overwhelming
> >>> > > positive
> >>> > > > - users feel more as if they were "part of the development" (I
> know
> >>> > that
> >>> > > > they actually are, but they don't felt like that) now and that
> they
> >>> > could
> >>> > > > get a feeling for new features now early.
> >>> > > > Apart from that I'd like to give a bit of shine to the
> hardworking
> >>> devs
> >>> > > > that are often forgotten outside the dev universe - so I credit
> as
> >>> much
> >>> > > as
> >>> > > > I can ;)
> >>> > > >
> >>> > > > Reading through the comments on yt and blenderartists, many are
> >>> asking
> >>> > to
> >>>

[Bf-committers] Rendered Display Option

2014-02-25 Thread Johnny Matthews
I had a thought about viewport rendered mode. Would it make sense to have
an option in the Display menu for rendered mode to enable/disable an
overlay of non-rendered items like Cameras, Lights, Empties and Such?

Johnny Matthews (guitargeek)
johnny.matth...@gmail.com

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Re: [Bf-committers] Rendered Display Option

2014-02-25 Thread Greg Zaal
I'm not sure what discussion there has been about this, but I'd appreciate
being able to see the manipulator widget and some indication of which
object(s) is selected (the usual outline I suppose). Lights and cameras
could be nice too, though if empties are displayed, why not curves and mesh
wireframes?

If such an option is added, I'd suggest linking the 3D Cursor to it as well
(which is already displayed) - it's not always so useful to see in the
render so it'd be best if it were treated the same as the other viewport
elements.

Also, I think this option should be disabled by default in case of a
noticeable performance hit.

Cheers,
Greg


On 25 February 2014 22:51, Johnny Matthews wrote:

> I had a thought about viewport rendered mode. Would it make sense to have
> an option in the Display menu for rendered mode to enable/disable an
> overlay of non-rendered items like Cameras, Lights, Empties and Such?
>
> Johnny Matthews (guitargeek)
> johnny.matth...@gmail.com
>
> 2014 Hammer Nutrition Sponsored Athlete 
> Get 15% off your first order 
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>
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