[Bf-committers] Buildbot status

2022-02-15 Thread Jeroen Bakker via Bf-committers
Hi all,

The last few days the buildbot was down and had some issues to start again.
Good news is that
the buildbot should work again. So daily builds should be available
tomorrow.

Jeroen
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Re: [Bf-committers] Buildbot outage for VM migration

2021-11-30 Thread Danny McGrath via Bf-committers
Hi,

The maintenance page was restored a short while ago, and Sergey went in and
poked the workers. It would seem that everything is going again.


On Mon, Nov 29, 2021 at 1:09 PM Danny McGrath  wrote:

> Hi,
>
> It appears that we will have to extend the outage several hours longer
> than anticipated. A brief explanation follows.
>
> The initial backup ETA was derived from previous backup logs. However,
> after starting today's migration and backup, it was realized that the
> secondary VM HDD was NOT included in this estimate due to it intentionally
> not being part of the backup. Being an old gigabit based Ceph backed
> Proxmox cluster, it was clear that the extra storage would not be able to
> complete the migration in the given timeframe.
>
> After some internal discussion we decided to let it run and aim to have
> buildbot back online for tomorrow. In the meantime, there is an alternate
> like that might be useful that can be found at:
>
> https://builder-uatest.blender.org/download/daily/
>
>
> Again, sorry for the delay!
>
> On Mon, Nov 29, 2021 at 8:17 AM Danny McGrath  wrote:
>
>> Hi,
>>
>> Starting very shortly after this mail, we will be taking the buildbot
>> offline in order to migrate the VM to another server.
>>
>> The process of backing up and restoring the VM will take anywhere from 2
>> to 4 hours, which will make the builder.blender.org site unavailable.
>>
>> Sorry for any inconvenience, and keep an eye out here for any
>> status updates.
>>
>>
>> --
>> Cheers,
>> Danny
>>
>> -
>> Danny McGrath - d...@blender.org - www.blender.org
>> System Administrator at Blender
>> GPG key: 0x696871CA
>>
>
>
> --
> Cheers,
> Danny
>
> -
> Danny McGrath - d...@blender.org - www.blender.org
> System Administrator at Blender
> GPG key: 0x696871CA
>


-- 
Cheers,
Danny

-
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System Administrator at Blender
GPG key: 0x696871CA
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Re: [Bf-committers] Buildbot outage for VM migration

2021-11-29 Thread Danny McGrath via Bf-committers
Hi,

It appears that we will have to extend the outage several hours longer than
anticipated. A brief explanation follows.

The initial backup ETA was derived from previous backup logs. However,
after starting today's migration and backup, it was realized that the
secondary VM HDD was NOT included in this estimate due to it intentionally
not being part of the backup. Being an old gigabit based Ceph backed
Proxmox cluster, it was clear that the extra storage would not be able to
complete the migration in the given timeframe.

After some internal discussion we decided to let it run and aim to have
buildbot back online for tomorrow. In the meantime, there is an alternate
like that might be useful that can be found at:

https://builder-uatest.blender.org/download/daily/


Again, sorry for the delay!

On Mon, Nov 29, 2021 at 8:17 AM Danny McGrath  wrote:

> Hi,
>
> Starting very shortly after this mail, we will be taking the buildbot
> offline in order to migrate the VM to another server.
>
> The process of backing up and restoring the VM will take anywhere from 2
> to 4 hours, which will make the builder.blender.org site unavailable.
>
> Sorry for any inconvenience, and keep an eye out here for any
> status updates.
>
>
> --
> Cheers,
> Danny
>
> -
> Danny McGrath - d...@blender.org - www.blender.org
> System Administrator at Blender
> GPG key: 0x696871CA
>


-- 
Cheers,
Danny

-
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System Administrator at Blender
GPG key: 0x696871CA
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[Bf-committers] Buildbot outage for VM migration

2021-11-29 Thread Danny McGrath via Bf-committers
Hi,

Starting very shortly after this mail, we will be taking the buildbot
offline in order to migrate the VM to another server.

The process of backing up and restoring the VM will take anywhere from 2 to
4 hours, which will make the builder.blender.org site unavailable.

Sorry for any inconvenience, and keep an eye out here for any
status updates.


-- 
Cheers,
Danny

-
Danny McGrath - d...@blender.org - www.blender.org
System Administrator at Blender
GPG key: 0x696871CA
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[Bf-committers] Buildbot Update - Sept 06, 2021

2021-09-06 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
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[Bf-committers] Buildbot Update - August 23, 2021

2021-08-23 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
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[Bf-committers] Buildbot Update - August 10, 2021

2021-08-10 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
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[Bf-committers] Buildbot Update - August 06, 2021

2021-08-06 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
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Blender DevOps Engineer
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Re: [Bf-committers] Buildbot: Failing tests on vdev builder - master branch

2021-08-04 Thread Howard Trickey via Bf-committers
Sorry for the last message, I see the original mail answered it.

On Wed, Aug 4, 2021 at 10:25 AM Howard Trickey 
wrote:

> What about experimental builds? It still seems useful to deliver builds
> even when some unit tests fail because they may be in an area that is
> unrelated to the area where the experimental build is meant to be exercised.
>
>
> On Wed, Aug 4, 2021 at 9:33 AM James Monteath via Bf-committers <
> bf-committers@blender.org> wrote:
>
>> Hi all,
>>
>> We ran into an issue where unit tests are failing and then still delivered
>> a package for download. It was decided to ensure those builds cannot be
>> downloaded.
>>
>> *For daily builders:*
>> We will now halt the build pipeline from delivery of builds when the unit
>> or smoke tests fail.
>>
>>
>> *For patch and experimental builders: *Failed tests will not halt and
>> still
>> deliver a package for download. They also can be entirely skipped from
>> running on request via the coordinator as per recent updates.
>>
>> https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
>>
>> --
>> James Monteath - ja...@blender.org - www.blender.org
>> Blender DevOps Engineer
>> ___
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>>
>
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Re: [Bf-committers] Buildbot: Failing tests on vdev builder - master branch

2021-08-04 Thread Howard Trickey via Bf-committers
What about experimental builds? It still seems useful to deliver builds
even when some unit tests fail because they may be in an area that is
unrelated to the area where the experimental build is meant to be exercised.


On Wed, Aug 4, 2021 at 9:33 AM James Monteath via Bf-committers <
bf-committers@blender.org> wrote:

> Hi all,
>
> We ran into an issue where unit tests are failing and then still delivered
> a package for download. It was decided to ensure those builds cannot be
> downloaded.
>
> *For daily builders:*
> We will now halt the build pipeline from delivery of builds when the unit
> or smoke tests fail.
>
>
> *For patch and experimental builders: *Failed tests will not halt and still
> deliver a package for download. They also can be entirely skipped from
> running on request via the coordinator as per recent updates.
>
> https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
>
> --
> James Monteath - ja...@blender.org - www.blender.org
> Blender DevOps Engineer
> ___
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[Bf-committers] Buildbot: Failing tests on vdev builder - master branch

2021-08-04 Thread James Monteath via Bf-committers
Hi all,

We ran into an issue where unit tests are failing and then still delivered
a package for download. It was decided to ensure those builds cannot be
downloaded.

*For daily builders:*
We will now halt the build pipeline from delivery of builds when the unit
or smoke tests fail.


*For patch and experimental builders: *Failed tests will not halt and still
deliver a package for download. They also can be entirely skipped from
running on request via the coordinator as per recent updates.

https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
James Monteath - ja...@blender.org - www.blender.org
Blender DevOps Engineer
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[Bf-committers] Buildbot Update - July 30, 2021

2021-07-30 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

NOTE: Buildbot machine will be rebooted, downtime should about 15 minutes.

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[Bf-committers] Buildbot Update - July 01, 2021

2021-07-01 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
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Blender DevOps Engineer
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[Bf-committers] Buildbot Update - June 24, 2021

2021-06-24 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
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Re: [Bf-committers] Buildbot Update - June 18, 2021

2021-06-18 Thread Jacob Merrill via Bf-committers
Thanks for all you do!


On Fri, Jun 18, 2021 at 8:09 AM James Monteath via Bf-committers <
bf-committers@blender.org> wrote:

> Hi all,
>
> Buildbot has been updated.
> https://builder.blender.org/admin/#/builders
>
> Notable changes on the Wiki.
> https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
>
> --
> James Monteath - ja...@blender.org - www.blender.org
> Blender DevOps Engineer
> ___
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[Bf-committers] Buildbot Update - June 18, 2021

2021-06-18 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
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Re: [Bf-committers] Buildbot Update - June 14, 2021

2021-06-15 Thread James Monteath via Bf-committers
Hi,

Yes, I can do that. Notables moved to the bottom of the page.

Cheers,
James.

On Mon, Jun 14, 2021 at 6:39 PM Ray Molenkamp via Bf-committers <
bf-committers@blender.org> wrote:

> May I suggest moving the change log to the bottom of
> the page (or even better its own page) ?
>
> While I absolutely love having the change log, having
> users/devs scroll though it before they can learn
> how to use the build infra structure seems less than
> ideal, given the change log is not going to get any
> shorter over time they may even bail out thinking
> they are on the wrong page.
>
> --Ray
>
> On 2021-06-14 10:17 a.m., James Monteath via Bf-committers wrote:
> > Hi all,
> >
> > Buildbot has been updated.
> > https://builder.blender.org/admin/#/builders
> >
> > Notable changes on the Wiki.
> > https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
> >
> ___
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Re: [Bf-committers] Buildbot Update - June 14, 2021

2021-06-14 Thread Ray Molenkamp via Bf-committers
May I suggest moving the change log to the bottom of
the page (or even better its own page) ?

While I absolutely love having the change log, having
users/devs scroll though it before they can learn
how to use the build infra structure seems less than
ideal, given the change log is not going to get any
shorter over time they may even bail out thinking
they are on the wrong page.

--Ray

On 2021-06-14 10:17 a.m., James Monteath via Bf-committers wrote:
> Hi all,
>
> Buildbot has been updated.
> https://builder.blender.org/admin/#/builders
>
> Notable changes on the Wiki.
> https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes
>
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[Bf-committers] Buildbot Update - June 14, 2021

2021-06-14 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

-- 
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[Bf-committers] Buildbot Update - May 27, 2021

2021-05-27 Thread James Monteath via Bf-committers
Hi all,

Buildbot has been updated.
https://builder.blender.org/admin/#/builders

Notable changes on the Wiki.
https://wiki.blender.org/wiki/Infrastructure/BuildBot#Notable_Changes

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[Bf-committers] Buildbot maintaince upgrade: 17:30 - 18:00 CET.

2021-05-18 Thread James Monteath via Bf-committers
Hi all,

Buildbot services, aka Q-Bot, will be down for maintenance between 17:30 to
18:00 CET.

Details can be found in this wiki page
https://wiki.blender.org/wiki/Infrastructure/BuildBot

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[Bf-committers] Buildbot is updated is out of maintenance!

2020-06-17 Thread Sergey Sharybin via Bf-committers
Hi everyone,

Just a quick note that after a few days of work the Buildbot is considered
to be back to regular business!

So what did change? All the workers which are compiling latest Git
sources are now at the latest available toolchains for their platforms.
This allows us to process further with C++17 update as per [1].

[1] https://developer.blender.org/T76783

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Re: [Bf-committers] Buildbot cuda-hack

2016-08-29 Thread Francesc Juhe
I have no idea. I hard-coded libiomp5 because that’s the one included in darwin 
libs and the default used by the also included clang-omp-3.5.
Official clang 3.7 uses libgomp as default and 3.8 uses libomp.

iomp5 is hard-coded on several places, it’s just not hard-coded on the lines I 
had to modify because -fopenmp seems to assume libiomp5 in clang-omp-3.5 so 
it’s not needed:

CMakeLists.txt  1428set(CMAKE_REQUIRED_FLAGS "-L${LIBDIR}/openmp/lib 
-liomp5") # these are only used for the checks
build_files/cmake/platform/platform_apple.cmake 390 
${LIBDIR}/openmp/lib/libiomp5.dylib
build_files/cmake/platform/platform_apple.cmake 391 
${CMAKE_BINARY_DIR}/Resources/lib/libiomp5.dylib)
source/creator/CMakeLists.txt   981 FILES 
${LIBDIR}/openmp/lib/libiomp5.dylib
source/creator/CMakeLists.txt   987 RENAME LICENSE-libiomp5.txt
source/creator/CMakeLists.txt   1076FILES 
${LIBDIR}/openmp/lib/libiomp5.dylib



On 29 Aug 2016, at 09:03, Sergey Sharybin  wrote:

> Hi,
> 
> Is it possible to somehow automatically detect which OpenMP library to use
> without need to hard-code it per-compiler-version? Maybe using try_compile
> CMake trickery?
> 
> On Sun, Aug 28, 2016 at 8:37 PM, Francesc Juhe  wrote:
> 
>> I run a few tests regarding clang and omp after installing OSX 10.11 and
>> Xcode 7.3.1.
>> 
>> It seems that clang-omp-3.5 from libs can’t compile using OSX 10.11 SDK.
>> 
>> So, I downloaded clang 3.7.0 and 3.8.0 darwin binaries from official page
>> and both compile blender ok after a minor modification on cmake.
>> 
>> diff --git a/build_files/cmake/platform/platform_apple.cmake
>> b/build_files/cmake/platform/platform_apple.cmake
>> index b28b748..ec40400 100644
>> --- a/build_files/cmake/platform/platform_apple.cmake
>> +++ b/build_files/cmake/platform/platform_apple.cmake
>> @@ -376,8 +376,13 @@ if(WITH_OPENMP)
>>message(STATUS "Using special OpenMP enabled compiler !")
>> # letting find_package(OpenMP) module work for gcc
>>if(CMAKE_C_COMPILER_ID MATCHES "Clang") # clang-omp in
>> darwin libs
>>set(OPENMP_FOUND ON)
>> -   set(OpenMP_C_FLAGS "-fopenmp" CACHE STRING "C
>> compiler flags for OpenMP parallization" FORCE)
>> -   set(OpenMP_CXX_FLAGS "-fopenmp" CACHE STRING "C++
>> compiler flags for OpenMP parallization" FORCE)
>> +   if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 3.7)
>> +   set(OpenMP_C_FLAGS "-fopenmp" CACHE STRING
>> "C compiler flags for OpenMP parallization" FORCE)
>> +   set(OpenMP_CXX_FLAGS "-fopenmp" CACHE
>> STRING "C++ compiler flags for OpenMP parallization" FORCE)
>> +   else()
>> +   set(OpenMP_C_FLAGS "-fopenmp=libiomp5"
>> CACHE STRING "C compiler flags for OpenMP parallization" FORCE)
>> +   set(OpenMP_CXX_FLAGS "-fopenmp=libiomp5"
>> CACHE STRING "C++ compiler flags for OpenMP parallization" FORCE)
>> +   endif()
>>include_directories(${LIBDIR}/openmp/include)
>>link_directories(${LIBDIR}/openmp/lib)
>># This is a workaround for our helperbinaries (
>> datatoc, masgfmt, ... ),
>> 
>> After the tests I have not found any issues with cuda 7.5 and xcode 7.3.1
>> or clang 3.7/3.8 but I guess it’s because I am using the latest version and
>> is seems to have fixed incompatible compiler issues but as I don’t know
>> what the cuda-hack does, I am not sure.
>> 
>> Any comment on what the cuda-hack does/solves is very welcome.
>> 
>> Thanks,
>> Francesc
>> 
>> On 26 Aug 2016, at 19:08, Jens Verwiebe  wrote:
>> 
>>> I'd say cuda8 is pointless for you right now, cause pascal gpu is not
>>> yet supported by the NV/OSX (Quadro-) drivers.
>>> 
>>> You would definitely loose openmp capability unless you compile and use
>>> a vanilla clang 3.7 which supports it.
>>> 
>>> 
>>> Jens
>>> 
>>> 
>>> Am 26.08.2016 um 18:11 schrieb Francesc Juhe:
 Hi,
 
 Some time ago noticed this commit https://developer.blender.org/
>> rB3a24e6320f31a790ea9d3c912a35db2186140b71 changing the nvcc compiler on
>> builbot but I did not give it much though as I was having no issues
>> compiling with cuda 7.5 and clang 3.5 from libs folder on OSX 10.9. But now
>> with CUDA 8 it seems I have to update to OSX 10.11 and Xcode 7.3.
 
 So, how does this cuda-hack work?
 Also, OSX buildbot builds seem to be compiled without OpenMP but
>> release builds are compiled with it. What are the appropriate steps for
>> building a release build?
 
 Thank you,
 Francesc
 
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>>> 
>>> --
>>> 
>>> Jens 

Re: [Bf-committers] Buildbot cuda-hack

2016-08-29 Thread Sergey Sharybin
Hi,

Is it possible to somehow automatically detect which OpenMP library to use
without need to hard-code it per-compiler-version? Maybe using try_compile
CMake trickery?

On Sun, Aug 28, 2016 at 8:37 PM, Francesc Juhe  wrote:

> I run a few tests regarding clang and omp after installing OSX 10.11 and
> Xcode 7.3.1.
>
> It seems that clang-omp-3.5 from libs can’t compile using OSX 10.11 SDK.
>
> So, I downloaded clang 3.7.0 and 3.8.0 darwin binaries from official page
> and both compile blender ok after a minor modification on cmake.
>
> diff --git a/build_files/cmake/platform/platform_apple.cmake
> b/build_files/cmake/platform/platform_apple.cmake
> index b28b748..ec40400 100644
> --- a/build_files/cmake/platform/platform_apple.cmake
> +++ b/build_files/cmake/platform/platform_apple.cmake
> @@ -376,8 +376,13 @@ if(WITH_OPENMP)
> message(STATUS "Using special OpenMP enabled compiler !")
> # letting find_package(OpenMP) module work for gcc
> if(CMAKE_C_COMPILER_ID MATCHES "Clang") # clang-omp in
> darwin libs
> set(OPENMP_FOUND ON)
> -   set(OpenMP_C_FLAGS "-fopenmp" CACHE STRING "C
> compiler flags for OpenMP parallization" FORCE)
> -   set(OpenMP_CXX_FLAGS "-fopenmp" CACHE STRING "C++
> compiler flags for OpenMP parallization" FORCE)
> +   if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 3.7)
> +   set(OpenMP_C_FLAGS "-fopenmp" CACHE STRING
> "C compiler flags for OpenMP parallization" FORCE)
> +   set(OpenMP_CXX_FLAGS "-fopenmp" CACHE
> STRING "C++ compiler flags for OpenMP parallization" FORCE)
> +   else()
> +   set(OpenMP_C_FLAGS "-fopenmp=libiomp5"
> CACHE STRING "C compiler flags for OpenMP parallization" FORCE)
> +   set(OpenMP_CXX_FLAGS "-fopenmp=libiomp5"
> CACHE STRING "C++ compiler flags for OpenMP parallization" FORCE)
> +   endif()
> include_directories(${LIBDIR}/openmp/include)
> link_directories(${LIBDIR}/openmp/lib)
> # This is a workaround for our helperbinaries (
> datatoc, masgfmt, ... ),
>
> After the tests I have not found any issues with cuda 7.5 and xcode 7.3.1
> or clang 3.7/3.8 but I guess it’s because I am using the latest version and
> is seems to have fixed incompatible compiler issues but as I don’t know
> what the cuda-hack does, I am not sure.
>
> Any comment on what the cuda-hack does/solves is very welcome.
>
> Thanks,
> Francesc
>
> On 26 Aug 2016, at 19:08, Jens Verwiebe  wrote:
>
> > I'd say cuda8 is pointless for you right now, cause pascal gpu is not
> > yet supported by the NV/OSX (Quadro-) drivers.
> >
> > You would definitely loose openmp capability unless you compile and use
> > a vanilla clang 3.7 which supports it.
> >
> >
> > Jens
> >
> >
> > Am 26.08.2016 um 18:11 schrieb Francesc Juhe:
> >> Hi,
> >>
> >> Some time ago noticed this commit https://developer.blender.org/
> rB3a24e6320f31a790ea9d3c912a35db2186140b71 changing the nvcc compiler on
> builbot but I did not give it much though as I was having no issues
> compiling with cuda 7.5 and clang 3.5 from libs folder on OSX 10.9. But now
> with CUDA 8 it seems I have to update to OSX 10.11 and Xcode 7.3.
> >>
> >> So, how does this cuda-hack work?
> >> Also, OSX buildbot builds seem to be compiled without OpenMP but
> release builds are compiled with it. What are the appropriate steps for
> building a release build?
> >>
> >> Thank you,
> >> Francesc
> >>
> >> ___
> >> Bf-committers mailing list
> >> Bf-committers@blender.org
> >> https://lists.blender.org/mailman/listinfo/bf-committers
> >>
> >
> > --
> >
> > Jens Verwiebe
> > Allerskehre 44 - 22309 Hamburg
> >
> > Tel.: +49 40 68 78 50
> > mobile: +49 172 400 49 07
> > mailto: i...@jensverwiebe.de
> > web: http://www.jensverwiebe.de
> >
> > ___
> > Bf-committers mailing list
> > Bf-committers@blender.org
> > https://lists.blender.org/mailman/listinfo/bf-committers
>
> ___
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> https://lists.blender.org/mailman/listinfo/bf-committers
>



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Re: [Bf-committers] Buildbot cuda-hack

2016-08-28 Thread Francesc Juhe
I run a few tests regarding clang and omp after installing OSX 10.11 and Xcode 
7.3.1.

It seems that clang-omp-3.5 from libs can’t compile using OSX 10.11 SDK.

So, I downloaded clang 3.7.0 and 3.8.0 darwin binaries from official page and 
both compile blender ok after a minor modification on cmake.

diff --git a/build_files/cmake/platform/platform_apple.cmake 
b/build_files/cmake/platform/platform_apple.cmake
index b28b748..ec40400 100644
--- a/build_files/cmake/platform/platform_apple.cmake
+++ b/build_files/cmake/platform/platform_apple.cmake
@@ -376,8 +376,13 @@ if(WITH_OPENMP)
message(STATUS "Using special OpenMP enabled compiler !") # 
letting find_package(OpenMP) module work for gcc
if(CMAKE_C_COMPILER_ID MATCHES "Clang") # clang-omp in darwin 
libs
set(OPENMP_FOUND ON)
-   set(OpenMP_C_FLAGS "-fopenmp" CACHE STRING "C compiler 
flags for OpenMP parallization" FORCE)
-   set(OpenMP_CXX_FLAGS "-fopenmp" CACHE STRING "C++ 
compiler flags for OpenMP parallization" FORCE)
+   if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 3.7)
+   set(OpenMP_C_FLAGS "-fopenmp" CACHE STRING "C 
compiler flags for OpenMP parallization" FORCE)
+   set(OpenMP_CXX_FLAGS "-fopenmp" CACHE STRING 
"C++ compiler flags for OpenMP parallization" FORCE)
+   else()
+   set(OpenMP_C_FLAGS "-fopenmp=libiomp5" CACHE 
STRING "C compiler flags for OpenMP parallization" FORCE)
+   set(OpenMP_CXX_FLAGS "-fopenmp=libiomp5" CACHE 
STRING "C++ compiler flags for OpenMP parallization" FORCE)
+   endif()
include_directories(${LIBDIR}/openmp/include)
link_directories(${LIBDIR}/openmp/lib)
# This is a workaround for our helperbinaries ( 
datatoc, masgfmt, ... ),

After the tests I have not found any issues with cuda 7.5 and xcode 7.3.1 or 
clang 3.7/3.8 but I guess it’s because I am using the latest version and is 
seems to have fixed incompatible compiler issues but as I don’t know what the 
cuda-hack does, I am not sure.

Any comment on what the cuda-hack does/solves is very welcome.

Thanks,
Francesc

On 26 Aug 2016, at 19:08, Jens Verwiebe  wrote:

> I'd say cuda8 is pointless for you right now, cause pascal gpu is not 
> yet supported by the NV/OSX (Quadro-) drivers.
> 
> You would definitely loose openmp capability unless you compile and use 
> a vanilla clang 3.7 which supports it.
> 
> 
> Jens
> 
> 
> Am 26.08.2016 um 18:11 schrieb Francesc Juhe:
>> Hi,
>> 
>> Some time ago noticed this commit 
>> https://developer.blender.org/rB3a24e6320f31a790ea9d3c912a35db2186140b71 
>> changing the nvcc compiler on builbot but I did not give it much though as I 
>> was having no issues compiling with cuda 7.5 and clang 3.5 from libs folder 
>> on OSX 10.9. But now with CUDA 8 it seems I have to update to OSX 10.11 and 
>> Xcode 7.3.
>> 
>> So, how does this cuda-hack work?
>> Also, OSX buildbot builds seem to be compiled without OpenMP but release 
>> builds are compiled with it. What are the appropriate steps for building a 
>> release build?
>> 
>> Thank you,
>> Francesc
>> 
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> https://lists.blender.org/mailman/listinfo/bf-committers
>> 
> 
> -- 
> 
> Jens Verwiebe
> Allerskehre 44 - 22309 Hamburg
> 
> Tel.: +49 40 68 78 50
> mobile: +49 172 400 49 07
> mailto: i...@jensverwiebe.de
> web: http://www.jensverwiebe.de
> 
> ___
> Bf-committers mailing list
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Re: [Bf-committers] Buildbot cuda-hack

2016-08-26 Thread Francesc Juhe
But the cuda-hack commit was for CUDA 7.5 initially, I just ask about it now 
because I am creating a new build environment with el capitan and wanted to 
know more of what this “hack” did to better understand the build process and be 
prepared if I had the same issue.

About the openmp, I have been using clang 3.5 from blender libs  to get openmp 
support without finding any issues but since the change from scons to cmake on 
osx buildbot is no longer using it (scons buildbot config pointed to that clang 
from blender libs but cmake doesn't) and so it is missing openmp support but as 
the release build has openmp I wanted to know if release builders were using 
this clang from blender libs or a different one. In my build I added an osx 
config file to point to clang 3.5 and I think it could be better if official 
buildbot had openmp back like before when it used scons so that buildbot builds 
are more similar to releases, otherwise there could be issues not present on 
buildbot but affecting release. Don’t know, just my opinion.

Also, there is another thing missing since scons was removed in favor of cmake, 
osx buildbot does not include the blenderplayer binary inside 
blenderplayer.app, I fix it in my build with this diff:

diff --git a/source/blenderplayer/CMakeLists.txt 
b/source/blenderplayer/CMakeLists.txt
index ca84195..0da6e70 100644 (file)
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -76,6 +76,11 @@ elseif(APPLE)
MACOSX_BUNDLE_SHORT_VERSION_STRING ${BLENDER_VERSION}
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION} 
${BLENDER_DATE}")
 
+   install(
+   TARGETS blenderplayer
+   DESTINATION "."
+   )
+
 else()
add_executable(blenderplayer bad_level_call_stubs/stubs.c)

Thanks,
Francesc

On 26 Aug 2016, at 19:08, Jens Verwiebe  wrote:

> I'd say cuda8 is pointless for you right now, cause pascal gpu is not 
> yet supported by the NV/OSX (Quadro-) drivers.
> 
> You would definitely loose openmp capability unless you compile and use 
> a vanilla clang 3.7 which supports it.
> 
> 
> Jens
> 
> 
> Am 26.08.2016 um 18:11 schrieb Francesc Juhe:
>> Hi,
>> 
>> Some time ago noticed this commit 
>> https://developer.blender.org/rB3a24e6320f31a790ea9d3c912a35db2186140b71 
>> changing the nvcc compiler on builbot but I did not give it much though as I 
>> was having no issues compiling with cuda 7.5 and clang 3.5 from libs folder 
>> on OSX 10.9. But now with CUDA 8 it seems I have to update to OSX 10.11 and 
>> Xcode 7.3.
>> 
>> So, how does this cuda-hack work?
>> Also, OSX buildbot builds seem to be compiled without OpenMP but release 
>> builds are compiled with it. What are the appropriate steps for building a 
>> release build?
>> 
>> Thank you,
>> Francesc
>> 
>> ___
>> Bf-committers mailing list
>> Bf-committers@blender.org
>> https://lists.blender.org/mailman/listinfo/bf-committers
>> 
> 
> -- 
> 
> Jens Verwiebe
> Allerskehre 44 - 22309 Hamburg
> 
> Tel.: +49 40 68 78 50
> mobile: +49 172 400 49 07
> mailto: i...@jensverwiebe.de
> web: http://www.jensverwiebe.de
> 
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers

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Re: [Bf-committers] Buildbot cuda-hack

2016-08-26 Thread Jens Verwiebe
I'd say cuda8 is pointless for you right now, cause pascal gpu is not 
yet supported by the NV/OSX (Quadro-) drivers.

You would definitely loose openmp capability unless you compile and use 
a vanilla clang 3.7 which supports it.


Jens


Am 26.08.2016 um 18:11 schrieb Francesc Juhe:
> Hi,
>
> Some time ago noticed this commit 
> https://developer.blender.org/rB3a24e6320f31a790ea9d3c912a35db2186140b71 
> changing the nvcc compiler on builbot but I did not give it much though as I 
> was having no issues compiling with cuda 7.5 and clang 3.5 from libs folder 
> on OSX 10.9. But now with CUDA 8 it seems I have to update to OSX 10.11 and 
> Xcode 7.3.
>
> So, how does this cuda-hack work?
> Also, OSX buildbot builds seem to be compiled without OpenMP but release 
> builds are compiled with it. What are the appropriate steps for building a 
> release build?
>
> Thank you,
> Francesc
>
> ___
> Bf-committers mailing list
> Bf-committers@blender.org
> https://lists.blender.org/mailman/listinfo/bf-committers
>

-- 

Jens Verwiebe
Allerskehre 44 - 22309 Hamburg

Tel.: +49 40 68 78 50
mobile: +49 172 400 49 07
mailto: i...@jensverwiebe.de
web: http://www.jensverwiebe.de

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[Bf-committers] Buildbot cuda-hack

2016-08-26 Thread Francesc Juhe
Hi,

Some time ago noticed this commit 
https://developer.blender.org/rB3a24e6320f31a790ea9d3c912a35db2186140b71 
changing the nvcc compiler on builbot but I did not give it much though as I 
was having no issues compiling with cuda 7.5 and clang 3.5 from libs folder on 
OSX 10.9. But now with CUDA 8 it seems I have to update to OSX 10.11 and Xcode 
7.3.

So, how does this cuda-hack work?
Also, OSX buildbot builds seem to be compiled without OpenMP but release builds 
are compiled with it. What are the appropriate steps for building a release 
build?

Thank you,
Francesc

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[Bf-committers] Buildbot and addons

2015-04-09 Thread Mikhail Rachinskiy
Hi,

a week ago a certain change was made to a certain official Blender addon (
https://developer.blender.org/rBA77893ffd964214baf2b11498defad4f355073310)—which
is nowhere to be found in recent Windows builds from buildbot, does that
mean that addons are not included in daily builds, or it is just bot
misbehavior?


--
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Mikhail Rachinskiy
jewelcourses.com
rachinskiy.com
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[Bf-committers] Buildbot for Mac

2014-06-17 Thread Johnny Matthews
Mac buildbot builds stopped last Thursday. Sorry I sound like a broken
record.
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[Bf-committers] Buildbot

2014-05-23 Thread Johnny Matthews
The Mac OSX 64bit buildbot has not updated since last sunday. Thanks.

Johnny Matthews
johnny.matth...@gmail.com
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Re: [Bf-committers] Buildbot

2014-05-23 Thread Jens Verwiebe
What about the little idea to check the 2.71 testbuild ? ;.)

Jens


Am 23.05.2014 um 15:20 schrieb Johnny Matthews johnny.matth...@gmail.com:

 The Mac OSX 64bit buildbot has not updated since last sunday. Thanks.
 
 Johnny Matthews
 johnny.matth...@gmail.com
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_

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Allerskehre 44  -  22309 Hamburg

Tel.: +49 40 68 78 50
mobil: +49 172 400 49 07
mailto: i...@jensverwiebe.de
web:  http://www.jensverwiebe.de
_

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Re: [Bf-committers] Buildbot

2014-05-23 Thread Johnny Matthews
haha, Well Mr Sassypants, I did grab that and have been testing it :) I
like to download the daily build as well!


On Fri, May 23, 2014 at 11:20 AM, Jens Verwiebe i...@jensverwiebe.dewrote:

 What about the little idea to check the 2.71 testbuild ? ;.)

 Jens


 Am 23.05.2014 um 15:20 schrieb Johnny Matthews johnny.matth...@gmail.com
 :

  The Mac OSX 64bit buildbot has not updated since last sunday. Thanks.
 
  Johnny Matthews
  johnny.matth...@gmail.com
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 Tel.: +49 40 68 78 50
 mobil: +49 172 400 49 07
 mailto: i...@jensverwiebe.de
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Re: [Bf-committers] Buildbot MSVC 2013

2014-04-16 Thread Jeffrey H
Take as long as you need. My semester is getting difficult to manage, so
we'll see when I can fiddle with it.


On Mon, Apr 14, 2014 at 1:16 AM, Martijn Berger martijn.ber...@gmail.comwrote:

 Hi Jeffrey,

 In cuda 5.5 and 6.0 there is a regression with texture memory handling that
 costs us significant performance I think.
 Cuda 5.0 requires msvc 2008 or 2010 to run but since we only use nvcc to
 compile a kernel and do dynamic runtime loading of libucda you can just use
 the 2008 install you have to keep cuda 5.0 working.

 On my system I use the windows 7.0 sdk with updates and a few registry
 tweaks to convince the cuda installer I have msvc 2010 installed. This
 allows nvcc to use cl.exe from the sdk as a stage 1 compiler yielding a
 working toolchain. (
 http://wiki.blender.org/index.php/User:Juicyfruit/Cuda_windows)

 For Maxwell cards we will also need to use cuda 6.0 or higher so the total
 setup might be getting complicated moving forward and I think we should
 evaluate with brecht if / how we can move forward to newer cuda. As far as
 I know he is also in contact with nvidia about this problem.

 I have a very busy week ahead of me but during eastern I might get around
 to writing down + testing an exact set of steps to reproduce my
 environment.

 Martijn




 On Mon, Apr 14, 2014 at 9:04 AM, Jeffrey H italic.rendezv...@gmail.com
 wrote:

  Martijn,
 
  That would be fantastic if you could document how you configured your
  builders.
 
  Out of curiosity, what is the status of CUDA 5.5? I know we just updated
 to
  5.0 to support newer cards and kernels, but I haven't seen any discussion
  on using 5.5 yet. I'm already using 5.0 as per Brecht's request.
 
 
  On Sun, Apr 13, 2014 at 11:45 PM, Martijn Berger
  martijn.ber...@gmail.comwrote:
 
   Hi,
  
   I agree that is would be very welcome to have you continue to do the
  builds
   if you want to do them.
   I need to write up some of the things we / you need in order to get
 Cuda
   5.0 working in an environment without msvc 2008.
   So feel free to poke me on that.
  
  
  
  
  
   On Mon, Apr 14, 2014 at 8:34 AM, Sergey Sharybin sergey@gmail.com
   wrote:
  
Hi,
   
Earlier we do this is better. Would give more time to find all
 possible
issues and so.
   
   
On Mon, Apr 14, 2014 at 1:35 AM, Jeffrey H 
  italic.rendezv...@gmail.com
wrote:
   
 Hello, developers.

 Seeing as Ton has designated MSVC 2013 to be used for the official
  2.71
 builds, when should we make the switch on buildbot? If/when we do
   switch,
 will I continue to offer my computer with the updated builder or
 hand
   it
 off to someone else? I'm more than willing to continue, but if it's
easier
 and more reliable to leave it to someone else, that's fine with me.

 Also a heads-up for the near future. I will be moving back (again)
  for
 summer, so my system will be down for a couple days starting
  midnight,
May
 17 UTC. I plan to be back online when I walk in the door. As
 always,
  if
you
 have any questions or concerns, please email me; I am also in IRC
 (#blender, #blendercoders).

 --
 Jeffrey Italic_ Hoover
 ___
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--
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   ___
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  --
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Re: [Bf-committers] Buildbot MSVC 2013

2014-04-14 Thread Sergey Sharybin
Hi,

Earlier we do this is better. Would give more time to find all possible
issues and so.


On Mon, Apr 14, 2014 at 1:35 AM, Jeffrey H italic.rendezv...@gmail.comwrote:

 Hello, developers.

 Seeing as Ton has designated MSVC 2013 to be used for the official 2.71
 builds, when should we make the switch on buildbot? If/when we do switch,
 will I continue to offer my computer with the updated builder or hand it
 off to someone else? I'm more than willing to continue, but if it's easier
 and more reliable to leave it to someone else, that's fine with me.

 Also a heads-up for the near future. I will be moving back (again) for
 summer, so my system will be down for a couple days starting midnight, May
 17 UTC. I plan to be back online when I walk in the door. As always, if you
 have any questions or concerns, please email me; I am also in IRC
 (#blender, #blendercoders).

 --
 Jeffrey Italic_ Hoover
 ___
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 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




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Re: [Bf-committers] Buildbot MSVC 2013

2014-04-14 Thread Martijn Berger
Hi,

I agree that is would be very welcome to have you continue to do the builds
if you want to do them.
I need to write up some of the things we / you need in order to get Cuda
5.0 working in an environment without msvc 2008.
So feel free to poke me on that.





On Mon, Apr 14, 2014 at 8:34 AM, Sergey Sharybin sergey@gmail.comwrote:

 Hi,

 Earlier we do this is better. Would give more time to find all possible
 issues and so.


 On Mon, Apr 14, 2014 at 1:35 AM, Jeffrey H italic.rendezv...@gmail.com
 wrote:

  Hello, developers.
 
  Seeing as Ton has designated MSVC 2013 to be used for the official 2.71
  builds, when should we make the switch on buildbot? If/when we do switch,
  will I continue to offer my computer with the updated builder or hand it
  off to someone else? I'm more than willing to continue, but if it's
 easier
  and more reliable to leave it to someone else, that's fine with me.
 
  Also a heads-up for the near future. I will be moving back (again) for
  summer, so my system will be down for a couple days starting midnight,
 May
  17 UTC. I plan to be back online when I walk in the door. As always, if
 you
  have any questions or concerns, please email me; I am also in IRC
  (#blender, #blendercoders).
 
  --
  Jeffrey Italic_ Hoover
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 --
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Re: [Bf-committers] Buildbot MSVC 2013

2014-04-14 Thread Jeffrey H
Martijn,

That would be fantastic if you could document how you configured your
builders.

Out of curiosity, what is the status of CUDA 5.5? I know we just updated to
5.0 to support newer cards and kernels, but I haven't seen any discussion
on using 5.5 yet. I'm already using 5.0 as per Brecht's request.


On Sun, Apr 13, 2014 at 11:45 PM, Martijn Berger
martijn.ber...@gmail.comwrote:

 Hi,

 I agree that is would be very welcome to have you continue to do the builds
 if you want to do them.
 I need to write up some of the things we / you need in order to get Cuda
 5.0 working in an environment without msvc 2008.
 So feel free to poke me on that.





 On Mon, Apr 14, 2014 at 8:34 AM, Sergey Sharybin sergey@gmail.com
 wrote:

  Hi,
 
  Earlier we do this is better. Would give more time to find all possible
  issues and so.
 
 
  On Mon, Apr 14, 2014 at 1:35 AM, Jeffrey H italic.rendezv...@gmail.com
  wrote:
 
   Hello, developers.
  
   Seeing as Ton has designated MSVC 2013 to be used for the official 2.71
   builds, when should we make the switch on buildbot? If/when we do
 switch,
   will I continue to offer my computer with the updated builder or hand
 it
   off to someone else? I'm more than willing to continue, but if it's
  easier
   and more reliable to leave it to someone else, that's fine with me.
  
   Also a heads-up for the near future. I will be moving back (again) for
   summer, so my system will be down for a couple days starting midnight,
  May
   17 UTC. I plan to be back online when I walk in the door. As always, if
  you
   have any questions or concerns, please email me; I am also in IRC
   (#blender, #blendercoders).
  
   --
   Jeffrey Italic_ Hoover
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
 
 
 
  --
  With best regards, Sergey Sharybin
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 
 ___
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 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers




-- 
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Re: [Bf-committers] Buildbot MSVC 2013

2014-04-14 Thread Martijn Berger
Hi Jeffrey,

In cuda 5.5 and 6.0 there is a regression with texture memory handling that
costs us significant performance I think.
Cuda 5.0 requires msvc 2008 or 2010 to run but since we only use nvcc to
compile a kernel and do dynamic runtime loading of libucda you can just use
the 2008 install you have to keep cuda 5.0 working.

On my system I use the windows 7.0 sdk with updates and a few registry
tweaks to convince the cuda installer I have msvc 2010 installed. This
allows nvcc to use cl.exe from the sdk as a stage 1 compiler yielding a
working toolchain. (
http://wiki.blender.org/index.php/User:Juicyfruit/Cuda_windows)

For Maxwell cards we will also need to use cuda 6.0 or higher so the total
setup might be getting complicated moving forward and I think we should
evaluate with brecht if / how we can move forward to newer cuda. As far as
I know he is also in contact with nvidia about this problem.

I have a very busy week ahead of me but during eastern I might get around
to writing down + testing an exact set of steps to reproduce my environment.

Martijn




On Mon, Apr 14, 2014 at 9:04 AM, Jeffrey H italic.rendezv...@gmail.comwrote:

 Martijn,

 That would be fantastic if you could document how you configured your
 builders.

 Out of curiosity, what is the status of CUDA 5.5? I know we just updated to
 5.0 to support newer cards and kernels, but I haven't seen any discussion
 on using 5.5 yet. I'm already using 5.0 as per Brecht's request.


 On Sun, Apr 13, 2014 at 11:45 PM, Martijn Berger
 martijn.ber...@gmail.comwrote:

  Hi,
 
  I agree that is would be very welcome to have you continue to do the
 builds
  if you want to do them.
  I need to write up some of the things we / you need in order to get Cuda
  5.0 working in an environment without msvc 2008.
  So feel free to poke me on that.
 
 
 
 
 
  On Mon, Apr 14, 2014 at 8:34 AM, Sergey Sharybin sergey@gmail.com
  wrote:
 
   Hi,
  
   Earlier we do this is better. Would give more time to find all possible
   issues and so.
  
  
   On Mon, Apr 14, 2014 at 1:35 AM, Jeffrey H 
 italic.rendezv...@gmail.com
   wrote:
  
Hello, developers.
   
Seeing as Ton has designated MSVC 2013 to be used for the official
 2.71
builds, when should we make the switch on buildbot? If/when we do
  switch,
will I continue to offer my computer with the updated builder or hand
  it
off to someone else? I'm more than willing to continue, but if it's
   easier
and more reliable to leave it to someone else, that's fine with me.
   
Also a heads-up for the near future. I will be moving back (again)
 for
summer, so my system will be down for a couple days starting
 midnight,
   May
17 UTC. I plan to be back online when I walk in the door. As always,
 if
   you
have any questions or concerns, please email me; I am also in IRC
(#blender, #blendercoders).
   
--
Jeffrey Italic_ Hoover
___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
   
  
  
  
   --
   With best regards, Sergey Sharybin
   ___
   Bf-committers mailing list
   Bf-committers@blender.org
   http://lists.blender.org/mailman/listinfo/bf-committers
  
  ___
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  http://lists.blender.org/mailman/listinfo/bf-committers
 



 --
 Jeffrey Italic_ Hoover
 ___
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[Bf-committers] Buildbot MSVC 2013

2014-04-13 Thread Jeffrey H
Hello, developers.

Seeing as Ton has designated MSVC 2013 to be used for the official 2.71
builds, when should we make the switch on buildbot? If/when we do switch,
will I continue to offer my computer with the updated builder or hand it
off to someone else? I'm more than willing to continue, but if it's easier
and more reliable to leave it to someone else, that's fine with me.

Also a heads-up for the near future. I will be moving back (again) for
summer, so my system will be down for a couple days starting midnight, May
17 UTC. I plan to be back online when I walk in the door. As always, if you
have any questions or concerns, please email me; I am also in IRC
(#blender, #blendercoders).

-- 
Jeffrey Italic_ Hoover
___
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Re: [Bf-committers] Buildbot status and the future

2013-12-29 Thread Alex Fraser
Hi all,

Is there any news about the Windows buildbot?

Cheers,
Alex
On 11 Dec 2013 03:38, Brecht Van Lommel brechtvanlom...@pandora.be
wrote:

 Hi,

 Thanks for the info, we'll figure something out to keep windows builds
 going.

 Brecht.

 On Tue, Dec 10, 2013 at 10:46 AM, Jeffrey H italic.rendezv...@gmail.com
 wrote:
  Greetings, devs.
 
  I want to bring to your attention that I will be on winter leave from
  school, so Windows Buildbot will be down starting Wednesday, December
 18th.
  The next semester starts on January 27th, but I do not know when the
 exact
  move-in date is. My apologies for such a long period, but it is too
  expensive to ship my workstation back and forth for only a month.
 
  I want to wish you all a fine holiday season before I lose time during
  finals. I will be in IRC during break, just as I normally am. Happy
  blending!
 
  --
  Jeffrey Italic_ Hoover
  ___
  Bf-committers mailing list
  Bf-committers@blender.org
  http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
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[Bf-committers] Buildbot status and the future

2013-12-10 Thread Jeffrey H
Greetings, devs.

I want to bring to your attention that I will be on winter leave from
school, so Windows Buildbot will be down starting Wednesday, December 18th.
The next semester starts on January 27th, but I do not know when the exact
move-in date is. My apologies for such a long period, but it is too
expensive to ship my workstation back and forth for only a month.

I want to wish you all a fine holiday season before I lose time during
finals. I will be in IRC during break, just as I normally am. Happy
blending!

-- 
Jeffrey Italic_ Hoover
___
Bf-committers mailing list
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http://lists.blender.org/mailman/listinfo/bf-committers


Re: [Bf-committers] Buildbot status and the future

2013-12-10 Thread Brecht Van Lommel
Hi,

Thanks for the info, we'll figure something out to keep windows builds going.

Brecht.

On Tue, Dec 10, 2013 at 10:46 AM, Jeffrey H italic.rendezv...@gmail.com wrote:
 Greetings, devs.

 I want to bring to your attention that I will be on winter leave from
 school, so Windows Buildbot will be down starting Wednesday, December 18th.
 The next semester starts on January 27th, but I do not know when the exact
 move-in date is. My apologies for such a long period, but it is too
 expensive to ship my workstation back and forth for only a month.

 I want to wish you all a fine holiday season before I lose time during
 finals. I will be in IRC during break, just as I normally am. Happy
 blending!

 --
 Jeffrey Italic_ Hoover
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
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[Bf-committers] Buildbot is moving -- Update

2013-08-30 Thread Jeffrey H
Greetings, bf-committers. Buildbot is now back up and running! Thank you
for your patience; builds will continue normally.

-- 
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Re: [Bf-committers] Buildbot is moving -- Update

2013-08-30 Thread Brecht Van Lommel
Thank you for maintaining this. It's really useful pointing users to
it for trying out bug fixes and features, I already missed it a few
times in the last days :)

On Sat, Aug 31, 2013 at 12:12 AM, Jeffrey H italic.rendezv...@gmail.com wrote:
 Greetings, bf-committers. Buildbot is now back up and running! Thank you
 for your patience; builds will continue normally.

 --
 Jeffrey Italic_ Hoover
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-18 Thread Brecht Van Lommel
Looks good to me, please commit!

Maybe make one change, replacing
if builder.endswith('win64_scons_vc2012') or
builder.endswith('win32_scons_vc2012'):
by:
if builder.endswith('vc2012'):

On Mon, Jun 17, 2013 at 10:06 PM, Jürgen Herrmann shadow...@me.com wrote:
 Ok,

 i am tired, postet the wrong version oft he patch :(

 The porper versin is here:

 http://www.pasteall.org/43250

 I'll go to bed now ^_^
 The build bot is tested locally and can be started as soon as scons is
 patched ;)

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
 Gesendet: Montag, 17. Juni 2013 21:46
 An: 'bf-blender developers'
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Alright, this little problem bugged me, so I fixed it!

 I got rid of the second config file and found a way to detect the used MSVC
 Version within the config.

 Patch for scons and buildbot attached ;)

 http://www.pasteall.org/43249



 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
 Gesendet: Montag, 17. Juni 2013 20:14
 An: 'bf-blender developers'
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Hi again,

 i prepared buildbot and scons fort he buildbot builds.
 Now buildbot will create a package named

 blender-VERSION-REVISION-PLATFORM-vc11.zip

 for VC 2012 builds.
 Compiling and Packaging works well now, I'll try to start the Buildbot for
 x64 as soon as the patch is approved and commited ;)
 X86 will follow after that.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
 Gesendet: Montag, 17. Juni 2013 19:16
 An: 'bf-blender developers'
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Hi Brecht,

 I tried that by usingf
 if env['MSVC_VERSION'] == '11.0':

 But it seems that env is not present in the scope of this config file, it
 always fails :(

 The MacOSX config file uses system commands to determine their versions, but
 this is quite hard for windows.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Brecht Van Lommel
 Gesendet: Montag, 17. Juni 2013 19:12
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 It looks good to me, except that perhaps we can avoid copying the config
 file. Can we add if/else in the win64-vc-config.py based on the MSVS
 version? It's only 4 lines or so that are actually different.

 Brecht.

 On Mon, Jun 17, 2013 at 6:43 PM, Jürgen Herrmann shadow...@me.com wrote:
 Sorry, my fault ... getting tired ;)

 http://www.pasteall.org/43245



 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas
 Dinges
 Gesendet: Montag, 17. Juni 2013 18:39
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Hi Jürgen,
 the patch didn't get attached, maybe upload it to pasteall.org.

 Thanks,
 Thomas

 Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,

 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/ It works quite well
 though this is a little hacky because I don't get into the internals
 of
 SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS
 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

 Could you two have a look at this please, I bet you'll have some
 ideas how
 to make it better.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen
 Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is
 automatically
 set to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with
 VS2008 if
 it doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot
 ;)

 /Jürgen

 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel
 brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.

 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com
 wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I'd like to set up a
 buildbot for testbuilds.

 I found the documentation on this in the wiki

Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-18 Thread Jürgen Herrmann
Hi Brecht,

I'll change that and commit the change ASAP.
Thanks for review ;)

Am 18.06.2013 um 11:50 schrieb Brecht Van Lommel brechtvanlom...@pandora.be:

 Looks good to me, please commit!
 
 Maybe make one change, replacing
 if builder.endswith('win64_scons_vc2012') or
 builder.endswith('win32_scons_vc2012'):
 by:
 if builder.endswith('vc2012'):
 
 On Mon, Jun 17, 2013 at 10:06 PM, Jürgen Herrmann shadow...@me.com wrote:
 Ok,
 
 i am tired, postet the wrong version oft he patch :(
 
 The porper versin is here:
 
 http://www.pasteall.org/43250
 
 I'll go to bed now ^_^
 The build bot is tested locally and can be started as soon as scons is
 patched ;)
 
 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
 Gesendet: Montag, 17. Juni 2013 21:46
 An: 'bf-blender developers'
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
 
 Alright, this little problem bugged me, so I fixed it!
 
 I got rid of the second config file and found a way to detect the used MSVC
 Version within the config.
 
 Patch for scons and buildbot attached ;)
 
 http://www.pasteall.org/43249
 
 
 
 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
 Gesendet: Montag, 17. Juni 2013 20:14
 An: 'bf-blender developers'
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
 
 Hi again,
 
 i prepared buildbot and scons fort he buildbot builds.
 Now buildbot will create a package named
 
 blender-VERSION-REVISION-PLATFORM-vc11.zip
 
 for VC 2012 builds.
 Compiling and Packaging works well now, I'll try to start the Buildbot for
 x64 as soon as the patch is approved and commited ;)
 X86 will follow after that.
 
 /Jürgen
 
 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
 Gesendet: Montag, 17. Juni 2013 19:16
 An: 'bf-blender developers'
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
 
 Hi Brecht,
 
 I tried that by usingf
 if env['MSVC_VERSION'] == '11.0':
 
 But it seems that env is not present in the scope of this config file, it
 always fails :(
 
 The MacOSX config file uses system commands to determine their versions, but
 this is quite hard for windows.
 
 /Jürgen
 
 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Brecht Van Lommel
 Gesendet: Montag, 17. Juni 2013 19:12
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
 
 It looks good to me, except that perhaps we can avoid copying the config
 file. Can we add if/else in the win64-vc-config.py based on the MSVS
 version? It's only 4 lines or so that are actually different.
 
 Brecht.
 
 On Mon, Jun 17, 2013 at 6:43 PM, Jürgen Herrmann shadow...@me.com wrote:
 Sorry, my fault ... getting tired ;)
 
 http://www.pasteall.org/43245
 
 
 
 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas
 Dinges
 Gesendet: Montag, 17. Juni 2013 18:39
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
 
 Hi Jürgen,
 the patch didn't get attached, maybe upload it to pasteall.org.
 
 Thanks,
 Thomas
 
 Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,
 
 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/ It works quite well
 though this is a little hacky because I don't get into the internals
 of
 SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS
 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.
 
 Could you two have a look at this please, I bet you'll have some
 ideas how
 to make it better.
 
 /Jürgen
 
 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen
 Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds
 
 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is
 automatically
 set to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with
 VS2008 if
 it doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot
 ;)
 
 /Jürgen
 
 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel
 brechtvanlom...@pandora.be:
 
 I've sent you a mail with all the details.
 
 On Sun, Jun 16, 2013

Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Thomas Dinges
No response after *1* day (not even 24 hours to be exact...) and we 
already send out no one interested? mails? Please. :)

Am 17.06.2013 07:30, schrieb Jürgen Herrmann:
 No one interested?


 Am 16.06.2013 um 15:45 schrieb Jürgen Herrmann shadow...@me.com:

 Hi there,



 as I have scons working with MSVC2012 now, I’d like to set up a buildbot for
 testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing to provide
 me these?  :D



 /Jürgen

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 Bf-committers mailing list
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Brecht Van Lommel
I've sent you a mail with all the details.

On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I’d like to set up a buildbot for
 testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing to provide
 me these?  :D



 /Jürgen

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Jürgen Herrmann
Thanks Brecht ;)
I'll try to get this running this evening.
I'll still have to look into scons build.
I got it to work by querying env['MSVS_VERSION'] which is automatically set to 
11.0 when vs2012 is installed.
But I'll have to test in another machine without VS2012 and with VS2008 if it 
doesn't break things.
And with MinGW...
After that test I'll commit the scons changes and set up the buildbot ;)

/Jürgen

Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.
 
 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com wrote:
 Hi there,
 
 
 
 as I have scons working with MSVC2012 now, I’d like to set up a buildbot for
 testbuilds.
 
 I found the documentation on this in the wiki.
 
 It seems that I need a buildbot name and password, who is willing to provide
 me these?  :D
 
 
 
 /Jürgen
 
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
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 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Jürgen Herrmann
Hi Brecht and Thomas, 

I attached my patch for SCons.
I tested this with VC 2008 and 2012 and MinGW64.
I don't have other systems to test right now :/
It works quite well though this is a little hacky because I don't get into the 
internals of SCons that good.
I set it to default to MSVC 2008  so 
- calling py scons/scons.py will build with MSVC2008
- calling py scons\scons.py MSVS_VERSION=11.0 will build with VS 2012
- calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

Could you two have a look at this please, I bet you'll have some ideas how to 
make it better.

/Jürgen

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org 
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 14:50
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

Thanks Brecht ;)
I'll try to get this running this evening.
I'll still have to look into scons build.
I got it to work by querying env['MSVS_VERSION'] which is automatically set to 
11.0 when vs2012 is installed.
But I'll have to test in another machine without VS2012 and with VS2008 if it 
doesn't break things.
And with MinGW...
After that test I'll commit the scons changes and set up the buildbot ;)

/Jürgen

Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.
 
 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com wrote:
 Hi there,
 
 
 
 as I have scons working with MSVC2012 now, I’d like to set up a 
 buildbot for testbuilds.
 
 I found the documentation on this in the wiki.
 
 It seems that I need a buildbot name and password, who is willing to 
 provide me these?  :D
 
 
 
 /Jürgen
 
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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Thomas Dinges
Hi Jürgen,
the patch didn't get attached, maybe upload it to pasteall.org.

Thanks,
Thomas

Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,

 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/
 It works quite well though this is a little hacky because I don't get into 
 the internals of SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

 Could you two have a look at this please, I bet you'll have some ideas how to 
 make it better.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is automatically set 
 to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with VS2008 if it 
 doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot ;)

 /Jürgen

 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.

 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I'd like to set up a
 buildbot for testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing to
 provide me these?  :D



 /Jürgen

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 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
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 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
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-- 
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Blender Developer, Artist and Musician

www.dingto.org

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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Jürgen Herrmann
Sorry, my fault ... getting tired ;)

http://www.pasteall.org/43245



-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas Dinges
Gesendet: Montag, 17. Juni 2013 18:39
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

Hi Jürgen,
the patch didn't get attached, maybe upload it to pasteall.org.

Thanks,
Thomas

Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,

 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/ It works quite well 
 though this is a little hacky because I don't get into the internals of
SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS 
 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

 Could you two have a look at this please, I bet you'll have some ideas how
to make it better.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen 
 Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is automatically
set to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with VS2008 if
it doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot 
 ;)

 /Jürgen

 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel
brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.

 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com
wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I'd like to set up a 
 buildbot for testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing to 
 provide me these?  :D



 /Jürgen

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


--
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

___
Bf-committers mailing list
Bf-committers@blender.org
http://lists.blender.org/mailman/listinfo/bf-committers
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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Brecht Van Lommel
It looks good to me, except that perhaps we can avoid copying the
config file. Can we add if/else in the win64-vc-config.py based on the
MSVS version? It's only 4 lines or so that are actually different.

Brecht.

On Mon, Jun 17, 2013 at 6:43 PM, Jürgen Herrmann shadow...@me.com wrote:
 Sorry, my fault ... getting tired ;)

 http://www.pasteall.org/43245



 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas Dinges
 Gesendet: Montag, 17. Juni 2013 18:39
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Hi Jürgen,
 the patch didn't get attached, maybe upload it to pasteall.org.

 Thanks,
 Thomas

 Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,

 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/ It works quite well
 though this is a little hacky because I don't get into the internals of
 SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS
 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

 Could you two have a look at this please, I bet you'll have some ideas how
 to make it better.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen
 Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is automatically
 set to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with VS2008 if
 it doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot
 ;)

 /Jürgen

 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel
 brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.

 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com
 wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I'd like to set up a
 buildbot for testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing to
 provide me these?  :D



 /Jürgen

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 --
 Thomas Dinges
 Blender Developer, Artist and Musician

 www.dingto.org

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Jürgen Herrmann
Hi Brecht, 

I tried that by usingf 
if env['MSVC_VERSION'] == '11.0':

But it seems that env is not present in the scope of this config file, it
always fails :(

The MacOSX config file uses system commands to determine their versions, but
this is quite hard for windows.

/Jürgen

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Brecht Van Lommel
Gesendet: Montag, 17. Juni 2013 19:12
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

It looks good to me, except that perhaps we can avoid copying the config
file. Can we add if/else in the win64-vc-config.py based on the MSVS
version? It's only 4 lines or so that are actually different.

Brecht.

On Mon, Jun 17, 2013 at 6:43 PM, Jürgen Herrmann shadow...@me.com wrote:
 Sorry, my fault ... getting tired ;)

 http://www.pasteall.org/43245



 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas 
 Dinges
 Gesendet: Montag, 17. Juni 2013 18:39
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Hi Jürgen,
 the patch didn't get attached, maybe upload it to pasteall.org.

 Thanks,
 Thomas

 Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,

 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/ It works quite well 
 though this is a little hacky because I don't get into the internals 
 of
 SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS
 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

 Could you two have a look at this please, I bet you'll have some 
 ideas how
 to make it better.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen 
 Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is 
 automatically
 set to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with 
 VS2008 if
 it doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot
 ;)

 /Jürgen

 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel
 brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.

 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com
 wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I'd like to set up a 
 buildbot for testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing 
 to provide me these?  :D



 /Jürgen

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 --
 Thomas Dinges
 Blender Developer, Artist and Musician

 www.dingto.org

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

 ___
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 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Jürgen Herrmann
Hi again, 

i prepared buildbot and scons fort he buildbot builds.
Now buildbot will create a package named 

blender-VERSION-REVISION-PLATFORM-vc11.zip

for VC 2012 builds.
Compiling and Packaging works well now, I'll try to start the Buildbot for
x64 as soon as the patch is approved and commited ;)
X86 will follow after that.

/Jürgen

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 19:16
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

Hi Brecht, 

I tried that by usingf
if env['MSVC_VERSION'] == '11.0':

But it seems that env is not present in the scope of this config file, it
always fails :(

The MacOSX config file uses system commands to determine their versions, but
this is quite hard for windows.

/Jürgen

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Brecht Van Lommel
Gesendet: Montag, 17. Juni 2013 19:12
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

It looks good to me, except that perhaps we can avoid copying the config
file. Can we add if/else in the win64-vc-config.py based on the MSVS
version? It's only 4 lines or so that are actually different.

Brecht.

On Mon, Jun 17, 2013 at 6:43 PM, Jürgen Herrmann shadow...@me.com wrote:
 Sorry, my fault ... getting tired ;)

 http://www.pasteall.org/43245



 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas 
 Dinges
 Gesendet: Montag, 17. Juni 2013 18:39
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Hi Jürgen,
 the patch didn't get attached, maybe upload it to pasteall.org.

 Thanks,
 Thomas

 Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,

 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/ It works quite well 
 though this is a little hacky because I don't get into the internals 
 of
 SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS
 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

 Could you two have a look at this please, I bet you'll have some 
 ideas how
 to make it better.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen 
 Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is 
 automatically
 set to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with
 VS2008 if
 it doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot
 ;)

 /Jürgen

 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel
 brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.

 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com
 wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I'd like to set up a 
 buildbot for testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing 
 to provide me these?  :D



 /Jürgen

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers
 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers


 --
 Thomas Dinges
 Blender Developer, Artist and Musician

 www.dingto.org

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Jürgen Herrmann
Alright, this little problem bugged me, so I fixed it!

I got rid of the second config file and found a way to detect the used MSVC
Version within the config.

Patch for scons and buildbot attached ;)

http://www.pasteall.org/43249



-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 20:14
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

Hi again, 

i prepared buildbot and scons fort he buildbot builds.
Now buildbot will create a package named 

blender-VERSION-REVISION-PLATFORM-vc11.zip

for VC 2012 builds.
Compiling and Packaging works well now, I'll try to start the Buildbot for
x64 as soon as the patch is approved and commited ;)
X86 will follow after that.

/Jürgen

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 19:16
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

Hi Brecht, 

I tried that by usingf
if env['MSVC_VERSION'] == '11.0':

But it seems that env is not present in the scope of this config file, it
always fails :(

The MacOSX config file uses system commands to determine their versions, but
this is quite hard for windows.

/Jürgen

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Brecht Van Lommel
Gesendet: Montag, 17. Juni 2013 19:12
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

It looks good to me, except that perhaps we can avoid copying the config
file. Can we add if/else in the win64-vc-config.py based on the MSVS
version? It's only 4 lines or so that are actually different.

Brecht.

On Mon, Jun 17, 2013 at 6:43 PM, Jürgen Herrmann shadow...@me.com wrote:
 Sorry, my fault ... getting tired ;)

 http://www.pasteall.org/43245



 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas 
 Dinges
 Gesendet: Montag, 17. Juni 2013 18:39
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Hi Jürgen,
 the patch didn't get attached, maybe upload it to pasteall.org.

 Thanks,
 Thomas

 Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,

 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/ It works quite well 
 though this is a little hacky because I don't get into the internals 
 of
 SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS
 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

 Could you two have a look at this please, I bet you'll have some 
 ideas how
 to make it better.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen 
 Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is 
 automatically
 set to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with
 VS2008 if
 it doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot
 ;)

 /Jürgen

 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel
 brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.

 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com
 wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I'd like to set up a 
 buildbot for testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing 
 to provide me these?  :D



 /Jürgen

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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-17 Thread Jürgen Herrmann
Ok, 

i am tired, postet the wrong version oft he patch :(

The porper versin is here:

http://www.pasteall.org/43250

I'll go to bed now ^_^ 
The build bot is tested locally and can be started as soon as scons is
patched ;)

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 21:46
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

Alright, this little problem bugged me, so I fixed it!

I got rid of the second config file and found a way to detect the used MSVC
Version within the config.

Patch for scons and buildbot attached ;)

http://www.pasteall.org/43249



-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 20:14
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

Hi again, 

i prepared buildbot and scons fort he buildbot builds.
Now buildbot will create a package named 

blender-VERSION-REVISION-PLATFORM-vc11.zip

for VC 2012 builds.
Compiling and Packaging works well now, I'll try to start the Buildbot for
x64 as soon as the patch is approved and commited ;)
X86 will follow after that.

/Jürgen

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen Herrmann
Gesendet: Montag, 17. Juni 2013 19:16
An: 'bf-blender developers'
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

Hi Brecht, 

I tried that by usingf
if env['MSVC_VERSION'] == '11.0':

But it seems that env is not present in the scope of this config file, it
always fails :(

The MacOSX config file uses system commands to determine their versions, but
this is quite hard for windows.

/Jürgen

-Ursprüngliche Nachricht-
Von: bf-committers-boun...@blender.org
[mailto:bf-committers-boun...@blender.org] Im Auftrag von Brecht Van Lommel
Gesendet: Montag, 17. Juni 2013 19:12
An: bf-blender developers
Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

It looks good to me, except that perhaps we can avoid copying the config
file. Can we add if/else in the win64-vc-config.py based on the MSVS
version? It's only 4 lines or so that are actually different.

Brecht.

On Mon, Jun 17, 2013 at 6:43 PM, Jürgen Herrmann shadow...@me.com wrote:
 Sorry, my fault ... getting tired ;)

 http://www.pasteall.org/43245



 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Thomas 
 Dinges
 Gesendet: Montag, 17. Juni 2013 18:39
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Hi Jürgen,
 the patch didn't get attached, maybe upload it to pasteall.org.

 Thanks,
 Thomas

 Am 17.06.2013 18:37, schrieb Jürgen Herrmann:
 Hi Brecht and Thomas,

 I attached my patch for SCons.
 I tested this with VC 2008 and 2012 and MinGW64.
 I don't have other systems to test right now :/ It works quite well 
 though this is a little hacky because I don't get into the internals 
 of
 SCons that good.
 I set it to default to MSVC 2008  so
 - calling py scons/scons.py will build with MSVC2008
 - calling py scons\scons.py MSVS_VERSION=11.0 will build with VS
 2012
 - calling py scons/scons.py BF_TOOLSET=mingw builds MinGW as usual.

 Could you two have a look at this please, I bet you'll have some 
 ideas how
 to make it better.

 /Jürgen

 -Ursprüngliche Nachricht-
 Von: bf-committers-boun...@blender.org 
 [mailto:bf-committers-boun...@blender.org] Im Auftrag von Jürgen 
 Herrmann
 Gesendet: Montag, 17. Juni 2013 14:50
 An: bf-blender developers
 Betreff: Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

 Thanks Brecht ;)
 I'll try to get this running this evening.
 I'll still have to look into scons build.
 I got it to work by querying env['MSVS_VERSION'] which is 
 automatically
 set to 11.0 when vs2012 is installed.
 But I'll have to test in another machine without VS2012 and with
 VS2008 if
 it doesn't break things.
 And with MinGW...
 After that test I'll commit the scons changes and set up the buildbot
 ;)

 /Jürgen

 Am 17.06.2013 um 14:23 schrieb Brecht Van Lommel
 brechtvanlom...@pandora.be:

 I've sent you a mail with all the details.

 On Sun, Jun 16, 2013 at 3:45 PM, Jürgen Herrmann shadow...@me.com
 wrote:
 Hi there,



 as I have scons working with MSVC2012 now, I'd like to set up a 
 buildbot for testbuilds.

 I found the documentation on this in the wiki.

 It seems that I need a buildbot name and password, who is willing 
 to provide me these?  :D



 /Jürgen

 ___
 Bf-committers mailing list
 Bf-committers@blender.org
 http://lists.blender.org/mailman/listinfo/bf-committers

[Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-16 Thread Jürgen Herrmann
Hi there, 

 

as I have scons working with MSVC2012 now, I’d like to set up a buildbot for
testbuilds.

I found the documentation on this in the wiki.

It seems that I need a buildbot name and password, who is willing to provide
me these?  :D

 

/Jürgen

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Re: [Bf-committers] Buildbot setup for MSVC 2012 testbuilds

2013-06-16 Thread Jürgen Herrmann
No one interested?


Am 16.06.2013 um 15:45 schrieb Jürgen Herrmann shadow...@me.com:

 Hi there, 
 
 
 
 as I have scons working with MSVC2012 now, I’d like to set up a buildbot for
 testbuilds.
 
 I found the documentation on this in the wiki.
 
 It seems that I need a buildbot name and password, who is willing to provide
 me these?  :D
 
 
 
 /Jürgen
 
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Re: [Bf-committers] Buildbot Mac

2013-05-02 Thread Ton Roosendaal
Hi Johnny,

It's on my system, and I forgot to turn it back on after a reboot.
Will try to make this automatic... but it's running again. ETA in 30 minutes.

Thanks,

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 29 Apr, 2013, at 19:41, Johnny Matthews wrote:

 Hi, The buildbot mac compile stopped over a week ago. I'm not currently
 compiling from source, so I've been using this one. Anyone able to get it
 going again?
 
 Johnny Matthews (guitargeek)
 johnny.matth...@gmail.com
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[Bf-committers] Buildbot Mac

2013-04-29 Thread Johnny Matthews
Hi, The buildbot mac compile stopped over a week ago. I'm not currently
compiling from source, so I've been using this one. Anyone able to get it
going again?

Johnny Matthews (guitargeek)
johnny.matth...@gmail.com
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Re: [Bf-committers] BuildBot broken?

2012-10-19 Thread Ton Roosendaal
Hi,

I offered Nathan to assign the Windows system here in the Blender Institute as 
build slave.
Will discuss with you and Sergey how to handle it.

-Ton-


Ton Roosendaal  Blender Foundation   t...@blender.orgwww.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 18 Oct, 2012, at 19:47, Brecht Van Lommel wrote:

 Mac should be working again now. The Windows buildbot computer seems
 to be turned off, I think maybe Nathan is on vacation?
 
 Brecht.
 
 On Thu, Oct 18, 2012 at 3:01 AM, Mikee Rice mira...@ya.ru wrote:
 Hi guys,
 Win and Mac builds are not building anymore. Last builds from Sat Oct 13
 
 
 Regards,
 Mikee Rice
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Re: [Bf-committers] BuildBot broken?

2012-10-18 Thread Brecht Van Lommel
Mac should be working again now. The Windows buildbot computer seems
to be turned off, I think maybe Nathan is on vacation?

Brecht.

On Thu, Oct 18, 2012 at 3:01 AM, Mikee Rice mira...@ya.ru wrote:
 Hi guys,
 Win and Mac builds are not building anymore. Last builds from Sat Oct 13


 Regards,
 Mikee Rice
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[Bf-committers] BuildBot broken?

2012-10-17 Thread Mikee Rice
Hi guys,
Win and Mac builds are not building anymore. Last builds from Sat Oct 13


Regards,
Mikee Rice
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