Re: [COOT] current Spacenavigator support

2011-08-25 Thread Priit Eek
Hello,

I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work 
with Coot..

Apparently it is not yet supported by Coot itself, but the newest software of 
the device lets you assign different keystrokes to all the movement axes and 
emulate mouse movement (kinda funkily tho), and have different settings for 
each program (in my case X11, as I'm on OS X). It would also mean that some 
custom configuration on Coot's side would be needed, I guess..

If anybody has done this, would he/she care to share the configuration? On the 
other side, will this device be supported by Coot anytime soon, which would 
cancel the need for custom solutions?

Right now UCSF Chimera and MacPyMOL support the device, so those programs could 
be looked into for examples. I'd appreciate any information you have on this.

Best regards,
Priit


[COOT] torsion restraints not working in newly installed coot 0.7-pre-1

2011-08-25 Thread Richard Rymer
Hi,

I finally upgraded to 0.7 this morning via fink, but this seems to have
caused a severe problem: torsion angle restraints are no longer functioning
in real space refinement.  Specifically, torsion angle restraints are turned
on under refinement control, but real space refine is clearly not
restraining the rotamers.  I can see the rotamer probability from Validate,
so it seems like the program is connected to the rotamer library ok.
Looking at the stoplight output in the GUI, the torsion angle Z score is not
displayed, and in the terminal window in which coot is running, the output
is consistently torsions: N/A regardless of what residue I click.  I would
be grateful for any help in restoring this functionality.

Thanks,
-R


Re: [COOT] current Spacenavigator support

2011-08-25 Thread Priit Eek
On 25.08.2011, at 17:35, Paul Emsley wrote:
 
 You'd need to do things like:
 
 (add-key-binding Rotate Scene Y % (lambda () (rotate-y-scene 10 0.2)))
 
 And on the device side, you'd need to make it emit a % when rotated 
 clockwise.
 etc.
 what fun!

Well, I tried if scripting would do the trick and tweaked what I could, but it 
seems it just doesn't play out right. Just tapping the mapped key on keyboard 
does the trick, but pressing it types the character too fast and coot keeps 
spinning for a while after releasing. There is an option to make the 
SpaceNavigator send the stroke like a certain number of times per second, but 
it doesn't really do it well and for some reason gets stuck after a while so it 
keeps on typing the letter forever until the device is disconnected. Could be 
that the drivers are buggy (the latest are beta).

 
 Right now UCSF Chimera and MacPyMOL support the device, so those programs 
 could be looked into for examples. I'd appreciate any information you have 
 on this.
 
 Well, that is interesting.  I wonder if UCSF is using X11...

I don't think so. Although the SpcaeNavigator is supposed to work with Chimera 
in Linux as well.
The pure X11 PyMOL doesn't work with the 3d mouse, but the MacPyMOL X11Hybrid 
version does, I don't really know how all that works though :P

Regards,
Priit