Bug#435749: Bug#444737: Bug#435278: Warzone segfaults, new upstream snapshots
Scribit Stefan Völkel dies 23/11/2007 hora 14:56: Could we add a big fat warning about these savegame incompatibilities? I really think it's utterly stupid to design any program that saves data and won't be able to load it later. The most clean way to prevent this is to embed a version in the saved data and keep code that is able to load any version that has been in used. When it's not doable or sensible, at least provide a conversion tool... It's about losing data of the user, so this is a RC bug. A fat warning at the start of the game would be great, so you don't play while thinking you're able to save and load later. Quickly, Pierre -- [EMAIL PROTECTED] OpenPGP 0xD9D50D8A signature.asc Description: Digital signature
Bug#444737: Bug#435278: Warzone segfaults, new upstream snapshots
block 435278 by 443055 thanks On Fri, 2007-11-23 at 09:25 +0100, Cyril Brulebois wrote: I'm sorry for the lack of answers on these bug reports. I've just sent a reminder to the [EMAIL PROTECTED] list about the situation of warzone2100. Hopefully a new upstream snapshot will be pushed soonish. The latest upstream SVN uses QuesoGLC and currently, we're waiting for that to be packaged and enter Debian before Warzone2100 can be updated. You may be interested in reading a conversation I had with upstream about the save game format and their plans for a 2.1 release: http://lists.debian.org/debian-devel-games/2007/11/msg00106.html -- bye, pabs http://wiki.debian.org/PaulWise signature.asc Description: This is a digitally signed message part
Processed: Re: Bug#435278: Warzone segfaults, new upstream snapshots
Processing commands for [EMAIL PROTECTED]: block 435278 by 443055 Bug#443055: ITP: libquesoglc -- free implementation of the OpenGL Bug#435278: Segfault on loading campaign Was not blocked by any bugs. Bug#435749: Loading a game crashes the game Bug#444737: warzone2100: SEGFAULT on Load Capmaign Blocking bugs of 435278 added: 443055 thanks Stopping processing here. Please contact me if you need assistance. Debian bug tracking system administrator (administrator, Debian Bugs database) -- To UNSUBSCRIBE, email to [EMAIL PROTECTED] with a subject of unsubscribe. Trouble? Contact [EMAIL PROTECTED]
Bug#444737: Bug#435278: Warzone segfaults, new upstream snapshots
Paul Wise wrote: You may be interested in reading a conversation I had with upstream about the save game format and their plans for a 2.1 release: http://lists.debian.org/debian-devel-games/2007/11/msg00106.html Could we add a big fat warning about these savegame incompatibilities? It is not very nice if you played for some hours and are no longer able to use your savegames after an upgrade. A converter would be better still :) regards Stefan -- Stefan Völkel IT-Consultant Millenux GmbH Tel. +49 89 608665-26 Lilienthalstraße 2/1 Tel. +49 711 88770-300 70825 Korntal/StuttgartFax +49 711 88770-349 http://www.millenux.com[EMAIL PROTECTED] Geschäftsführer: Markus Klingspor, Thomas Uhl Sitz und Amtsgericht Stuttgart, HRB 21058 signature.asc Description: OpenPGP digital signature
Bug#435278:
Hello, any idea when a new build is available? Nobody answers here... -- Mit freundlichem Gruß / With kind regards, Patrick Matthäi E-Mail: [EMAIL PROTECTED] Homepage: http://www.Linux-Dev.org/
Bug#435278: Segfault on loading campaign
I tried the latest upstream version (r2308), I still can't load my previous savegames (it still segfaults) but at least savegames made with this version seems to load okay. -- Cheers, Sven Arvidsson http://www.whiz.se PGP Key ID 760BDD22 signature.asc Description: This is a digitally signed message part
Bug#435278: Segfault on loading campaign
Sven Arvidsson schrieb: I tried the latest upstream version (r2308), I still can't load my previous savegames (it still segfaults) but at least savegames made with this version seems to load okay. Nice, so I think the best way would be, to update warzone2100 up to r2308, so that are there no corrupted savegames would be produced. Regards, Patrick Matthäi
Bug#435278: Segfault on loading campaign
On Mon, 2007-07-30 at 19:34 +0200, Patrick Matthäi wrote: Every time I try to load my saved game (I tared it to savegame.tar.gz) warzone2100 segfaults on loading it. The saved dump of it from /tmp is here available, too. I have the same problem, I'm attaching a full backtrace of the crash (using an unstripped binary); Starting program: /usr/games/warzone2100 Failed to read a valid object file image from memory. [Thread debugging using libthread_db enabled] [New Thread -1219860800 (LWP 13521)] [New Thread -1222112368 (LWP 13526)] [New Thread -1390847088 (LWP 13529)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1219860800 (LWP 13521)] buildStructure (pStructureType=0xb650c50, x=value optimized out, y=value optimized out, player=0, FromSave=1) at structure.c:1814 1814if (psFeature-psStats-subType == FEAT_OIL_RESOURCE) Thread 3 (Thread -1390847088 (LWP 13529)): #0 0xe410 in ?? () #1 0xad1952e8 in ?? () #2 0xad1952d0 in ?? () #3 0x400c4150 in ?? () #4 0xb7c137b9 in ioctl () from /lib/i686/cmov/libc.so.6 #5 0xb79dc700 in ?? () from /usr/lib/libasound.so.2 #6 0x000b in ?? () #7 0x400c4150 in ?? () #8 0xad1952d0 in ?? () #9 0xad195328 in ?? () #10 0xfe00 in ?? () #11 0x08aa6908 in ?? () #12 0x0400 in ?? () #13 0xb7a4677c in ?? () from /usr/lib/libasound.so.2 #14 0x08aa6908 in ?? () #15 0x1000 in ?? () #16 0xad195318 in ?? () #17 0xb79ccd75 in snd_pcm_writei () from /usr/lib/libasound.so.2 Backtrace stopped: frame did not save the PC Thread 2 (Thread -1222112368 (LWP 13526)): #0 0xe410 in ?? () #1 0xb7280378 in ?? () #2 0xb7e518c8 in ?? () from /usr/lib/libSDL-1.2.so.0 #3 0xb7280364 in ?? () #4 0xb7bdae26 in nanosleep () from /lib/i686/cmov/libc.so.6 #5 0xb7e49a88 in SDL_Delay () from /usr/lib/libSDL-1.2.so.0 #6 0xb7e49ad1 in ?? () from /usr/lib/libSDL-1.2.so.0 #7 0x0001 in ?? () #8 0xb7f23210 in ?? () from /lib/ld-linux.so.2 #9 0xb7df6f2b in ?? () from /usr/lib/libSDL-1.2.so.0 #10 0x in ?? () Thread 1 (Thread -1219860800 (LWP 13521)): #0 buildStructure (pStructureType=0xb650c50, x=value optimized out, y=value optimized out, player=0, FromSave=1) at structure.c:1814 #1 0x081156f8 in loadSaveStructure (pFileData=value optimized out, filesize=value optimized out) at game.c:7292 #2 0x0811819b in loadGame ( pGameToLoad=0x82de7e0 savegame/First Mission.gam, keepObjects=0, freeMem=1, UserSaveGame=1) at game.c:2356 #3 0x080a5169 in levLoadData (pName=0x8266de0 CAM_1B, pSaveName=0x82de7e0 savegame/First Mission.gam, saveType=3) at levels.c:898 #4 0x0810fc83 in gameLoad (pFileData=0x8 Address 0x8 out of bounds, filesize=4572) at game.c:4008 #5 0x08110016 in loadGameInit ( pGameToLoad=0x82de7e0 savegame/First Mission.gam) at game.c:1382 #6 0x080a9243 in initSaveGameLoad () at main.c:509 #7 0x080aa039 in main (argc=Cannot access memory at address 0x800 ) at main.c:577 The program is running. Exit anyway? (y or n) -- Cheers, Sven Arvidsson http://www.whiz.se PGP Key ID 760BDD22 signature.asc Description: This is a digitally signed message part