I don't know if it's related, but got another reproducible
segmentation fault while trying another game (FTL).
In Xorg.0.log:
[1305277.651] Backtrace:
[1305277.660] 0: /usr/bin/Xorg (xorg_backtrace+0x36) [0x7fbe5f917cd6]
[1305277.660] 1: /usr/bin/Xorg (0x7fbe5f799000+0x182829) [0x7fbe5f91b829]
[1305277.660] 2: /lib/x86_64-linux-gnu/libpthread.so.0
(0x7fbe5eac1000+0xf030) [0x7fbe5ead0030]
[1305277.661] 3: /usr/lib/x86_64-linux-gnu/dri/r600_dri.so
(0x7fbe59d4a000+0x285ae3) [0x7fbe59fcfae3]
[1305277.661] 4: /usr/lib/xorg/modules/extensions/libglx.so
(0x7fbe5c23+0xddb1) [0x7fbe5c23ddb1]
[1305277.661] 5: /usr/lib/xorg/modules/extensions/libglx.so
(0x7fbe5c23+0x3c223) [0x7fbe5c26c223]
[1305277.661] 6: /usr/bin/Xorg (0x7fbe5f799000+0x52e61) [0x7fbe5f7ebe61]
[1305277.661] 7: /usr/bin/Xorg (0x7fbe5f799000+0x41ec5) [0x7fbe5f7daec5]
[1305277.661] 8: /lib/x86_64-linux-gnu/libc.so.6
(__libc_start_main+0xfd) [0x7fbe5d7e8ead]
[1305277.661] 9: /usr/bin/Xorg (0x7fbe5f799000+0x4219d) [0x7fbe5f7db19d]
[1305277.661]
[1305277.661] Segmentation fault at address 0x637f4870
[1305277.661]
Fatal server error:
[1305277.661] Caught signal 11 (Segmentation fault). Server aborting
A backtrace is also attached.
Thank you!
Best regards,
Nelson
Continuing.
[New Thread 0x7fbe586c8700 (LWP 26833)]
Program received signal SIGSEGV, Segmentation fault.
_mesa_GenTextures (n=256, textures=) at main/texobj.c:876
876 main/texobj.c: Arquivo ou diretório não encontrado.
#0 _mesa_GenTextures (n=256, textures=) at main/texobj.c:876
texObj =
name = 1871
target = 0
ctx = 0x7fbe6261f030
first =
i =
#1 0x7fbe5c23ddb1 in __glXDisp_GenTextures (cl=0x7fbe62b4b058,
pc=) at ../../glx/indirect_dispatch.c:2851
n = 256
answerBuffer = {2201748512, 32767, 1602384045, 32702, 2201748528,
32767, 2202004137, 32767, 0 , 2201748624, 32767,
2202004137, 32767, 2201748688, 32767, 0, 0, 0, 1, 1, 0, 1606004352,
32702, 1605976304, 32702, 2201748688, 32767, 1572175494, 32702,
2201748688, 32767, 1, 0, 1606004352, 32702, 1603393436, 32702, 0, 0,
2, 0, 0, 0, 2, 0, 1606004224, 32702, 1603360858, 32702, 32,
0, 1637120688, 32702, 1650585648, 32702, 2201748752, 32767, 112, 0,
891963, 0 , 58, 0, 1602787880, 32702, 1635264896,
32702, 48, 32702, 2201749064, 32767, 2201748992, 32767, 32, 0,
25165825, 58, 1572142792, 32702, 0, 32702, 24, 0, 16, 48,
2201749216, 32767, 2201749008, 32767, 1572142792, 32702, 1, 0, 27,
0, 1669243184, 32702, 4112, 0, 1, 0 , 2201749216,
32767, 2202004137, 32767, 2201749280, 32767, 0, 0, 1635451600,
32702, 1635454272, 32702, 1605960840, 32702, 1602160052, 32702,
1661456160, 32702, 1605960832, 32702, 1548310592, 32702, 0, 0}
textures = 0x637f4870
req =
error = 32702
cx =
#2 0x7fbe5c26c223 in __glXDispatch (client=)
at ../../glx/glxext.c:568
rendering = 0 '\000'
stuff = 0x7fbe637ea130
opcode = 145 '\221'
proc =
cl = 0x7fbe62b4b058
retval =
#3 0x7fbe5f7ebe61 in Dispatch () at ../../dix/dispatch.c:428
clientReady = 0x7fbe61947ab0
result =
client = 0x7fbe62b4af10
nready = 0
icheck = 0x7fbe5fb940f0
start_tick = 14020
#4 0x7fbe5f7daec5 in main (argc=10, argv=0x7fff833c0918,
envp=) at ../../dix/main.c:288
i =
alwaysCheckForInput = {0, 1}