Re: std.parallelism: VOTE IN THIS THREAD

2011-04-19 Thread Hamad Mohammad
YES












Re: Another Phobos2 test

2011-02-08 Thread Hamad
== Quote from Adam Ruppe (destructiona...@gmail.com)'s article
 My implementation
 http://arsdnet.net/tictactoe.d
after your permtion i post your code in http://rosettacode.org/wiki/Tic-tac-toe



Re: declaration with typedef

2010-12-28 Thread Hamad Mohammad
== Quote from Stanislav Blinov (stanislav.bli...@gmail.com)'s article
 On 12/27/2010 06:41 PM, Hamad Mohammad wrote:
  If you tried to assign person2 to person1 or vice versa
 
  how?
 
 I don't think I got what David meant with it either. Assigning instances
 of the same type is perfectly valid as long as you do not define some
 very peculiar opAssign.
 Andrej, on the other hand, made a perfect point.
 A typedef is deprecated in D2. typedef in D2 differs from C/C++ one.
 What typedef does (in the old, D1 way) is introducing a new, distinct
 type. Many D constructs, especially templates, can handle only certain
 types. Those, depending on conditions, may or may not include
 user-defined types.
 writeln requires that a given value is 'formattable' to string. It knows
 how to deal with numerics, strings, arrays, structs and classes. But it
 does not put out assumptions on unknown types (and typedef'd type is
 unknown to D's type system). There are some ways to introduce your
 types to certain constructs. For example, if you do
 writeln(person1) in your code, you'll get Human on the console - this
 is a default way writeln handles structs. But if you define a method
 toString for your Human struct, e.g:
 import std.conv;
 struct Human
 {
   //...
   string toString()
   {
   return text(name, : , age);
   }
 }
 , then writeln(person1) would output ': 12' to the console.
 (Mind that this 'toString' idiom may change, which is the effect of
 recent discussions about this certain topic).
 Generally, if you want a distinct type in D2, define a struct (or a
 class if you want your type to have reference semantics). If you want a
 simple alias to existing type, use alias declaration (alias is an
 analog of C/C++ typedef, though the keyword itself does more than this.
 You can find out additional uses in documentaion or The D Programming
 Language book).
 At this point, language gurus should start throwing rotten tomatoes at
 my general location, but I tried to explain the thing in the easiest way
 I could.

thanks



Re: declaration with typedef

2010-12-27 Thread Hamad Mohammad
 If you tried to assign person2 to person1 or vice versa

how?