Re: D needs...
On Thu, 21 May 2015 17:19:27 + Namespace via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 21 May 2015 at 15:10:14 UTC, Daniel Kozak wrote: On Monday, 11 May 2015 at 11:59:02 UTC, Namespace wrote: Inspired by ponce idioms list for D I've set up something similar. There are some themes in D which come up regulary and are discussed to the vomit. If something is agreed, it gets forgotten sometimes and the theme disappears into oblivion (for a few months :P). To prevent this, I've collected some hot-discussed themes, their history and their current state. I hope this helps to avoid unnecessary discussions in the future and finally cut off these issues (either with an official decision Nope, keep as it is or with an implementation). I've tried to stay as objective as possible, but if something seems to be too subjective, please let me know, so I can fix it. http://dgame.github.io/dneeds/ negation of attributes: https://github.com/Kozzi11/dmd/tree/rever_attr No final(false)? :( My first local version have final(bool), but after some thoughts I end up with !final. It is little bit easier to implement and efficient.
Re: D needs...
On Thu, 21 May 2015 17:19:27 + Namespace via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 21 May 2015 at 15:10:14 UTC, Daniel Kozak wrote: On Monday, 11 May 2015 at 11:59:02 UTC, Namespace wrote: Inspired by ponce idioms list for D I've set up something similar. There are some themes in D which come up regulary and are discussed to the vomit. If something is agreed, it gets forgotten sometimes and the theme disappears into oblivion (for a few months :P). To prevent this, I've collected some hot-discussed themes, their history and their current state. I hope this helps to avoid unnecessary discussions in the future and finally cut off these issues (either with an official decision Nope, keep as it is or with an implementation). I've tried to stay as objective as possible, but if something seems to be too subjective, please let me know, so I can fix it. http://dgame.github.io/dneeds/ negation of attributes: https://github.com/Kozzi11/dmd/tree/rever_attr No final(false)? :( I will probably implement all variants (final!bool, !final, final(bool), default), if I have a enought spare time.
Re: D needs...
On Thursday, 21 May 2015 at 19:47:56 UTC, Daniel Kozak wrote: On Thu, 21 May 2015 19:38:17 + Meta via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 21 May 2015 at 17:47:02 UTC, Daniel Kozak wrote: I will probably implement all variants (final!bool, !final, final(bool), default), if I have a enought spare time. Any plans on turning it into a PR when you're done? Not so far. But if I will be satisfied with any version I could try to make PR. That would be really kind of you. Negation of attributes and rvalue references are the things I miss the most.
Re: D needs...
On Monday, 11 May 2015 at 11:59:02 UTC, Namespace wrote: Inspired by ponce idioms list for D I've set up something similar. There are some themes in D which come up regulary and are discussed to the vomit. If something is agreed, it gets forgotten sometimes and the theme disappears into oblivion (for a few months :P). To prevent this, I've collected some hot-discussed themes, their history and their current state. I hope this helps to avoid unnecessary discussions in the future and finally cut off these issues (either with an official decision Nope, keep as it is or with an implementation). I've tried to stay as objective as possible, but if something seems to be too subjective, please let me know, so I can fix it. http://dgame.github.io/dneeds/ negation of attributes: https://github.com/Kozzi11/dmd/tree/rever_attr
Re: Monday is last day for DConf 2015 registrations
On 5/19/15 6:59 PM, Brad Anderson wrote: On Monday, 18 May 2015 at 19:59:08 UTC, Steven Schveighoffer wrote: [snip] I just booked a car, but could cancel it. Anyone from the area know whether it's worth having a car there or should I just book a shuttle to/from the airport? The Salt Lake and Utah county areas are a bit of a sprawl but our public transit is one of the better in the United States. Went the shuttle route. If anyone interested, it's $68 round trip ($34 each way) to Orem via http://www.expressshuttleutah.com/ Roundtrip lightrail/train (TRAX/Frontrunner) from the airport to Orem's Hampton Inn is $11, I believe. Doesn't work for me I think because of the late arrival time (10 pm), thanks for the info though. BTW, my first dconf, I tried public transportation in San Francisco. Got to my hotel after 2 hours of bus/train for what is about a 30 minute drive. Only cost me $7 though! I like the shuttle idea :) BTW, I will stress again that I'm going to be at the hotel all day Tuesday (and without a car) if anyone is interested in hanging out :) -Steve
Re: Monday is last day for DConf 2015 registrations
On Thursday, 21 May 2015 at 13:42:37 UTC, Steven Schveighoffer wrote: On 5/19/15 6:59 PM, Brad Anderson wrote: On Monday, 18 May 2015 at 19:59:08 UTC, Steven Schveighoffer wrote: [snip] I just booked a car, but could cancel it. Anyone from the area know whether it's worth having a car there or should I just book a shuttle to/from the airport? The Salt Lake and Utah county areas are a bit of a sprawl but our public transit is one of the better in the United States. Went the shuttle route. If anyone interested, it's $68 round trip ($34 each way) to Orem via http://www.expressshuttleutah.com/ Roundtrip lightrail/train (TRAX/Frontrunner) from the airport to Orem's Hampton Inn is $11, I believe. Doesn't work for me I think because of the late arrival time (10 pm), thanks for the info though. BTW, my first dconf, I tried public transportation in San Francisco. Got to my hotel after 2 hours of bus/train for what is about a 30 minute drive. Only cost me $7 though! I like the shuttle idea :) BTW, I will stress again that I'm going to be at the hotel all day Tuesday (and without a car) if anyone is interested in hanging out :) -Steve I'm in Salt Lake City from this Saturday evening, so anyone who's around early, feel free to get in touch (john dot loughran dot colvin at gmail).
Re: D needs...
On Thursday, 21 May 2015 at 17:47:02 UTC, Daniel Kozak wrote: On Thu, 21 May 2015 17:19:27 + Namespace via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 21 May 2015 at 15:10:14 UTC, Daniel Kozak wrote: On Monday, 11 May 2015 at 11:59:02 UTC, Namespace wrote: Inspired by ponce idioms list for D I've set up something similar. There are some themes in D which come up regulary and are discussed to the vomit. If something is agreed, it gets forgotten sometimes and the theme disappears into oblivion (for a few months :P). To prevent this, I've collected some hot-discussed themes, their history and their current state. I hope this helps to avoid unnecessary discussions in the future and finally cut off these issues (either with an official decision Nope, keep as it is or with an implementation). I've tried to stay as objective as possible, but if something seems to be too subjective, please let me know, so I can fix it. http://dgame.github.io/dneeds/ negation of attributes: https://github.com/Kozzi11/dmd/tree/rever_attr No final(false)? :( I will probably implement all variants (final!bool, !final, final(bool), default), if I have a enought spare time. All right. I'm curious. ;)
Re: D needs...
On Thu, 21 May 2015 19:38:17 + Meta via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Thursday, 21 May 2015 at 17:47:02 UTC, Daniel Kozak wrote: I will probably implement all variants (final!bool, !final, final(bool), default), if I have a enought spare time. Any plans on turning it into a PR when you're done? Not so far. But if I will be satisfied with any version I could try to make PR.
Re: D needs...
On Thursday, 21 May 2015 at 17:47:02 UTC, Daniel Kozak wrote: I will probably implement all variants (final!bool, !final, final(bool), default), if I have a enought spare time. Any plans on turning it into a PR when you're done?
Re: D needs...
On Thursday, 21 May 2015 at 15:10:14 UTC, Daniel Kozak wrote: On Monday, 11 May 2015 at 11:59:02 UTC, Namespace wrote: Inspired by ponce idioms list for D I've set up something similar. There are some themes in D which come up regulary and are discussed to the vomit. If something is agreed, it gets forgotten sometimes and the theme disappears into oblivion (for a few months :P). To prevent this, I've collected some hot-discussed themes, their history and their current state. I hope this helps to avoid unnecessary discussions in the future and finally cut off these issues (either with an official decision Nope, keep as it is or with an implementation). I've tried to stay as objective as possible, but if something seems to be too subjective, please let me know, so I can fix it. http://dgame.github.io/dneeds/ negation of attributes: https://github.com/Kozzi11/dmd/tree/rever_attr No final(false)? :(