Re: Why I Like D
On Wednesday, 12 January 2022 at 06:27:47 UTC, forkit wrote: surely this article needs to be balanced, with another article, titled 'why I don't like D' ;-) (..but written by someone who really knows D). oh. btw. I'd love to see Walter (or Andrei, or both) write this article ;-)
Re: Why I Like D
On Wednesday, 12 January 2022 at 02:37:47 UTC, Walter Bright wrote: "Why I like D" is on the front page of HackerNews at the moment at number 11. https://news.ycombinator.com/news surely this article needs to be balanced, with another article, titled 'why I don't like D' ;-) (..but written by someone who really knows D). IMO... the next generation programming language (that will succeed) will be defined by it's tooling, and not just the language. Language complexity increases the demands on tooling. I remember Scott Meyers.. the last thing D needs.. 2014 talk. We really need him now.. more than ever ;-)
Re: Why I Like D
On Wednesday, 12 January 2022 at 02:37:47 UTC, Walter Bright wrote: "Why I like D" is on the front page of HackerNews at the moment at number 11. https://news.ycombinator.com/news Nice article, especially this paragraph: In case you are writing a performance critical piece of software, remember you can turn off the garbage collector! People on forums like to bash that in such case you cannot use many functions from standard library. So what? If performances are essential for your system you are likely already writing you own utility library with highly optimized algorithms and data structures for your use case, so you won’t really miss the standard library much. Good luck to the boys and girls in the HN comments as the dumpster fire is already raging.
Re: Why I Like D
On 12.01.22 03:37, Walter Bright wrote: "Why I like D" is on the front page of HackerNews at the moment at number 11. https://news.ycombinator.com/news https://news.ycombinator.com/item?id=29863557 https://aradaelli.com/blog/why-i-like-d/
Why I Like D
"Why I like D" is on the front page of HackerNews at the moment at number 11. https://news.ycombinator.com/news
Re: fixedstring: a @safe, @nogc string type
On Tuesday, 11 January 2022 at 17:55:28 UTC, H. S. Teoh wrote: Generally, I'd advise not conflating your containers with ranges over your containers: I'd make .opSlice return a traditional D slice (i.e., const(char)[]) instead of a FixedString, and just require writing `[]` when you need to iterate over the string as a range: FixedString!64 mystr; foreach (ch; mystr[]) { // <-- iterates over const(char)[] ... } This way, no redundant copying of data is done during iteration. It already does this. In D2, `[]` is handled by a zero-argument `opIndex` overload, not by `opSlice`. [1] FixedString has such an overload [2], and it does, in fact, return a slice. [1] https://dlang.org/spec/operatoroverloading.html#slice [2] https://github.com/Moth-Tolias/fixedstring/blob/v1.0.0/source/fixedstring.d#L105
Re: fixedstring: a @safe, @nogc string type
On Tue, Jan 11, 2022 at 11:16:13AM +, Moth via Digitalmars-d-announce wrote: > On Tuesday, 11 January 2022 at 03:20:22 UTC, Salih Dincer wrote: > > [snip] > > glad to hear you're finding it useful! =] One minor usability issue I found just glancing over the code: many of your methods take char[] as argument. Generally, you want const(char)[] instead, so that it will work with both char[] and immutable(char)[]. No reason why you can't copy some immutable chars into a FixedString, for example. Another potential issue is with the range interface. Your .popFront is implemented by copying the entire buffer 1 char forwards, which can easily become a hidden performance bottleneck. Iteration over a FixedString currently is O(N^2), which is a problem if performance is your concern. Generally, I'd advise not conflating your containers with ranges over your containers: I'd make .opSlice return a traditional D slice (i.e., const(char)[]) instead of a FixedString, and just require writing `[]` when you need to iterate over the string as a range: FixedString!64 mystr; foreach (ch; mystr[]) { // <-- iterates over const(char)[] ... } This way, no redundant copying of data is done during iteration. Another issue is the way concatenation is implemented. Since FixedStrings have compile-time size, this potentially means every time you concatenate a string in your code you get another instantiation of FixedString. This can lead to a LOT of template bloat if you're not careful, which may quickly outweigh any benefits you may have gained from not using the built-in strings. > hm, i'm not sure how i would go about fixing that double character > issue. i know there's currently some wierdness with wchars / dchars > equality that needs to be fixed [shouldn't be too much trouble, just > need to set aside the time for it], but i think being able to tell how > many chars there are in a glyph requires unicode awareness? i'll look > into it. [...] Yes, you will require Unicode-awareness, and no, it will NOT be as simple as you imagine. First of all, you have the wide-character issue: if you're dealing with anything outside of the ASCII range, you will need to deal with code points (potentially wchar, dchar). You can either take the lazy way out (FixedString!(n, wchar), FixedString!(n, dchar)), but that will exacerbate your template bloat very quickly. Plus, it wastes a lot of memory, esp. if you start using dchar[] -- 4 bytes per character potentially makes ASCII strings use up 4x more memory. (And even if you decide using dchar[] isn't a concern, there's still the issue of graphemes -- see below, which requires non-trivial decoding anyway.) Or you can handle UTF-8, which is a better solution in terms of memory usage. But then you will immediately run into the encoding/decoding problem. Your .opSlice, for example, will not work correctly unless you auto-decode. But that will be a performance hit -- this is one of the design mistakes in hindsight that's still plaguing Phobos today. IMO the better approach is to iterate over the string *without* decoding, but just detecting codepoint boundaries. Regardless, you will need *some* way of iterating over code points instead of code units in order to deal with this properly. But that's only the beginning of the story. In Unicode, a "code point" is NOT what most people imagine a "character" is. For most European languages this is the case, but once you go outside of that, you'll start finding things like accented characters that are composed of multiple code points. In Unicode, that's called a Grapheme, and here's the bad news: the length of a Grapheme is technically unbounded (even though in practice it's usually 2 or occasionally 3 -- but you *will* find more on rare occasions). And worst of all, determining the length of a grapheme requires an expensive, non-trivial algorithm that will KILL your performance if you blindly do it every time you traverse your string. And generally, you don't *want* to do grapheme segmentation anyway -- most code doesn't even care what the graphemes are, it just wants to treat strings as opaque data that you may occasionally want to segment into substrings (and substrings don't necessarily require grapheme segmentation to compute, depending on what the final goal is). But occasionally you *will* need grapheme segmentation (e.g., if you need to know how many visual "characters" there are in a string); for that, you will need std.uni. And no, it's not something you can implement overnight. It requires some heavy-duty lookup tables and a (very careful!) implementation of TR14. Because of the foregoing, you have at least 4 different definitions of the length of the string: 1. The number of code units it occupies, i.e., the number of chars / wchars / dchars. 2. The number of code points it contains, which, in UTF-8, is a non-trivial quantity that requires iterating over the entire string to compute. Or
Re: Error message formatter for range primitives
On Wednesday, 5 January 2022 at 09:32:36 UTC, Robert Schadek wrote: In https://forum.dlang.org/post/tfdycnibnxyryizec...@forum.dlang.org I complained that error message related to range primitives like isInputRange, especially on template constraints, are not great. [...] cool! As I'm not a fan of needing to refactor code I made my first DMD PR to try to make it possible to include this in phobos here: https://github.com/dlang/dmd/pull/13511 ```d source/app.d(43,5): Error: template `app.fun` cannot deduce function from argument types `!()(Sample1)` source/app.d(22,6):Candidates are: `fun(T)(T t)` with `T = Sample1` must satisfy the following constraint: ` isInputRange!T: Sample1 is not an InputRange because: the function 'popFront' does not exist` source/app.d(24,6):`fun(T)(T t)` with `T = Sample1` must satisfy the following constraint: ` isRandomAccessRange!T: Sample1 is not an RandomAccessRange because the function 'popFront' does not exist and the property 'save' does not exist and must allow for array indexing, aka. [] access` ```
Re: fixedstring: a @safe, @nogc string type
On Tuesday, 11 January 2022 at 11:16:13 UTC, Moth wrote: On Tuesday, 11 January 2022 at 03:20:22 UTC, Salih Dincer wrote: [snip] glad to hear you're finding it useful! =] hm, i'm not sure how i would go about fixing that double character issue. i know there's currently some wierdness with wchars / dchars equality that needs to be fixed [shouldn't be too much trouble, just need to set aside the time for it], but i think being able to tell how many chars there are in a glyph requires unicode awareness? i'll look into it. [...] you can relatively easily find out how many bytes a string takes up with `std.utf`. You can also iterate by code points or graphemes there if you want to translate some kind of character index to byte position. HOWEVER it's not clear what a character is. Sure for the posted cases here it's no problem but when it comes to languages based on combining glyphs together to form new glyphs it's no longer clear what is a character. There are Graphemes (grapheme clusters) which are probably the closest to what everybody would think a character is, but IIRC there are edge cases with that a programmer wouldn't expect, like adding a character not increasing the count of characters of the string because it merges with the last Grapheme. Additionally there is a performance impact on using Graphemes over simpler things like codepoints which fit 98% of use-cases with strings. Codepoints in D are mapped 1:1 using dchar, take up to 2 wchars or up to 4 chars. You can use `std.utf` to compute byte lengths for a codepoint given a string. I would rather suggest you support FixedString with types other than `char`. (wchar, dchar, heck users could even use any arbitrary type and use this as array class) For languages that commonly use more than 1 byte per codepoint or for interop with Win32 unicode APIs, JavaScript strings, C# strings, UTF16 files in general, etc. programmers might opt to use FixedString with wchar then. With D's templates that should be quite easy to do (add a template parameter to the struct like `struct FixedString(size_t maxSize, CharT = char)` and replace all usage of char in your code with `CharT` in this case)
Re: fixedstring: a @safe, @nogc string type
On Tuesday, 11 January 2022 at 11:16:13 UTC, Moth wrote: On Tuesday, 11 January 2022 at 03:20:22 UTC, Salih Dincer wrote: [snip] glad to hear you're finding it useful! =] ... i know there's currently some wierdness with wchars / dchars equality that needs to be fixed [shouldn't be too much trouble... If you try mixing char/wchar/dchar, you need encoding/decoding for utf-8, utf-16 and utf-32 ( maybe even LE/BE ). It become complicated very fast...
Re: fixedstring: a @safe, @nogc string type
On Tuesday, 11 January 2022 at 03:20:22 UTC, Salih Dincer wrote: [snip] glad to hear you're finding it useful! =] hm, i'm not sure how i would go about fixing that double character issue. i know there's currently some wierdness with wchars / dchars equality that needs to be fixed [shouldn't be too much trouble, just need to set aside the time for it], but i think being able to tell how many chars there are in a glyph requires unicode awareness? i'll look into it. what's your usecase for usefulCapacity()?