Re: Reviving BulletD -- again
On 3/23/2013 5:22 PM, BLM768 wrote: I've gotten about 7,000 lines of code ported (which, by my estimates, is under 10% of the codebase), but it needs to be revised to be up-to-date with the latest version of Bullet Why a port instead of a wrapper?
Re: dmd 2.057 release
On 12/15/2011 2:25 PM, Walter Bright wrote: On 12/15/2011 4:16 AM, Jacob Carlborg wrote: I wonder if we can list breaking changes in a separate sections in the changelog. Any bug fix is a breaking change - code can and does depend on bugs (often inadvertently). I've never seen code depend on an ICE :)
Re: gl3n - linear algebra and more for D
On 12/2/2011 5:36 PM, David wrote: Hello, I am currently working on gl3n - https://bitbucket.org/dav1d/gl3n - gl3n provides all the math you need to work with OpenGL, DirectX or just vectors and matrices (it's mainly targeted at graphics - gl3n will never be more then a pure math library). What it supports: - dav1d I can see myself using this. Thanks for your work.
Re: std.dateparse reincarnation
On 10/25/2011 5:23 PM, Walter Bright wrote: Yes, but I've done a fair amount of delegating. Andrei is in charge of Phobos. Is there a list somewhere of who performs what roles, and what people are currently working on (and their queue)? Having something like this would be useful for potential contributors to find their niche.
Re: cuteDoc -New DDOC theme
On 10/28/2011 5:18 PM, Nick Sabalausky wrote: and then use JS Where is Nick Sabalausky and what have you done to him?
Re: D2 port of Tango
On 10/20/2011 12:38 PM, Eric Poggel (JoeCoder) wrote: On 10/18/2011 5:07 PM, SiegeLord wrote: to use it you'd install the whole thing somewhere on your computer. That's what I do now with Tango 1. But if every library I used required separate installation steps (instead of just pitting it in the repository), there would be about a dozen to install. I want to keep things as simple as possible for my users. My goal is to make it as easy as: 1. Install dmd 2. Checkout Yage from Hg 3. Run the build script Sorry, I don't mean to sound so demanding. I greatly appreciate your work in porting tango to D2.
Re: D2 port of Tango
On 10/18/2011 5:07 PM, SiegeLord wrote: to use it you'd install the whole thing somewhere on your computer. That's what I do now with Tango 1. But if every library I used required separate installation steps (instead of just pitting it in the repository), there would be about a dozen to install. I want to keep things as simple as possible for my users. My goal is to make it as easy as: 1. Install dmd 2. Checkout Yage from Hg 3. Run the build script
Re: D2 port of Tango
On 10/18/2011 12:45 PM, Trass3r wrote: I already mentioned this deeper down in the thread, but what are the chances of being able to use tango as an add-on for phobos2? Something from which I could pull in only the tango modules I need and use phobos for the rest? He already answered that: SiegeLord Wrote: Does this use druntime? Yes, although a Tango specific runtime (compatible with druntime) will probably be an option some day too. Still, right now you can safely use (modulo my imperfect testing) Phobos and Tango modules together in a single program. Not quite. I was wondering if it can be done with ONLY bringing in what I need, as apposed to most or all of tango.
Re: D2 port of Tango
On 10/18/2011 6:24 AM, Trass3r wrote: Why? What's the point? Why not work on Phobos instead? Well D1 projects could be ported to D2 much more easily, e.g. Yage. True, but I had hoped to port Yage to phobos2 anyway. Lack of xml support in phobos is the biggest reason I haven't started doing this already. Time being another reason. If Tango was a library of add-in modules of which I could include only what I need, I would be very likely to keep using it. I think tango could become quite popular again with an approach like this. But it may need to depend on some phobos modules and conventions for good integration.
Re: D2 port of Tango
On 10/18/2011 12:52 AM, SiegeLord wrote: I just wanted to get the word out about a little project me and a few other people been working on for the few past months, in case anyone feels like helping out (or just as an FYI). This project is the D2 port of the Tango framework library. You can read about it here: https://github.com/SiegeLord/Tango-D2 We are currently a little more than half way done in terms of modules fiddled with. Currently there are 181 modules ported out of approximately 343 (give or take 20). Currently only the dmd compiler and Linux platform are supported... but obviously we want to get all the other platforms/compilers as time goes on. I'm guessing at the current rate of porting we'll be done in about half a year. Now, the project is actually two projects in one. The first project is a D2 port proper that tries to keep API semantics the same as the D1 original. I preside over this aspect, and you can see the rough porting guidelines in the repository. This is the 'd2port' branch in my repository. The second project is a more ambitious effort to rewrite some aspects of Tango without preserving semantics or anything. mtachrono presides over this aspect, so you can talk to him about the motivations behind it. This is the 'master' branch in my repository. That's all. Cheers. -SiegeLord I already mentioned this deeper down in the thread, but what are the chances of being able to use tango as an add-on for phobos2? Something from which I could pull in only the tango modules I need and use phobos for the rest?
Re: Visual D 0.3.24 released
On 5/8/2011 5:31 AM, Rainer Schuetze wrote: Hi, as the newest version of Visual D includes some major improvements, I'd like to announce its release here. Visual D is a Visual Studio package providing both project management and language services for the D programming language. It works with Visual Studio 2005, 2008 and 2010 as well as the free Visual Studio Shells. Added features worth noting include * support for Object Browser and Class View * runs a parser in the background to underline syntax errors (no semantic analysis) * new version of the mago debugger that fixes some issues with exceptions and improves the call stack display Highlights in previous versions not announced here: * support for Code Definition Window * search and replace based on the D tokenizer, ignoring white spaces and comments and supporting brace matching * new compilation modes: compile and link seperately, compile only Visual D comes with an easy installer and can be downloaded here: http://www.dsource.org/projects/visuald Best, Rainer Thank you. This is great!