[Enlightenment-release] Efl and Elementary 1.11.4 releases

2014-10-21 Thread Stefan Schmidt
Quickly after our last stable update we discovered a regression we
introduced in it. This update fixes this regression in efl. If you had
problem with efl and the binary Nvidia driver please update to this version.

EFL fixes:
   * Ecore_Win32: Fix string for the BackSpace key on Windows
   * revert this gl x11 alpha fix. this is worse than before

Elementary fixes:
   * widget: fix seg fault when ts is NULL.

Download
http://download.enlightenment.org/rel/libs/efl/efl-1.11.4.tar.gz
http://download.enlightenment.org/rel/libs/efl/efl-1.11.4.tar.gz.sha256

http://download.enlightenment.org/rel/libs/elementary/elementary-1.11.4.tar.gz
http://download.enlightenment.org/rel/libs/elementary/elementary-1.11.4.tar.gz.sha256

Building and Dependencies

If you have an existing EFL or Elementary install, you may wish to
delete its header files and libraries before compiling and installing to
avoid possible conflicts during compilation. If you are compiling the
above, please compile them in the following order:

efl
elementary

If you have an existing EFL or Elementary install, you may wish to
delete its header files and libraries before building the above.



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[Enlightenment-release] EFL and friends 1.12.0 alpha 1

2014-10-21 Thread Stefan Schmidt
A bunch of fresh new tarballs with our latest work waiting for your
testing before we can go into the final stages of releases.

= EFL, Elementary and friends 1.12 alpha tarballs =

The second merge window for 1.12 closed a few days ago which means it is
time for an alpha tarball of what we have been working on over the last
two months. You can find the generated NEWS file content below. They
might get updated over the next weeks before the final release but still
should give you a rough idea what this release will bring you.

When you take them for some testing please have an eye on problems with
OpenGL as we had some big last minute changes here.

== Download ==
Its getting a long post so the most important stuff upfront. Downloads. :-)

http://download.enlightenment.org/rel/libs/efl/efl-1.12.0-alpha1.tar.gz
http://download.enlightenment.org/rel/libs/efl/efl-1.12.0.tar.gz.sha256

http://download.enlightenment.org/rel/libs/elementary/elementary-1.12.0-alpha1.tar.gz
http://download.enlightenment.org/rel/libs/elementary/elementary-1.12.0.tar.gz.sha256

http://download.enlightenment.org/rel/libs/emotion_generic_players/emotion_generic_players-1.12.0-alpha1.tar.gz
http://download.enlightenment.org/rel/libs/emotion_generic_players/emotion_generic_players-1.12.0-alpha1.tar.gz.sha256

http://download.enlightenment.org/rel/libs/evas_generic_loaders/evas_generic_loaders-1.12.0-alpha1.tar.gz
http://download.enlightenment.org/rel/libs/evas_generic_loaders/evas_generic_loaders-1.12.0-alpha1.tar.gz.sha256



= What's New =

== EFL ==
Features:

   * evas: add evas gl-drm engine
   * eina: port Eina_Spinlock for OSX
   * eo: mmap()/unmap() are also supported on OSX
   * ecore-wayland: Implement ivi-shell support for Ecore_Wayland (T1552)
   * ecore_cocoa: NSRunLoop integration
   * edje: Edje_Edit - add code to generate edc source for all
transition types in programs
   * ecore-drm: Add API function for getting screen geometry
   * ecore-drm: Add API function to get screen geometry
   * ecore-evas-drm: Add function to return screen geometry
   * Eolian/Generator: support @empty and @auto.
   * edje: Edje_Edit - get the buffer with sound's data
   * eeze: Add missing drm subsystem  device type and add a new
Eeze_Udev_Type for drm
   * eeze: Add case for EEZE_UDEV_TYPE_DRM in eeze_udev_find_by_type
function
   * eeze: Add ability to get syspath from a watch for DRM
   * Merge branch 'devs/devilhorns/eeze'
   * eeze: Add eeze_udev_syspath_get_synum function
   * eeze: Add code for eeze_udev_syspath_get_sysnum function
   * +eina_value_util api
   * eeze: Add Eeze udev types for backlight and leds
   * eeze: Add cases for backlight and leds in eeze_udev_find_by_type
   * eeze: Add cases for backlight and leds in get_syspath_from_watch.
   * ecore-drm: Port ecore_drm_inputs code to use Eeze instead of udev
   * Merge branch 'devs/devilhorns/ecore_drm_eeze'
   * +eina_strdup(), eina_streq()
   * ecore-drm: Added private functions to get brightness levels in
backlight
   * Evil: add strptime()
   * ecore-wayland: Add API functions to iconify an Ecore_Wl_Window
   * Merge branch 'devs/devilhorns/xdg_shell'
   * evas: Evas_3D - add .eet export/import
   * edje: Edje_Edit - get the source name of the sample
   * Evas GL: Add API evas_gl_error_get()
   * Evas GL: Add APIs to get current surface/context
   * Evas GL: Add API evas_gl_rotation_get
   * Evas GL: Add support for client-side rotation
   * Evas GL: Add evasglCreateImageForContext + import defs
   * Evas GL: Add support for fence_sync and similar extensions
   * Evas GL: Add evas_gl_surface_query
   * Evas GL: Add support for pbuffer surfaces
   * Evas GL: Add support for OpenGL-ES 1.1 (part 1)

Fixes:

   * evas: Evas_Gl_X11 - add missing eng_window_free
   * evas: Evas_wayland_Egl - fix black surface during resize
   * evas: Evas_Wayland_Egl - change size of common gl context after egl
make current according to current Outbuf's size
   * edje: Edje_Edit - fix support for program's targets
   * edje: Edje_cc - fix not storing edc sources in .edj file with
--no-save option
   * ecore_evas: Ecore_Evas_X - make sure that ecore evas post render is
always called.
   * ecore-evas-wayland: Fix ecore_evas async rendering with wayland engines
   * fix efl deadlock with thread queues
   * ecore-wayland: Remove need for function prototypes
   * ecore-wayland: Fix ecore_wl_screen_size_get function to handle more
than one output.
   * ecore_evas: Ecore_Evas_X - Fix broken rendering during rotation
with resize (T1371)
   * eina_file: fixing wrong return value on access problems in file
copy process
   * gl-drm: Fix missing link to gbm for ecore_evas_drm and clean up
build script
   * shutup ecore-x vsync stupid log domain failures
   * ecore-drm: Add local function to free outputs and on any errors
during create, call it
   * ecore-drm: Fix copy/paste build error
   * ecore-evas-drm: Fix misplaced #ifdef from gl_drm patch
   * emotion - fix calling pos update cb for gst1 module