[Flashcoders] Flasc - simple question

2006-03-28 Thread Bram Plessers
Hello,

Trying to use Flasc.
I have a simple fla with only some squares on stage on
my first frame.  No actionscript etc.

I've created a new test group with a test project 
checked the -mx option in the [edit tags] overview.

Where did I go wrong :)

Thanks !

This is my output:



 C:/Program Files/mtasc/mtasc.exe -swf E:/test.swf -mx  -cp
 C:/Documents and Settings/user/Local Settings/Application
 Data/Macromedia/Flash 8/en/Configuration/Classes  -header 800:600:30
 -version 8  2 C:/Documents and Settings/user/Local Settings/Application
 Data/Macromedia/Flash 8/en/Configuration/Commands/FLASC/errors.txt
 pause
 Motion-Twin ActionScript2 Compiler 1.12 - (c)2004-2005 Motion-Twin
  Usage : mtasc.exe [options] files...
  Options :
   -pack path : compile all files in target package
   -cp paths : add classpath


...
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Re: [Flashcoders] custom preloader progress bar ...

2006-03-02 Thread Bram Plessers
dont have a lot of time, but don't load in levels please ...
try loading in container mc's in stead

There are numerous tutorials on the topic eg actionscript.org

sorry for this short insight :)




On 3/2/06, murder design [EMAIL PROTECTED] wrote:

 for some reason, my bar does not scale, and the percent is not visible in
 the text bar with the percent loaded ...




 // function to load an external .swf
 function ploader() {
 // swf file to load
 loadMovieNum(bigfile.swf, 1);
 _root.onEnterFrame = function() {
 tBytes = getBytesTotal();
 bLoaded = getBytesLoaded();
 percent = (bLoaded/tBytes) * 100;
 if (bLoaded  tBytes){
   _root.pBar_mc._xscale = (bLoaded/tBytes)*100;
   _root.pBar_mc.label_txt.text = percent   % LOADED
 } else {
   //plays the main movie and deletes preloader
   //play();
   //_root.pBar_mc.unloadMovie();
   delete this.onEnterFrame;
 }
 }
 }

 // call the preloader
 ploader();



 regards,

 edward
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[Flashcoders] Flash Game Developer Needed

2006-01-31 Thread Bram Plessers
Hello,

We at Atomik.be are looking for an experienced Flash Game Developer.
You should be able to show us several games you have developed.
Games may vary from Memory over Pooltables to 3D racers.

Customers in the past include Sony Ericcson, AMD, ING, Technopolis, etc.

We're developing a lot of games and are trying to keep up with the future
workload.

Send your resumes to [EMAIL PROTECTED]

grts
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