[Flashcoders] Flasc - simple question
Hello, Trying to use Flasc. I have a simple fla with only some squares on stage on my first frame. No actionscript etc. I've created a new test group with a test project checked the -mx option in the [edit tags] overview. Where did I go wrong :) Thanks ! This is my output: C:/Program Files/mtasc/mtasc.exe -swf E:/test.swf -mx -cp C:/Documents and Settings/user/Local Settings/Application Data/Macromedia/Flash 8/en/Configuration/Classes -header 800:600:30 -version 8 2 C:/Documents and Settings/user/Local Settings/Application Data/Macromedia/Flash 8/en/Configuration/Commands/FLASC/errors.txt pause Motion-Twin ActionScript2 Compiler 1.12 - (c)2004-2005 Motion-Twin Usage : mtasc.exe [options] files... Options : -pack path : compile all files in target package -cp paths : add classpath ... ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] custom preloader progress bar ...
dont have a lot of time, but don't load in levels please ... try loading in container mc's in stead There are numerous tutorials on the topic eg actionscript.org sorry for this short insight :) On 3/2/06, murder design [EMAIL PROTECTED] wrote: for some reason, my bar does not scale, and the percent is not visible in the text bar with the percent loaded ... // function to load an external .swf function ploader() { // swf file to load loadMovieNum(bigfile.swf, 1); _root.onEnterFrame = function() { tBytes = getBytesTotal(); bLoaded = getBytesLoaded(); percent = (bLoaded/tBytes) * 100; if (bLoaded tBytes){ _root.pBar_mc._xscale = (bLoaded/tBytes)*100; _root.pBar_mc.label_txt.text = percent % LOADED } else { //plays the main movie and deletes preloader //play(); //_root.pBar_mc.unloadMovie(); delete this.onEnterFrame; } } } // call the preloader ploader(); regards, edward ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Flash Game Developer Needed
Hello, We at Atomik.be are looking for an experienced Flash Game Developer. You should be able to show us several games you have developed. Games may vary from Memory over Pooltables to 3D racers. Customers in the past include Sony Ericcson, AMD, ING, Technopolis, etc. We're developing a lot of games and are trying to keep up with the future workload. Send your resumes to [EMAIL PROTECTED] grts ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders