Re: [Flashcoders] createTextField and embedding fonts

2007-01-09 Thread orangeflower

Yup, I did exactly this and it works great! Thanks!

- Original Message -
From: "Arindam Dhar" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Tuesday, January 09, 2007 10:24 AM
Subject: Re: [Flashcoders] createTextField and embedding fonts


Hi Thomas,

 ok, its coming a bit late though, but here is a solution for using shared 
font library..


 1) in SharedFonts.fla, have a shared font, let the linkage identifier be 
"testfont" and symbol name also the same.Export it for runtime sharing as 
done normally.


 2) in receiving fla, import the shared font from the SharedFonts.swf.( 
only import from the specified URL, in this case SharedFonts.swf).


 The tricky part comes now,

 3) create a movieClip symbol in  receiving fla. library, create a dynamic 
textfield inside it at authoring time with font as testfont*, and give a 
dummy linkage(export for AS, export in first frame).


 now,try this code to test it,

 this.createTextField("myTf",this.getNextHighestDepth(),10,10,200,20);
 var tFormat:TextFormat = new TextFormat();
tFormat.font ="testfont";
 this.myTf.embedFonts =true;
this.myTf.wordWrap = true;
 this.myTf.text ="Testing the shared font";
this.myTf.setTextFormat(tFormat);

 This works fine, and the idea of shared library holds good too, as u will 
see that changing any font property in SharedFonts.fla/swf gets reflected 
in receiving.swf.


 Mind it, the trick is step 3  :-)

 regards,

 Arindam


[EMAIL PROTECTED] wrote:
 I think you might be right here Arindam. Perhaps in the receiving file I
merely need to do an import for runtime sharing instead of exporting it in
the shared fonts swf. The documentation has always been a little spotty in
terms of what's actually going on when using shared libraries... Thanks 
for

the response!

- Original Message -
From: "Arindam Dhar"
To: "Flashcoders mailing list"
Sent: Wednesday, January 03, 2007 4:43 AM
Subject: Re: [Flashcoders] createTextField and embedding fonts


hi Thomas,

going by the steps u mentioned earlier, if I change a property,say Font,
in the SharedFonts.fla and save and publish, later if i publish the fla
which imports the shared font, i don't see the change in font done in the
SharedFonts.fla.

>7. Once the font symbol from SharedFonts.fla is in your other .fla's
library
right click on it (in your other .fla's library) and go to properties.
Check
the "Export for ActionScript", "Export for runtime sharing" and "Export 
in

first frame" checkboxes. Supply the location to SharedFonts.swf (e.g.
SharedFonts.swf or somepath/SharedFonts.swf) in the URL field below the
checkboxes.

the receiving file, in shared library concept, usually "imports for
runtime sharing" the object from the URL specified, but in the above line
there is no import happening, in fact, both the SharedFonts.fla and
receiving file are "exporting for runtime sharing".

The idea behind shared libraries is "change in one place and it will get
updated everywhere", but its not working here...

Hope, I will get some clarification on this

--- Arindam



[EMAIL PROTECTED] wrote:
So, to recap...

1. Create a SharedFonts.fla that will contain the font symbol you want to
use in another movie.
2. Create the font symbol in SharedFonts.fla. Once the font symbol is
created make sure to check the "Export for ActionScript", "Export in 
first

frame" checkboxes in the Properties dialog box.
3. Publish the .swf for the SharedFonts.fla.
4. Open the .fla in which you want to use the font symbol from
SharedFonts.swf.
5. Then, go to File -> Import -> Open shared library... and open
SharedFonts.fla
6. Drag the font symbol from the SharedFonts.fla library into your other
fla's library that will be using the font.
7. Once the font symbol from SharedFonts.fla is in your other .fla's
library
right click on it (in your other .fla's library) and go to properties.
Check
the "Export for ActionScript", "Export for runtime sharing" and "Export 
in

first frame" checkboxes. Supply the location to SharedFonts.swf (e.g.
SharedFonts.swf or somepath/SharedFonts.swf) in the URL field below the
checkboxes.
8. Publish your other .fla and you should be good to go.

One thing to be mindful of is the path to your SharedFonts.swf. This MUST
be
correct in order for these shared fonts to work. To simplify things I 
just

placed the SharedFonts.swf in the same directory as my other .swf.

I hope this helps someone

Cheers,

Thomas

- Original Message -
From: "Glen Pike"

To: "Flashcoders mailing list"
Sent: Tuesday, January 02, 2007 2:59 PM
Subject: Re: [Flashcoders] createTextField and embedding fonts


Hi,

Yes, you will probably need to use "runtime sharing" and load in the
fonts contained in a different file.

Glen



The question I have is it possible to apply a TextFormat to a TextField
using an embedded font that is NOT
in the container swf's library? If not then that is my problem and I
think I can use shared libraries to counter
this behavior. Either way, I was won

Re: [Flashcoders] Flash Tracer / FF2

2007-01-09 Thread orangeflower
I believe so, although I haven't tried it... Steven would know better than 
I...


- Original Message -
From: "slangeberg" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Tuesday, January 09, 2007 9:33 AM
Subject: Re: [Flashcoders] Flash Tracer / FF2


Does XRay work with AS3 / Flex 2 apps?

-Scott

On 1/8/07, Steven Sacks | BLITZ <[EMAIL PROTECTED]> wrote:


There's a standalone debug executable available too at

http://www.osflash.org/xray/


BLITZ | Steven Sacks - 310-551-0200 x208


> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf
> Of [EMAIL PROTECTED]
> Sent: Monday, January 08, 2007 3:54 PM
> To: Flashcoders mailing list
> Subject: Re: [Flashcoders] Flash Tracer / FF2
>
> I can do you one better. Download the XRay connector and
> classes from Blitz agency and use this link
> http://www.rockonflash.com/xray/flex/Xray.html and tell me
> what you think ;)
>
> T
>
> - Original Message -
> From: "Eric Lee" <[EMAIL PROTECTED]>
> To: "'Flashcoders mailing list'" 
> Sent: Monday, January 08, 2007 5:42 PM
> Subject: [Flashcoders] Flash Tracer / FF2
>
> > For those of you who haven't used it, there's a cool FF
> plugin called
> > Flash
> > Tracer (https://addons.mozilla.org/firefox/3469/) that lets
> you view any
> > traces generated by a SWF within firefox.
> >
> >
> >
> > My problem is that, since upgrading to FF2, I haven't been
> able to get it
> > to
> > work properly. Has anyone had similar issues / know of a fix?
> >
> >
> >
> > Thanks!
> >
> > -Eric
> >
> >
> >
> > ___
> > Flashcoders@chattyfig.figleaf.com
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> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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--

: : ) Scott
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Re: [Flashcoders] Flash Tracer / FF2

2007-01-08 Thread orangeflower
I can do you one better. Download the XRay connector and classes from Blitz 
agency and use this link http://www.rockonflash.com/xray/flex/Xray.html and 
tell me what you think ;)


T

- Original Message -
From: "Eric Lee" <[EMAIL PROTECTED]>
To: "'Flashcoders mailing list'" 
Sent: Monday, January 08, 2007 5:42 PM
Subject: [Flashcoders] Flash Tracer / FF2

For those of you who haven't used it, there's a cool FF plugin called 
Flash

Tracer (https://addons.mozilla.org/firefox/3469/) that lets you view any
traces generated by a SWF within firefox.



My problem is that, since upgrading to FF2, I haven't been able to get it 
to

work properly. Has anyone had similar issues / know of a fix?



Thanks!

-Eric



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Re: [Flashcoders] Drag on a specific angle

2007-01-05 Thread orangeflower
Very well said... and I was wrong about calculating the slope. "m" IS the 
slope. Sorry for that...


- Original Message -
From: "Mark Winterhalder" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Friday, January 05, 2007 10:21 AM
Subject: Re: [Flashcoders] Drag on a specific angle


it's not AS notation, 'mx' is actually 'm * x', and the m stands for
the slope (i.e., the higher the m the steeper the angle). c is an
offset, you won't need it.

So, you take the mouse's x position, multiply by your slope, and get
the y you want to set the dragged clip to.

HTH,
Mark


On 1/5/07, eric dolecki <[EMAIL PROTECTED]> wrote:

Mike - can you elaborate?

On 1/5/07, Mike Mountain <[EMAIL PROTECTED]> wrote:
>
> So y=mx+c doesn't give good results?
>
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf
> > Of Merrill, Jason
> > Sent: 05 January 2007 15:42
> > To: Flashcoders mailing list
> > Subject: RE: [Flashcoders] Drag on a specific angle
> >
> > We investigated this recently.  We found the easiest thing to
> > do was create the drag interaction on a clip which has the
> > standard horizontal orientation, and then rotate that clip.
> > Constraining it to a sloped line was possible, but very tough
> > to get smooth.
> >
> > Jason Merrill
> > Bank of America
> > Learning & Organizational Effectiveness
> >
> >
> >
> >
> >
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Re: [Flashcoders] Drag on a specific angle

2007-01-05 Thread orangeflower
Much like y = mx + b when determining the slope of a line. I think that was 
algebra... :)


- Original Message -
From: "Merrill, Jason" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Friday, January 05, 2007 10:11 AM
Subject: RE: [Flashcoders] Drag on a specific angle


mx+c? Probably should explain yourself.  :)

Jason Merrill
Bank of America
Learning & Organizational Effectiveness








-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Mike Mountain
Sent: Friday, January 05, 2007 11:04 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Drag on a specific angle

So y=mx+c doesn't give good results?


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Merrill, Jason
Sent: 05 January 2007 15:42
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Drag on a specific angle

We investigated this recently.  We found the easiest thing

to do was

create the drag interaction on a clip which has the standard
horizontal orientation, and then rotate that clip.
Constraining it to a sloped line was possible, but very

tough to get

smooth.

Jason Merrill
Bank of America
Learning & Organizational Effectiveness





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Re: [Flashcoders] createTextField and embedding fonts

2007-01-04 Thread orangeflower
I think you might be right here Arindam. Perhaps in the receiving file I 
merely need to do an import for runtime sharing instead of exporting it in 
the shared fonts swf. The documentation has always been a little spotty in 
terms of what's actually going on when using shared libraries... Thanks for 
the response!


- Original Message -
From: "Arindam Dhar" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Wednesday, January 03, 2007 4:43 AM
Subject: Re: [Flashcoders] createTextField and embedding fonts


hi Thomas,

 going by the steps u mentioned earlier, if I change a property,say Font, 
in the SharedFonts.fla and save and publish, later if i publish the fla 
which imports the shared font, i don't see the change in font done in the 
SharedFonts.fla.


 >7. Once the font symbol from SharedFonts.fla is in your other .fla's 
library
right click on it (in your other .fla's library) and go to properties. 
Check

the "Export for ActionScript", "Export for runtime sharing" and "Export in
first frame" checkboxes. Supply the location to SharedFonts.swf (e.g.
SharedFonts.swf or somepath/SharedFonts.swf) in the URL field below the
checkboxes.

 the receiving file, in shared library concept, usually "imports for 
runtime sharing" the object from the URL specified, but in the above line 
there is no import happening, in fact, both the SharedFonts.fla and 
receiving file are "exporting for runtime sharing".


 The idea behind shared libraries is "change in one place and it will get 
updated everywhere", but its not working here...


 Hope, I will get some clarification on this

 --- Arindam



[EMAIL PROTECTED] wrote:
 So, to recap...

1. Create a SharedFonts.fla that will contain the font symbol you want to
use in another movie.
2. Create the font symbol in SharedFonts.fla. Once the font symbol is
created make sure to check the "Export for ActionScript", "Export in first
frame" checkboxes in the Properties dialog box.
3. Publish the .swf for the SharedFonts.fla.
4. Open the .fla in which you want to use the font symbol from
SharedFonts.swf.
5. Then, go to File -> Import -> Open shared library... and open
SharedFonts.fla
6. Drag the font symbol from the SharedFonts.fla library into your other
fla's library that will be using the font.
7. Once the font symbol from SharedFonts.fla is in your other .fla's 
library
right click on it (in your other .fla's library) and go to properties. 
Check

the "Export for ActionScript", "Export for runtime sharing" and "Export in
first frame" checkboxes. Supply the location to SharedFonts.swf (e.g.
SharedFonts.swf or somepath/SharedFonts.swf) in the URL field below the
checkboxes.
8. Publish your other .fla and you should be good to go.

One thing to be mindful of is the path to your SharedFonts.swf. This MUST 
be

correct in order for these shared fonts to work. To simplify things I just
placed the SharedFonts.swf in the same directory as my other .swf.

I hope this helps someone

Cheers,

Thomas

- Original Message -
From: "Glen Pike"

To: "Flashcoders mailing list"
Sent: Tuesday, January 02, 2007 2:59 PM
Subject: Re: [Flashcoders] createTextField and embedding fonts


Hi,

Yes, you will probably need to use "runtime sharing" and load in the
fonts contained in a different file.

Glen



The question I have is it possible to apply a TextFormat to a TextField
using an embedded font that is NOT
in the container swf's library? If not then that is my problem and I
think I can use shared libraries to counter
this behavior. Either way, I was wondering if someone could clarify some
of this for me.


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Re: [Flashcoders] createTextField and embedding fonts

2007-01-02 Thread orangeflower
I ended up using Shared libraries but that wasn't the problem. I'm almost 
embarrassed to say...


I had a movieclip where I was setting it's visibility to false and therefore 
wasn't seeing it. Wow... that was definitely a dumba$$ moment. I did however 
find that the shared library route was much more predictable.


Everyone probably knows this but I'll post what I did anyway...

I made a separate .fla called SharedFonts.fla and inside of that created a 
font symbol. I then checked the "Export for ActionScript" and the "Export in 
first frame" checkboxes. From there, I imported the SharedFonts.fla into my 
view .fla containing the text to which I wanted to apply the particular 
font. This part is a bit counter-intuitive. In order for the symbol to be 
available during runtime from my view .swf, the symbol inside of the view 
fla has to have a few properties set as well. First you must check the 
"Export for ActionScript" checkbox and supply a linkage identifier. Second, 
and this is the counter-intuitive portion, you MUST check the "Export for 
runtime sharing" check box and subsequently provide the location to the 
shared library .swf containing the font symbol. In my case this was 
SharedFonts.swf. Last, and I'm not sure if this is necessary or not, is to 
check the "Export in first frame".


So, to recap...

1. Create a SharedFonts.fla that will contain the font symbol you want to 
use in another movie.
2. Create the font symbol in SharedFonts.fla. Once the font symbol is 
created make sure to check the "Export for ActionScript", "Export in first 
frame" checkboxes in the Properties dialog box.

3. Publish the .swf for the SharedFonts.fla.
4. Open the .fla in which you want to use the font symbol from 
SharedFonts.swf.
5. Then, go to File -> Import -> Open shared library... and open 
SharedFonts.fla
6. Drag the font symbol from the SharedFonts.fla library into your other 
fla's library that will be using the font.
7. Once the font symbol from SharedFonts.fla is in your other .fla's library 
right click on it (in your other .fla's library) and go to properties. Check 
the "Export for ActionScript", "Export for runtime sharing" and "Export in 
first frame" checkboxes. Supply the location to SharedFonts.swf (e.g. 
SharedFonts.swf or somepath/SharedFonts.swf) in the URL field below the 
checkboxes.

8. Publish your other .fla and you should be good to go.

One thing to be mindful of is the path to your SharedFonts.swf. This MUST be 
correct in order for these shared fonts to work. To simplify things I just 
placed the SharedFonts.swf in the same directory as my other .swf.


I hope this helps someone

Cheers,

Thomas

- Original Message -
From: "Glen Pike" <[EMAIL PROTECTED]>
To: "Flashcoders mailing list" 
Sent: Tuesday, January 02, 2007 2:59 PM
Subject: Re: [Flashcoders] createTextField and embedding fonts


Hi,

   Yes, you will probably need to use "runtime sharing" and load in the 
fonts contained in a different file.


   Glen


The question I have is it possible to apply a TextFormat to a TextField 
using an embedded font that is NOT
in the container swf's library? If not then that is my problem and I 
think I can use shared libraries to counter
this behavior. Either way, I was wondering if someone could clarify some 
of this for me.



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[Flashcoders] createTextField and embedding fonts

2007-01-02 Thread orangeflower

All-

I'm sorry to do this and I'm sure someone has an explanation here, but I'm 
at my wit's end.


I have an empty swf that is loading another swf with all of my views, assets 
etc. I am creating
a font symbol in the "view" swf's library to be used later by dynamic 
TextFields. The font symbol
is being exported for ActionScript and has a linkage identifier. From the 
container swf I'm
dynamically creating dynamic TextFields within the "view" swf and setting 
the embedFonts and

text properties appropriately like so:

textTitleFormat = new TextFormat();
textTitleFormat.font= "AkzidenzGroteskBE";
textTitleFormat.color   = 0x51433D;
textTitleFormat.align   = "left";
textTitleFormat.underline   = true;
textTitleFormat.size= 24;

titleText = curProductText.createTextField("Title" + "_" + date.getTime(), 
curProductText.getNextHighestDepth(), this.View.copyBox.Title._x, 
this.View.copyBox.Title._y, this.View.copyBox.Title._width, 
this.View.copyBox.Title._height);
titleText.text = title; // where title is a string; this is tracing out the 
value I expect

titleText.type = "dynamic";
titleText.embedFonts = true;
titleText.antiAliasType = "normal";
titleText.setTextFormat(textTitleFormat);

The question I have is it possible to apply a TextFormat to a TextField 
using an embedded font that is NOT
in the container swf's library? If not then that is my problem and I think I 
can use shared libraries to counter
this behavior. Either way, I was wondering if someone could clarify some of 
this for me.


Thanks,

Thomas 


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