Re: [Flashcoders] Was: Flash diagnostic tools - Xray Flex2 connector [VERY alpha]
thank me when it works ;) On 2/2/07, slangeberg <[EMAIL PROTECTED]> wrote: Thanks for the advance release, John! I've got a new project starting, so I will be using it in the days and weeks to come. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Was: Flash diagnostic tools - Xray Flex2 connector [VERY alpha]
Thanks for the advance release, John! I've got a new project starting, so I will be using it in the days and weeks to come. -Scott On 2/2/07, John Grden <[EMAIL PROTECTED]> wrote: I haven't released it yet, but if people are willing to take some lumps with the alpha version, the Flex2 code is working well with snapshots. Changing properties via the property inspector isn't really done yet (Booleans seem to be the only thing working there), but the treeview does work and Iv'e been using it in gig for the past 4-5 days without a problem. BUT IT'S AT YOUR OWN RISK ;) http://www.rockonflash.com/xray/downloads/connector/AS3_FLEX2_CONNECTOR_ALPHA.zip Things that I already know about: 1. The logger works fine - been using that for months now, but let me know if you think you see any issues 2. Objects / Arrays are not displayed in the treeview yet - only displayObjects. Objects and Arrays are, however, shown in the property inspector 3. Property inspector works in that you get the data, but changing properties at runtime not really working. Booleans seem to work, but other properties don't seem to do anything 4. Highlight nodes - not working yet Like I said, I've been using it for about a week now, and seems to be pretty consistent with what it *does* do. NOTE: Ignore the Xray.as class located in com.blitzagency.xray.inspector- that's for AS3, and is currently not working yet. I originally had it working, but after doing some refactoring to accomodate Flex specific stuff, I havent gone back to fix it yet. Usage: import com.blitzagency.xray.inspector.flex2.Xray; // instantiate Xray private var xray:Xray = new Xray(); That's it. Should work ;) I have an as3 connector working, but like I said, I broke it with the refactor and I'm trying to asses the best way to approach it. PS> thanks to the folks at adobe for describeType() and getQualifiedClassName() ;) the code for Object inspection is 1/1000th the size of the as2 version ;) On 2/2/07, slangeberg <[EMAIL PROTECTED]> wrote: > > Sorry if this is redundant, but is there now an XRay connector for Flex 2 > / > Flash 9? > > Thanks, > > -Scott > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com -- : : ) Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Was: Flash diagnostic tools - Xray Flex2 connector [VERY alpha]
I haven't released it yet, but if people are willing to take some lumps with the alpha version, the Flex2 code is working well with snapshots. Changing properties via the property inspector isn't really done yet (Booleans seem to be the only thing working there), but the treeview does work and Iv'e been using it in gig for the past 4-5 days without a problem. BUT IT'S AT YOUR OWN RISK ;) http://www.rockonflash.com/xray/downloads/connector/AS3_FLEX2_CONNECTOR_ALPHA.zip Things that I already know about: 1. The logger works fine - been using that for months now, but let me know if you think you see any issues 2. Objects / Arrays are not displayed in the treeview yet - only displayObjects. Objects and Arrays are, however, shown in the property inspector 3. Property inspector works in that you get the data, but changing properties at runtime not really working. Booleans seem to work, but other properties don't seem to do anything 4. Highlight nodes - not working yet Like I said, I've been using it for about a week now, and seems to be pretty consistent with what it *does* do. NOTE: Ignore the Xray.as class located in com.blitzagency.xray.inspector - that's for AS3, and is currently not working yet. I originally had it working, but after doing some refactoring to accomodate Flex specific stuff, I havent gone back to fix it yet. Usage: import com.blitzagency.xray.inspector.flex2.Xray; // instantiate Xray private var xray:Xray = new Xray(); That's it. Should work ;) I have an as3 connector working, but like I said, I broke it with the refactor and I'm trying to asses the best way to approach it. PS> thanks to the folks at adobe for describeType() and getQualifiedClassName() ;) the code for Object inspection is 1/1000th the size of the as2 version ;) On 2/2/07, slangeberg <[EMAIL PROTECTED]> wrote: Sorry if this is redundant, but is there now an XRay connector for Flex 2 / Flash 9? Thanks, -Scott ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com