[Flashcoders] Different class instances with socket using same port number?

2008-12-04 Thread Eric E. Dolecki
Wondering if it's possible to have different classes open sockets to the
same port number? Going to throw stuff in an if/else and depending on a
variable, send to the socket with different values. They all currently open
to the same port number.
ie. inside each of the class constructors being used:

_socket = new Socket( localhost, 5751 );

-- 
http://ericd.net
Interactive design and development
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] Different class instances with socket using same port number?

2008-12-04 Thread Glen Pike

Eric E. Dolecki wrote:

Wondering if it's possible to have different classes open sockets to the
same port number? Going to throw stuff in an if/else and depending on a
variable, send to the socket with different values. They all currently open
to the same port number.
ie. inside each of the class constructors being used:

_socket = new Socket( localhost, 5751 );

  

Hi,

   I have done this with 2 SWF's in the IDE talking to each other, but 
this is possibly 2 instances of the player running - I would test in the 
browser as the plugin usually runs one instance of the player.  I think 
that with the socket you are not binding to the port, so theoretically 
you should be able to connect lots of sockets to the same one, unlike a 
server, which binds usually...


   Could you not have one socket that is used by different class 
instances?  (- although I guess you may be using the instances as 
addresses so that some instances do one thing and others do another)


 Glen
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders