[Flashcoders] Showoff of Flash Isometric MORPG
Hi all Just wanted to showcase a game I have been working on. Its an isometric multiplayer RPG game made for DR (Danish media company) Sadley its in danish, but once past the login screen it should be fairly intuitive. http://bardatest.clients.beit.dk/ For those of you who do not speak danish, you create a user under the section "Opret Bruger" Vælg Figur -> Choose charater Brugernavn -> Username Email -> (guess) we do not keep track of emails nor send emails, so feal free to throw anything in there Kodeord -> password Opret (button) -> create Hope you like it Chris Benjaminsen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Identifier expected
As you have discovered you are not able to use numbers as keys in line objects. Trying to do what you do will however not change this. Only way to do what you want would be to insert the indexes manually: function createObj():Void { this._data = new Object(); this._data["a"] = new Object(); this._data["a"][1] = new Number(0) } Mendelsohn, Michael wrote: Hi list... Simple question -- why doesn't the 2nd line work? The identifier expected error is traced at compile time. Thanks, - Michael M. function createObj():Void { this._data = new Object(); this._data["a"] = {"1":new Number(0), "2":new Number(0), "3":new Number(0)}; } ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Hi all
Hi all Some of you people might know me from the OSFlash mailing list. But so fare I have not participated on this email list. Anyway I just wanted to tell the world that I released my flash 8 webcam barcode scanner as a 100% free component. A bit more boring info + a download link can be found here: http://parentnode.org/uncategorized/free-webcam-based-barcode-scanner-component/ Regards, Chris Benjaminsen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT conver java code to flash
Hi Paul Actually Math.random always return a positive number between 0 and 1 so you can further simplify to: if (Math.random() < .5) { bestXPos = i; } /Chris Paul Steven wrote: Thanks Jim. I was curious as I have seen Math.rand() mentioned on various flash forums and even on one of the macromedia / adobe live docs page. But I guess these were just mistakes by people familiar with Java. For my particular need, I have just simplified it to if (Math.abs(Math.random()) < (0.5)) { bestXPos = i; } As I was not sure what exactly the Java code did but realised it simply wanted to implement making a random choice. Thanks Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of jim Sent: 03 November 2006 13:17 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] OT conver java code to flash It is Math.random() sorry. The Math.random() function returns a number between 1 & 0. The Java function that you are using returns a random integer or whole number, I don think there is an upper bound to it. The rest of your function is getting the modulus of the random number which in fact is setting the upper bound to 1. So to get the same sort of function you will need to set what upper bound you want, I will use 1 for now. I havnt tested this but it should give a similar result. var intUpperBound :Number = 1; if(goodness == bestWorst) { numOfEqual++; if(Math.abs(Math.random()*intUpperBound) < (intUpperBound / numOfEqual)) { bestXPos = i; } } Hth Jim -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 02 November 2006 23:15 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] OT conver java code to flash Thanks Jim It is AS2, and the context is below. Btw what is the difference between Math.rand() and Math.random()? // --- // If two moves are equally good, make a random choice // --- if (goodness == bestWorst) { numOfEqual++; if (Math.abs(rand.nextInt()) % 1 < (1 / numOfEqual)) { bestXPos = i; } } -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of jim Sent: 02 November 2006 22:50 To: 'Flashcoders mailing list' Subject: RE: [Flashcoders] OT conver java code to flash Which version of actionscript? And in whats the context? The only thing that dosnt look like it will directlty port over is the rand.nextInt() but you can use Math.rand() the rest is basic maths stuff you can do in actionscript. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Steven Sent: 02 November 2006 17:15 To: 'Flashcoders mailing list' Subject: [Flashcoders] OT conver java code to flash Not familiar with Java code but trying to rewrite some code in Flash. Anyone convert this line to flash actionscript please if (Math.abs(rand.nextInt()) % 1 < (1 / numOfEqual)) bestXPos = i; Thanks Paul ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/lis
Re: [Flashcoders] preventing scientific notation
Hi Hans The numbers you are trying to store are way to large for Flash to handle as a number. If you however just thread the numbers as strings it should work perfectly. /Chris Hans Wichman wrote: Hi list, i need to talk to webservices which pass me back very large db id's, which im using again to request more info. However when i do (for example): var b:Number = 10; trace (b); it prints 1e+21 Now when I use this value as an argument to this webservice it seems to fail. When I use a tool like wsstudio2 and copy and paste the long version, it works fine. Any ideas on how to fix this? greetz JC ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [Show] Flash game community
Hi guys! First of all, sorry for just so blatantly posting our own site! We just released http://nonoba.com/ and is in desperate need of content and beta testers :) The site is as the subject implies a flash game community where developers can upload their games, and users can play and comment on these. We think its rather cool, but I would be really really happy for some feedback from you developers; * What kind of features do you want? * How can we make the site the best developer community out there? * Anything we totally forgot about which is obvious? I hope you will use a few mins to take a look! Thanks alot, Chris Benjaminsen ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com