RE: [Flightgear-devel] "Short Reference" Document error?

2005-06-20 Thread Vivian Meazza


> -Original Message-
> From: [EMAIL PROTECTED] [mailto:flightgear-devel-
> [EMAIL PROTECTED] On Behalf Of Jon Berndt
> Sent: 20 June 2005 01:33
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] "Short Reference" Document error?
> 
> > So, you think the UK is part of Europe, eh? We use the same convention
> as
> > the US for ./,
> >
> > Vivian.
> 
> Heh. :-) What's above the number "4" (not on the numeric keypad)? Is it a
> "$" or a "?"
> (not sure that will print correctly)?
> 
> Jon
> 

Er ... $ I have no difficulty with that :-) No € (euro) though :)).

V.
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[Flightgear-devel] Re: New turbo/supercharger code

2005-06-20 Thread Melchior FRANZ
* Vivian Meazza -- Saturday 18 June 2005 12:22:
> void Thruster::setThrottle(float throttle)
> {
> _throttle = Math::clamp(throttle, 0, 1);
> }
> 
> Will this prevent a negative value for:
> 
>  control="THROTTLE"/> 

No, but this will:

ControlMap.cpp:83:

  map->src0 = map->dst0 = rangeMin(type);


ControlMap.cpp:222:---

float ControlMap::rangeMin(int type)
{
// The minimum of the range for each type of control
switch(type) {
case FLAP0:return -1;  // [-1:1]
case FLAP1:return -1;
case STEER:return -1;
case CYCLICELE: return -1;
case CYCLICAIL: return -1;
case COLLECTIVE: return -1;
case MAGNETOS: return 0;   // [0:3]
default:   return 0;   // [0:1]
}
}


There's no THROTTLE, so we get the default 0 set for map->{src,dst}0.
You can avoid that by setting {src,dst}{0,1} explicitly, for example:

   

m.

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Martin Spott
Gerard Robin wrote:
> Le dimanche 19 juin 2005 à 22:10 +0200, Gerard Robin a écrit :

>>I have the same request LFPO is wrong: --> take off  point beside the
>> runway

> Oh yes i have tried with taxidraw, it seem only operate on the taxiway,
> not the runway. I could not modify the runway start point 

There is no separate "runway start point", it is _always_ automagically
placed at the beginning of the runway. The effect you probably see is
sitting at the end of a grass runway that is being listed _before_ the
expected asphalt runway.

To edit runways please click "Edit -> Unlock Runways", to change the
list order of an airfield simply employ your favourite text editor. If
you like to change the order or simply understand the structure of the
airport file, please have a look here:

  http://www.x-plane.org/home/robinp/Apt810.htm

Martin.
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[Flightgear-devel] keyboards etc

2005-06-20 Thread Jim Campbell

Hi,
Someone once said that Britain and America are two countries only 
separated by a common language!!
To get away from keyboard I am cannabalising "cheap" USB gamepads to 
make switch
boxes. My first try is the Logic 3 JP260 which has 10 buttons I can 
use. However MACOSX reports "unknown Vendor" although the JP260 reports 
correctly a vendor id
and product id. Anyone any idea whether the vendor list is "hard-coded" 
in the driver or is there a "property" list somewhere.?

cheers
Jim


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[Flightgear-devel] Re: keyboards etc

2005-06-20 Thread Melchior FRANZ
* Jim Campbell -- Monday 20 June 2005 11:07:
> To get away from keyboard I am cannabalising "cheap" USB gamepads to 
> make switch
> boxes. My first try is the Logic 3 JP260 which has 10 buttons I can 
> use. However MACOSX reports "unknown Vendor" although the JP260 reports 
> correctly a vendor id
> and product id. Anyone any idea whether the vendor list is "hard-coded" 
> in the driver or is there a "property" list somewhere.?

Both, I think. Some js only provide a number, and the driver translates
that to a string. Others provide the name already. In your case it's
probably the former, and the driver doesn't know the reported number.
Should be easy to add if the source code is free (as in speech).

m.

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Re: [Flightgear-devel] "Short Reference" Document error?

2005-06-20 Thread Martin Spott
Gerard Robin wrote:
> Le dimanche 19 juin 2005 à 23:27 +0200, Harald JOHNSEN a écrit :

>> Now I don't understand. Flightgear uses a key, its the same for all 
>> contries whatever keyboard you use. What changes
>> is the position of this letter on the keyboard, not the key because we 
>> are not using the raw keyscan.

> Yes it is ONLY a position of the letter on the keyboard (everything
> everywhere):
[...]
> and so on ..  :(

Select different engines on a multi-engine, German layout:

1st engine  Shift-1
2nd engine  AltGr-q
3rd engine  #   which is located where US Americans are used to
find the 'pipe'
4th engine  Shift-4


BTW, to my knowledge the British have to type Shift-' for the second
engine 

Martin.
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[Flightgear-devel] carb-heat

2005-06-20 Thread Jim Campbell

Hi,
On the Cessna 172/150 range of aircraft the carb-heat control is a 
"progressive"
knob as for mixture. The operators recommendation is indeed that only 
"FULL" or
off should be used and it is represented as "bool" in flight gear but 
is this a correct
interpretation. If the actual aircraft panel is a variable control 
should the representation
be variable and up to the pilot to use in the recommended fashion. 
Anyone any opinions

on this point (maybe I am just being too pendantic!!)?
cheers
Jim
FGControls::set_carb_heat( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
for ( int i = 0; i < MAX_ENGINES; i++ ) {
carb_heat[i] = val;
}
} else {
if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
carb_heat[engine] = val;
}
}
}


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[Flightgear-devel] Re: carb-heat

2005-06-20 Thread Melchior FRANZ
* Jim Campbell -- Monday 20 June 2005 11:59:
> If the actual aircraft panel is a variable control should the
> representation be variable and up to the pilot to use in the
> recommended fashion. Anyone any opinions on this point (maybe
> I am just being too pendantic!!)?

Being pedantic is one of the prerequisites for being an fgfs
developer!  ;-)   I agree that analog properties in real-life
should be analog in fgfs, too.

However, here comes *my* pedantry: your suggestions will probably
not thrill the developers much if they aren't in "unified diff"
format. That was probably also the reason why nobody answered to
your last message. It wasn't obvious what exactly you wanted to
see changed in the js driver file, without having to search.
fgfs developers aren't only pedantic, but also lazy.  :-)

If you are using fgfs from CVS, just use this ~/.cvsrc:

  $ cat ~/.cvsrc
  cvs -z3 -q
  diff -up
  update -dP
  checkout -P
  rdiff -u

or manually call cvs with the -up option. If you aren't using cvs,
then make a copy of the original file and call the diff program:

  $ diff -up foo.cxx.orig foo.cxx

m.

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Thomas Förster
Am Montag 20 Juni 2005 10:51 schrieb Martin Spott:
> Gerard Robin wrote:
> > Le dimanche 19 juin 2005 à 22:10 +0200, Gerard Robin a écrit :
> >>I have the same request LFPO is wrong: --> take off  point beside the
> >> runway
> >
> > Oh yes i have tried with taxidraw, it seem only operate on the taxiway,
> > not the runway. I could not modify the runway start point
>
> There is no separate "runway start point", it is _always_ automagically
> placed at the beginning of the runway. The effect you probably see is
> sitting at the end of a grass runway that is being listed _before_ the
> expected asphalt runway.
>
> To edit runways please click "Edit -> Unlock Runways", to change the
> list order of an airfield simply employ your favourite text editor. If
> you like to change the order or simply understand the structure of the
> airport file, please have a look here:

Please not that changing runways is strongly discouraged, because they are 
mostly automatically derived from the DAFIF data. Usually the runway layout 
is not way off. Just giving the right runway on the commandline on startup 
should suffice.

Eventually the most realistic option is to startup on the apron (data for that 
should already be in apt.dat.gz). But thats a different story...

Thomas

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Thomas Förster
Am Sonntag 19 Juni 2005 22:36 schrieb Ampere K. Hardraade:
> On June 19, 2005 04:10 pm, Gerard Robin wrote:
> >    I have the same request LFPO is wrong: --> take off  point beside the
> > runway
> >
> >  Thanks
> > --
> > Gerard
>
> For me, it is the LFBO.  14L/32R is a dirt runway, and there is no taxiway
> connected to the ends of 14R/32L. =/

Taxiways are completely user submitted. A default taxiway layout is generated 
for airports without a database entry (taxiway parallel to runway, connected 
at both ends and the center to runway, apron in center). It maybe this 
applies only to asphalt and concrete runways.

Best option is to take Taxidraw, layout a nice taxiway network (preferably the 
"real" one) an submit your changes to David Luff. It will be incorporated 
into the next scenery release.

Thomas

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RE: [Flightgear-devel] FlightGear Wind and Turbulence

2005-06-20 Thread Jon Berndt
> I used this command line:
>
> fgfs [EMAIL PROTECTED] --aircraft=c172r --turbulence=0.0
>
> This set up the winds as I wanted. However, even though "turbulence" was set 
> to zero,
> there was still lots of noise present in the wind velocity coming from 
> FlightGear. The
> wind seemed to vary +/- 5 to 10 ft/sec. Also, the variance rate of chance was 
> on the
order
> of tens of milliseconds. I was logging data at 20Hz, and at one time step the 
> wind
> velocity would be at 10 ft/sec, the next it would be at 20, and the next it
> would be back at 10. Obviously, that's physically impossible.
>
> Jon

Never mind  :-/  The spikes I was seeing were artificial, and due to the test 
setup I was
using.

Jon


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Re: [Flightgear-devel] carb-heat

2005-06-20 Thread Vassilii Khachaturov
> Anyone any opinions
> on this point (maybe I am just being too pendantic!!)?

I think you are not being too pedantic at all. During
real-life winter ops, using partial carb heat on the ground
was common practice in my club. (It could also be possible
that it is a recommendation in the emphasized procedures
in the POH --- but I have to check that at home).

V.


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Re: [Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 06:19 +0200, Arnt Karlsen a écrit :
> On Mon, 20 Jun 2005 09:09:56 +1000, Mostyn wrote in message 
> <
> > 
> > What then you need to do is manually seperate all of the parts and
> > texture them.
> 
> ...first thing to do is read the license; if it isn't GPL, it cannot be
> made part of FlightGear, and your work will be wasted.  
> 
> ...if you write something new from scratch, you own it, and you license
> it as you damned please, and you license under the GPL if you wanna 
> make it part of FlightGear.  ;o)
> 

It is a very good recommandation which must be said again and again.

Using the existing 3D model mdl or any others which are not GNU can be
only for a first contact with that model. Somme of them are wonderful,
very detailed, their Author are certainly very well documented.
We could get profit of it during redrawing the model. 


-- 
Gerard


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Re: [Flightgear-devel] need help for convertion(importing) fronMSFS into Flightgear

2005-06-20 Thread yue xianf

hi Gerad:

Thank you so much, I will try it today. my system is Windows2000 if anything 
missing I will tell you

Thanks again

Clifford



From: Gerard Robin <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions 


To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] need help for convertion(importing) 
fronMSFS into Flightgear

Date: Mon, 20 Jun 2005 00:27:02 +0200

Le vendredi 17 juin 2005 à 22:53 +0800, yue xianf a écrit :

> >
> >< Hi every one:
> >
> >< any one can give me some hint about how to run the MS FS models under
> >< flightgear?
> >< I have searched for long time, It is said Wolfram's manual can help,
> >< http://home.t-online.de/home/Wolfram.Kuss/,this websit  looks
> >< and also is Germany
> >< I don't understand.
> >
> >< I very appreciate your help.
> >
> >< Clifford Yue
> >
> >  Yes I can help in detail,

> >
> >
  Hello Clifford

You will find as attached document the very beginning of
How to :for conversion  (importing) from MSFS to Flightgear

i don't know if that first draft will help you.
You will discover, a such manipulation is rather difficult.
Tell us what is missing for you

Gerard

<< ConvertMDL2FG.txt >>
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RE: [Flightgear-devel] Re: New turbo/supercharger code

2005-06-20 Thread Vivian Meazza
Melchior FRANZ

> 
> * Vivian Meazza -- Saturday 18 June 2005 12:22:
> > void Thruster::setThrottle(float throttle)
> > {
> > _throttle = Math::clamp(throttle, 0, 1);
> > }
> >
> > Will this prevent a negative value for:
> >
> >  > control="THROTTLE"/>
> 
> No, but this will:
> 
> ControlMap.cpp:83:
> 
>   map->src0 = map->dst0 = rangeMin(type);
> 
> 
> ControlMap.cpp:222:---
> 
> float ControlMap::rangeMin(int type)
> {
> // The minimum of the range for each type of control
> switch(type) {
> case FLAP0:return -1;  // [-1:1]
> case FLAP1:return -1;
> case STEER:return -1;
> case CYCLICELE: return -1;
> case CYCLICAIL: return -1;
> case COLLECTIVE: return -1;
> case MAGNETOS: return 0;   // [0:3]
> default:   return 0;   // [0:1]
> }
> }
> 
> 
> There's no THROTTLE, so we get the default 0 set for map->{src,dst}0.
> You can avoid that by setting {src,dst}{0,1} explicitly, for example:
> 
>   src0="-1" src1="1" dst0="-1" dst1="1"
> control="THROTTLE"/>
> 

Right - that fixes the problem.

Before:

In the config file:




Outcome:

boost: 0 
type: hurricaneIIb
YASim solution results:
   Iterations: 1
 Drag Coefficient: 1000
   Lift Ratio: 1
   Cruise AoA: 0
   Tail Incidence: -0
Approach Elevator: 0
CG: -3.412, 0.000, -0.201

After:

In the config file:


  

Outcome:

boost: 0
type: hurricaneIIb
YASim solution results:
   Iterations: 2202
 Drag Coefficient: 6.39448
   Lift Ratio: 886.777
   Cruise AoA: 2.52573
   Tail Incidence: -2.34135
Approach Elevator: -0.270048
CG: -3.420, 0.000, -0.200

The 2 throttle axes are additive now. All seems to be OK to move onto the
next phase: put something meaningful in
="/controls/engines/engine[0]/boost-control".

My WAG is that the problem is that
="/controls/engines/engine[0]/boost-control" is being initiated with
something that YASim doesn't like, Melchior's addition sorts that out.

Thanks Melchior - good spot.

Regards,

Vivian



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Re: [Flightgear-devel] need help for convertion(importing) fron MSFSinto Flightgear

2005-06-20 Thread yue xianf

HI Ampere k.

I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604)

Clifford


From: "Ampere K. Hardraade" <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions 


To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] need help for convertion(importing) fron 
MSFSinto Flightgear

Date: Fri, 17 Jun 2005 14:59:11 -0400

On June 17, 2005 10:53 am, yue xianf wrote:
> hi Gerard:
>
> Thanks lot, I found the hope to finish my project.
>
> Clifford

What aircraft is it that you intent to port over?


Ampere

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Re: [Flightgear-devel] need help for convertion(importing) fron MSFSinto Flightgear

2005-06-20 Thread yue xianf

HI Ampere k.

I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604)
my system is Windows2000.

Clifford


From: "Ampere K. Hardraade" <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions 


To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] need help for convertion(importing) fron 
MSFSinto Flightgear

Date: Fri, 17 Jun 2005 14:59:11 -0400

On June 17, 2005 10:53 am, yue xianf wrote:
> hi Gerard:
>
> Thanks lot, I found the hope to finish my project.
>
> Clifford

What aircraft is it that you intent to port over?


Ampere

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[Flightgear-devel] Re: [Flightgear-cvslogs] CVS: docs/getstart/pdf FGShortRef.pdf, 1.8,

2005-06-20 Thread Martin Spott
Martin Spott wrote:
> Update of /var/cvs/FlightGear-0.9/docs/getstart/pdf
> In directory baron:/tmp/cvs-serv13049/pdf

> Modified Files:
>   FGShortRef.pdf getstart.pdf 
> Log Message:
> 
> Forgot an update, build with newer pdfTeX.

BTW, did we have a consensus on the use of EMAil addresses in The
Manual ?

Martin.
-- 
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--

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Re: [Flightgear-devel] need help for convertion(importing) fron MSFSinto Flightgear

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 20:37 +0800, yue xianf a écrit :
> HI Ampere k.
> 
> I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604)
> my system is Windows2000.
> 
> Clifford
> 
  Well, i hope for you  , you will find the right model, i did not
worked on that Aircraft.
Good Fishing  :--)

Have you built FlightGear by yourself  ? 
 
> 
-- 
Gerard


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: docs/getstart/pdf FGShortRef.pdf, 1.8,

2005-06-20 Thread Curtis L. Olson

Martin Spott wrote:


BTW, did we have a consensus on the use of EMAil addresses in The
Manual ?
 



Because the manual gets posted online, and because of the huge spam 
problem with any email addresses that are posted online, I'd recommend 
against putting email addresses into the manual.  Perhaps an image of 
the email address, but these days, anything in clear text is immediately 
harvested and abused ...


Curt.

--
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HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
Unique text:2f585eeea02e2c79d7b1d8c4963bae2d


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Re: [Flightgear-devel] Re: carb-heat

2005-06-20 Thread Curtis L. Olson

Melchior FRANZ wrote:


fgfs developers aren't only pedantic, but also lazy.  :-)
 



Errr ... busy. :-)

Curt.

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Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightgear

2005-06-20 Thread yue xianf

Hi Gerard:

I didn't built FlightGear by myself. I found all of the models in MS FS
I think the hard part is the convertion,  to comfigure, it should be easier

Clifford





From: Gerard Robin <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions 


To: FlightGear developers discussions 
Subject: Re: [Flightgear-devel] need help for convertion(importing) 
fronMSFSinto Flightgear

Date: Mon, 20 Jun 2005 15:12:26 +0200

Le lundi 20 juin 2005 à 20:37 +0800, yue xianf a écrit :
> HI Ampere k.
>
> I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604)
> my system is Windows2000.
>
> Clifford
>
  Well, i hope for you  , you will find the right model, i did not
worked on that Aircraft.
Good Fishing  :--)

Have you built FlightGear by yourself  ?

>
--
Gerard


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: docs/getstart/pdf

2005-06-20 Thread Martin Spott
"Curtis L. Olson" wrote:

> Because the manual gets posted online, and because of the huge spam 
> problem with any email addresses that are posted online, I'd recommend 
> against putting email addresses into the manual.

O.k., that's fine with me - I just wanted to get some feedback before
removing all those addresses,

Martin.
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Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightgear

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 22:07 +0800, yue xianf a écrit :
> Hi Gerard:
> 
> I didn't built FlightGear by myself. I found all of the models in MS FS
> I think the hard part is the convertion,  to comfigure, it should be easier
> 
> Clifford
> 
> 
> 
> 
Well, you are running on the good waygood luck.
-- 
Gerard


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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 08:51 +, Martin Spott a écrit : 
> Gerard Robin wrote:
> > Le dimanche 19 juin 2005 à 22:10 +0200, Gerard Robin a écrit :
> 
> >>I have the same request LFPO is wrong: --> take off  point beside the
> >> runway
> 
> > Oh yes i have tried with taxidraw, it seem only operate on the taxiway,
> > not the runway. I could not modify the runway start point 
> 
> There is no separate "runway start point", it is _always_ automagically
> placed at the beginning of the runway. The effect you probably see is
> sitting at the end of a grass runway that is being listed _before_ the
> expected asphalt runway.
> 
> To edit runways please click "Edit -> Unlock Runways", to change the
> list order of an airfield simply employ your favourite text editor. If
> you like to change the order or simply understand the structure of the
> airport file, please have a look here:
> 
>   http://www.x-plane.org/home/robinp/Apt810.htm
> 
> Martin.
Martin

Concerning LFPO:
the  aircraft stand by position (--lat --long) after launching FG
is not the same than coordinate in apt.dat file   , it seem that it is
existing an other data which takes place in an other file and used by
FG during launching.

Airport LFPO
Does anybody else could try it, to be sure..(i suppose that north
European people has downloaded the "France" scenery).
If it is wrong on your side, it will be an indication for searching what
is wrong.

BTW: same error in my FG 9.8

Thanks
-- 
Gerard



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Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightge

2005-06-20 Thread Innis Cunningham

Hi Clifford
Well you may be in luck.See attached snapshot.
One CL604 that I converted from Chuck Dome's great model.
Back in FG 9.4 but it just needs to be converted for 9.8.No big
deal just use the 737 fdm till you get a real one built.If you are
interested give me a yell and I will send it over.

Cheers
Innis

 Clifford writes


HI Ampere k.

I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604)
my system is Windows2000.

Clifford


<>
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Re: [Flightgear-devel] need help for convertion(importing)fronMSFSinto Flightge

2005-06-20 Thread yue xianf

hi  Innis:

I have seen the picture, that is beautiful, I keep yelling here for your 
great job.
would you send me a discription  about how to convert? For the hotmail 
capacity limitation,

it is better send me a copy to [EMAIL PROTECTED]

Thanks a lot
Clifford


From: "Innis Cunningham" <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions 


To: flightgear-devel@flightgear.org
Subject: Re: [Flightgear-devel] need help for 
convertion(importing)fronMSFSinto Flightge

Date: Mon, 20 Jun 2005 23:05:01 +0800

Hi Clifford
Well you may be in luck.See attached snapshot.
One CL604 that I converted from Chuck Dome's great model.
Back in FG 9.4 but it just needs to be converted for 9.8.No big
deal just use the 737 fdm till you get a real one built.If you are
interested give me a yell and I will send it over.

Cheers
Innis

 Clifford writes


HI Ampere k.

I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604)
my system is Windows2000.

Clifford


<< CL604.jpg >>
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Re: [Flightgear-devel] need help for convertion(importing) fronMSFSinto Flightge

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 23:05 +0800, Innis Cunningham a écrit :
> Hi Clifford
> Well you may be in luck.See attached snapshot.
> One CL604 that I converted from Chuck Dome's great model.
> Back in FG 9.4 but it just needs to be converted for 9.8.No big
> deal just use the 737 fdm till you get a real one built.If you are
> interested give me a yell and I will send it over.
> 
> Cheers
> Innis
> 
>   Clifford writes
> >
> >HI Ampere k.
> >
> >I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604)
> >my system is Windows2000.
> >
> >Clifford
> 
 Good, that demonstrate, it is existing a big Hangar  "FG underground"
How many aircrafts are only existing for the pleasure of one "FG User" ?
(on my side about 25)   :---(((
-- 
Gerard


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[Flightgear-devel] Wrong coordinates with airport LICP?

2005-06-20 Thread Roberto Inzerillo
Hi,
 I have an aerial picture of airport LICP (Boccadifalco, Italy) with UTM33N
coordinates which could be very usefull for correcting FGFS' LICP airport
geometry, whose level of details is relatively poor. I made a .xml FGSD Map
file out of it.

Now I have a problem because the aerial picture I have should have correct
coordinates (the web site that publishes the pictures is a Government
Institution) but as soon as I overlap it to the scenery data in FGSD, I have
it displaced by by approximately 550m.

I do not know if it's the aerial picture's fault or the FlightGear airport
file's fault.
I think it's the airport file's fault but I am not shure. You maybe have
other tools and knowledge for determining that. Any hint? I have to choose
between thinking that FGFS airport files are not very correct or that a
Government Institution does a bad job (which, even if I doubt, is still
possible).

I guess coordinates for Europe scenery are not very high detailed and
correct as USA ones but 550m error for an airport is a big issue if I want
to enreach the scenery area with buildings and roads (this is what I'm
currently doing).

You can see pictures and have files of this case at the address
http://www.geocities.com/robitabu/fgfs_pa/fgsd_licp_prob.html

 Roberto

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[Flightgear-devel] [RFC] panel bindings

2005-06-20 Thread Melchior FRANZ
Once upon a time, keyboard and joystick bindings were -- after reading them
into the property tree -- stored each as reference to its property address
in FGBinding. Then the panel code handling was changed and, because the panel
xml structure was only read, scanned and executed, but not stored in the
property tree, no references could be used. Someone fixed that problem
(input.cxx r1.9). And that's what we have now:

- FGBinding::read() does not store references to the property tree, but copies
  the bindings into cute little private property subtrees.
- These are kind-of secret and can't get inspected, unlike the joystick and
  keyboard bindings
- which are stored twice, once in /input/{joystick,keyboard}/, and once as
  cute little secret subtrees.



I would now like to suggest to change that as follows:

- let FGBinding store just references *again*
- only make copies of bindings that would otherwise get lost (affects the
  panel only, AFAIK)


Q: If it would be considered acceptable -- where would I put the copies?
   /sim/panel/ sounds obvious but is bad, because of the panel<->panel_2
   swapping. /sim/input/panel/ would be where all other bindings are, but
   the panel isn't really an input device. What else? /sim/panel-bindings ?




Consequences:
-
Q: is the new method faster?
A: maybe a bit (no need to make copies of all kbd/js bindings), but hardly
   worth it

Q: does it consume less memory?
A: sure, a bit (no need to have kbd/js bindings twice in memory), but
   hardly worth it

Q: so it is completely useless?
A: No. The main advantage is, that all bindings have meaningful addresses.
   So, in case of bugs in nasal bindings, you aren't told that there's
   a problem in " line 4", but rather in
   "/input/joystick/js/axis[3]/binding[1]/script". This doesn't buy the
   *user* much, but it saves developers some time, and is simply saner.
   Also, we could finally remove Andy's comment in NasalSys.cxx:

   // Parse the Nasal source.  I'd love to use the property name of
   // the argument, but it's actually a *clone* of the original
   // location in the property tree.  arg->getPath() returns an empty
   // string.



Actually, I have already changed it, and would like to commit. Just want
to make some more tests. Worked well so far.  :-)

m.

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Martin Spott
Gerard Robin wrote:

> Concerning LFPO:
> the  aircraft stand by position (--lat --long) after launching FG
> is not the same than coordinate in apt.dat file   ,

Well, the runway endpoint does _never_ show up in the airports file.
You already hat a look at the spec - did you !?
But this is a different story. In fact Paris Orly seems to expose the
'corner case' of an airport where there is no link between different
runways. The runways lie so much apart from each other that not even
the grass that surrounds the runways shares the same outline,

Martin.
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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 17:03 +0200, Gerard Robin a écrit :
> Le lundi 20 juin 2005 à 08:51 +, Martin Spott a écrit : 
> > Gerard Robin wrote:
> > > Le dimanche 19 juin 2005 à 22:10 +0200, Gerard Robin a écrit :
> > 
> > >>I have the same request LFPO is wrong: --> take off  point beside the
> > >> runway
> > 
> > > Oh yes i have tried with taxidraw, it seem only operate on the taxiway,
> > > not the runway. I could not modify the runway start point 
> > 
> > There is no separate "runway start point", it is _always_ automagically
> > placed at the beginning of the runway. The effect you probably see is
> > sitting at the end of a grass runway that is being listed _before_ the
> > expected asphalt runway.
> > 
> > To edit runways please click "Edit -> Unlock Runways", to change the
> > list order of an airfield simply employ your favourite text editor. If
> > you like to change the order or simply understand the structure of the
> > airport file, please have a look here:
> > 
> >   http://www.x-plane.org/home/robinp/Apt810.htm
> > 
> > Martin.
> Martin
> 
> Concerning LFPO:
> the  aircraft stand by position (--lat --long) after launching FG
> is not the same than coordinate in apt.dat file   , it seem that it is
> existing an other data which takes place in an other file and used by
> FG during launching.
> 
> Airport LFPO
> Does anybody else could try it, to be sure..(i suppose that north
> European people has downloaded the "France" scenery).
> If it is wrong on your side, it will be an indication for searching what
> is wrong.
> 
> BTW: same error in my FG 9.8
> 
> Thanks

I have found something:


Using taxidraw on LFPO (LFPO.btg file), i can export with TaxiDraw a
file in X-plane format, i get LFPO.dat, which should give the same
coordinates than the ones which the official apt.dat.  -->  IT IS NOT 

that explain the "beside" position of the Aircraft.
Two possibilities: 
  apt.dat is wrong --> we can modify it with a text editor
  LFPO.btg is wrong  --> how may we modify it ?

May be many others Airports have the same error.

Thanks for the answer

-- 
Gerard


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[Flightgear-devel] diffs requested for joystick mods

2005-06-20 Thread Jim Campbell
Apologies guys for not providing "diff" files for previous suggestions 
on joysticks.

Wanted to see if anyone was interested before I did so!
Here we go:
For Nasal/controls.nas:
diff -up controls.nas.orig controls.nas
--- controls.nas.orig   Sat Jun 18 15:50:59 2005
+++ controls.nasSat Jun 18 16:02:44 2005
@@ -76,6 +76,12 @@ propellerAxis = func {
 if(size(arg) > 0) { val = -val; }
 props.setAll("/controls/engines/engine", "propeller-pitch", (1 - 
val)/2);

 }
+carbheatAxis = func {
+val = cmdarg().getNode("setting").getValue();
+if(size(arg) > 0) { val = -val; }
+props.setAll("/controls/anti-ice/engine", "carb-heat", (1 - 
val)/2);

+}
+

 ##
 # Wrapper around stepProps() which emulates the "old" flap behavior for

 For Input/Joysticks/Saitek/X45.xml:
diff -up X45.xml.orig X45.xml
--- X45.xml.origMon May 10 16:30:02 2004
+++ X45.xml Sat Jun 18 16:18:30 2005
@@ -10,16 +10,19 @@ Only a few stick controls have been mapp
  + Stick button "A":Gear toggle
  + Stick button "C":Reset view (hackish)

+Corrections here when Plib fixed to recognise dial
+([EMAIL PROTECTED] 17/6/2005)
+
 Linux/Windows/Mac Axis Numbers:
   0Roll (positive == right)
   1Pitch (positive == down/back/nose-up)
-  2/5/4 top "rotary dial" on the throttle (positive == CCW)
+  2/5/5 top "rotary dial" on the throttle (positive == CCW)
   3Rocker switch ("rudder" control) on the throttle (positive == 
right)

   4/2/2 Throttle (positive == back/down/idle)
-  5/4/? Bottom "rotary dial" on the throttle (positive == CW)
+  5/4/4 Bottom "rotary dial" on the throttle (positive == CW)
Strange this axis doesn't seem to exist on Mac OS X!
-  6/6/5 Lower right hat horizontal axis (positive == right)
-  7/7/6 Lower right hat vertical axis (positive == down (Mac positive 
is UP))

+  6/6/6 Lower right hat horizontal axis (positive == right)
+  7/7/7 Lower right hat vertical axis (positive == down (Mac positive 
is UP))


 Button Numbers (Identical b/w Linux/Windows/Mac):
  0  Trigger
@@ -55,6 +58,7 @@ $Id: X45.xml,v 1.11 2004/05/06 16:12:32
  Saitek X45
  Saitek Saitek X45
  Saitek X45 Flight Controller USB
+ Saitek X45 Flight Control Stick 

  
   Aileron
@@ -103,7 +107,7 @@ $Id: X45.xml,v 1.11 2004/05/06 16:12:32
   
6
6
-   5
+   6
   
   View Direction
   
@@ -127,7 +131,7 @@ $Id: X45.xml,v 1.11 2004/05/06 16:12:32
   
7
7
-   6
+   7
   
   
true
@@ -163,6 +167,7 @@ $Id: X45.xml,v 1.11 2004/05/06 16:12:32
   
2
5
+   5
   
   
nasal
@@ -175,11 +180,11 @@ $Id: X45.xml,v 1.11 2004/05/06 16:12:32
   
5
4
-
+   4
   
   
nasal
-   controls.propellerAxis(-1)
+   controls.carbheatAxis()
   
  

   For  plib-1.8.4/src/js/jsMacOSX.cxx :
diff -up jsMacOSX.cxx.orig jsMacOSX.cxx
--- jsMacOSX.cxx.orig   Tue Sep 21 12:45:55 2004
+++ jsMacOSX.cxxMon Jun 20 17:14:46 2005
@@ -183,7 +183,7 @@ void jsJoystick::open()
&plugin, &score);

if (rv != kIOReturnSuccess) {
-   ulSetError(UL_WARNING, "error creting plugin for io 
device");
+   ulSetError(UL_WARNING, "error creating plugin for io 
device");

return;
}

@@ -275,7 +275,7 @@ void os_specific_s::enumerateElements(js
&elementEnumerator, joy);
 }

-static void os_specific_s::elementEnumerator( const void *element, 
void* vjs)

+void os_specific_s::elementEnumerator( const void *element, void* vjs)
 {
if (CFGetTypeID((CFTypeRef) element) != 
CFDictionaryGetTypeID()) {
ulSetError(UL_WARNING, "element enumerator passed 
non-dictionary value");

@@ -315,6 +315,7 @@ void os_specific_s::parseElement(jsJoyst
case kHIDUsage_GD_Ry:
case kHIDUsage_GD_Rz:
case kHIDUsage_GD_Slider: // for 
throttle / trim controls

+case kHIDUsage_GD_Dial:
//printf(" axis\n");

/*joy->os->*/addAxisElement(joy, (CFDictionaryRef) element);

break;


cheers
Jim


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Re: [Flightgear-devel] [RFC] panel bindings

2005-06-20 Thread Andy Ross
Melchior FRANZ wrote:
> Actually, I have already changed it, and would like to commit. Just
> want to make some more tests. Worked well so far.  :-)

Sounds great to me.

Andy

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Frederic Bouvier
Quoting Gerard Robin :
>
> I have found something:
>
>
> Using taxidraw on LFPO (LFPO.btg file), i can export with TaxiDraw a
> file in X-plane format, i get LFPO.dat, which should give the same
> coordinates than the ones which the official apt.dat.  -->  IT IS NOT
>
> that explain the "beside" position of the Aircraft.
> Two possibilities:
>   apt.dat is wrong --> we can modify it with a text editor
>   LFPO.btg is wrong  --> how may we modify it ?
>
> May be many others Airports have the same error.
>
> Thanks for the answer

Do you have the scenery that was generated with that apt.dat.
In other words, do you get the latest version of the scenery ? ( if you already
have the latest version of apt.dat that is in CVS )

-Fred

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Re: [Flightgear-devel] Wrong coordinates with airport LICP?

2005-06-20 Thread Steve Hosgood
On Mon, 2005-06-20 at 16:29, Roberto Inzerillo wrote:
> Hi,
>  I have an aerial picture of airport LICP (Boccadifalco, Italy) with UTM33N
> coordinates  [...] as soon as I overlap it to the scenery data in FGSD, I have
> it displaced by by approximately 550m.
> 

550m? That's a big error!

FlightGear uses WGS84 coordinates, but I'd not expect such a big
deviation between WGS84 and any other geodesic system.

Proving FlightGear's dataset is easy if you have a GPS receiver. Go
stand on some part of the airport that has a reference point in
FlightGear's data file. (The touchdown point on the main runway for
instance... :-))


See what your GPS receiver says the coordinates are. The GPS reading
should not be out by more than a few metres if you've got a good signal.

Then, scrape yourself off the wheels of the Jumbo Jet that just landed
on your head, and tell everyone if the FlightGear data is good or not.

If UTM33N really is 550m displaced from WGS84 at that location, you can
probably still use the UTM33N data if you offset it by the right amount.
You may have to rotate it a bit too. Over such a small area, any ground
distances you measure will be the same in both systems after simple
correction.

Steve


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Re: [Flightgear-devel] carb-heat

2005-06-20 Thread Adam Dershowitz
According to the C-172P POH I have here:
"If conditions require the the continued use of carburetor heat in cruise
flight, use the minimum amount of heat necessary to prevent ice from forming
and lean the mixture for smoothest engine operation."

So, no, not too pedantic at all.

-- Adam




> From: Jim Campbell <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions 
> Date: Mon, 20 Jun 2005 10:59:45 +0100
> To: 
> Subject: [Flightgear-devel] carb-heat
> 
> Hi,
> On the Cessna 172/150 range of aircraft the carb-heat control is a
> "progressive"
> knob as for mixture. The operators recommendation is indeed that only
> "FULL" or
> off should be used and it is represented as "bool" in flight gear but
> is this a correct
> interpretation. If the actual aircraft panel is a variable control
> should the representation
> be variable and up to the pilot to use in the recommended fashion.
> Anyone any opinions
> on this point (maybe I am just being too pendantic!!)?
> cheers
> Jim
> FGControls::set_carb_heat( int engine, bool val )
> {
>  if ( engine == ALL_ENGINES ) {
> for ( int i = 0; i < MAX_ENGINES; i++ ) {
>carb_heat[i] = val;
> }
>  } else {
> if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
>carb_heat[engine] = val;
> }
>  }
> }
> 
> 
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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 18:27 +0200, Frederic Bouvier a écrit :

> > May be many others Airports have the same error.
> >
> > Thanks for the answer
> 
> Do you have the scenery that was generated with that apt.dat.
> In other words, do you get the latest version of the scenery ? ( if you 
> already
> have the latest version of apt.dat that is in CVS )
> 
> -Fred
> 
Yes it is supposed to be last (April ?). I can download it again  (it
takes time, the mails coming by pigeon :--) )

With apt.dat no problem i permanently update from CVS.

You probably have the last, did you try on your side about LFPO  ?

-- 
Gerard


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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Frederic Bouvier
Quoting Gerard Robin :

> Using taxidraw on LFPO (LFPO.btg file), i can export with TaxiDraw a
> file in X-plane format, i get LFPO.dat, which should give the same
> coordinates than the ones which the official apt.dat.  -->  IT IS NOT

Just curious : Taxidraw can read .btg files ? That's a big value as there is
only raw triangles and fans in a .btg file, I am interested in knowing how it
is possible to recreate runways and taxiways informations.

-Fred

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Re: [Flightgear-devel] [RFC] panel bindings

2005-06-20 Thread Erik Hofman

Andy Ross wrote:

Melchior FRANZ wrote:


Actually, I have already changed it, and would like to commit. Just
want to make some more tests. Worked well so far.  :-)


Sounds great to me.


I agree.

Erik

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[Flightgear-devel] Debugging Throttle control in Native-ctrls

2005-06-20 Thread bass pumped
Hi all,

I'm sending joystick input through Simulink in Matlab to Flightgear
using the Native-ctrls structure.  I am able to control everything
pretty satisfactorily, everything except the throttle... its gone
digital on me!!!  It fluctuates between a one and a zero in almost a
random manner when I vary the slider on the joystick.  I know I've
setup the input data right... its scaled between one and zero.  I know
I'm sending the right data in the right slot since the throttle varies
only if I place that input data there and it doesn't vary anywhere
else.  I've used to a port sniffer to read the packets as they are
sent, and even there it seems perfect.

Is there anyway at all that I can fix this?  

Thanks!!!

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Re: [Flightgear-devel] Shadows

2005-06-20 Thread Harald JOHNSEN

Ampere K. Hardraade wrote:

Finally, is there a potential for this technique of generating shadow to be 
used on generating the effects of spot lights (eg. landing light, taxi light, 
logo light, etc.)?
 


You are a genius, forget my previous reply.
We can't lighten pixels from the framebuffer because of the low 
precision (8 bits) but we can of course darken them.

Algo (works better at full night) :
1) render the scene and all non emissive geometry with a 'day' ambient term
2) render all lights (or emissive geometry) and update the stencil 
buffer ( stencil := 1)

3) render a quad on screen to darken everything where stencil == 0

with 1 & 3 the scenery goes dark/black as usual
with 2 the scenery in light stay illuminated
Its quasi free, simple, support a million (fake) spot light ;)

Harald.


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[Flightgear-devel] Re: diffs requested for joystick mods

2005-06-20 Thread Melchior FRANZ
* Jim Campbell -- Monday 20 June 2005 18:19:
> Apologies guys for not providing "diff" files for previous suggestions 
> on joysticks.

Oh, sorry. Did I say "diff"? I meant: "unified diff *not* mutilated by the
mail user agent". The additional line breaks make the patch unusable.


> diff -up controls.nas.orig controls.nas

I'll commit that one, but ...



> diff -up X45.xml.orig X45.xml

... only the additional name and corrected Mac axis numbers of this one.
Andy is the author and maintainer of this driver, and if the "propellerAxis()"
is where it is, this means he likes it there.



> diff -up jsMacOSX.cxx.orig jsMacOSX.cxx

... and this is a plib patch and not in our domain. Better send that to the
plib list. (Or can someone with plib commit permissions here review and
submit it?)

m.

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Erik Hofman

Gerard Robin wrote:


You probably have the last, did you try on your side about LFPO  ?


I didn't test LFPO yet, but is there any chance this is caused by a 
displaced threshold:


http://www.jetphotos.net/images/l/lfpo_26.jpg.79618.jpg

If so, the runway should be extended by a taxiway that has the same with 
as the runway.


Erik






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Re: [Flightgear-devel] Wrong coordinates with airport LICP?

2005-06-20 Thread Roberto Inzerillo
Hi Steve,
  
> FlightGear uses WGS84 coordinates, but I'd not expect such a big
> deviation between WGS84 and any other geodesic system.
> 
> Proving FlightGear's dataset is easy if you have a GPS receiver. Go
> stand on some part of the airport that has a reference point in
> FlightGear's data file. (The touchdown point on the main runway for
> instance... :-))

I _would_ do that if only I had a GPS receiver. I will find one and test
that anyway :-) 


> Then, scrape yourself off the wheels of the Jumbo Jet that just landed
> on your head, and tell everyone if the FlightGear data is good or not.

   |
  <0 :-)
   |


> If UTM33N really is 550m displaced from WGS84 at that location, you can
> probably still use the UTM33N data if you offset it by the right amount.
> You may have to rotate it a bit too. Over such a small area, any ground
> distances you measure will be the same in both systems after simple
> correction.

Sorry, I really don't understand you here. UTM33N and WGS-84 cannot be
displaced in any locations; one is the coordinate system and the second is
the datum. What do you mean with that?

Anyway, do you think is possible that apt.dat is that wrong (550m)? Scenery
files for Europe are not precise at all. Are airport locations affected by
the same kind of errors? Maybe because of not enough precise source
informations?

   Roberto

-- 
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[Flightgear-devel] Re: [RFC] panel bindings

2005-06-20 Thread Melchior FRANZ
* Erik Hofman -- Monday 20 June 2005 18:49:
> Andy Ross wrote:
> > Melchior FRANZ wrote:
> > > Actually, I have already changed it, and would like to commit. Just
> > > want to make some more tests. Worked well so far.  :-)
> > 
> > Sounds great to me.
> 
> I agree.

Thanks A & E. (Need some more tests, a minor fix, and cleanup first ...)
 
BTW: as a side-effect, menu/dialog bindings should become editable (again),
too. They are also stored once as ghosts (/sim/menubar/), but are actually
executed from secret copies. Not that there's a big demand for that ...

m.

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Re: [Flightgear-devel] Wrong coordinates with airport LICP?

2005-06-20 Thread Erik Hofman

Roberto Inzerillo wrote:


Anyway, do you think is possible that apt.dat is that wrong (550m)? Scenery
files for Europe are not precise at all. Are airport locations affected by
the same kind of errors? Maybe because of not enough precise source
informations?


Airport locations are from official sources, so they are (should be) 
pretty accurate. The surrounding scenery could be displaced though.


Erik

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 18:56 +0200, Erik Hofman a écrit :
> Gerard Robin wrote:
> 
> > You probably have the last, did you try on your side about LFPO  ?
> 
> I didn't test LFPO yet, but is there any chance this is caused by a 
> displaced threshold:
> 
> http://www.jetphotos.net/images/l/lfpo_26.jpg.79618.jpg
> 
> If so, the runway should be extended by a taxiway that has the same with 
> as the runway.
> 
> Erik
> 
> > 
> 
> 
If it impossible to update the .btg file, which is probably wrong,
apt.dat being more accurate and detailed.

Your proposal is the last solution, it will be  rather crazy  to see a
B747 ready to take off on an extra taxiway on the side of that runway
with its right wing half on the runway axis  
With UFO no problem.  I will take off with UFO from Paris Orly   :-)
> 
-- 
Gerard


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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Erik Hofman

Gerard Robin wrote:


Your proposal is the last solution, it will be  rather crazy  to see a
B747 ready to take off on an extra taxiway on the side of that runway
with its right wing half on the runway axis  
With UFO no problem.  I will take off with UFO from Paris Orly   :-)


So you are actually positioned next to the runway rather than in front 
off it. Thar would be strange since both the airport generator and the 
positioning code use the same data.


Erik

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Re: [Flightgear-devel] FlightGear Wind and Turbulence

2005-06-20 Thread Lee Elliott
On Sunday 19 Jun 2005 15:22, Jon Berndt wrote:
> What does FlightGear do in the way of wind and turbulence? I
> assume that winds are set in FlightGear in NED coordinates and
> that those change slowly? Turbulence is modeled in the FDMs,
> but parameters are passed in? FlightGear does not model
> turbulence itself, does it?
>
> I am debugging the gear jittering in JSBSim and I am seeing
> windNED spike every so often and I have commented out
> turbulence code in JSBSim, so I am wondering if these wind
> spikes are coming from FlightGear.
>
> Jon

It's possible that you're seeing the same problem I have here 
where the wind (and visibility) gets set incorrectly on an 
apparently random basis.

I've reported it a few times now but no-one else seems to be 
experiencing, or perhaps noticing it.

In one or two of the more recent a/c I've done I've included a 
simple 2d instrument to show the wind speed and direction and 
this makes it clearly apparent when the wind (and visibility) 
setting are incorrect.

does anything happen if you open the weather settings dialogue 
and repeatedly apply the settings?  (you don't need to change 
any of the settings for the conditions to change)

LeeE

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 19:50 +0200, Erik Hofman a écrit :
> Gerard Robin wrote:
> 
> > Your proposal is the last solution, it will be  rather crazy  to see a
> > B747 ready to take off on an extra taxiway on the side of that runway
> > with its right wing half on the runway axis  
> > With UFO no problem.  I will take off with UFO from Paris Orly   :-)
> 
> So you are actually positioned next to the runway rather than in front 
> off it. Thar would be strange since both the airport generator and the 
> positioning code use the same data.
> 
> Erik
> 

Not so strange, we know now the data which are in LFPO.btg  have
differents values than these which are in the official apt.dat;
we just have to update LFPO.btg.
How can it be done ?
> 
-- 
Gerard


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Re: [Flightgear-devel] need help forconvertion(importing)fronMSFSinto Flightge

2005-06-20 Thread yue xianf

Hi Innis

I hope you didn't change your mind, I am waiting for your CL604
Thanks again

Clifford


From: "yue xianf" <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions 


To: flightgear-devel@flightgear.org
Subject: Re: [Flightgear-devel] need help 
forconvertion(importing)fronMSFSinto Flightge

Date: Mon, 20 Jun 2005 23:25:47 +0800

hi  Innis:

I have seen the picture, that is beautiful, I keep yelling here for your 
great job.
would you send me a discription  about how to convert? For the hotmail 
capacity limitation,

it is better send me a copy to [EMAIL PROTECTED]

Thanks a lot
Clifford


From: "Innis Cunningham" <[EMAIL PROTECTED]>
Reply-To: FlightGear developers discussions 


To: flightgear-devel@flightgear.org
Subject: Re: [Flightgear-devel] need help for 
convertion(importing)fronMSFSinto Flightge

Date: Mon, 20 Jun 2005 23:05:01 +0800

Hi Clifford
Well you may be in luck.See attached snapshot.
One CL604 that I converted from Chuck Dome's great model.
Back in FG 9.4 but it just needs to be converted for 9.8.No big
deal just use the 737 fdm till you get a real one built.If you are
interested give me a yell and I will send it over.

Cheers
Innis

 Clifford writes


HI Ampere k.

I need one of Aircraft of Bombardier Challengers( CL600 Cl601 Cl604)
my system is Windows2000.

Clifford


<< CL604.jpg >>
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[Flightgear-devel] Re: [RFC] panel bindings

2005-06-20 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 20 June 2005 19:19:
> (Need some more tests, a minor fix, and cleanup first ...)

OK. This is now committed. I'll observe this feature so as to catch
problems early. This is the new Nasal error message style:

  Nasal runtime error: undefined symbol
at /input[0]/joysticks[0]/js[0]/button[4]/mod-up/binding, line 2
  Failed to execute command nasal

(I wanted to avoid the redundant [0], but getPath()'s "simplify" argument
refused to work. Need to look into that yet ...)

m.

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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Erik Hofman

Gerard Robin wrote:


Not so strange, we know now the data which are in LFPO.btg  have
differents values than these which are in the official apt.dat;
we just have to update LFPO.btg.
How can it be done ?


By rebuilding it using TerraGear.
Perhaps it's best to wait for the next scenery build?

Erik

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Re: [Flightgear-devel] Debugging Throttle control in Native-ctrls

2005-06-20 Thread Curtis L. Olson

bass pumped wrote:


Hi all,

I'm sending joystick input through Simulink in Matlab to Flightgear
using the Native-ctrls structure.  I am able to control everything
pretty satisfactorily, everything except the throttle... its gone
digital on me!!!  It fluctuates between a one and a zero in almost a
random manner when I vary the slider on the joystick.  I know I've
setup the input data right... its scaled between one and zero.  I know
I'm sending the right data in the right slot since the throttle varies
only if I place that input data there and it doesn't vary anywhere
else.  I've used to a port sniffer to read the packets as they are
sent, and even there it seems perfect.

Is there anyway at all that I can fix this?  
 


Throttle should be no different from any other value.  There is probalby 
internal code clamping this to the range of 0.0 - 1.0 so if your numbers are 
coming through garbage and random, you might see this effect.  If it was me, 
I'd insert some debugging code in src/Networks/native_ctrls.cxx where the 
incoming throttle data is processed to see exactly what is coming in.  Perhaps 
something isn't getting byte swapped correctly or you are off by a byte or two 
in alignment?

Curt.
--
Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Josh Babcock
Martin Spott wrote:
> Gerard Robin wrote:
> 
> 
>>Concerning LFPO:
>>the  aircraft stand by position (--lat --long) after launching FG
>>is not the same than coordinate in apt.dat file   ,
> 
> 
> Well, the runway endpoint does _never_ show up in the airports file.
> You already hat a look at the spec - did you !?
> But this is a different story. In fact Paris Orly seems to expose the
> 'corner case' of an airport where there is no link between different
> runways. The runways lie so much apart from each other that not even
> the grass that surrounds the runways shares the same outline,
> 
> Martin.

A great way to fix this (which used to be a trick I used when I was and
X-Plane user) is to define a circumference road. I used to put a 10'
wide dirt taxiway all the way around the actual property limit of an
airport to give it some extra added realism.

Josh

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[Flightgear-devel] Re: Debugging Throttle control in Native-ctrls

2005-06-20 Thread Melchior FRANZ
* Curtis L. Olson -- Monday 20 June 2005 21:17:
> There is probalby internal code clamping this to the range of 0.0 - 1.0 [...]

Yes: src/Controls/controls.cxx:1236

m.

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Re: [Flightgear-devel] Re: [RFC] panel bindings

2005-06-20 Thread Josh Babcock
Melchior FRANZ wrote:
> * Erik Hofman -- Monday 20 June 2005 18:49:
> 
>>Andy Ross wrote:
>>
>>>Melchior FRANZ wrote:
>>>
Actually, I have already changed it, and would like to commit. Just
want to make some more tests. Worked well so far.  :-)
>>>
>>>Sounds great to me.
>>
>>I agree.
> 
> 
> Thanks A & E. (Need some more tests, a minor fix, and cleanup first ...)
>  
> BTW: as a side-effect, menu/dialog bindings should become editable (again),
> too. They are also stored once as ghosts (/sim/menubar/), but are actually
> executed from secret copies. Not that there's a big demand for that ...
> 
> m.
> 
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> 


Oh, I don't know about that. Perhaps one of the menus in the menubar
should be a plane specific one. Most models won't use this, but some of
the more elaborate ones have lots of custom little commands. Though that
info is theoretically available through help.xml files, a pulldown menu
to actual execute them might not be a bad idea either.

Josh

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[Flightgear-devel] Re: [RFC] panel bindings

2005-06-20 Thread Melchior FRANZ
* Josh Babcock -- Monday 20 June 2005 21:41:
> Melchior FRANZ wrote:
> > BTW: as a side-effect, menu/dialog bindings should become editable (again),
> > too. They are also stored once as ghosts (/sim/menubar/), but are actually
> > executed from secret copies. Not that there's a big demand for that ...

> Perhaps one of the menus in the menubar should be a plane specific one. Most
> models won't use this, but some of the more elaborate ones have lots of custom
> little commands. 

I agree that adding aircraft specific menus can be a good idea. I guess the
bo105 will get one, too.   :-)

Try with the attached file:

   $ fgfs --config=/tmp/menu.xml

You can, of course, add that stuff to a *-set.xml file, too.

m.



	
		
			

	look here!
	
		boo! :-P
		
			old-reinit-dialog
		
	

			
		
	


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Re: [Flightgear-devel] Lights was: Shadows

2005-06-20 Thread Josh Babcock
Harald JOHNSEN wrote:


> Its quasi free, simple, support a million (fake) spot light ;)


I think the shadows are cool, but I think that being able to have
spotlights is just awesome. Perhaps we should start thinking about how
this will be implemented from the modeler's perspective. I can see the
following being pretty useful in the model.xml file:


 
  0
  0
  0
  0
  0
  100
  30
  5
 


By executing commands against power-cp, azimuth and elevation you would
be able to turn the light on and off and steer it, and width could be
used to simulate spotlights focusing in and out.  would
represent the width of the band around the cone of light where the light
transitions from full power to none. Whenever someone can implement
colored lights,  and  could be added (power-cp already
takes the place of value in the HSV scheme).

I guess it would still be up to the modeler to provide Melchior style
billboards so that the actual light would be visible. I'm not sure how
one would deal with the directionality of the light though. One could
also add lights for the nav lights. Imagine being able to look out the
cockpit window and see your anti-collision lights reflecting off the ramp!

A really cool bit of eye candy would be to make a visible cone of light
that would change intensity based on how much moisture is in the air.
That could even produce blinding reflection in a heavy fog, which IMO
would be very cool to see. It would be great to see two beams stabbing
out in front of a landing jetliner!

Josh

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Re: [Flightgear-devel] "Short Reference" Document error?

2005-06-20 Thread Roy Vegard Ovesen
On Sunday 19 June 2005 13:50, Jon Berndt wrote:
> This short reference:
>
> http://www.flightgear.org/Docs/FGShortRef.pdf
>
> shows the rudder control on the numeric keypad as being the 0 and ","
> (comma) keys. There is no comma on the numeric keypad. This is confusing.

IMNSHO the really confusing part is that the rudder control is actually "0" 
and "Enter" on the numeric keypad. It looks like the political issues 
unleashed in this thread have made you all blind ;-)


-- 
Roy Vegard Ovesen

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[Flightgear-devel] Just for fun ...

2005-06-20 Thread Melchior FRANZ
http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]

m.

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Re: [Flightgear-devel] Just for fun ...

2005-06-20 Thread Andy Ross
Melchior FRANZ wrote:
> http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]

Very nice. :)

Someone should start hacking at the puButton class, though.  That
close button is starting to look kinda gimped with the cutoff highlight
lines and no image label.

Andy




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Re: [Flightgear-devel] Getting an airport fixed

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 21:10 +0200, Erik Hofman a écrit :
> Gerard Robin wrote:
> 
> > Not so strange, we know now the data which are in LFPO.btg  have
> > differents values than these which are in the official apt.dat;
> > we just have to update LFPO.btg.
> > How can it be done ?
> 
> By rebuilding it using TerraGear.
> Perhaps it's best to wait for the next scenery build?
> 
> Erik
> 

OK, I can try, i have  just to build terragear, i hope that it will not
be an other difficulty.
I remember in the "old past time"  i tried, not successful, with many
message error during building.


thanks
-- 
Gerard


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Re: [Flightgear-devel] Just for fun ...

2005-06-20 Thread Erik Hofman

Andy Ross wrote:

Melchior FRANZ wrote:


http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]



Very nice. :)

Someone should start hacking at the puButton class, though.  That
close button is starting to look kinda gimped with the cutoff highlight
lines and no image label.


You can already modify the border thickness to improve the appearance.
All in all we're heading towards a fully functional HTML (or rather XML) 
browser using PUI :-)


Erik

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[Flightgear-devel] Re: Just for fun ...

2005-06-20 Thread Melchior FRANZ
* Andy Ross -- Monday 20 June 2005 23:14:
> Melchior FRANZ wrote:
> > http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]
[...]
> Someone should start hacking at the puButton class, though.  That
> close button is starting to look kinda gimped with the cutoff highlight
> lines and no image label.

Psst! As long as nobody knows what the two lines mean, it's mysterious
and interesting.

m.

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Re: [Flightgear-devel] Re: Just for fun ...

2005-06-20 Thread Gerard Robin
Le lundi 20 juin 2005 à 23:28 +0200, Melchior FRANZ a écrit :
> * Andy Ross -- Monday 20 June 2005 23:14:
> > Melchior FRANZ wrote:
> > > http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]
> [...]
> > Someone should start hacking at the puButton class, though.  That
> > close button is starting to look kinda gimped with the cutoff highlight
> > lines and no image label.
> 
> Psst! As long as nobody knows what the two lines mean, it's mysterious
> and interesting.
> 
> m.
> 
 May i say, with his bo105, Melchior is better than every military
engineer in scientific research , he has found how to modify the
appearance of an aircraft during flight.
-- 
Gerard


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Re: [Flightgear-devel] Re: Just for fun ...

2005-06-20 Thread Josh Babcock
Gerard Robin wrote:
> Le lundi 20 juin 2005 à 23:28 +0200, Melchior FRANZ a écrit :
> 
>>* Andy Ross -- Monday 20 June 2005 23:14:
>>
>>>Melchior FRANZ wrote:
>>>
http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]
>>
>>[...]
>>
>>>Someone should start hacking at the puButton class, though.  That
>>>close button is starting to look kinda gimped with the cutoff highlight
>>>lines and no image label.
>>
>>Psst! As long as nobody knows what the two lines mean, it's mysterious
>>and interesting.
>>
>>m.
>>
> 
>  May i say, with his bo105, Melchior is better than every military
> engineer in scientific research , he has found how to modify the
> appearance of an aircraft during flight.

The B-2 guys at Northrop should have a look at this. Maybe he can add a
slider for radar cross section :)

Josh

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Re: [Flightgear-devel] Just for fun ...

2005-06-20 Thread Josh Babcock
Andy Ross wrote:
> Melchior FRANZ wrote:
> 
>>http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]
> 
> 
> Very nice. :)
> 
> Someone should start hacking at the puButton class, though.  That
> close button is starting to look kinda gimped with the cutoff highlight
> lines and no image label.
> 
> Andy
> 
> 
> 
> 
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> 

One niggling feature request that I have is that these dialogs (well,
not those, but dialogs in general) be resizable. Navigating through the
property dialog can be a big pain because a) the window is small and
requires a lot of scrolling b) mouse buttons 4 and 5 don't do anything,
so mouse wheels don't work and c) if you back up to .. to look at
something and then descend back to where you were you have to do all
that scrolling again. Somehow this leaves me with the depressing feeling
that no matter what property I want to look at, it will be at the bottom
of the list :( localhost:5100 is so so much easier to navigate, but
doesn't show changing values.

Josh


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Re: [Flightgear-devel] Just for fun ...

2005-06-20 Thread Andy Ross
Josh Babcock wrote:
> One niggling feature request that I have is that these dialogs [...]
> be resizable.

Doing resize for the dynamic layout dialogs wouldn't be that hard,
really.  The existing "drag" code does almost everything that is
required, all that would be needed would be code to tell when a resize
would be required (the drag started within a particular kind of
component, for example), set the x/y/width/height properties, and
re-create the dialog on drag events.

> Navigating through the property dialog can be a big pain

Unfortunately, this isn't one of those dialogs.  The property browser
is written to the Pui API in C++.  I think it should be possible to
strip out the browser list component and turn it into a puObject that
can be embedded within another dialog, though.

Andy

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Re: [Flightgear-devel] Debugging Throttle control in Native-ctrls

2005-06-20 Thread bass pumped
> Throttle should be no different from any other value.  There is probalby 
> internal code clamping this to the range of 0.0 - 1.0 so if your numbers are 
> coming through garbage and random, you might see this effect.  If it was me, 
> I'd insert some debugging code in src/Networks/native_ctrls.cxx where the 
> incoming throttle data is processed to see exactly what is coming in.  
> Perhaps something isn't getting byte swapped correctly or you are off by a 
> byte or two in alignment?



The data isn't random or garbage it is between the range of 0 and
1 before I send it to flightgear.  The data that comes to flightgear
is in 64bit IEE floating point format and I have been able to verify
that with a port sniffer.

I'll try and have a ago at your suggestions and see what comes up.

Thanks!!!

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Re: [Flightgear-devel] need help forconvertion(importing)fronMSFSintoFlightge

2005-06-20 Thread Innis Cunningham



Clifford writes


Hi Innis

I hope you didn't change your mind, I am waiting for your CL604
Thanks again


I will convert it so it runs in 9.8 as soon as you get it.It maybe a day or 
so.
What is your hotmail download limit?.If not I will send it to the other 
address.
It will be in winzip format hope that is ok.There are no animations on the 
model.


Clifford


Cheers
Innis



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Re: [Flightgear-devel] need help for convertion(importing)fronMSFSinto Flightge

2005-06-20 Thread Innis Cunningham


Hi Gerard
 Gerard Robin writes


 Good, that demonstrate, it is existing a big Hangar  "FG underground"
How many aircrafts are only existing for the pleasure of one "FG User" ?
(on my side about 25)   :---(((


There is always Dave Culp's hangar for some aircraft that may not be on the
FG site also a lot of the aircraft I have converted are not GPL.It is just 
that

Chuck Dome has given his permission for us to use his aircraft and I had
forgotten I had done the conversion.

--
Gerard


Cheers
Innis



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[Flightgear-devel] Property Manager enumeration of properties

2005-06-20 Thread Jon Berndt
Is anyone aware of a [simple?] way to print out the property tree once it has 
been
populated? It seems to me that there ought to be a class attribute in the 
property manager
somewhere that is a pointer to a linked list, or a vector, or whatever, that 
contains the
properties, each of which may contain it's own child properties. No?

Jon


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[Flightgear-devel] (OT) River Visual Rwy 19 DCA

2005-06-20 Thread Dave Culp
Here's some guy flying the River Visual to Runway 19 at DCA.  This is a  
19MB  avi file.  I'll leave this up for a couple days, then remove it to 
put the hangar back up.

 http://home.comcast.net/~davidculp2/dca_visual_19.AVI


Dave

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Re: [Flightgear-devel] Re: carb-heat

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 09:58 am, Curtis L. Olson wrote:
> Melchior FRANZ wrote:
> >fgfs developers aren't only pedantic, but also lazy.  :-)
> >  
>
> Errr ... busy. :-)
>
> Curt.

Or chaotic. =)

Ampere

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[Flightgear-devel] Re: Property Manager enumeration of properties

2005-06-20 Thread Melchior FRANZ
* Jon Berndt -- Tuesday 21 June 2005 03:48:
> Is anyone aware of a [simple?] way to print out the property tree once it has 
> been
> populated?

gui:
  "File"/"Save"   ?   :-)


C++:
  fg_props.cxx: fgSaveFlight(cerr, true);
  simgear/props/props_io.cxx:   writeProperties(cerr, globals->get_props(), 
true);


Nasal/key binding:


Backtick
Dump property tree.

nasal
props.dump(props.globals)




m.

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[Flightgear-devel] Re: Just for fun ...

2005-06-20 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 20 June 2005 23:28:
> http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]

Here's a fullscreen version with more windows.

  http://members.aon.at/mfranz/fgfs_gui2.jpg  [215kB]

I like these title bars -- they combine two necessary elements (title,
exit button) -- and thus safe some vertical space. Unfortunately, they
aren't suitable for all dialogs, and a bit verbose to implement in hardcoded
(*.xml) dialogs. In Nasal Style Dialogs[TM] it's a bit easier. And then the
transparent dialog looks nice ("cool"?), but has some usability problems.
Probably better suited for showing off, than for real work.  :-|

m.

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Re: [Flightgear-devel] Lights was: Shadows

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 12:53 pm, Harald JOHNSEN wrote:
> You are a genius, forget my previous reply.
> We can't lighten pixels from the framebuffer because of the low
> precision (8 bits) but we can of course darken them.
> Algo (works better at full night) :
> 1) render the scene and all non emissive geometry with a 'day' ambient term
> 2) render all lights (or emissive geometry) and update the stencil
> buffer ( stencil := 1)
> 3) render a quad on screen to darken everything where stencil == 0
>
> with 1 & 3 the scenery goes dark/black as usual
> with 2 the scenery in light stay illuminated
> Its quasi free, simple, support a million (fake) spot light ;)
>
> Harald.

Nice!  We will finally be able to see at night in FlightGear. =)

On June 20, 2005 04:15 pm, Josh Babcock wrote:
> I think the shadows are cool, but I think that being able to have
> spotlights is just awesome. Perhaps we should start thinking about how
> this will be implemented from the modeler's perspective.
> ...
> A really cool bit of eye candy would be to make a visible cone of light
> that would change intensity based on how much moisture is in the air.
> That can even produce blinding reflection in a heavy fog, which IMO
> would be very cool to see. It would be great to see two beams stabbing
> out in front of a landing jetliner!
To increase flexibility, I think it would be a good idea to allow the modeller 
to specify the light volume.  This way, the spot light can take the shape of 
a star if the modeller desires.  So, to light the interior of a hangar, all 
there would need is a box that is as big as the hangar itself.  For normal 
spot light, the modeller can specify a cone as the light volume.  For a 
linear light source, the modeller can use a triangular prism to outline the 
space being lit.

The modeller-specified object can also be served to control the parameters of 
the spot light.  Obviously, the width of the beam would be proportional the 
the thickness of the object.  In addition to using XML to control the 
brightness of the light source, the size of the object itself can be used to 
calculate the brightness factor.  The color of the object would be a 
contributing factor to the color of the light source.

The modeller-specified object should not be hidden by default, however.  The 
modeller would have to make the object hidden manually by setting the 
object's opacity to zero.  An object that is not totally transparent will be 
self illuminating.  This way, places such as hangar interiors can be served 
as prop and acted as the light volume simultaneously.

> I guess it would still be up to the modeler to provide Melchior style
> billboards so that the actual light would be visible. I'm not sure how
> one would deal with the directionality of the light though. One can
> also add lights for the nav lights. Imagine being able to look out the
> cockpit window and see your anti-collision lights reflecting off the ramp!
Yes.  The same idea occured to me while I was coming home on the bus. =)

Ampere

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Re: [Flightgear-devel] Just for fun ...

2005-06-20 Thread Ampere K. Hardraade
On June 20, 2005 05:01 pm, Melchior FRANZ wrote:
> http://members.aon.at/mfranz/fgfs_gui.jpg  [80 kB]
>
> m.
Oh boy!  A bo105 with a cloaking device! =P

How much chance do you think I have if I want to sneak up on some Romulans? 
hehe...


Ampere

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Re: [Flightgear-devel] Re: Just for fun ...

2005-06-20 Thread Ampere K. Hardraade
On June 21, 2005 01:39 am, Melchior FRANZ wrote:
> I like these title bars -- they combine two necessary elements (title,
> exit button) -- and thus safe some vertical space.

Hey, will the dialog shade if I double click on the title bar? =P

Ampere

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