[Flightgear-devel] the 3d clouds rendering in the server accustomed to the client
how can i render the 3d clouds in the server according to the setting by the client?i just simple add a new item in the fdm for expeiment:fgSetString(/environment/clouds/layer[0]/coverage, few);but it didn't work.Is it possible to render the 3d clouds in real time accustomed to the client?-- Increase Visibility of Your 3D Game App Earn a Chance To Win $500! Tap into the largest installed PC base get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] problems on integrating simgear with MFC frame
hi, there: i have been working on a project for simluation in the frame of mfc, and i want the utility of simgear for its strong support.Although i have exhausted almost all the compile and link options in VS9, still there were endless interruptions after the compile when i ran the program.Sometimes it rested at RegisterDotOsgWrapperProxy, and always it was concerning msvcr90.dll, for the conflict.would you like to give me some advices?many thanks for your kind rely! best wishes king -- WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG
I'm a new guy and I have to chime in on this our team wants to use FG for simulations to orbit because we are actually trying to be the first amateurs to make orbit and we would like to do HIL testing. FG may be our only hope. If there is something I can do to help please direct me. Monroe Team Prometheus Original Message Subject: Re: [Flightgear-devel] Earthview - Orbital terrain rendering in FG From: Renk Thorsten thorsten.i.r...@jyu.fi Date: Mon, March 19, 2012 6:22 am To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net You ought to be able to initialize any vehicle at any altitude (up to and even beyond 3000 km). At this time, only the Vostok has control jets, as far as I know. Actually I can not do that. Trying to initialize the ufo at 1.000.000 ft works fine, and so does flying the ufo to the altitude. I've then removed the altitude limit detection from the Vostok model leading to an automatic scenario termination. Trying to initialize Vostok at 1.000.000 ft causes Flightgear not to load properly (it gets stuck and some JSBSim messages never appear), trying to fly up beyond 150 km altitude causes a crash of FG shortly after reaching the red zone. So something is happening with a JSBSim model which isn't happening with the ufo FDM. Cheers, * Thorsten -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- This SF email is sponsosred by: Try Windows Azure free for 90 days Click Here http://p.sf.net/sfu/sfd2d-msazure ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel