[Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2010-03-03 Thread pepeto

Update of bug #13848 (project freeciv):

  Status:  Ready For Test => In Progress

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Follow-up Comment #11:

Now, http://freeciv.wikia.com/wiki/Coding_Style needs to be updated.


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[Freeciv-Dev] [patch #1495] Update queue module

2010-03-03 Thread pepeto

Update of patch #1495 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1491] Option set

2010-03-03 Thread pepeto

Update of patch #1491 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15487] /team help still claims that players can be made teamless

2010-03-03 Thread Jacob Nevins

Update of bug #15487 (project freeciv):

  Status: In Progress => Fixed  
 Open/Closed:Open => Closed 
 Planned Release: => 2.2.1  


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[Freeciv-Dev] [bug #15511] "Team victory to Team 0" always displayed even for teams with only one player

2010-03-03 Thread Jacob Nevins

Update of bug #15511 (project freeciv):

  Status: In Progress => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15487] /team help still claims that players can be made teamless

2010-03-03 Thread Jacob Nevins

Update of bug #15487 (project freeciv):

  Status:  Ready For Test => In Progress


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[Freeciv-Dev] [bug #15511] "Team victory to Team 0" always displayed even for teams with only one player

2010-03-03 Thread Jacob Nevins

Update of bug #15511 (project freeciv):

 Planned Release: => 2.1.12, 2.2.1  


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[Freeciv-Dev] [patch #1492] merge fc_break_lines() and wordwrap_string()

2010-03-03 Thread pepeto

Update of patch #1492 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15511] "Team victory to Team 0" always displayed even for teams with only one player

2010-03-03 Thread Jacob Nevins

Update of bug #15511 (project freeciv):

  Status:  Ready For Test => In Progress


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[Freeciv-Dev] [patch #1490] split fc_strrep() into two functions

2010-03-03 Thread pepeto

Update of patch #1490 (project freeciv):

  Status:  Ready For Test => In Progress

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Follow-up Comment #1:

Is there a plan to have it in S2_2, because bug #15450 also need to be fixed
in that branch.


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[Freeciv-Dev] [bug #15507] fix error messages running civmanual

2010-03-03 Thread pepeto

Update of bug #15507 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15504] unneccessary map window moving and map redraw for long terrain strings

2010-03-03 Thread pepeto

Update of bug #15504 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-03-03 Thread pepeto

Update of bug #15500 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1222] function to access information for different radii

2010-03-03 Thread pepeto

Update of patch #1222 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15523] A lot of "lua error: error in error handling" messages

2010-03-03 Thread pepeto

Follow-up Comment #3, bug #15523 (project freeciv):

But still, the message would have been that the assertion failed, not "lua
error: error in error handling".

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[Freeciv-Dev] [patch #1503] Apply official lua.org patches to lua

2010-03-03 Thread Marko Lindqvist

URL:
  

 Summary: Apply official lua.org patches to lua
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 03/03/2010 at 19:26
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.1

___

Details:

This patch updates our copy of lua with current patches from lua.org. For
both S2_2 and TRUNK.



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File Attachments:


---
Date: Wednesday 03/03/2010 at 19:26  Name: LuaPatches.diff  Size: 4kB   By:
cazfi



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[Freeciv-Dev] [patch #1489] Initialize sin6_flowinfo & sin6_scope_id

2010-03-03 Thread Marko Lindqvist

Update of patch #1489 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #15528] City center marked as worked, but occupied by an enemy unit

2010-03-03 Thread Marko Lindqvist

URL:
  

 Summary: City center marked as worked, but occupied by an
enemy unit
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wednesday 03/03/2010 at 17:17
Category: None
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0-RC1
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Sorry to report RC1 problem this late. I had previously overlooked logs of
this one game.

This game was using ancients ruleset, and I can find its logs with ID: Beta
server #704.

Error message:
Failed 2.2.0-RC1-c1/server/sanitycheck.c:353 at
2.2.0-RC1-c1/server/cityturn.c:351! (  81, 115) marked as worked, but
occupied by an enemy unit! "Chernivtsi"[4]{city center}

Glibc had terminated server after that:
*** stack smashing detected ***: 2.2.0-RC1-c1/server/freeciv-server
terminated


I had patch in place that had logged backtrace of that failed sanity check:
Backtrace:
0: 2.2.0-RC1-c1/server/freeciv-server [0x58061f]
1: 2.2.0-RC1-c1/server/freeciv-server [0x585dee]
2: 2.2.0-RC1-c1/server/freeciv-server(vreal_freelog+0x380) [0x58618c]
3: 2.2.0-RC1-c1/server/freeciv-server(real_freelog+0xc7) [0x5862b1]
4: 2.2.0-RC1-c1/server/freeciv-server [0x4a78db]
5: 2.2.0-RC1-c1/server/freeciv-server(real_sanity_check_city_all+0x43)
[0x4a7fe8]
6: 2.2.0-RC1-c1/server/freeciv-server(auto_arrange_workers+0x2f1) [0x474694]
7: 2.2.0-RC1-c1/server/freeciv-server [0x473294]
8: 2.2.0-RC1-c1/server/freeciv-server(city_map_update_tile_now+0x1d)
[0x4732ef]
9: 2.2.0-RC1-c1/server/freeciv-server [0x44b3ac]
10: 2.2.0-RC1-c1/server/freeciv-server(move_unit+0xa0d) [0x44be1e]
11: 2.2.0-RC1-c1/server/freeciv-server(bounce_unit+0x331) [0x445f40]
12: 2.2.0-RC1-c1/server/freeciv-server [0x44616b]
13: 2.2.0-RC1-c1/server/freeciv-server(resolve_unit_stacks+0x39) [0x446518]
14: 2.2.0-RC1-c1/server/freeciv-server(civil_war+0x36f) [0x493170]
15: 2.2.0-RC1-c1/server/freeciv-server(unit_enter_city+0x9c8) [0x4711b8]
16: 2.2.0-RC1-c1/server/freeciv-server [0x44b13f]
17: 2.2.0-RC1-c1/server/freeciv-server(move_unit+0xa0d) [0x44be1e]
18: 2.2.0-RC1-c1/server/freeciv-server(unit_move_handling+0x830) [0x4ce2e7]
19: 2.2.0-RC1-c1/server/freeciv-server [0x4cd777]
20: 2.2.0-RC1-c1/server/freeciv-server(unit_move_handling+0x59b) [0x4ce052]
21: [0x2700467b2e]
22: 2.2.0-RC1-c1/server/freeciv-server(ai_unit_execute_path+0xca) [0x4659f5]
23: 2.2.0-RC1-c1/server/freeciv-server(ai_follow_path+0x78) [0x4665b7]
24: 2.2.0-RC1-c1/server/freeciv-server(ai_unit_goto_constrained+0x1f5)
[0x4668cb]
25: 2.2.0-RC1-c1/server/freeciv-server(ai_unit_goto+0xa6) [0x4671bb]
26: 2.2.0-RC1-c1/server/freeciv-server(ai_gothere+0x20b) [0x466090]
27: 2.2.0-RC1-c1/server/freeciv-server [0x45a2d8]
28: 2.2.0-RC1-c1/server/freeciv-server(ai_manage_military+0x33f) [0x45b1c8]
29: 2.2.0-RC1-c1/server/freeciv-server(ai_manage_unit+0x4ea) [0x45ba73]
30: 2.2.0-RC1-c1/server/freeciv-server(ai_manage_units+0x24d) [0x45bfe7]
31: 2.2.0-RC1-c1/server/freeciv-server(ai_do_first_activities+0x42)
[0x4e0b4b]
32: 2.2.0-RC1-c1/server/freeciv-server [0x430234]
33: 2.2.0-RC1-c1/server/freeciv-server [0x430971]
34: 2.2.0-RC1-c1/server/freeciv-server [0x4339c5]
35: 2.2.0-RC1-c1/server/freeciv-server(srv_main+0x4b) [0x43484b]
36: 2.2.0-RC1-c1/server/freeciv-server(main+0xad6) [0x42b5a1]
37: /lib/libc.so.6(__libc_start_main+0xfd) [0x7fad34f91abd]
38: 2.2.0-RC1-c1/server/freeciv-server [0x42a889]





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Re: [Freeciv-Dev] [bug #15434] Errors making uk.gmo

2010-03-03 Thread Vadim Mikhnevych
Fixed in S2_2 revision 16981.
Thanks for reporting.

2010/3/3 Marko Lindqvist :
> S2_2 revision 16980:
>
> po/uk.po:11933: number of format specifications in 'msgid' and
> 'msgstr' does not match
> po/uk.po:12257: `msgid' and `msgstr' entries do not both end with '\n'
>
>
> Line 11933:
> #. TRANS: This appears with two or more previous entries in the list
> #: client/text.c:260
> #, c-format
> msgid "?clistlast:, and %s"
> msgstr ", та "
>
> Line 12257:
> #: client/text.c:1032
> msgid "Shows your progress in researching the current technology."
> msgstr "Показує Ваш прогрес у дослідженні поточної технології.\n"
>
>
>
>  - ML
>



-- 
WBR,
Vadim Mikhnevych

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Re: [Freeciv-Dev] [bug #15434] Errors making uk.gmo

2010-03-03 Thread Marko Lindqvist
S2_2 revision 16980:

po/uk.po:11933: number of format specifications in 'msgid' and
'msgstr' does not match
po/uk.po:12257: `msgid' and `msgstr' entries do not both end with '\n'


Line 11933:
#. TRANS: This appears with two or more previous entries in the list
#: client/text.c:260
#, c-format
msgid "?clistlast:, and %s"
msgstr ", та "

Line 12257:
#: client/text.c:1032
msgid "Shows your progress in researching the current technology."
msgstr "Показує Ваш прогрес у дослідженні поточної технології.\n"



 - ML

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[Freeciv-Dev] [bug #15523] A lot of "lua error: error in error handling" messages

2010-03-03 Thread Marko Lindqvist

Update of bug #15523 (project freeciv):

 Planned Release: => 2.2.1  

___

Follow-up Comment #2:

There was bogus SCRIPT_ASSERT that failed every time ruins was created. Fix
attached.

(file #8359)
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Additional Item Attachment:

File name: RuinCreationNoAssert_15523.diff Size:0 KB


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