[Freeciv-Dev] [bug #20462] Illegal requirement types considered None and not an error
Update of bug #20462 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20462 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3633] check_native_area()
Update of patch #3633 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3633 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3623] Nationality requirement
Update of patch #3623 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3623 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19160] in player_load_units_transporter() [savegame.c::2285]: assertion 'id_trans == -1 || ptrans != ((void *)0)' failed
Follow-up Comment #4, bug #19160 (project freeciv): The problem is with allied players, as jacob said. But, units are really all loaded before loading the transported_by field. The problem is that in savegame.c, the code assume the cargo is transported by a unit of the same player. savegame2.c is ok. Patch attached. (file #17090) ___ Additional Item Attachment: File name: load_savegame_transporter.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19160 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20460] One cannot upgrade unit (s)he is not able to build him/herself
Update of bug #20460 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20460 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3646] Free specialist helptext
URL: http://gna.org/patch/?3646 Summary: Free specialist helptext Project: Freeciv Submitted by: pepeto Submitted on: ven. 01 févr. 2013 16:19:56 CET Category: general Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: From valgrind server output : ==25386== 281 bytes in 3 blocks are still reachable in loss record 1,452 of 1,525 ==25386==at 0x402BE68: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so) ==25386==by 0x825B2C0: fc_real_malloc (mem.c:84) ==25386==by 0x825B429: real_fc_strdup (mem.c:141) ==25386==by 0x826827A: string_duplicate (string_vector.c:50) ==25386==by 0x82687B5: strvec_set (string_vector.c:309) ==25386==by 0x8268815: strvec_store (string_vector.c:122) ==25386==by 0x80E4887: lookup_strvec (ruleset.c:738) ==25386==by 0x80EE47C: load_ruleset_cities (ruleset.c:3059) ==25386==by 0x80EF594: load_rulesets (ruleset.c:4228) ==25386==by 0x8076654: srv_prepare (srv_main.c:2424) ==25386==by 0x411E4D2: (below main) (libc-start.c:226) From valgrind client output : ==25427== 281 bytes in 3 blocks are still reachable in loss record 8,302 of 10,308 ==25427==at 0x402BE68: malloc (in /usr/lib/valgrind/vgpreload_memcheck-x86-linux.so) ==25427==by 0x82331C0: fc_real_malloc (mem.c:84) ==25427==by 0x823FF32: strvec_from_str (string_vector.c:143) ==25427==by 0x80E0054: handle_ruleset_specialist (packhand.c:3270) ==25427==by 0x80E134F: client_handle_packet (packhand_gen.c:272) ==25427==by 0x80AE834: client_packet_input (client_main.c:654) ==25427==by 0x80B593F: input_from_server (clinet.c:421) ==25427==by 0x807FC96: get_net_input (gui_main.c:1882) ==25427==by 0x46EB17D: g_io_unix_dispatch (giounix.c:166) ==25427==by 0x46AAD85: g_main_context_dispatch (gmain.c:2539) ==25427==by 0x46AB124: g_main_context_iterate.isra.21 (gmain.c:3146) ==25427==by 0x46AB56A: g_main_loop_run (gmain.c:3340) Fix attached... ___ File Attachments: --- Date: ven. 01 févr. 2013 16:19:56 CET Name: specialist_helptext_free.diff Size: 518 o By: pepeto http://gna.org/patch/download.php?file_id=17091 ___ Reply to this item at: http://gna.org/patch/?3646 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3632] Minimum readline version 4.3
Update of patch #3632 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3632 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3645] Modpack notes
Follow-up Comment #1, patch #3645 (project freeciv): - As we are changing modlist capstr, let's make its form similar to other capstrs (file #17092) ___ Additional Item Attachment: File name: ModpackNotes-2.patch Size:5 KB ___ Reply to this item at: http://gna.org/patch/?3645 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20472] [River|Road] move_mode Relaxed assumes river/road on adjacent tile
URL: http://gna.org/bugs/?20472 Summary: [River|Road] move_mode Relaxed assumes river/road on adjacent tile Project: Freeciv Submitted by: cazfi Submitted on: Fri 01 Feb 2013 06:12:04 PM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Noticed while porting river_move_mode as road.move_mode in patch #3637: Relaxed mode let's one to easily move diagonally from river tile to river tile, but with double move cost as if two cardinal moves were made. This checks river from original and target tiles only. It's possible that there's no connection between the two but they are two separate rivers, either their starting points or turning away from each other. If the tile through which unit is considered to move has no river, applying cost based on river cost does not make sense. patch #3637 makes road move_mode implementation identical to river_move_mode, so similar bug makes it to road.move_mode too. ___ Reply to this item at: http://gna.org/bugs/?20472 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20003] Security advisory
Follow-up Comment #21, bug #20003 (project freeciv): Well, third one is what I've planned to do for a long time*: give dio_get_xxx() functions return values telling if they succeeded or failed. Patch attached. *) According to very old TODO I had actually foreseen possibility of infinite loop somewhere when I first came across the dio_get_xxx() functions and noticed their lack of return value. Any volunteers to do throughout checking of all dio_get_xxx() callers in case there's other places where return values (added by this patch) should be checked. When working on porting this patch to warclient, numerous questions came to me. I had also noticed something wrong in those functions, including the case of infinite loops and wrong data for a very long time. What value returns the dio_get_xxx() ? According to your comment, I understand that these functions returns TRUE if the value is read and valid. However, the code doesn't match this (for example can dio_get_uint8() returns TRUE even if there was no more byte, functions like dio_get_bit_string() look strange). I guess that all receive_packet_xxx() functions should also test the results of the dio_get_xxx() ones. Also, shouldn't the server of the client cut the connection of a such packet ? It clearly doesn't match the protocol, so it is not a compatible connection. ___ Reply to this item at: http://gna.org/bugs/?20003 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1574] add a player to a running game
Follow-up Comment #20, patch #1574 (project freeciv): Yes; At the moment I get the list of tried tiles and from time to time the message 'unit / city to close'. Perhaps the reason why another try is needed should also be printed for the other tiles. Should the number of tries limited to some maximal value? Late in the game cities could be nearly everythere. http://dsfasdfdsf.com ___ Reply to this item at: http://gna.org/patch/?1574 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3620] Governor (cma) branch pruning heuristic fix
Update of patch #3620 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.4.0, 2.5.0 ___ Reply to this item at: http://gna.org/patch/?3620 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3636] Unit nationality mentioned in unit descriptions
Update of patch #3636 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3636 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Culture
On 29 January 2013 03:01, Marko Lindqvist cazf...@gmail.com wrote: On 29 January 2013 02:50, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: Back to culture: we've got the nationality feature that doesn't do a lot at the moment. I found this idea somewhat reminiscent of CivIV culture. I consider the two concepts separate, though in real life a lot of culture (or all, for certain meaning of the word) is specific to nationality. For the interaction of the two concepts, I've considered making multicultural cities to produce more culture than those with only one nationality. Anyway, for the schedule question, I have now decided to work on some nationality patches first so we get it a bit improved to 2.5. Patch #3628 adds new happiness step for nationality related happiness modifications. Now i wonder if culture related happiness modifications should be included in this same step, or should they apply like current luxury or temple/cathedral effects. This should be decided more on game balance point of view than realism view, I think. If they go to same step as nationality modifications I wonder what to call that nationality+culture step? Not that our step names would be completely accurate otherwise (named like Buildings when there's no telling if the effects are provided by buildings, tech, government, or terrain city is on) - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3634] README.ruleset_experimental cleanup
Update of patch #3634 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3634 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3637] Road move mode
Update of patch #3637 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3637 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3647] Generate river as road type
URL: http://gna.org/patch/?3647 Summary: Generate river as road type Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 02:34:15 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add road type flag GeneratedRiver. Currently at max one road type can have this flag. If there is road type with that flag in the ruleset, mapgenerator creates that road type instead of rivers as specials. As some necessary functionality is still missing from such road type rivers, this flag is left undocumented for now. ___ File Attachments: --- Date: Sat 02 Feb 2013 02:34:15 AM EET Name: GenRoadRiver.patch Size: 15kB By: cazfi http://gna.org/patch/download.php?file_id=17093 ___ Reply to this item at: http://gna.org/patch/?3647 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3648] Roadstyle as specenum
URL: http://gna.org/patch/?3648 Summary: Roadstyle as specenum Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 03:19:15 AM EET Category: client Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Make roadstyle specenum. This avoids magic '0', '1', and '2' values in code, and more importantly in tileset format. I've not included tilespec capstr bump to this patch to avoid noise, but it should take place when this is committed. ___ File Attachments: --- Date: Sat 02 Feb 2013 03:19:15 AM EET Name: RoadstyleSpecenum.patch Size: 13kB By: cazfi http://gna.org/patch/download.php?file_id=17094 ___ Reply to this item at: http://gna.org/patch/?3648 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3649] Add latest links to tileset update HowTos
URL: http://gna.org/patch/?3649 Summary: Add latest links to tileset update HowTos Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 03:38:48 AM EET Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0, 2.5.0 ___ Details: README.tilesets has links to tileset update HowTos. Latest link there is one for updating from 2.2 to 2.3. Add new links. ___ File Attachments: --- Date: Sat 02 Feb 2013 03:38:49 AM EET Name: TilesetDocLink.patch Size: 624B By: cazfi http://gna.org/patch/download.php?file_id=17095 --- Date: Sat 02 Feb 2013 03:38:49 AM EET Name: TilesetDocLink-S2_4.patch Size: 552B By: cazfi http://gna.org/patch/download.php?file_id=17096 ___ Reply to this item at: http://gna.org/patch/?3649 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3650] Ruleset update HowTo links
URL: http://gna.org/patch/?3650 Summary: Ruleset update HowTo links Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 03:44:09 AM EET Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.0, 2.5.0 ___ Details: README.rulesets claim to have links to all ruleset update links from 2.2 to current version. S2_4 has only the 2.2 to 2.3 link, TRUNK only 2.4 to 2.5 link. Add the missing links. ___ File Attachments: --- Date: Sat 02 Feb 2013 03:44:09 AM EET Name: RulesetDocLink.patch Size: 476B By: cazfi http://gna.org/patch/download.php?file_id=17097 --- Date: Sat 02 Feb 2013 03:44:09 AM EET Name: RulesetDocLink-S2_4.patch Size: 482B By: cazfi http://gna.org/patch/download.php?file_id=17098 ___ Reply to this item at: http://gna.org/patch/?3650 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3651] Setting TRUNK for 2.6 development
URL: http://gna.org/patch/?3651 Summary: Setting TRUNK for 2.6 development Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 03:56:40 AM EET Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: This patch is meant to be committed to TRUNK immediately after S2_5 has been branched. This is based on equivalent patch committed when 2.5 development started. I've found a couple of places needing updating that we missed in the original 2.5 commit, so I've created first version of this patch already so those are not forgotten. Branching of S2_5 is still months away. ___ File Attachments: --- Date: Sat 02 Feb 2013 03:56:40 AM EET Name: 2.6Trunk.patch Size: 8kB By: cazfi http://gna.org/patch/download.php?file_id=17099 ___ Reply to this item at: http://gna.org/patch/?3651 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3652] First commit to S2_5
URL: http://gna.org/patch/?3652 Summary: First commit to S2_5 Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 04:06:30 AM EET Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: This patch is meant to be committed as first commit to S2_5 once it's branched. It sets datasubdir from dev (used in TRUNK) to test (used in stable branch until datafile format freeze), so that datafiles for both S2_5 and TRUNK do not end to same directory when they may have different format. Also change version label to alpha ___ File Attachments: --- Date: Sat 02 Feb 2013 04:06:30 AM EET Name: S2_5Alpha.patch Size: 584B By: cazfi http://gna.org/patch/download.php?file_id=17100 ___ Reply to this item at: http://gna.org/patch/?3652 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3653] README.ruleset_alien list of changes since cazfi.net doc version
URL: http://gna.org/patch/?3653 Summary: README.ruleset_alien list of changes since cazfi.net doc version Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 04:59:31 AM EET Category: docs Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: List all changes made to alien ruleset since it was added to freeciv version control (since last version documented in cazfi.net) in README.ruleset_alien. This patch applies on top of patch #36338 which provides first entry to the changes list. Otherwise the list reflects freeciv revision 22260. ___ File Attachments: --- Date: Sat 02 Feb 2013 04:59:31 AM EET Name: RMAlienChanges.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=17101 ___ Reply to this item at: http://gna.org/patch/?3653 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3654] Alien KillCitizen adjustments
URL: http://gna.org/patch/?3654 Summary: Alien KillCitizen adjustments Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 05:06:25 AM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add KillCitizen flag for Amphibious and Antigravity units, remove it from Burrowing units in alien ruleset. ___ File Attachments: --- Date: Sat 02 Feb 2013 05:06:25 AM EET Name: AlienKillCitizen.patch Size: 1kB By: cazfi http://gna.org/patch/download.php?file_id=17102 ___ Reply to this item at: http://gna.org/patch/?3654 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20474] Help shows build time 0 for bases/roads with terrain dependant build time
URL: http://gna.org/bugs/?20474 Summary: Help shows build time 0 for bases/roads with terrain dependant build time Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 05:21:31 AM EET Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0 ___ Details: Road/Base help shows build time as 0 MP if extras in question has not fixed build time but terrain specific one. Attached patch makes it to say Terrain specific instead. ___ File Attachments: --- Date: Sat 02 Feb 2013 05:21:31 AM EET Name: TerrainExtrasBuiltTimeHelp.patch Size: 2kB By: cazfi http://gna.org/bugs/download.php?file_id=17103 ___ Reply to this item at: http://gna.org/bugs/?20474 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20475] User terrain flag names not known client side
URL: http://gna.org/bugs/?20475 Summary: User terrain flag names not known client side Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 05:34:44 AM EET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: In Progress Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0 ___ Details: Alien ruleset help for Tunnel says: Requires TER_USER_1 terrain flag on the tile. User (ruleset author) defined terrain flags are not sent to client side. ___ Reply to this item at: http://gna.org/bugs/?20475 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20475] User terrain flag names not known client side
Update of bug #20475 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Attached patch makes user terrain flags similar to user unit type flags. - user_flag structure common to both types of user flags introduced along with initialization and deinitialization functions - User terrain flags are defined in ruleset in similar structure as user unit type flags. This includes the fact that there's now helptext associated with flags - User terrain flags are sent to client side - Terrain help displays user flag helptext when terrain has the flag (file #17104) ___ Additional Item Attachment: File name: UserFlags.patchSize:16 KB ___ Reply to this item at: http://gna.org/bugs/?20475 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3655] No max rates for Cheating AI in experimental ruleset
URL: http://gna.org/patch/?3655 Summary: No max rates for Cheating AI in experimental ruleset Project: Freeciv Submitted by: cazfi Submitted on: Sat 02 Feb 2013 07:18:42 AM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: When hardcoded property of Cheating AI that it has no Max rates was replaced by effect in default/ai_effects.ruleset experimental ruleset's version was forgotten. This patch adds effect there too. ___ File Attachments: --- Date: Sat 02 Feb 2013 07:18:42 AM EET Name: ExperimentalCheatingRates.patch Size: 595B By: cazfi http://gna.org/patch/download.php?file_id=17105 ___ Reply to this item at: http://gna.org/patch/?3655 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3401] Update README.ruleset_experimental for S2_5 changes
Follow-up Comment #3, patch #3401 (project freeciv): patch #3295: maglev, road/railroad movement cost change I checked all the changes to experimental ruleset up to current revision 22260, and there was only one minor difference to classic ruleset introduced in addition to that. There's more disaster types defined to classic ruleset than to experimental. Patch attached (file #17106) ___ Additional Item Attachment: File name: ExpRMUp.patch Size:0 KB ___ Reply to this item at: http://gna.org/patch/?3401 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev