[Freeciv-Dev] [bug #14583] Bribe and city popup

2009-10-22 Thread pepeto

URL:
  

 Summary: Bribe and city popup
 Project: Freeciv
Submitted by: pepeto
Submitted on: jeudi 22.10.2009 à 21:35
Category: client
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

From mrvn on IRC:
> When you bribe a city the city dialog pops up and shows only one
> supported unit. But th shield upkeep for more units is
> considered and if you disband the unit or close/open the dialog
> you see all the cities units.





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[Freeciv-Dev] [bug #14583] Bribe and city popup

2009-10-25 Thread pepeto

Follow-up Comment #1, bug #14583 (project freeciv):

I fail to reproduce with bribing, but it is not right when investigating a
city.


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[Freeciv-Dev] [bug #14583] Bribe and city popup

2009-10-27 Thread anonymous

Follow-up Comment #2, bug #14583 (project freeciv):

I get it pretty consistently. It also happens when I send 50 Musketeers to
attack a city. The city dialog pops up showing only one Musketeer in the city
while Units Present says 30. I guess there is some race condition between the
client drawing the units and getting the info that they entered the city.



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[Freeciv-Dev] [bug #14583] Bribe and city popup

2010-09-25 Thread pepeto

Update of bug #14583 (project freeciv):

  Status:None => Works For Me   
 Assigned to:None => pepeto 
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

Improvements have been done on city dialog popup. I never could reproduce. It
is probably not more valid. Closing the item.


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