[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-21 Thread Daniel Markstedt

Update of bug #16726 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Daniel Markstedt

Follow-up Comment #9, bug #16726 (project freeciv):

Sure thing.

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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Daniel Markstedt

Update of bug #16726 (project freeciv):

  Status:   Fixed => Ready For Test 
 Open/Closed:  Closed => Open   


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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Matthias Pfafferodt

Follow-up Comment #8, bug #16726 (project freeciv):

> That's a good idea. Are you volunteering to... ? =) (I'm not
> familiar with the event cache syntax)

Done; Will you commit it?

(file #11258)
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Additional Item Attachment:

File name: 20101117-trunk-clear-event-cache-from-tileset-demo.sav.patch
Size:10 KB


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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Daniel Markstedt

Follow-up Comment #7, bug #16726 (project freeciv):

That's a good idea. Are you volunteering to... ? =) (I'm not familiar with
the event cache syntax)

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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-17 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #16726 (project freeciv):

perhaps the event cache data should be removed?

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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-16 Thread Daniel Markstedt

Update of bug #16726 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 

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Follow-up Comment #5:

Committed to the /data/scenario/ directory, but not added to distro.

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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-11 Thread Daniel Markstedt

Update of bug #16726 (project freeciv):

  Status: In Progress => Ready For Test 
 Planned Release: => 2.3.0  

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Follow-up Comment #2:

Second attempt. Here's an example screenshot of bigtrident.

(file #11185, file #11186)
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Additional Item Attachment:

File name: tileset-demo.sav.bz2   Size:14 KB
File name: bigtrident.jpg Size:303 KB


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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-08 Thread Daniel Markstedt

Follow-up Comment #1, bug #16726 (project freeciv):

First attempt...

(file #11157)
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Additional Item Attachment:

File name: tileset-demo.sav.bz2   Size:15 KB


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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-11-08 Thread Daniel Markstedt

Update of bug #16726 (project freeciv):

  Status:None => In Progress
 Assigned to:None => dmarks 


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[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame

2010-09-18 Thread Daniel Markstedt

URL:
  

 Summary: Poor tileset screenshot savegame
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 09/19/2010 at 10:01
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

The savegame[1] used to take tileset demo screenshots has a number of
issues...

- Too much railroad
- Too many mines
- No borders
- Few unit types
- Only one city style
- Lack of arctic and deep ocean terrain

It should be straight forward enough to create a better one with the 2.2
editor.

[1]
http://freeciv-test.cvs.sourceforge.net/viewvc/freeciv-test/tilesets/screenshot.sav?view=log




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