Re: Test (Compare x [<,<=,==,>=,> y) -- patch
On 4/9/07, Scott Smedley <[EMAIL PROTECTED]> wrote: > This is just > intended to work as a simple Test modification, by reusing all what's > there, and not to provide any advanced conditional functionality, > ... > get rid of ugly bash tricks to do something as simple as > to decide the size of a panel. The if-syntax patch I wrote some time ago robustly solves these issues (& more). http://members.optusnet.com.au/scottsmedley/tmp/if.20060609.patch http://members.optusnet.com.au/scottsmedley/tmp/if.example It may require trivial changes to apply cleanly against current versions of FVWM. At the time I wrote it, it was agreed this feature should be added in the 2.6 release ... that was 2 years, 9 weeks, 6 days, 21 hours and 7 minutes ago. Given that 2.6 still isn't released, are there any objections to committing it now, in 2.5? No objections from my part :) Cheers, Renato
Re: Test (Compare x [<,<=,==,>=,> y) -- patch
> This is just > intended to work as a simple Test modification, by reusing all what's > there, and not to provide any advanced conditional functionality, > ... > get rid of ugly bash tricks to do something as simple as > to decide the size of a panel. The if-syntax patch I wrote some time ago robustly solves these issues (& more). http://members.optusnet.com.au/scottsmedley/tmp/if.20060609.patch http://members.optusnet.com.au/scottsmedley/tmp/if.example It may require trivial changes to apply cleanly against current versions of FVWM. At the time I wrote it, it was agreed this feature should be added in the 2.6 release ... that was 2 years, 9 weeks, 6 days, 21 hours and 7 minutes ago. Given that 2.6 still isn't released, are there any objections to committing it now, in 2.5? Scott.
Re: Bug in FvwmForm
> As you can see in the picture, for some reason, the text on the Timeout > label overlaps the text on the last button, so I think that this might > be some kind of overflow H. There is a race condition in the FvwmForm module. A button press can trigger a call to RedrawItem() at the same time RedrawTimeout() is being invoked (every second) by a signal handler. (implemented using the alarm() system call.) Scott.