Re: [Audyssey] Blast Buddy
Hey thanks for that, I'll probably be using this a lot. Though we really need to be able to select multiple lines. *grin* I've tried this with a few of my games and since I always comment esctions this works like a charm. thanks On 1/23/12, Jeremy Kaldobsky wrote: > Well I discovered why Philip was able to see all of the lines even while > filtering based on tiers. I had broken it while trying to rearrange a few > lines of code. So the good news is that it should be fixed now. > > The current uploaded version is 0.4, and the one I just uploaded lets you > use ctrl + L and ctrl + T to turn on line numbers or spoken tiers. I have > no idea if it is set up in the nicest way, so I'd appreciate feedback from > people using it with their screen reader. I have no idea if the spoken line > numbers or tabs will blend together with the actual code of the line. I > also am still planning to put background tones to indicate the current tier, > and when I add that it probably won't have to speak it as a number anymore. > > Chris it never did give me any trouble, so I'm hoping it was just an issue > with the older version you were running at the time. Please let me know if > you still have that error when you open your file with a newer copy of Blast > Buddy. > >> I too am excited about where this >> could go. If Jeremy and Philip were to >> work together, I could see this becoming the first >> programming IDE developed >> from the ground up with blind programmers in mind. >> >> Jeremy, did you ever figure out why my file was producing a >> runtime error on >> opening? >> >> As for additional features, I would like to see line >> numbers as an option. >> >> Chris Bartlett > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blast Buddy
Well I discovered why Philip was able to see all of the lines even while filtering based on tiers. I had broken it while trying to rearrange a few lines of code. So the good news is that it should be fixed now. The current uploaded version is 0.4, and the one I just uploaded lets you use ctrl + L and ctrl + T to turn on line numbers or spoken tiers. I have no idea if it is set up in the nicest way, so I'd appreciate feedback from people using it with their screen reader. I have no idea if the spoken line numbers or tabs will blend together with the actual code of the line. I also am still planning to put background tones to indicate the current tier, and when I add that it probably won't have to speak it as a number anymore. Chris it never did give me any trouble, so I'm hoping it was just an issue with the older version you were running at the time. Please let me know if you still have that error when you open your file with a newer copy of Blast Buddy. > I too am excited about where this > could go. If Jeremy and Philip were to > work together, I could see this becoming the first > programming IDE developed > from the ground up with blind programmers in mind. > > Jeremy, did you ever figure out why my file was producing a > runtime error on > opening? > > As for additional features, I would like to see line > numbers as an option. > > Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blast Buddy
I too am excited about where this could go. If Jeremy and Philip were to work together, I could see this becoming the first programming IDE developed from the ground up with blind programmers in mind. Jeremy, did you ever figure out why my file was producing a runtime error on opening? As for additional features, I would like to see line numbers as an option. Chris Bartlett -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Monday, January 23, 2012 2:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] Blast Buddy I really like this idea, a sort of compiler before the compiler thing. I think that it's got a lot of potential, particularly as it should (based on what you've said and what I know about code) work for multiple languages. If this got more suffisticated I could see it coming in very handy for some of the programming related things I've got going on right now. - Original Message - From: Jeremy Kaldobsky http://www.kaldobsky.com/audiogames/Blastbuddy.zip Added in version 0.2: Undo and Redo features using ctrl+Z and ctrl+Y. There is a maximum of 10 "undos" so please let me know if you'd like it allow for more. I've done some testing but I would like to hear from anyone who spots any bugs with it. Blast Buddy --- by Aprone, developed with Philip Bennefall's BGT in mind. The program should operate very similar to windows notepad with only a few changes meant to help developers. For starters, when you leave a line, Blast buddy will check it for some common errors. At the moment it only checks for 2 types, forgetting quotes or forgetting the semi colon at the end of a line that needs it. In either case, the program will beep and speak the estimated error to help you catch it before moving on. Think of your program as existing on a set of tiers or levels. On the bottom most tier zero, you have your include statements and functions. Your functions become tier 1 and the lines of code within them are on this tier. If you have a block IF or loop inside of your function, this would become tier 2 along with the code inside of it. Nested statements can continue branching out into higher and higher tiers. One of the most difficult things about programming can be keeping track of these tiers and knowing when they end. Blast buddy has a way to use these tiers to simplify things. Use Alt + Page up and page down to filter your code based on tiers. When set to "all", every line of your code appears. When set to tier zero, the normal up and down arrows would only be seeing your lowest tier code such as include statements and functions. Moving up to tier 1 would expand that a bit more. This can be a quick way to overview what you're working on, without needing to scroll through 40 lines of code nested within an IF block. Sometimes all you need to read is the line saying "If (age == 18)" and you already know this is now the place you wish to add more code. I can't say for sure, but I hope this ability to condense or expand the view will help developers with speed and also with viewing their project in a more managable way. Another interesting filter method is the comments setting. Alt + Page down will lead you to this setting right below "all". When in this mode, the only lines that will show up are the ones where you have written comments. If you are someone who comments sections, dropping down to this view could be the absolute fastest way to shrink your code down into an easy to understand format. Once you find the spot you're looking for, simply expand your view and continue working as normal. This was thrown together pretty quickly so there are some things that probably won't work quite right, and a few things I still mean to add. You can't highlight multiple lines for the purpose of copying and pasting. Line numbers aren't displayed anywhere. You can't use a find or replace feature. And finally, soft background tones of different pitch will eventually play as you move up or down in tiers. This will hopefully make it much easier to visualize where you currently are in the code. I intend to add support for more types of checks. It would be nice for Blast buddy to check for case and spelling errors in the BGT key words. It would also be neat for Blast buddy to track the variables names you use, to catch you if you spell one incorrectly later on during your coding. I'm not sure what all will be done with this, but it is fun to brainstorm. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archi
Re: [Audyssey] Blast Buddy
I really like this idea, a sort of compiler before the compiler thing. I think that it's got a lot of potential, particularly as it should (based on what you've said and what I know about code) work for multiple languages. If this got more suffisticated I could see it coming in very handy for some of the programming related things I've got going on right now. - Original Message - From: Jeremy Kaldobsky I know this isn't a game, per se, but I was messing around with a little BGT IDE. The program, affectionately named Blast Buddy, is meant to work a lot like notepad but have features that will help BGT developers code. I still have plenty of things I could add, but it's working well enough that I figured I'd toss this here to get some early feed back. The readme file explains its features, but since 90% of people won't read it I will paste it here right after the download link. http://www.kaldobsky.com/audiogames/Blastbuddy.zip Added in version 0.2: Undo and Redo features using ctrl+Z and ctrl+Y. There is a maximum of 10 "undos" so please let me know if you'd like it allow for more. I've done some testing but I would like to hear from anyone who spots any bugs with it. Blast Buddy --- by Aprone, developed with Philip Bennefall's BGT in mind. The program should operate very similar to windows notepad with only a few changes meant to help developers. For starters, when you leave a line, Blast buddy will check it for some common errors. At the moment it only checks for 2 types, forgetting quotes or forgetting the semi colon at the end of a line that needs it. In either case, the program will beep and speak the estimated error to help you catch it before moving on. Think of your program as existing on a set of tiers or levels. On the bottom most tier zero, you have your include statements and functions. Your functions become tier 1 and the lines of code within them are on this tier. If you have a block IF or loop inside of your function, this would become tier 2 along with the code inside of it. Nested statements can continue branching out into higher and higher tiers. One of the most difficult things about programming can be keeping track of these tiers and knowing when they end. Blast buddy has a way to use these tiers to simplify things. Use Alt + Page up and page down to filter your code based on tiers. When set to "all", every line of your code appears. When set to tier zero, the normal up and down arrows would only be seeing your lowest tier code such as include statements and functions. Moving up to tier 1 would expand that a bit more. This can be a quick way to overview what you're working on, without needing to scroll through 40 lines of code nested within an IF block. Sometimes all you need to read is the line saying "If (age == 18)" and you already know this is now the place you wish to add more code. I can't say for sure, but I hope this ability to condense or expand the view will help developers with speed and also with viewing their project in a more managable way. Another interesting filter method is the comments setting. Alt + Page down will lead you to this setting right below "all". When in this mode, the only lines that will show up are the ones where you have written comments. If you are someone who comments sections, dropping down to this view could be the absolute fastest way to shrink your code down into an easy to understand format. Once you find the spot you're looking for, simply expand your view and continue working as normal. This was thrown together pretty quickly so there are some things that probably won't work quite right, and a few things I still mean to add. You can't highlight multiple lines for the purpose of copying and pasting. Line numbers aren't displayed anywhere. You can't use a find or replace feature. And finally, soft background tones of different pitch will eventually play as you move up or down in tiers. This will hopefully make it much easier to visualize where you currently are in the code. I intend to add support for more types of checks. It would be nice for Blast buddy to check for case and spelling errors in the BGT key words. It would also be neat for Blast buddy to track the variables names you use, to catch you if you spell one incorrectly later on during your coding. I'm not sure what all will be done with this, but it is fun to brainstorm. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Ga
Re: [Audyssey] Blast Buddy
Thanks Philip! I wouldn't be surprised if it was some sort of bug, but it might also just be a misunderstanding about how those tiers work. When set to level 2 you should be able to see the main function calls such as void main since those are tier zero. Tier 1 would be the code within functions, but it would exclude the insides of any loops or block ifs. Tier 2 should include the code inside of your lowest level loops and block ifs, but won't include any loops or blocks inside of those blocks. It's possible that the code you're viewing just doesn't have any, or many, tier 2 lines of code. here is a little example to help illustrate how it would work. The line "void main" is tier zero. void main() { alert("Hello", "I am part of tier 1"); if (1+1 == 2) { alert("Hello", "I am part of tier 2"); if (2+2 == 4) { alert("Hello", "I am part of tier 3"); } if (3+3 == 6) { alert("Hello", "I am also part of tier 3"); if (4+4 == 8) { alert("Hello", "I am part of tier 4"); } } } } > I think this is a fantastic > initiative. Thanks, Jeremy! I've only looked at the program > briefly but I like the navigational concepts. I seem to be > able to navigate all over the code despite my having set it > to level 2, but maybe I'm doing something incorrectly. I'll > be continuing to mess with this, and perhaps we can work > together to expand the project even further. > > Kind regards, > > Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Blast Buddy
I think this is a fantastic initiative. Thanks, Jeremy! I've only looked at the program briefly but I like the navigational concepts. I seem to be able to navigate all over the code despite my having set it to level 2, but maybe I'm doing something incorrectly. I'll be continuing to mess with this, and perhaps we can work together to expand the project even further. Kind regards, Philip Bennefall - Original Message - From: "Jeremy Kaldobsky" To: "audyssey" Sent: Monday, January 23, 2012 5:22 PM Subject: [Audyssey] Blast Buddy I know this isn't a game, per se, but I was messing around with a little BGT IDE. The program, affectionately named Blast Buddy, is meant to work a lot like notepad but have features that will help BGT developers code. I still have plenty of things I could add, but it's working well enough that I figured I'd toss this here to get some early feed back. The readme file explains its features, but since 90% of people won't read it I will paste it here right after the download link. http://www.kaldobsky.com/audiogames/Blastbuddy.zip Added in version 0.2: Undo and Redo features using ctrl+Z and ctrl+Y. There is a maximum of 10 "undos" so please let me know if you'd like it allow for more. I've done some testing but I would like to hear from anyone who spots any bugs with it. Blast Buddy --- by Aprone, developed with Philip Bennefall's BGT in mind. The program should operate very similar to windows notepad with only a few changes meant to help developers. For starters, when you leave a line, Blast buddy will check it for some common errors. At the moment it only checks for 2 types, forgetting quotes or forgetting the semi colon at the end of a line that needs it. In either case, the program will beep and speak the estimated error to help you catch it before moving on. Think of your program as existing on a set of tiers or levels. On the bottom most tier zero, you have your include statements and functions. Your functions become tier 1 and the lines of code within them are on this tier. If you have a block IF or loop inside of your function, this would become tier 2 along with the code inside of it. Nested statements can continue branching out into higher and higher tiers. One of the most difficult things about programming can be keeping track of these tiers and knowing when they end. Blast buddy has a way to use these tiers to simplify things. Use Alt + Page up and page down to filter your code based on tiers. When set to "all", every line of your code appears. When set to tier zero, the normal up and down arrows would only be seeing your lowest tier code such as include statements and functions. Moving up to tier 1 would expand that a bit more. This can be a quick way to overview what you're working on, without needing to scroll through 40 lines of code nested within an IF block. Sometimes all you need to read is the line saying "If (age == 18)" and you already know this is now the place you wish to add more code. I can't say for sure, but I hope this ability to condense or expand the view will help developers with speed and also with viewing their project in a more managable way. Another interesting filter method is the comments setting. Alt + Page down will lead you to this setting right below "all". When in this mode, the only lines that will show up are the ones where you have written comments. If you are someone who comments sections, dropping down to this view could be the absolute fastest way to shrink your code down into an easy to understand format. Once you find the spot you're looking for, simply expand your view and continue working as normal. This was thrown together pretty quickly so there are some things that probably won't work quite right, and a few things I still mean to add. You can't highlight multiple lines for the purpose of copying and pasting. Line numbers aren't displayed anywhere. You can't use a find or replace feature. And finally, soft background tones of different pitch will eventually play as you move up or down in tiers. This will hopefully make it much easier to visualize where you currently are in the code. I intend to add support for more types of checks. It would be nice for Blast buddy to check for case and spelling errors in the BGT key words. It would also be neat for Blast buddy to track the variables names you use, to catch you if you spell one incorrectly later on during your coding. I'm not sure what all will be done with this, but it is fun to brainstorm. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/li
[Audyssey] Blast Buddy
I know this isn't a game, per se, but I was messing around with a little BGT IDE. The program, affectionately named Blast Buddy, is meant to work a lot like notepad but have features that will help BGT developers code. I still have plenty of things I could add, but it's working well enough that I figured I'd toss this here to get some early feed back. The readme file explains its features, but since 90% of people won't read it I will paste it here right after the download link. http://www.kaldobsky.com/audiogames/Blastbuddy.zip Added in version 0.2: Undo and Redo features using ctrl+Z and ctrl+Y. There is a maximum of 10 "undos" so please let me know if you'd like it allow for more. I've done some testing but I would like to hear from anyone who spots any bugs with it. Blast Buddy --- by Aprone, developed with Philip Bennefall's BGT in mind. The program should operate very similar to windows notepad with only a few changes meant to help developers. For starters, when you leave a line, Blast buddy will check it for some common errors. At the moment it only checks for 2 types, forgetting quotes or forgetting the semi colon at the end of a line that needs it. In either case, the program will beep and speak the estimated error to help you catch it before moving on. Think of your program as existing on a set of tiers or levels. On the bottom most tier zero, you have your include statements and functions. Your functions become tier 1 and the lines of code within them are on this tier. If you have a block IF or loop inside of your function, this would become tier 2 along with the code inside of it. Nested statements can continue branching out into higher and higher tiers. One of the most difficult things about programming can be keeping track of these tiers and knowing when they end. Blast buddy has a way to use these tiers to simplify things. Use Alt + Page up and page down to filter your code based on tiers. When set to "all", every line of your code appears. When set to tier zero, the normal up and down arrows would only be seeing your lowest tier code such as include statements and functions. Moving up to tier 1 would expand that a bit more. This can be a quick way to overview what you're working on, without needing to scroll through 40 lines of code nested within an IF block. Sometimes all you need to read is the line saying "If (age == 18)" and you already know this is now the place you wish to add more code. I can't say for sure, but I hope this ability to condense or expand the view will help developers with speed and also with viewing their project in a more managable way. Another interesting filter method is the comments setting. Alt + Page down will lead you to this setting right below "all". When in this mode, the only lines that will show up are the ones where you have written comments. If you are someone who comments sections, dropping down to this view could be the absolute fastest way to shrink your code down into an easy to understand format. Once you find the spot you're looking for, simply expand your view and continue working as normal. This was thrown together pretty quickly so there are some things that probably won't work quite right, and a few things I still mean to add. You can't highlight multiple lines for the purpose of copying and pasting. Line numbers aren't displayed anywhere. You can't use a find or replace feature. And finally, soft background tones of different pitch will eventually play as you move up or down in tiers. This will hopefully make it much easier to visualize where you currently are in the code. I intend to add support for more types of checks. It would be nice for Blast buddy to check for case and spelling errors in the BGT key words. It would also be neat for Blast buddy to track the variables names you use, to catch you if you spell one incorrectly later on during your coding. I'm not sure what all will be done with this, but it is fun to brainstorm. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.