Just to follow up on this a bit more, we've been putting a lot of
effort in around Ralnoth recently. We've been gradually splitting off
the more dangerous sections and putting them in dedicated 'high level'
regions, and have been flattening the difficulty in the areas closer
to Ralnoth. East, west, and north of Ralnoth should all be a lot more
safe for levels 29-31 than they used to be. When you get to the edge
of the safe parts, you'll get warnings about entering level 33 or
higher areas. Only go in those if you know what you're doing.
If you head south along the southern road, things are less consistent.
Going south the level increases more slowly, but we haven't been
working as hard to clean things up down there.
Good luck!
Dennis Towne
Alter Aeon MUD
http://www.alteraeon.com
On Mon, Jun 29, 2015 at 11:13 AM, Jeremy Brown wrote:
> This might be a good place for an article for A.A.'s web site, but
> here goes some thoughts:
>
> 1. While things are still in flux, the areas near Ralnoth, especially
> the areas directly east of the town and directly west of the town are
> less scary than some farther out. Wallachia for instance west of
> Ralnoth has difficult bits, but is doable for a lower level character
> or characters. The same is true of the upper levels of the termite
> hive to the north and east. The admin staff is working to try and
> bring areas into line so that the transition from the islands to the
> mainland isn't such a jump.
>
> 2. Ask on gossip or chat. While you'll get a lot of differeant
> answers, these can give you a place to start from. Look at the area
> list and compare the levels of the area suggested to what you were
> last running. If it's more than 3 levels difference, give that a pass
> for a while. The area level estimation system is not perfect, but
> it's better than it used to be, and the admin staff is working hard to
> bring it into line.
>
> 3. Mooch some off larger groups, then go back and explore in the
> direction of areas you've been to.
>
> 4. Explore. For about 100-150 rooms in any direction from Ralnoth, a
> level 30 can make it solo. It might be difficult, and preparation
> might be in order in some cases, but part of exploration is knowing
> when to run away.
>
> 5. Use the area list on the web site and make a list of likely places.
> The coordinates given in game can help. 0,0 if I remember correctly
> is just south of the baker's shop in Ralnoth. The rest of the grid is
> Cartesian. That at the very least gives you a direction to go.
>
> 6. Use nearby.
>
> 7. Use the profile command, look at higher level character's deeds,
> especially the end of the list, and see what they did when they were
> your level.
>
> All of these are possibilities that help you figure out what to do and
> where to go. Further, some areas, such as Old Thalos or Castle
> Dragnock are areas that you might visit and revisit at different
> levels for different purposes. If you are someone who hates talking
> on public channels, find a player who will answer questions via tell.
> I'm one such, my main char on game is Lexie. As long as you aren't
> rude and approach the problem understanding that not every player has
> a rat trap memory for directions, areas, mobs, equipment, fame,
> levels, etc, then you're in business.
>
> Hope this helps some.
>
> Jeremy
>
>
>
> --
> In the fight between you and the world--back the world! Frank Zapa
>
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