[Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
Hi everybody, This started out on haskell-beginners, as a question about poor performance for a Haskell program using OpenGL. Thanks to a few good suggestions there, I've managed to figure out more or less what the underlying problem is, but not its cause. In short, I have two programs, one written in Haskell [1] and one written in C [2], that consist of calls to the same functions, in the same order, to the same C library, but which do not exhibit the same behavior. Further, the Haskell program behaves differently when compiled using GHC, and when run in GHCi. I would like to know why this is, and how to fix it. A bit of background. My original program used the GLFW library to create an OpenGL rendering context, and rendered a 3D model using OpenGL. I noticed that this program had very high CPU usage, when I expected it to do most of its work on the GPU [3]. The reason for the high CPU usage turned out to be that the program was in fact using a software implementation of OpenGL [4]. My machine, a MacBook Pro running Mac OS X 10.8.2, has two GPUs, a discrete (more powerful) and an integrated one (more energy-efficient). The latter implements a larger part of OpenGL in software, and the OS is supposed to switch transparently between the two. In particular, it is supposed to switch to the discrete GPU when a program tries to use OpenGL features not supported by the integrated GPU [5]. I discovered that while this all worked as intended when running the C version of my program, it did not work quite so well for the Haskell program [6], which would get stuck with a rendering context on the integrated GPU, which in practice meant a software implementation and poor performance. I reduced both programs to fairly minimal test cases. Now, each program simply configures and creates a rendering context, checks if it is hardware-accelerated (for the configuration used, on my machine, this implies that the system has switched to the discrete GPU), and then terminates. This is all done using calls to the GLFW C library. The C program succeeds. The Haskell program fails if compiled (with GHC 7.4.2) and run, but succeeds if run in GHCi. Further, by monitoring which GPU is active, using gfxCardStatus [7] and the system console, I've established that the switch happens immediately following the execution of glfwOpenWindow, for the C program and the Haskell program when run in GHCi. For the compiled Haskell program, the switch is delayed by roughly a second. This delay appears to be what causes the program to get stuck on the integrated GPU. Now, there are a lot of moving parts involved, and many places where things could go wrong, making it tricky to even say where the problem is. Still, a Haskell program consisting entirely of foreign function calls in the IO monad, should surely behave the same as a C program consisting of the same calls? Is this caused by lazy evaluation, and if so, of what? Why does it work correctly in GHCi? I've bashed my head against this for some time now, and have run out of good ideas. I would really appreciate any input that lets me solve this, and get back to the fun parts of 3D programming. ;) To reproduce this, you'll need a Mac that has two GPUs (most of them does, these days). I run Mac OS X 10.8.2, and another user reproduced this on 10.7.5 [8]. You'll also need the GLFW library [9], which can be built from source or installed using Homebrew. Please let me know if I can provide any more information. -- Jesper Särnesjö http://jesper.sarnesjo.org/ [1] https://gist.github.com/sarnesjo/5151894#file-glfw_test-hs [2] https://gist.github.com/sarnesjo/5151894#file-glfw_test-c [3] http://www.haskell.org/pipermail/beginners/2013-March/011557.html [4] http://www.haskell.org/pipermail/beginners/2013-March/011560.html [5] http://developer.apple.com/library/mac/#qa/qa1734/_index.html%23//apple_ref/doc/uid/DTS40010791 [6] http://www.haskell.org/pipermail/beginners/2013-March/011601.html [7] http://gfx.io [8] http://www.haskell.org/pipermail/beginners/2013-March/011563.html [9] http://www.glfw.org ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
On Thu, Mar 14, 2013 at 12:51 AM, Jesper Särnesjö wrote: > In short, I have two programs, one written in Haskell [1] and one > written in C [2], that consist of calls to the same functions, in the > same order, to the same C library, but which do not exhibit the same > behavior. Further, the Haskell program behaves differently when > compiled using GHC, and when run in GHCi. I would like to know why > this is, and how to fix it. To be clear, I think this isn't really an OpenGL problem, but rather one related to FFI or event handling. If anyone could explain to me, in general, how and why a call to a foreign function returning IO () might cause different behavior in Haskell than in C, that might help me track down the problem. I've updated my test programs to use glGetString [3] to check which renderer is active. On my machine, it should return "NVIDIA GeForce GT 330M OpenGL Engine" if rendering happens on the discrete GPU, and "Intel HD Graphics OpenGL Engine" or "Apple Software Renderer" otherwise. These are the results of running the C and Haskell programs in various ways: $ gcc -lglfw -framework OpenGL glfw_test.c && ./a.out NVIDIA GeForce GT 330M OpenGL Engine $ ghc -lglfw -framework OpenGL -fforce-recomp glfw_test.hs && ./glfw_test [...] Apple Software Renderer $ runhaskell -lglfw glfw_test.hs NVIDIA GeForce GT 330M OpenGL Engine $ ghci -lglfw glfw_test.hs [...] Prelude Main> main NVIDIA GeForce GT 330M OpenGL Engine The C program behaves as expected, as does the Haskell one when run using runhaskell or GHCi. Only the Haskell program compiled using GHC behaves incorrectly. Again, the OS event that signifies that a GPU switch has occurred fires either way, but for the compiled Haskell program, it fires with roughly a second's delay. Why would that be? -- Jesper Särnesjö http://jesper.sarnesjo.org/ [1] https://gist.github.com/sarnesjo/5151894#file-glfw_test-hs [2] https://gist.github.com/sarnesjo/5151894#file-glfw_test-c [3] http://www.opengl.org/sdk/docs/man3/xhtml/glGetString.xml ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
Hey Jesper: hrm... have you tried other compilation / ffi choices that can influence the function call? eg: using the "safe" rather than "unsafe" modifier? http://www.haskell.org/haskellwiki/GHC/Using_the_FFI#Introduction (the safe modifier doesn't seem like it matters here, but its a simple experiment to check) likewise, another experiment would be write your own c code wrapper around that opengl call, and call that wrapper from haskell. OH, and your code snippet isn't specifying *where* the glfw code is linked from! might it be linking to the *wrong* variant of the library since you're not specifying where the code is? You might want to set up a little cabal configured project that specifies all of that stuff. additionally, have you tried your code on ghc 7.6.2 ? (do this last i suppose) I don't know if any of these ideas are actually helpful, but if they are, please share what you've learned. cheers -Carter On Sat, Mar 16, 2013 at 9:53 PM, Jesper Särnesjö wrote: > On Thu, Mar 14, 2013 at 12:51 AM, Jesper Särnesjö > wrote: > > In short, I have two programs, one written in Haskell [1] and one > > written in C [2], that consist of calls to the same functions, in the > > same order, to the same C library, but which do not exhibit the same > > behavior. Further, the Haskell program behaves differently when > > compiled using GHC, and when run in GHCi. I would like to know why > > this is, and how to fix it. > > To be clear, I think this isn't really an OpenGL problem, but rather > one related to FFI or event handling. If anyone could explain to me, > in general, how and why a call to a foreign function returning IO () > might cause different behavior in Haskell than in C, that might help > me track down the problem. > > I've updated my test programs to use glGetString [3] to check which > renderer is active. On my machine, it should return "NVIDIA GeForce GT > 330M OpenGL Engine" if rendering happens on the discrete GPU, and > "Intel HD Graphics OpenGL Engine" or "Apple Software Renderer" > otherwise. These are the results of running the C and Haskell programs > in various ways: > > $ gcc -lglfw -framework OpenGL glfw_test.c && ./a.out > NVIDIA GeForce GT 330M OpenGL Engine > > $ ghc -lglfw -framework OpenGL -fforce-recomp glfw_test.hs && > ./glfw_test > [...] > Apple Software Renderer > > $ runhaskell -lglfw glfw_test.hs > NVIDIA GeForce GT 330M OpenGL Engine > > $ ghci -lglfw glfw_test.hs > [...] > Prelude Main> main > NVIDIA GeForce GT 330M OpenGL Engine > > The C program behaves as expected, as does the Haskell one when run > using runhaskell or GHCi. Only the Haskell program compiled using GHC > behaves incorrectly. Again, the OS event that signifies that a GPU > switch has occurred fires either way, but for the compiled Haskell > program, it fires with roughly a second's delay. Why would that be? > > -- > Jesper Särnesjö > http://jesper.sarnesjo.org/ > > [1] https://gist.github.com/sarnesjo/5151894#file-glfw_test-hs > [2] https://gist.github.com/sarnesjo/5151894#file-glfw_test-c > [3] http://www.opengl.org/sdk/docs/man3/xhtml/glGetString.xml > > ___ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
Hello, Unfortunately I don't have much to add. On Wed, Mar 13, 2013 at 9:51 PM, Jesper Särnesjö wrote: > Hi everybody, > > This started out on haskell-beginners, as a question about poor > performance for a Haskell program using OpenGL. Thanks to a few good > suggestions there, I've managed to figure out more or less what the > underlying problem is, but not its cause. > > In short, I have two programs, one written in Haskell [1] and one > written in C [2], that consist of calls to the same functions, in the > same order, to the same C library, but which do not exhibit the same > behavior. Further, the Haskell program behaves differently when > compiled using GHC, and when run in GHCi. I would like to know why > this is, and how to fix it. > There are two major differences between compiled code and code run from ghci. First, ghci always uses the threaded runtime (compiled with -threaded). Second, optimization levels. If you compile your program with -threaded, do you get the desired behavior (e.g. does it work the same as with ghci)? John L. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
On Sat, Mar 16, 2013 at 6:53 PM, Jesper Särnesjö wrote: > > To be clear, I think this isn't really an OpenGL problem, but rather > one related to FFI or event handling. If anyone could explain to me, > in general, how and why a call to a foreign function returning IO () > might cause different behavior in Haskell than in C, that might help > me track down the problem. > I haven't finished reading your other email, but I can suggest a possible answer to this query. Lots of the native GUI libraries attached thread local storage to the process's initial thread. In GHCi expressions are not evaluated in that thread (in the default setup). One thing that may be worth investigating is the difference between ghci behavior when you start with and without -fno-ghci-sandbox. The release notes for 7.0.1 said this about that flag: There is a new -fno-ghci-sandbox flag, which stops GHCi running computations in a separate thread. In particular, this is useful for GLUT on OS X, which only works if being run on the main thread. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
On Sun, Mar 17, 2013 at 7:58 PM, Jason Dagit wrote: > On Sat, Mar 16, 2013 at 6:53 PM, Jesper Särnesjö wrote: > >> To be clear, I think this isn't really an OpenGL problem, but rather >> one related to FFI or event handling. If anyone could explain to me,The >> release notes for 7.0.1 said this about that flag: > > There is a new -fno-ghci-sandbox flag, which stops GHCi running > computations in a separate thread. In particular, this is useful for GLUT > on OS X, which only works if being run on the main thread. > Worth noting is that Jesper said it *works* in ghci, and fails when compiled -- brandon s allbery kf8nh sine nomine associates allber...@gmail.com ballb...@sinenomine.net unix, openafs, kerberos, infrastructure, xmonadhttp://sinenomine.net ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
On Mon, Mar 18, 2013 at 11:27 AM, Brandon Allbery wrote: > On Sun, Mar 17, 2013 at 7:58 PM, Jason Dagit wrote: >> On Sat, Mar 16, 2013 at 6:53 PM, Jesper Särnesjö >> >>> To be clear, I think this isn't really an OpenGL problem, but rather >>> one related to FFI or event handling. If anyone could explain to me,The >>> release notes for 7.0.1 said this about that flag: >> >> There is a new -fno-ghci-sandbox flag, which stops GHCi running >> computations in a separate thread. In particular, this is useful for GLUT on >> OS X, which only works if being run on the main thread. > > Worth noting is that Jesper said it *works* in ghci, and fails when > compiled Interestingly, running the program in GHCi with the -fno-ghci-sandbox flag, causes it to misbehave in the same way as when compiled: $ ghci -fno-ghci-sandbox -lglfw glfw_test.hs [...] *Main> main Apple Software Renderer This is starting to smell like a concurrency-related issue, then. I should note that the GLFW library does use multiple OS threads, and I know from previous experience that Mac OS X is fussy about GUI actions being run on the main thread. The curious thing here, of course, is that the behavior I am seeing is the exact opposite of that mentioned in the release notes. I've found some interesting reading material on how GHC handles the interaction of concurrency and FFI, in particular the paper "Extending the Haskell Foreign Function Interface with Concurrency" by Simon Marlow and Simon Peyton-Jones [1], which even brings up OpenGL as an example of why a programmer must be able to "specify that a related group of foreign calls are all made by the same OS thread". I haven't yet had the time to dig too deep into this, but I have tried a few things: * I've compiled the program with -threaded (as suggested by John Lato), with the foreign functions marked as safe and unsafe (as suggested by Carter Schonwald). * I've checked that the main thread of my Haskell program is bound to an OS thread [2], which it is when using the threaded runtime. I've also tried explicitly running the block of foreign calls in a bound thread [3]. * I've made sure that there is only one GLFW library on my machine for -lglfw to link with, and that it is the very same library my C program links with. None of the above helped. However, I will keep investigating and see what I find. As I final note, I did learn that the GHC runtime generates SIGVTALRM signals to cause the scheduler to switch contexts [4][5]. Perhaps this prevents GLFW from running properly? Looks like I'll need to brush up on my dtrace. -- Jesper Särnesjö http://jesper.sarnesjo.org/ [1] http://community.haskell.org/~simonmar/papers/conc-ffi.pdf [2] http://hackage.haskell.org/packages/archive/base/latest/doc/html/Control-Concurrent.html#v:isCurrentThreadBound [3] http://hackage.haskell.org/packages/archive/base/latest/doc/html/Control-Concurrent.html#v:runInBoundThread [4] http://joeyh.name/blog/entry/ghc_threaded_runtime_gotchas/ [5] http://hackage.haskell.org/trac/ghc/wiki/Commentary/Rts/Signals#RTSAlarmSignalsandForeignLibraries ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
Hey Jesper, thanks for the headsup! please continue to share you findings on this matter, It sounds like it'll be really useful for folks! -Carter On Mon, Mar 18, 2013 at 9:19 AM, Jesper Särnesjö wrote: > On Mon, Mar 18, 2013 at 11:27 AM, Brandon Allbery > wrote: > > On Sun, Mar 17, 2013 at 7:58 PM, Jason Dagit wrote: > >> On Sat, Mar 16, 2013 at 6:53 PM, Jesper Särnesjö >>> > >>> To be clear, I think this isn't really an OpenGL problem, but rather > >>> one related to FFI or event handling. If anyone could explain to me,The > >>> release notes for 7.0.1 said this about that flag: > >> > >> There is a new -fno-ghci-sandbox flag, which stops GHCi running > >> computations in a separate thread. In particular, this is useful for > GLUT on > >> OS X, which only works if being run on the main thread. > > > > Worth noting is that Jesper said it *works* in ghci, and fails when > > compiled > > Interestingly, running the program in GHCi with the -fno-ghci-sandbox > flag, causes it to misbehave in the same way as when compiled: > > $ ghci -fno-ghci-sandbox -lglfw glfw_test.hs > [...] > *Main> main > Apple Software Renderer > > This is starting to smell like a concurrency-related issue, then. I > should note that the GLFW library does use multiple OS threads, and I > know from previous experience that Mac OS X is fussy about GUI actions > being run on the main thread. The curious thing here, of course, is > that the behavior I am seeing is the exact opposite of that mentioned > in the release notes. > > I've found some interesting reading material on how GHC handles the > interaction of concurrency and FFI, in particular the paper "Extending > the Haskell Foreign Function Interface with Concurrency" by Simon > Marlow and Simon Peyton-Jones [1], which even brings up OpenGL as an > example of why a programmer must be able to "specify that a related > group of foreign calls are all made by the same OS thread". I haven't > yet had the time to dig too deep into this, but I have tried a few > things: > > * I've compiled the program with -threaded (as suggested by John > Lato), with the foreign functions marked as safe and unsafe (as > suggested by Carter Schonwald). > * I've checked that the main thread of my Haskell program is bound to > an OS thread [2], which it is when using the threaded runtime. I've > also tried explicitly running the block of foreign calls in a bound > thread [3]. > * I've made sure that there is only one GLFW library on my machine for > -lglfw to link with, and that it is the very same library my C program > links with. > > None of the above helped. However, I will keep investigating and see > what I find. > > As I final note, I did learn that the GHC runtime generates SIGVTALRM > signals to cause the scheduler to switch contexts [4][5]. Perhaps this > prevents GLFW from running properly? Looks like I'll need to brush up > on my dtrace. > > -- > Jesper Särnesjö > http://jesper.sarnesjo.org/ > > [1] http://community.haskell.org/~simonmar/papers/conc-ffi.pdf > [2] > http://hackage.haskell.org/packages/archive/base/latest/doc/html/Control-Concurrent.html#v:isCurrentThreadBound > [3] > http://hackage.haskell.org/packages/archive/base/latest/doc/html/Control-Concurrent.html#v:runInBoundThread > [4] http://joeyh.name/blog/entry/ghc_threaded_runtime_gotchas/ > [5] > http://hackage.haskell.org/trac/ghc/wiki/Commentary/Rts/Signals#RTSAlarmSignalsandForeignLibraries > > ___ > Haskell-Cafe mailing list > Haskell-Cafe@haskell.org > http://www.haskell.org/mailman/listinfo/haskell-cafe > ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
On 13-03-18 09:19 AM, Jesper Särnesjö wrote: Interestingly, running the program in GHCi with the -fno-ghci-sandbox flag, causes it to misbehave in the same way as when compiled: Then perhaps to mimic default ghci in hope of getting good results: - compile with -threaded (more candidly, link with -threaded, it does not change code generation) - in the program, deliberately move the work to a forkIO-thread (I suggest forkIO instead of forkOS because I have just tried: $ ghci GHCi, version 7.4.2: http://www.haskell.org/ghc/ :? for help Loading package ghc-prim ... linking ... done. Loading package integer-gmp ... linking ... done. Loading package base ... linking ... done. Prelude> Control.Concurrent.isCurrentThreadBound False $ ghci -fno-ghci-sandbox GHCi, version 7.4.2: http://www.haskell.org/ghc/ :? for help Loading package ghc-prim ... linking ... done. Loading package integer-gmp ... linking ... done. Loading package base ... linking ... done. Prelude> Control.Concurrent.isCurrentThreadBound True Although, perhaps it doesn't matter.) ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
On Tue, Mar 19, 2013 at 8:18 AM, Albert Y. C. Lai wrote: > On 13-03-18 09:19 AM, Jesper Särnesjö wrote: >> >> Interestingly, running the program in GHCi with the -fno-ghci-sandbox >> flag, causes it to misbehave in the same way as when compiled: > > Then perhaps to mimic default ghci in hope of getting good results: > > - compile with -threaded (more candidly, link with -threaded, it does not > change code generation) > > - in the program, deliberately move the work to a forkIO-thread I did this [1], and sure enough - it did result in a GHC-compiled program behaving like one run in GHCi: $ ghc -threaded -lglfw -framework OpenGL -fforce-recomp glfw_test_threaded.hs && ./glfw_test_threaded [...] NVIDIA GeForce GT 330M OpenGL Engine I should mention that I tried both forkIO and forkOS, as well as marking the foreign imports as safe and unsafe, and, for my simple test program, the result was the same every way. This is certainly not the case in general, though, as the forkOS documentation explains [2]. I haven't yet worked out why simply moving all the work from the main thread to another (OS) thread fixes this problem. Based on what I've learned so far, that should, if anything, *prevent* things from working correctly. On that note, I did try to apply the same solution to a larger program [3], and while it did allow the GPU switch to happen properly, it also caused the program's window to become unresponsive. Like I mentioned in my earlier email, Mac OS X (or rather Cocoa) is fussy about GUI actions being run on the main thread. So, in summary, using GLFW to initialize an OpenGL context fails to trigger a GPU switch if done on the main thread, but works as expected if done on a different thread, in a Haskell program. I need to figure out *why* that is, so that I can find a way to simultaneously appease Haskell and Cocoa. Thanks for all your suggestions! -- Jesper Särnesjö http://jesper.sarnesjo.org/ [1] https://gist.github.com/sarnesjo/5151894#file-glfw_test_threaded-hs [2] http://hackage.haskell.org/packages/archive/base/latest/doc/html/Control-Concurrent.html#v:forkOS [3] https://gist.github.com/sarnesjo/5116084#file-test-hs ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
On Tue, Mar 19, 2013 at 12:19 AM, Jesper Särnesjö wrote: > As I final note, I did learn that the GHC runtime generates SIGVTALRM > signals to cause the scheduler to switch contexts. Perhaps this > prevents GLFW from running properly? Looks like I'll need to brush up > on my dtrace. A bit of googling turned up an thread on the glasgow-haskell-users mailing list, discussing a similar problem with using the C MySQL bindings [1]. One of the solutions mentioned there, was to disable the timer signals generated by the runtime [2]. This can be done using the -V RTS flag, described as follows in the documentation: "Using a value of zero disables the RTS clock completely, and has the effect of disabling timers that depend on it: the context switch timer and the heap profiling timer. Context switches will still happen, but deterministically and at a rate much faster than normal. Disabling the interval timer is useful for debugging, because it eliminates a source of non-determinism at runtime." [3] Results: $ ghc -rtsopts -lglfw -framework OpenGL -fforce-recomp glfw_test.hs [...] $ ./glfw_test Apple Software Renderer $ ./glfw_test +RTS -V0 NVIDIA GeForce GT 330M OpenGL Engine Nice. This solution seems to work perfectly for me. Since the foreign code is allowed to run uninterrupted, the GPU switch happens, and since the GUI actions stay on the main thread, the program's window responds to keyboard and mouse input correctly. Are there any downsides to disabling the timer signal? Why does the documentation describe it primarily as a debugging aid? -- Jesper Särnesjö http://jesper.sarnesjo.org/ [1] http://www.haskell.org/pipermail/glasgow-haskell-users/2010-September/thread.html#19140 [2] http://www.haskell.org/pipermail/glasgow-haskell-users/2010-September/019156.html [3] http://www.haskell.org/ghc/docs/7.4.2/html/users_guide/runtime-control.html#rts-options-misc ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Compiled program using OpenGL fails to trigger GPU switch on Mac, but works in GHCi
On Wed, Mar 20, 2013 at 9:02 AM, Jesper Särnesjö wrote: > This solution seems to work perfectly for me. Since the foreign code > is allowed to run uninterrupted, the GPU switch happens, and since the > GUI actions stay on the main thread, the program's window responds to > keyboard and mouse input correctly. > If that's correct, then I think you have found a bug in the GHC runtime: my understanding is that the timers should be disabled while foreign code is running, specifically to avoid confusing code that has no clue that there is another runtime involved. -- brandon s allbery kf8nh sine nomine associates allber...@gmail.com ballb...@sinenomine.net unix, openafs, kerberos, infrastructure, xmonadhttp://sinenomine.net ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe