Re: [hlcoders] Full Update failing

2008-03-26 Thread Tom Edwards
I've sorted out the slots sticking around between servers (casts = 
trouble), but the lack of a full update on load/join is still an issue.

Tom Edwards wrote:
> I worked out my EHandle array in the end, and it works great. There 
> seems to be a problem with full updates though. I think this console 
> output speaks for itself:
>   
>> server slot 1 populated
>> server slot 2 populated
>> server slot 3 populated
>> server slot 4 populated
>> server slot 5 empty
>> server slot 6 empty
>> server slot 7 empty
>> server slot 8 empty
>> server slot 9 empty
>> server slot 10 empty
>> Sending full update to Client Theory
>> client slot 1 empty
>> client slot 2 empty
>> client slot 3 empty
>> client slot 4 empty
>> client slot 5 empty
>> client slot 6 empty
>> client slot 7 empty
>> client slot 8 empty
>> client slot 9 empty
>> client slot 10 empty
>> 
> When I load a saved game (or I suppose join a remote server), the HUD 
> thinks that all of the slots are empty. Conversely, when I pick up a few 
> items in a new game, then start /another/ new one, the HUD slots remain 
> filled.
>
> Adding new items DOES work. In the quote above, slot five would be the 
> first used, and would light up normally.
>
> Am I missing a process you have to go through to add vars to full updates?
>
>
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[hlcoders] Full Update failing

2008-03-26 Thread Tom Edwards
I worked out my EHandle array in the end, and it works great. There 
seems to be a problem with full updates though. I think this console 
output speaks for itself:
> server slot 1 populated
> server slot 2 populated
> server slot 3 populated
> server slot 4 populated
> server slot 5 empty
> server slot 6 empty
> server slot 7 empty
> server slot 8 empty
> server slot 9 empty
> server slot 10 empty
> Sending full update to Client Theory
> client slot 1 empty
> client slot 2 empty
> client slot 3 empty
> client slot 4 empty
> client slot 5 empty
> client slot 6 empty
> client slot 7 empty
> client slot 8 empty
> client slot 9 empty
> client slot 10 empty
When I load a saved game (or I suppose join a remote server), the HUD 
thinks that all of the slots are empty. Conversely, when I pick up a few 
items in a new game, then start /another/ new one, the HUD slots remain 
filled.

Adding new items DOES work. In the quote above, slot five would be the 
first used, and would light up normally.

Am I missing a process you have to go through to add vars to full updates?


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Re: [hlcoders] hlcoders Digest, Vol 1, Issue 3738

2008-03-26 Thread red box
> Message: 2
> Date: Tue, 25 Mar 2008 19:31:50 +
> From: Tom Leighton <[EMAIL PROTECTED]>
> Subject: Re: [hlcoders] cooperative&vs2003
> To: Discussion of Half-Life Programming
>   
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=windows-1251; format=flowed
> 
> You need to use Visual Studio 2005 (You can use the express versions 
> available here:)
> 
> http://www.microsoft.com/express/2005/
> 
> Yred box wrote:
> > hello!
> > I am working on SP mod with cooperative solution. 
> > I need to realize a playing process with switching between characters
> > how can I do this, or maybe this already realize in orange box code?
> > if yes, I will waiting...
> > another question: in orange box code is supported for vs2003, or I need 
> > migrate in another package?
> > thank you.

thanks for very big help.. :/

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Re: [hlcoders] MountFileSystem( 312 ) failed...

2008-03-26 Thread Janek
It is working great now. thx for the quick fix Mike.

Congrats.


2008/3/26, Tom Leighton <[EMAIL PROTECTED]>:
>
> Mike, while you're at it can you fix the Mounting content problem in
> Debug mode? (Its on bugzilla)
>
> Mike Durand wrote:
> > We're aware of the problem and are looking to make a fix. Not sure if
> > the fix will be an update to the Ep1 engine or an update to Steam at
> > this point.
> >
> > I'll advise the list when I have an ETA on the fix.
> >
> > -Mike
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Janek
> > Sent: Tuesday, March 25, 2008 10:38 AM
> > To: Discussion of Half-Life Programming
> > Subject: Re: [hlcoders] MountFileSystem( 312 ) failed...
> >
> > My mod is based on ep1 (215). Maybe it is only broken in ep1 but is
> > still ok
> > for Orange box engine.
> >
> > 2008/3/25, Janek <[EMAIL PROTECTED]>:
> >
> >> Yes my mod is still ep1 coz I'm based on hl2mp.
> >>
> >> 2008/3/25, Tony omega Sergi <[EMAIL PROTECTED]>:
> >>
> >>> is your mod still ep1?
> >>>
> >>>
> >>> On Tue, Mar 25, 2008 at 9:56 AM, Janek <[EMAIL PROTECTED]> wrote:
> >>>
> >>>
>  I found it is due to the fact I'm trying to mount content of HL2MP
> 
> >>> using:
> >>>
> filesystem->MountSteamContent(320);
>  Is there something explaining this problem in new update from
> 
> >>> SourceSDK ?
> >>>
>  [EMAIL PROTECTED]
> 
>  2008/3/25, Janek <[EMAIL PROTECTED]>:
> 
> > Hi,
> >
> > This morning, launching my mod (which was working yesterday), I
> >
>  discovered
> 
> > this "Engine Error" panel :
> > MountFileSystem( 312 ) failed:
> > SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed
> >
> > with
> >
> >>> error
> >>>
>  5:
> 
> > No Steam Content Servers are available
> >
> > Is it really only due to "No Steam Content Servers are
> >
> > available" or
> >
> >>> is
> >>>
>  it
> 
> > due to something else ?
> >
> > Thank you in advance for your answer.
> >
> > --
> > ---
> > [EMAIL PROTECTED]
> >
> >
> 
>  --
>  ---
>  [EMAIL PROTECTED]
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> >
>  please visit:
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> 
> 
> 
> >>> --
> >>> -omega
> >>> ___
> >>> To unsubscribe, edit your list preferences, or view the list
> >>>
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> >
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >> --
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> >
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> >
> >
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>
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Re: [hlcoders] MountFileSystem( 312 ) failed...

2008-03-26 Thread Tom Leighton
Mike, while you're at it can you fix the Mounting content problem in 
Debug mode? (Its on bugzilla)

Mike Durand wrote:
> We're aware of the problem and are looking to make a fix. Not sure if
> the fix will be an update to the Ep1 engine or an update to Steam at
> this point.
>
> I'll advise the list when I have an ETA on the fix.
>
> -Mike
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Janek
> Sent: Tuesday, March 25, 2008 10:38 AM
> To: Discussion of Half-Life Programming
> Subject: Re: [hlcoders] MountFileSystem( 312 ) failed...
>
> My mod is based on ep1 (215). Maybe it is only broken in ep1 but is
> still ok
> for Orange box engine.
>
> 2008/3/25, Janek <[EMAIL PROTECTED]>:
>   
>> Yes my mod is still ep1 coz I'm based on hl2mp.
>>
>> 2008/3/25, Tony omega Sergi <[EMAIL PROTECTED]>:
>> 
>>> is your mod still ep1?
>>>
>>>
>>> On Tue, Mar 25, 2008 at 9:56 AM, Janek <[EMAIL PROTECTED]> wrote:
>>>
>>>   
 I found it is due to the fact I'm trying to mount content of HL2MP
 
>>> using:
>>>   
filesystem->MountSteamContent(320);
 Is there something explaining this problem in new update from
 
>>> SourceSDK ?
>>>   
 [EMAIL PROTECTED]

 2008/3/25, Janek <[EMAIL PROTECTED]>:
 
> Hi,
>
> This morning, launching my mod (which was working yesterday), I
>   
 discovered
 
> this "Engine Error" panel :
> MountFileSystem( 312 ) failed:
> SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed
>   
> with
>   
>>> error
>>>   
 5:
 
> No Steam Content Servers are available
>
> Is it really only due to "No Steam Content Servers are
>   
> available" or
>   
>>> is
>>>   
 it
 
> due to something else ?
>
> Thank you in advance for your answer.
>
> --
> ---
> [EMAIL PROTECTED]
>
>   

 --
 ---
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlcoders


 
>>> --
>>> -omega
>>> ___
>>> To unsubscribe, edit your list preferences, or view the list
>>>   
> archives,
>   
>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>>   
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>> ---
>> [EMAIL PROTECTED]
>> 
>
>
>
>
>   


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Re: [hlcoders] MountFileSystem( 312 ) failed...

2008-03-26 Thread Mike Durand
We're aware of the problem and are looking to make a fix. Not sure if
the fix will be an update to the Ep1 engine or an update to Steam at
this point.

I'll advise the list when I have an ETA on the fix.

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Janek
Sent: Tuesday, March 25, 2008 10:38 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] MountFileSystem( 312 ) failed...

My mod is based on ep1 (215). Maybe it is only broken in ep1 but is
still ok
for Orange box engine.

2008/3/25, Janek <[EMAIL PROTECTED]>:
>
> Yes my mod is still ep1 coz I'm based on hl2mp.
>
> 2008/3/25, Tony omega Sergi <[EMAIL PROTECTED]>:
> >
> > is your mod still ep1?
> >
> >
> > On Tue, Mar 25, 2008 at 9:56 AM, Janek <[EMAIL PROTECTED]> wrote:
> >
> > > I found it is due to the fact I'm trying to mount content of HL2MP
> > using:
> > >filesystem->MountSteamContent(320);
> > > Is there something explaining this problem in new update from
> > SourceSDK ?
> > >
> > > [EMAIL PROTECTED]
> > >
> > > 2008/3/25, Janek <[EMAIL PROTECTED]>:
> > > >
> > > > Hi,
> > > >
> > > > This morning, launching my mod (which was working yesterday), I
> > > discovered
> > > > this "Engine Error" panel :
> > > > MountFileSystem( 312 ) failed:
> > > > SteamMountFileSystemSystem(296,312,0xfebc74=,0xfebd74) failed
with
> > error
> > > 5:
> > > > No Steam Content Servers are available
> > > >
> > > > Is it really only due to "No Steam Content Servers are
available" or
> > is
> > > it
> > > > due to something else ?
> > > >
> > > > Thank you in advance for your answer.
> > > >
> > > > --
> > > > ---
> > > > [EMAIL PROTECTED]
> > > >
> > >
> > >
> > >
> > > --
> > > ---
> > > [EMAIL PROTECTED]
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > -omega
> > ___
> > To unsubscribe, edit your list preferences, or view the list
archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
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