still no reply, im not surprised though
On Thu, Aug 6, 2009 at 2:57 PM, Harry Jeffery
wrote:
> Yeah, I guess it makes much more sense if I treat it as sarcasm.
> Meh.
>
> 2009/8/6 Tony Paloma :
>> I think you missed the sarcasm.
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry Jeffery
>> Sent: Thursday, August 06, 2009 2:53 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] whats happening with this engine
>>
>> They use their tools to make their games to make lots of money and
>> game of the year... again.
>>
>> 2009/8/6 botman :
>>> How else is VAVLe going to be successful unless they listen to our
>>> helpful comments? It's obvious they don't know what they are doing and
>>> need our help.
>>>
>>> On 8/5/2009 5:47 PM, Garry Newman wrote:
They're probably too busy doing actual work to respond to a list of
scatterbrain pipe dream demands from a bunch of lazy modders.
garry
On Wed, Aug 5, 2009 at 11:34 PM, Nick wrote:
> I like how valve has absolutely no response to make regarding this
>> subject.
>
> On Sun, Jul 26, 2009 at 12:21 PM, Saul Rennison
>> wrote:
>> Seconded!
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/7/26 Matt Hoffman
>>
>>> I for one would also like a fix for the ATI Hammer text... jaggies.
>>>
>>> Or should I make a separate hlcoders email about that instead of
>> including
>>> all my hard-earned research in this one?
>>>
>>>
>>> On Sat, Jul 25, 2009 at 11:14 PM, Christopher Harris
>>> wrote:
>>>
My only wish for updates to the tools is to update Faceposer to work
>>> fully
with Vista. Currently it is not possible to do auto-generation of the
lip-synch data in Vista, and furthermore another dev and I both had
>>> trouble
on his XP machine locating a working link to the Speech SDK that
>>> Faceposer
requires, all the MS links were 404, etc.
I will just say that doing the lip synch data yourself is extremely
>>> lemons,
not to mention that I am a coder not an artiste :D
Chris
-Original Message-
From: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Harry
Pidcock
Sent: Saturday, July 25, 2009 9:32 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] whats happening with this engine
Whitespace should be easy to embed in the engine if you create a
>> wrapper
that works with the feature I presented before. Whitespace is a very
>>> visual
language that is great for particle effects and shaders(it is then
translated into complex hlsl).
--
From: "Harry Jeffery"
Sent: Sunday, July 26, 2009 4:40 AM
To: "Discussion of Half-Life Programming"<
>>> hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] whats happening with this engine
> I thought it looked so clean and easy, then I selected the
>> whitespace.
>>> =[
> 2009/7/25 Spencer 'voogru' MacDonald:
>> I like this one better.
>>
>> http://compsoc.dur.ac.uk/whitespace/
>>
>>
>>
>> -Original Message-
>> From: hlcoders-boun...@list.valvesoftware.com
>> [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Olly
>> Sent: Saturday, July 25, 2009 10:54 AM
>> To: Discussion of Half-Life Programming
>> Subject: Re: [hlcoders] whats happening with this engine
>>
>> Its a good job you used tinyurl, otherwise it wouldn't have fit on
>> my
>> screen!...
>>
>> 2009/7/25 Harry Pidcock
>>
>>> Valve contacted me yesterday to tell me they have successfully
>>> implemented
>>> a
>>> new feature.
>>>
>>> http://tinyurl.com/4f6mt
>>>
>>> I hope to see more of these innovations in the future.
>>>
>>> --
>>> From: "Andrew Ritchie"
>>> Sent: Saturday, July 25, 2009 10:21 AM
>>> To: "Discussion of Half-Life Programming"
>>> >> Subject: Re: [hlcoders] whats happening with this engine
>>>
Surely this topic could be split into several different points.
>>> Personally
I
see 4 different ones here.
1) Engine features
2) Tools Capabilities
3) Tools Availability
4) Tools Presentation
The first is ignorable, Valve is clearly only going to add new
>>