Re: [hlcoders] VGUI

2005-06-16 Thread Brian Pufuwozu
--
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Everything gets scaled because it makes it just as readable.
 What you'll have to do is find a command that gets the current resolution
and then scale it to the correct size to what you want it. Hope you figure
it out.

 On 6/17/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
>
> I am not quite sure why this happens or how to correct it really. I would
> imagine it is something simple ?
>
> I am working on my mods intermission screen.
> at 640x480 the screen looks nice.
> When I change the resolution to 1024x768 everything is big.
>
> 640x480
> http://www.totalretribution.com/r00t316/IF_r00t.JPG <-- looks good
>
> 1024x768
> http://www.totalretribution.com/r00t316/if2.JPG <-- why so big looking...
>
> Basically at 640x480 the screen looks good. When you change the resolution
> I
> thought that it would look the same but be more centered into the screen
> and
> be the same size.
>
> Hope that makes sense.
>
>
> Regards,
> r00t 3:16
> Total Retribution
> http://www.totalretribution.com
>
>
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Re: [hlcoders] valve kills me lmao

2005-05-07 Thread Brian Pufuwozu
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It's not in props.cpp, it's in doors.cpp.

On 5/4/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
>
> lol yea.
>
> I seen another hack comment which was kind of funny, but I couldn't find
> it
> when I sent this email lol..
>
> r00t 3:16
> CQC Gaming
> www.cqc-gaming.com 
> - Original Message -
> From: "NuclearFriend" <[EMAIL PROTECTED]>
> To: 
> Sent: Tuesday, May 03, 2005 10:17 PM
> Subject: Re: [hlcoders] valve kills me lmao
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I suggest he do some CVS detective work and do something particularly
> > unpleasant to his chair. 8)
> >
> > Plenty of funny comments, especially the ones refering to E3 hacks that
> > are
> > still in there. :p
> >
> > On 5/4/05, r00t 3:16 <[EMAIL PROTECTED]> wrote:
> >>
> >> props.cpp line 1179
> >>
> >> //m_flWait = 2; who the hell did this? (sjb)
> >>
> >> r00t
> >>
> >> ___
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> >>
> >>
> >
> >
> > --
> > Programmer for RnL
> > www.resistanceandliberation.com <
> http://www.resistanceandliberation.com>
> > --
> >
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> >
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Re: [hlcoders] Don't understand how to get models into the game

2005-04-11 Thread Brian Pufuwozu
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How could that be coding related?
 On Apr 11, 2005 8:53 AM, BigFoot <[EMAIL PROTECTED]> wrote:
>
> I've got some problems, and I think it's in the coding, I can't seem
> to replace the pistol model for my mod. It's getting on my nerves, and
> I can't find any good tutorials out there, any help is appreciated.
>
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Re: [hlcoders] Dedicated Servers and Missing Scripts

2005-03-28 Thread Brian Pufuwozu
The ctx files are encrypted weapon files.

That's all I know.


On Mon, 28 Mar 2005 01:21:48 +0100, Knifa <[EMAIL PROTECTED]> wrote:
> Hi all.
>
> When trying to set up a Dedicated Server, with + commands in it's
> command, I get alot of missing script files (weapons, soundscapes, even
> files with e3_* on them) and the server refuses to start.
>
> Although, if you start it without the + commands, and then do map it
> runs fine.
> I have no idea why it would do this, so does any one know?
>
> Also, what are the .ctx files in the scripts directory for?
>
> Thanks
> -Knifa
>
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