RE: [hlds] Re: Accessing srcds console remotely (for admin)

2006-01-10 Thread Adam Sando
I am just trying to access the rcon.php page... I didn't think you had
to write anything specific to access it, based on the example here:
http://www.tuts.net/~titulaer/rcon/webrcon.php

If I try and access the same page on my server, I Get all sorts of
errors. Looking through the code, it looks like I can use the supplied
webrcon.php and webstatus.php without having to 'reinvent the wheel' as
such.

Happy to hear otherwise, so I can try suss out what I need to do...

Also, just to mention that I am running this on a Windows server running
PHP 4, not a linux/*nix based machine...

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham M.
Sent: Wednesday, 11 January 2006 13:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Accessing srcds console remotely (for admin)

Adam Sando wrote:

>Just extracted this rcon PHP app to my web server, however I am having
>problems getting it running. Keeps complaining about files missing
>although I can verify the files are there.
>
>Does the guy that wrote the software have any form of support forum or
>similar?
>
>Regards,
>
>Adam
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Tjoekbezoer van

>Damme
>Sent: Wednesday, 11 January 2006 11:34 AM
>To: hlds@list.valvesoftware.com
>Subject: Re: [hlds] Re: Accessing srcds console remotely (for admin)
>
>
>
>>I'm keen to have something like this. What my actual goal was, was to
>>have a web page that displayed the console listing, and you could just
>>
>>
>
>
>
>>execute rcon commands within a web form. If serverdoc can do this,
>>then my problem is solved, however if not, then I may be in trouble.
>>
>>Preferably I would like an app that could write to the console via
>>rcon for me :)
>>
>>
>
>If I understand you correct, you're looking for something that can
>execute rcon commands via a webform? Considering you're using PHP, I
>have a class you can use for that purpose. It's not written by me, but
>it can be useful for you maybe.
>
>Class I meant:
>http://130.89.169.144/oilpowered.com/etc/class.source.txt
>
>Alternative webbased option:
>http://www.tuts.net/~titulaer/
>
>
>TjoekBezoer
>
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>
>
How are you trying to access it? I assume youve written some PHP code to
access the functions?

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Re: [hlds] Re: Accessing srcds console remotely (for admin)

2006-01-10 Thread Graham M.

Adam Sando wrote:


Just extracted this rcon PHP app to my web server, however I am having
problems getting it running. Keeps complaining about files missing
although I can verify the files are there.

Does the guy that wrote the software have any form of support forum or
similar?

Regards,

Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tjoekbezoer van
Damme
Sent: Wednesday, 11 January 2006 11:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Accessing srcds console remotely (for admin)




I'm keen to have something like this. What my actual goal was, was to
have a web page that displayed the console listing, and you could just







execute rcon commands within a web form. If serverdoc can do this,
then my problem is solved, however if not, then I may be in trouble.

Preferably I would like an app that could write to the console via
rcon for me :)




If I understand you correct, you're looking for something that can
execute rcon commands via a webform? Considering you're using PHP, I
have a class you can use for that purpose. It's not written by me, but
it can be useful for you maybe.

Class I meant:
http://130.89.169.144/oilpowered.com/etc/class.source.txt

Alternative webbased option:
http://www.tuts.net/~titulaer/


TjoekBezoer

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How are you trying to access it? I assume youve written some PHP code to
access the functions?

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RE: [hlds] Re: Accessing srcds console remotely (for admin)

2006-01-10 Thread Adam Sando
Just extracted this rcon PHP app to my web server, however I am having
problems getting it running. Keeps complaining about files missing
although I can verify the files are there.

Does the guy that wrote the software have any form of support forum or
similar?

Regards,

Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tjoekbezoer van
Damme
Sent: Wednesday, 11 January 2006 11:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Accessing srcds console remotely (for admin)

> I'm keen to have something like this. What my actual goal was, was to
> have a web page that displayed the console listing, and you could just

> execute rcon commands within a web form. If serverdoc can do this,
> then my problem is solved, however if not, then I may be in trouble.
>
> Preferably I would like an app that could write to the console via
> rcon for me :)

If I understand you correct, you're looking for something that can
execute rcon commands via a webform? Considering you're using PHP, I
have a class you can use for that purpose. It's not written by me, but
it can be useful for you maybe.

Class I meant:
http://130.89.169.144/oilpowered.com/etc/class.source.txt

Alternative webbased option:
http://www.tuts.net/~titulaer/


TjoekBezoer

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Re: [hlds] max_fps

2006-01-10 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Well it won't have any effect whatsoever

fps_max though will

http://whisper.ausgamers.com/wiki/index.php/Tickrate ought to explain
everything to you

On 1/11/06, Chris K <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I see that some people use the max_fps switch in their cfg. I am trying to
> understand if there is a server side benefit to using it. Does using this
> switch decrease the load on the server in any meaningful way, such as less
> CPU or bandwidth, or does it only affect the clients?
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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RE: [hlds] Re: Accessing srcds console remotely (for admin)

2006-01-10 Thread Adam Sando
Yeah, you got it... I actually really want a couple of things, however
the main one I guess is being able to automate it. Looking into
serverdoc, it seems a little dodgy, however it could probably do what I
need.

The web solution will just be a hell of a lot easier to use.

Regards,
Adam

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tjoekbezoer van
Damme
Sent: Wednesday, 11 January 2006 11:34 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Re: Accessing srcds console remotely (for admin)

> I'm keen to have something like this. What my actual goal was, was to
> have a web page that displayed the console listing, and you could just

> execute rcon commands within a web form. If serverdoc can do this,
> then my problem is solved, however if not, then I may be in trouble.
>
> Preferably I would like an app that could write to the console via
> rcon for me :)

If I understand you correct, you're looking for something that can
execute rcon commands via a webform? Considering you're using PHP, I
have a class you can use for that purpose. It's not written by me, but
it can be useful for you maybe.

Class I meant:
http://130.89.169.144/oilpowered.com/etc/class.source.txt

Alternative webbased option:
http://www.tuts.net/~titulaer/


TjoekBezoer

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Re: [hlds] Re: Accessing srcds console remotely (for admin)

2006-01-10 Thread Tjoekbezoer van Damme
> I'm keen to have something like this. What my actual goal was, was to
> have a web page that displayed the console listing, and you could just
> execute rcon commands within a web form. If serverdoc can do this, then
> my problem is solved, however if not, then I may be in trouble.
>
> Preferably I would like an app that could write to the console via rcon
> for me :)

If I understand you correct, you're looking for something that can
execute rcon commands via a webform? Considering you're using PHP, I
have a class you can use for that purpose. It's not written by me, but
it can be useful for you maybe.

Class I meant:
http://130.89.169.144/oilpowered.com/etc/class.source.txt

Alternative webbased option:
http://www.tuts.net/~titulaer/


TjoekBezoer

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[hlds] max_fps

2006-01-10 Thread Chris K
--
[ Picked text/plain from multipart/alternative ]
I see that some people use the max_fps switch in their cfg. I am trying to
understand if there is a server side benefit to using it. Does using this
switch decrease the load on the server in any meaningful way, such as less
CPU or bandwidth, or does it only affect the clients?
--

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RE: [hlds] two questions...

2006-01-10 Thread Stuart Stegall
I have never experience a problem where the tickrate did not set as
specified on the commandline, but it's not the same as being in secure mode.
Secure requires that it speak with the Master Servers, but tickrate is just
internal to the server.  You may run into a problem where the server cannot
keep up with the tickrate though.

Get the server full. (not with bots but actual players)
Run net_graph 3 from your console.
Observe the incoming packets/second.
If this is not sticking fairly close to your tickrate, you aren't really
providing 100tick or 66tick.
At 100tick you generally have to run the server at High Priority.
If the server is not able to maintain 100tick, there are two major
possibilities.
1. CPU - You just don't have enough to maintain 100packets x your max
players.
2. Upload bandwidth @ the server - may have to buy a larger connection

You can then try 66tick and if that doesn't work try 33tick.

Such is the art of server sizing.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: Tuesday, January 10, 2006 12:39 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] two questions...

So, no one knows the answer?

-Original Message-
From: Visitor Rodgers
Sent: Sunday, January 08, 2006 9:41 AM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] two questions...

As soon as the next map loads, the gravity is back to the default 800.
I will add the paramater of -tickrate 100 to my command line, but how do
I verify it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Sunday, January 08, 2006 1:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

--
[ Picked text/plain from multipart/alternative ] The tickrate is set in
the command line as -tickrate 100 What do you mean the gravity only
lasts one round?


On 1/8/06, Visitor Rodgers <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] How can I verify my
> tickrate?
> Why does sv_gravity only last one round?
>
> I have the following set in my server.cfg file:
>
> allow_spectators 1
> fps_max   600
> mp_allowmonsters 1
> mp_autokick  1
> mp_autoteambalance 1
> mp_buytime  1
> mp_c4timer  45
> mp_flashlight  1
> mp_footsteps  1
> mp_forcechasecam 0
> mp_freezetime  5
> mp_friendlyfire  0
> mp_hostagepenalty 4
> mp_kickpercent  0.66
> mp_limitteams  2
> mp_logmessages  0
> mp_mapvoteratio  0.6
> mp_maxrounds  0
> mp_playerid  0
> mp_roundtime  10
> mp_startmoney  1000
> mp_timelimit  30
> mp_tkpunish  1
> mp_winlimit  0
> pausable  0
> sv_aim   0
> sv_cheats  0
> sv_clipmode  0
> sv_gravity  500 // 800
> sv_maxspeed  320
> sv_maxupdaterate 60
> sv_minupdaterate 10
> sv_restartround  0
> sv_timeout  60 // inactive player timeout?
> tickrate  100
>
> // load ban files
> exec listip.cfg
> exec banned.cfg
>
> Thanks,
> Shane
> aka: Chorizo Omelet
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
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RE: [hlds] two questions...

2006-01-10 Thread Scott Tuttle
If he places the command into the amxx.cfg file then he only has to do it
once... Just like if he places it into another file and execs it in the
server.cfg file.

But in my case your using a file that already exists.  But mine depends upon
amxmodx whereas yours does not :)

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Tuesday, January 10, 2006 10:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

:snip:

Maybe someone else can verify, elaborate on this as I am not exactly
positive.
For the gravity, couldn't he make a gravity.cfg file with just the
sv_gravity 600 in it and call it from the server.cfg/command line, or maybe
put it in the autoexec.cfg rather than enter it in a cfg for every map?


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Re: [hlds] two questions...

2006-01-10 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
Ok so rather than make anyone wanting the info sort through all that the
short answer is yes, use the netgraph as I explained.



On 1/10/06, Whisper <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
>
> http://whisper.ausgamers.com/wiki/index.php/Tickrate#Net_graph_3_Explanation
>
> On 1/11/06, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I know that some of the admin mods (beetles) will let you check tickrate
> > ingame. You could also start netgraph while on your server, raise your
> > cmdrate and/or updaterate to 100. On the netgraph check the in/out (I
> > think
> > the far right value for each) and they should go over the default 33.
> > Maybe
> > someone else can verify, elaborate on this as I am not exactly positive.
> > For the gravity, couldn't he make a gravity.cfg file with just the
> > sv_gravity 600 in it and call it from the server.cfg/command line, or
> > maybe
> > put it in the autoexec.cfg rather than enter it in a cfg for every map?
> >
> >
> >
> >
> > On 1/10/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
> > >
> > > I confirmed this.  Same thing happens to the default server I just
> > > created.
> > >
> > > Probably just like mp_timelimit sv_gravity is only read from the
> > > server.cfg
> > > file one time.  But in the case of sv_gravity it defaults to the value
> > of
> > > 800.
> > >
> > > If you use amxmodx you can place additional commands into amxx.cfg and
> > > they
> > > will be executed each time the map changes.  For instance, on my dod
> > > server
> > > we allow them to extend the time on the maps.  Sometimes on avalanche
> > the
> > > map will get extended for like 3 hours.  Well when the map would
> change
> > > the
> > > new maplimit was 3 hours because it was not read from the
> server.cfgfile
> > > on
> > > the map change.  So you place amx_cvar mp_timelimit 30 and it resets
> the
> > > timelimit to 30 minutes on each map change.
> > >
> > > There may be other ways to get around the gravity problem.  I just
> don't
> > > have time to test some different things.
> > >
> > > Have you tried to launch your server with  "+servercfg server.cfg+exec
> > > server.cfg" on the console.  I don't run this way, but maybe the
> problem
> > > doesn't exist if you launch this way.
> > >
> > > Scott
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Visitor
> Rodgers
> > > Sent: Tuesday, January 10, 2006 1:39 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: RE: [hlds] two questions...
> > >
> > > So, no one knows the answer?
> > >
> > > -Original Message-
> > > From: Visitor Rodgers
> > > Sent: Sunday, January 08, 2006 9:41 AM
> > > To: 'hlds@list.valvesoftware.com'
> > > Subject: RE: [hlds] two questions...
> > >
> > > As soon as the next map loads, the gravity is back to the default 800.
> > > I will add the paramater of -tickrate 100 to my command line, but how
> do
> > I
> > > verify it?
> > >
> > > -Original Message-
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
> > > (eternal)
> > > Sent: Sunday, January 08, 2006 1:44 AM
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] two questions...
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ] The tickrate is set
> in
> > > the
> > > command line as -tickrate 100 What do you mean the gravity only lasts
> > one
> > > round?
> > >
> > >
> > > On 1/8/06, Visitor Rodgers <[EMAIL PROTECTED]> wrote:
> > > >
> > > > This is a multi-part message in MIME format.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] How can I verify my
> > > > tickrate?
> > > > Why does sv_gravity only last one round?
> > > >
> > > > I have the following set in my server.cfg file:
> > > >
> > > > allow_spectators 1
> > > > fps_max   600
> > > > mp_allowmonsters 1
> > > > mp_autokick  1
> > > > mp_autoteambalance 1
> > > > mp_buytime  1
> > > > mp_c4timer  45
> > > > mp_flashlight  1
> > > > mp_footsteps  1
> > > > mp_forcechasecam 0
> > > > mp_freezetime  5
> > > > mp_friendlyfire  0
> > > > mp_hostagepenalty 4
> > > > mp_kickpercent  0.66
> > > > mp_limitteams  2
> > > > mp_logmessages  0
> > > > mp_mapvoteratio  0.6
> > > > mp_maxrounds  0
> > > > mp_playerid  0
> > > > mp_roundtime  10
> > > > mp_startmoney  1000
> > > > mp_timelimit  30
> > > > mp_tkpunish  1
> > > > mp_winlimit  0
> > > > pausable  0
> > > > sv_aim   0
> > > > sv_cheats  0
> > > > sv_clipmode  0
> > > > sv_gravity  500 // 800
> > > > sv_maxspeed  320
> > > > sv_maxupdaterate 60
> > > > sv_minupdaterate 10
> > > > sv_restartround  0
> > > > sv_timeout  60 // inactive player timeout?
> > > > tickrate  100
> > > >
> > > > // load ban files
> > > > exec listip.cfg
> > > > exec banned.cfg
> > > >
> > > > Thanks,
> > > > Shane
> > > > aka: Chorizo Omelet
> > > > --
> >

Re: [hlds] two questions...

2006-01-10 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
http://whisper.ausgamers.com/wiki/index.php/Tickrate#Net_graph_3_Explanation

On 1/11/06, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I know that some of the admin mods (beetles) will let you check tickrate
> ingame. You could also start netgraph while on your server, raise your
> cmdrate and/or updaterate to 100. On the netgraph check the in/out (I
> think
> the far right value for each) and they should go over the default 33.
> Maybe
> someone else can verify, elaborate on this as I am not exactly positive.
> For the gravity, couldn't he make a gravity.cfg file with just the
> sv_gravity 600 in it and call it from the server.cfg/command line, or
> maybe
> put it in the autoexec.cfg rather than enter it in a cfg for every map?
>
>
>
>
> On 1/10/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
> >
> > I confirmed this.  Same thing happens to the default server I just
> > created.
> >
> > Probably just like mp_timelimit sv_gravity is only read from the
> > server.cfg
> > file one time.  But in the case of sv_gravity it defaults to the value
> of
> > 800.
> >
> > If you use amxmodx you can place additional commands into amxx.cfg and
> > they
> > will be executed each time the map changes.  For instance, on my dod
> > server
> > we allow them to extend the time on the maps.  Sometimes on avalanche
> the
> > map will get extended for like 3 hours.  Well when the map would change
> > the
> > new maplimit was 3 hours because it was not read from the server.cfgfile
> > on
> > the map change.  So you place amx_cvar mp_timelimit 30 and it resets the
> > timelimit to 30 minutes on each map change.
> >
> > There may be other ways to get around the gravity problem.  I just don't
> > have time to test some different things.
> >
> > Have you tried to launch your server with  "+servercfg server.cfg +exec
> > server.cfg" on the console.  I don't run this way, but maybe the problem
> > doesn't exist if you launch this way.
> >
> > Scott
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
> > Sent: Tuesday, January 10, 2006 1:39 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] two questions...
> >
> > So, no one knows the answer?
> >
> > -Original Message-
> > From: Visitor Rodgers
> > Sent: Sunday, January 08, 2006 9:41 AM
> > To: 'hlds@list.valvesoftware.com'
> > Subject: RE: [hlds] two questions...
> >
> > As soon as the next map loads, the gravity is back to the default 800.
> > I will add the paramater of -tickrate 100 to my command line, but how do
> I
> > verify it?
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
> > (eternal)
> > Sent: Sunday, January 08, 2006 1:44 AM
> > To: hlds@list.valvesoftware.com
> > Subject: Re: [hlds] two questions...
> >
> > --
> > [ Picked text/plain from multipart/alternative ] The tickrate is set in
> > the
> > command line as -tickrate 100 What do you mean the gravity only lasts
> one
> > round?
> >
> >
> > On 1/8/06, Visitor Rodgers <[EMAIL PROTECTED]> wrote:
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ] How can I verify my
> > > tickrate?
> > > Why does sv_gravity only last one round?
> > >
> > > I have the following set in my server.cfg file:
> > >
> > > allow_spectators 1
> > > fps_max   600
> > > mp_allowmonsters 1
> > > mp_autokick  1
> > > mp_autoteambalance 1
> > > mp_buytime  1
> > > mp_c4timer  45
> > > mp_flashlight  1
> > > mp_footsteps  1
> > > mp_forcechasecam 0
> > > mp_freezetime  5
> > > mp_friendlyfire  0
> > > mp_hostagepenalty 4
> > > mp_kickpercent  0.66
> > > mp_limitteams  2
> > > mp_logmessages  0
> > > mp_mapvoteratio  0.6
> > > mp_maxrounds  0
> > > mp_playerid  0
> > > mp_roundtime  10
> > > mp_startmoney  1000
> > > mp_timelimit  30
> > > mp_tkpunish  1
> > > mp_winlimit  0
> > > pausable  0
> > > sv_aim   0
> > > sv_cheats  0
> > > sv_clipmode  0
> > > sv_gravity  500 // 800
> > > sv_maxspeed  320
> > > sv_maxupdaterate 60
> > > sv_minupdaterate 10
> > > sv_restartround  0
> > > sv_timeout  60 // inactive player timeout?
> > > tickrate  100
> > >
> > > // load ban files
> > > exec listip.cfg
> > > exec banned.cfg
> > >
> > > Thanks,
> > > Shane
> > > aka: Chorizo Omelet
> > > --
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> >
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > ___
> > To unsubscribe, edit your list preferences, o

Re: [hlds] two questions...

2006-01-10 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
I know that some of the admin mods (beetles) will let you check tickrate
ingame. You could also start netgraph while on your server, raise your
cmdrate and/or updaterate to 100. On the netgraph check the in/out (I think
the far right value for each) and they should go over the default 33. Maybe
someone else can verify, elaborate on this as I am not exactly positive.
For the gravity, couldn't he make a gravity.cfg file with just the
sv_gravity 600 in it and call it from the server.cfg/command line, or maybe
put it in the autoexec.cfg rather than enter it in a cfg for every map?




On 1/10/06, Scott Tuttle <[EMAIL PROTECTED]> wrote:
>
> I confirmed this.  Same thing happens to the default server I just
> created.
>
> Probably just like mp_timelimit sv_gravity is only read from the
> server.cfg
> file one time.  But in the case of sv_gravity it defaults to the value of
> 800.
>
> If you use amxmodx you can place additional commands into amxx.cfg and
> they
> will be executed each time the map changes.  For instance, on my dod
> server
> we allow them to extend the time on the maps.  Sometimes on avalanche the
> map will get extended for like 3 hours.  Well when the map would change
> the
> new maplimit was 3 hours because it was not read from the server.cfg file
> on
> the map change.  So you place amx_cvar mp_timelimit 30 and it resets the
> timelimit to 30 minutes on each map change.
>
> There may be other ways to get around the gravity problem.  I just don't
> have time to test some different things.
>
> Have you tried to launch your server with  "+servercfg server.cfg +exec
> server.cfg" on the console.  I don't run this way, but maybe the problem
> doesn't exist if you launch this way.
>
> Scott
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
> Sent: Tuesday, January 10, 2006 1:39 AM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] two questions...
>
> So, no one knows the answer?
>
> -Original Message-
> From: Visitor Rodgers
> Sent: Sunday, January 08, 2006 9:41 AM
> To: 'hlds@list.valvesoftware.com'
> Subject: RE: [hlds] two questions...
>
> As soon as the next map loads, the gravity is back to the default 800.
> I will add the paramater of -tickrate 100 to my command line, but how do I
> verify it?
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
> (eternal)
> Sent: Sunday, January 08, 2006 1:44 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] two questions...
>
> --
> [ Picked text/plain from multipart/alternative ] The tickrate is set in
> the
> command line as -tickrate 100 What do you mean the gravity only lasts one
> round?
>
>
> On 1/8/06, Visitor Rodgers <[EMAIL PROTECTED]> wrote:
> >
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ] How can I verify my
> > tickrate?
> > Why does sv_gravity only last one round?
> >
> > I have the following set in my server.cfg file:
> >
> > allow_spectators 1
> > fps_max   600
> > mp_allowmonsters 1
> > mp_autokick  1
> > mp_autoteambalance 1
> > mp_buytime  1
> > mp_c4timer  45
> > mp_flashlight  1
> > mp_footsteps  1
> > mp_forcechasecam 0
> > mp_freezetime  5
> > mp_friendlyfire  0
> > mp_hostagepenalty 4
> > mp_kickpercent  0.66
> > mp_limitteams  2
> > mp_logmessages  0
> > mp_mapvoteratio  0.6
> > mp_maxrounds  0
> > mp_playerid  0
> > mp_roundtime  10
> > mp_startmoney  1000
> > mp_timelimit  30
> > mp_tkpunish  1
> > mp_winlimit  0
> > pausable  0
> > sv_aim   0
> > sv_cheats  0
> > sv_clipmode  0
> > sv_gravity  500 // 800
> > sv_maxspeed  320
> > sv_maxupdaterate 60
> > sv_minupdaterate 10
> > sv_restartround  0
> > sv_timeout  60 // inactive player timeout?
> > tickrate  100
> >
> > // load ban files
> > exec listip.cfg
> > exec banned.cfg
> >
> > Thanks,
> > Shane
> > aka: Chorizo Omelet
> > --
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
>
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
> ___
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RE: [hlds] two questions...

2006-01-10 Thread Scott Tuttle
I confirmed this.  Same thing happens to the default server I just created.

Probably just like mp_timelimit sv_gravity is only read from the server.cfg
file one time.  But in the case of sv_gravity it defaults to the value of
800.

If you use amxmodx you can place additional commands into amxx.cfg and they
will be executed each time the map changes.  For instance, on my dod server
we allow them to extend the time on the maps.  Sometimes on avalanche the
map will get extended for like 3 hours.  Well when the map would change the
new maplimit was 3 hours because it was not read from the server.cfg file on
the map change.  So you place amx_cvar mp_timelimit 30 and it resets the
timelimit to 30 minutes on each map change.

There may be other ways to get around the gravity problem.  I just don't
have time to test some different things.

Have you tried to launch your server with  "+servercfg server.cfg +exec
server.cfg" on the console.  I don't run this way, but maybe the problem
doesn't exist if you launch this way.

Scott

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Visitor Rodgers
Sent: Tuesday, January 10, 2006 1:39 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] two questions...

So, no one knows the answer?

-Original Message-
From: Visitor Rodgers
Sent: Sunday, January 08, 2006 9:41 AM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] two questions...

As soon as the next map loads, the gravity is back to the default 800.
I will add the paramater of -tickrate 100 to my command line, but how do I
verify it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
(eternal)
Sent: Sunday, January 08, 2006 1:44 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] two questions...

--
[ Picked text/plain from multipart/alternative ] The tickrate is set in the
command line as -tickrate 100 What do you mean the gravity only lasts one
round?


On 1/8/06, Visitor Rodgers <[EMAIL PROTECTED]> wrote:
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ] How can I verify my
> tickrate?
> Why does sv_gravity only last one round?
>
> I have the following set in my server.cfg file:
>
> allow_spectators 1
> fps_max   600
> mp_allowmonsters 1
> mp_autokick  1
> mp_autoteambalance 1
> mp_buytime  1
> mp_c4timer  45
> mp_flashlight  1
> mp_footsteps  1
> mp_forcechasecam 0
> mp_freezetime  5
> mp_friendlyfire  0
> mp_hostagepenalty 4
> mp_kickpercent  0.66
> mp_limitteams  2
> mp_logmessages  0
> mp_mapvoteratio  0.6
> mp_maxrounds  0
> mp_playerid  0
> mp_roundtime  10
> mp_startmoney  1000
> mp_timelimit  30
> mp_tkpunish  1
> mp_winlimit  0
> pausable  0
> sv_aim   0
> sv_cheats  0
> sv_clipmode  0
> sv_gravity  500 // 800
> sv_maxspeed  320
> sv_maxupdaterate 60
> sv_minupdaterate 10
> sv_restartround  0
> sv_timeout  60 // inactive player timeout?
> tickrate  100
>
> // load ban files
> exec listip.cfg
> exec banned.cfg
>
> Thanks,
> Shane
> aka: Chorizo Omelet
> --
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,

> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

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Re: [hlds] two questions...

2006-01-10 Thread Bud Ingram
You can now make configuration files for each of your maps.  Try creating
configs that have the sv_gravity changed each map load.  No idea why this is
defaulting to 800 if you have it in your server.cfg -- check the command
line parameter to make sure you don't have another config file loading.  As
for the verification of -tickrate, no reasonable suggestions.

FYI - I believe that both of these topics have been covered before -- you
can search the archives, I don't know the exact link, but know that you can
use Google to find it.  Might even have some info on the Server wiki, again,
please utilize Google.

Cheers,

Bud Ingram

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