Re: [hlds] zBlock 3.0.0 RC3 - What are others using?
Yes, I see your point. And thank you for the great job by the way. On 10/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] An easier way would be to just type alias in console. Either way, we may later list a number of cvars that we block, however we will not list all, due to exploitable issues (You only have to look at MPC to see what I mean). On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > Thanks. Any plans to provide more details about blocked cvars on the > site? Looking through binary is pretty boring to be honest. > > On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > We do plan to add similar functionality in the future (unless VALVe > > implements sv_pure before that time). > > > > On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > > > > > Putting aside your funny needles about competence of those who do not > > > agree with your opinion, I wonder if zBlock perform files consitency > > > check the way cvarblock does? If not, any plans to implement this in > > > the future? > > > > > > On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Not at all irony, people who don't want to have clientcommands > executed > > > on > > > > them don't need to. People who wish to use their servers as > forwarders > > > can > > > > use that exact same option. I'm not asking VALVe or anyone to give > me > > > access > > > > to the clientcommands without the use of cl_restrict_server_commands > 0. > > > > Unless you mean that the irony is that people who connect to zblock > > > servers > > > > can also be redirected; yes I'd love for that to not be true, good > thing > > > > most server admins competent enough to use zBlock are rarely > incompetent > > > > enough to use their servers as forwarders. > > > > > > > > On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > > > > > > > > > It kicks players with cl_restrict_server_commands 1. As simple as > > > > > that. And few weeks ago zblock author argued against server > executed > > > > > connect command right on this list, what an irony... > > > > > > > > > > On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: > > > > > > Hi guys, > > > > > > > > > > > > I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S > > > server, in > > > > > > the hopes to replace what was CVAR-X (before the > > > > > > cl_restrict_server_commands update). > > > > > > > > > > > > From all accounts, the new version works quite well and does not > > > hinder > > > > > > performance at all. I have yet to personally test it in a 5v5 > scrim, > > > or > > > > > > when the server is full, however it will be interesting to know > how > > > it > > > > > > has circumvented the server commands restriction "feature". > > > > > > > > > > > > What do you all use to protect your server against exploiting or > > > > > > malicious users? > > > > > > Does anyone make use of Mattie's Eventscripts for this at all? > > > > > > > > > > > > Regards, > > > > > > Adam. > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > -- > > > > ___ > > > > Wim 'TheUnknownFactor' Barelds > > > > [EMAIL PROTECTED] > > > > -- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > -- > > ___ > > Wim 'TheUnknownFactor' Barelds > > [EMAIL PROTECTED] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftwa
Re: [hlds] hl1mp server dead after last update
very good ooks! I don't use hlsw so I dont know ... I did notice that the updated steam serverbrowser now has HLDM:Source servers in it though. - Original Message - From: "Ook" To: Sent: Tuesday, January 09, 2007 10:42 PM Subject: Re: [hlds] hl1mp server dead after last update I got it running. Turns out that my gcf images were out of date because of recent gcf updates (doh). What I did was do a clean install as you (and others) recommended. Did a fresh extract of half-life source and half-life deathmatch source gcf, copied to server. Now it works. Just copying updated files to existing server install didn't work, interesting enough, had to do a clean install. I'm going to leave it running for a while, and take a closer look this weekend. Did the latest update break hlsw? I can no longer use it to connect to server, but haven't had time to troubleshoot. - Original Message - From: "Kevin Ottalini" To: Sent: Monday, January 08, 2007 8:43 PM Subject: Re: [hlds] hl1mp server dead after last update Some of these steps may be redundant or put unnecessary files on the server, but it appears to work: http://qsextreme.com/hl1mp/hldms_install.htm - Original Message - From: "Ook" To: Sent: Monday, January 08, 2007 7:11 PM Subject: Re: [hlds] hl1mp server dead after last update Could you do a tree listing of server directories - so that it has file sizes and date/times? My server is still dead, and I'm not sure what i'm missing. I might have missed just one dll somewhere, but it continues to elude me :P - Original Message - From: "Kevin Ottalini" To: Sent: Monday, January 08, 2007 5:59 PM Subject: Re: [hlds] hl1mp server dead after last update I located the cause of the ammo pickup problems, totally bizarre but there was a second skill file (hl1mp\cfg\skill1.cfg) that was somehow causing this. I removed that file and the server is working ok now. That file was identical to the regular skill.cfg file so I have no idea why it would have caused the problem (or how it was being executed). - Original Message - From: "Ook" To: Sent: Sunday, January 07, 2007 5:12 PM Subject: Re: [hlds] hl1mp server dead after last update Suckage. Still broken. Leaving town in the morning, this might have to wait until next weekend. If you find anymore info, please post it here. If we can get a good install set together, we should post it somewhere so others can download it. - Original Message - From: "Kevin Ottalini" To: Sent: Sunday, January 07, 2007 4:31 PM Subject: Re: [hlds] hl1mp server dead after last update The bin files were moved to a new GCF "base source engine 2" so you have to extract those as well. The server will run, but for some reason players are unable to pickup ammo and weapon selection is messed up ... some other things also appear broken. Dizzy appears to have a good working set of executables, I'm trying to find out what he did. - Original Message - From: "Ook" To: Sent: Sunday, January 07, 2007 4:23 PM Subject: [hlds] hl1mp server dead after last update I'm missing something. In the past, you could take your source hl1mp install, run hldsupdatetool to update it, and re-copy the files from the gcf and the server would run. With the latest update from Valve, this no longer works as they changed some of the dlls in the bin directory, and you can no longer use the gcf versions because if you do you will get a "Server uses different class tables." error. You can't use the old DLLs like you used to because if you do you get a class table error. I'm missing something. This used to work, now I'm dead in the water. Other dedicated servers are running, what am I missing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hl1mp server dead after last update
I got it running. Turns out that my gcf images were out of date because of recent gcf updates (doh). What I did was do a clean install as you (and others) recommended. Did a fresh extract of half-life source and half-life deathmatch source gcf, copied to server. Now it works. Just copying updated files to existing server install didn't work, interesting enough, had to do a clean install. I'm going to leave it running for a while, and take a closer look this weekend. Did the latest update break hlsw? I can no longer use it to connect to server, but haven't had time to troubleshoot. - Original Message - From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: Sent: Monday, January 08, 2007 8:43 PM Subject: Re: [hlds] hl1mp server dead after last update Some of these steps may be redundant or put unnecessary files on the server, but it appears to work: http://qsextreme.com/hl1mp/hldms_install.htm - Original Message - From: "Ook" To: Sent: Monday, January 08, 2007 7:11 PM Subject: Re: [hlds] hl1mp server dead after last update Could you do a tree listing of server directories - so that it has file sizes and date/times? My server is still dead, and I'm not sure what i'm missing. I might have missed just one dll somewhere, but it continues to elude me :P - Original Message - From: "Kevin Ottalini" To: Sent: Monday, January 08, 2007 5:59 PM Subject: Re: [hlds] hl1mp server dead after last update I located the cause of the ammo pickup problems, totally bizarre but there was a second skill file (hl1mp\cfg\skill1.cfg) that was somehow causing this. I removed that file and the server is working ok now. That file was identical to the regular skill.cfg file so I have no idea why it would have caused the problem (or how it was being executed). - Original Message - From: "Ook" To: Sent: Sunday, January 07, 2007 5:12 PM Subject: Re: [hlds] hl1mp server dead after last update Suckage. Still broken. Leaving town in the morning, this might have to wait until next weekend. If you find anymore info, please post it here. If we can get a good install set together, we should post it somewhere so others can download it. - Original Message - From: "Kevin Ottalini" To: Sent: Sunday, January 07, 2007 4:31 PM Subject: Re: [hlds] hl1mp server dead after last update The bin files were moved to a new GCF "base source engine 2" so you have to extract those as well. The server will run, but for some reason players are unable to pickup ammo and weapon selection is messed up ... some other things also appear broken. Dizzy appears to have a good working set of executables, I'm trying to find out what he did. - Original Message - From: "Ook" To: Sent: Sunday, January 07, 2007 4:23 PM Subject: [hlds] hl1mp server dead after last update I'm missing something. In the past, you could take your source hl1mp install, run hldsupdatetool to update it, and re-copy the files from the gcf and the server would run. With the latest update from Valve, this no longer works as they changed some of the dlls in the bin directory, and you can no longer use the gcf versions because if you do you will get a "Server uses different class tables." error. You can't use the old DLLs like you used to because if you do you get a class table error. I'm missing something. This used to work, now I'm dead in the water. Other dedicated servers are running, what am I missing? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
Hi Joe! I'd love to chat with you babe. Warm Regards, Jon Biloh Director Operations, Velocity Servers [EMAIL PROTECTED] Office: +1 (888) 275-5754 Mobile: +1 (716) 949-3858 -Original Message- From: J. Laws - Hi-Definition Gaming [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 10, 2007 12:01 AM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine Hi, this is the real world...are you available for a chat? -Original Message- From: Michael Jordan [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 09, 2007 10:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) Sent: Tuesday, January 09, 2007 8:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Licensing fees for HL1 engine -- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
Hi, this is the real world...are you available for a chat? -Original Message- From: Michael Jordan [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 09, 2007 10:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) Sent: Tuesday, January 09, 2007 8:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Licensing fees for HL1 engine -- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] zBlock 3.0.0 RC3 - What are others using?
-- [ Picked text/plain from multipart/alternative ] An easier way would be to just type alias in console. Either way, we may later list a number of cvars that we block, however we will not list all, due to exploitable issues (You only have to look at MPC to see what I mean). On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > Thanks. Any plans to provide more details about blocked cvars on the > site? Looking through binary is pretty boring to be honest. > > On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > We do plan to add similar functionality in the future (unless VALVe > > implements sv_pure before that time). > > > > On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > > > > > Putting aside your funny needles about competence of those who do not > > > agree with your opinion, I wonder if zBlock perform files consitency > > > check the way cvarblock does? If not, any plans to implement this in > > > the future? > > > > > > On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Not at all irony, people who don't want to have clientcommands > executed > > > on > > > > them don't need to. People who wish to use their servers as > forwarders > > > can > > > > use that exact same option. I'm not asking VALVe or anyone to give > me > > > access > > > > to the clientcommands without the use of cl_restrict_server_commands > 0. > > > > Unless you mean that the irony is that people who connect to zblock > > > servers > > > > can also be redirected; yes I'd love for that to not be true, good > thing > > > > most server admins competent enough to use zBlock are rarely > incompetent > > > > enough to use their servers as forwarders. > > > > > > > > On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > > > > > > > > > It kicks players with cl_restrict_server_commands 1. As simple as > > > > > that. And few weeks ago zblock author argued against server > executed > > > > > connect command right on this list, what an irony... > > > > > > > > > > On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: > > > > > > Hi guys, > > > > > > > > > > > > I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S > > > server, in > > > > > > the hopes to replace what was CVAR-X (before the > > > > > > cl_restrict_server_commands update). > > > > > > > > > > > > From all accounts, the new version works quite well and does not > > > hinder > > > > > > performance at all. I have yet to personally test it in a 5v5 > scrim, > > > or > > > > > > when the server is full, however it will be interesting to know > how > > > it > > > > > > has circumvented the server commands restriction "feature". > > > > > > > > > > > > What do you all use to protect your server against exploiting or > > > > > > malicious users? > > > > > > Does anyone make use of Mattie's Eventscripts for this at all? > > > > > > > > > > > > Regards, > > > > > > Adam. > > > > > > > > > > > > ___ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > ___ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > > > > > -- > > > > ___ > > > > Wim 'TheUnknownFactor' Barelds > > > > [EMAIL PROTECTED] > > > > -- > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > -- > > ___ > > Wim 'TheUnknownFactor' Barelds > > [EMAIL PROTECTED] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
Well said :) The "Corporation" is always focussed on making money. Those companies which do not aim to make money, usually end up going under. Regards, Adam. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Pettit Sent: Wednesday, 10 January 2007 2:36 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This is one of the basic concepts of capitalism and any business model. Business is entirely about a person or persons banding together with the objective to make a profit. If profit wasn't Valve's motivator, what would inspire them to continue to build platforms like Steam, and release new games? It doesn't just apply to Valve, it applies to _any_ company. If you want them to do something, the reason they do it is because you're either going to increase their bottom line, or because whatever you aren't satisfied with is decreasing their bottom line. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan Sent: Wednesday, 10 January 2007 4:23 p.m. To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Licensing fees for HL1 engine
-- [ Picked text/plain from multipart/alternative ] That's exactly right. At least someone has some common sense around here. On 1/9/07, Scott Pettit <[EMAIL PROTECTED]> wrote: > > This is one of the basic concepts of capitalism and any business model. > Business is entirely about a person or persons banding together with the > objective to make a profit. > > If profit wasn't Valve's motivator, what would inspire them to continue > to build platforms like Steam, and release new games? > > It doesn't just apply to Valve, it applies to _any_ company. If you > want them to do something, the reason they do it is because you're > either going to increase their bottom line, or because whatever you > aren't satisfied with is decreasing their bottom line. > > -Scott > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan > Sent: Wednesday, 10 January 2007 4:23 p.m. > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Licensing fees for HL1 engine > > This answer was purely about profit for valve. Like I said before, money > is > what matters for them. Unless you make a difference to their bottom > line, > you don't matter. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
This is one of the basic concepts of capitalism and any business model. Business is entirely about a person or persons banding together with the objective to make a profit. If profit wasn't Valve's motivator, what would inspire them to continue to build platforms like Steam, and release new games? It doesn't just apply to Valve, it applies to _any_ company. If you want them to do something, the reason they do it is because you're either going to increase their bottom line, or because whatever you aren't satisfied with is decreasing their bottom line. -Scott -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan Sent: Wednesday, 10 January 2007 4:23 p.m. To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
Just stating a fact dude Don't take it personal. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong Sent: Tuesday, January 09, 2007 10:30 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine Yep, its one big conspiracy and Valve hate you and your family. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan Sent: Wednesday, 10 January 2007 2:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) Sent: Tuesday, January 09, 2007 8:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Licensing fees for HL1 engine -- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
Careful, I have cats and that could be construed as a threat. You know what happens when threats are made on this mailing list -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: Tuesday, January 09, 2007 10:41 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Licensing fees for HL1 engine -- [ Picked text/plain from multipart/alternative ] When you are not looking Valve kicks cats! On 1/10/07, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > > Yep, its one big conspiracy and Valve hate you and your family. > > - Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan > Sent: Wednesday, 10 January 2007 2:23 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Licensing fees for HL1 engine > > This answer was purely about profit for valve. Like I said before, > money is what matters for them. Unless you make a difference to their > bottom line, you don't matter. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Peter M > (Mashy) > Sent: Tuesday, January 09, 2007 8:35 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Licensing fees for HL1 engine > > -- > [ Picked text/plain from multipart/alternative ] some answers take > longer and rely on other people - give him a break! > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
Sssh Andrew, don't give it away. It isn't anything to do with the complexity of the answer required, the fact that it is a question that hasn't been answered before or that it happened to arrive just as I was checking the list (which happens a couple times day). Nah, couldn't be that. - Alfred Andrew Armstrong wrote: > Yep, its one big conspiracy and Valve hate you and your family. > > - Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan > Sent: Wednesday, 10 January 2007 2:23 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Licensing fees for HL1 engine > > This answer was purely about profit for valve. Like I said before, > money is > what matters for them. Unless you make a difference to their bottom > line, > you don't matter. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Peter M > (Mashy) > Sent: Tuesday, January 09, 2007 8:35 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Licensing fees for HL1 engine > > -- > [ Picked text/plain from multipart/alternative ] some answers take > longer > and rely on other people - give him a break! > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Licensing fees for HL1 engine
-- [ Picked text/plain from multipart/alternative ] When you are not looking Valve kicks cats! On 1/10/07, Andrew Armstrong <[EMAIL PROTECTED]> wrote: > > Yep, its one big conspiracy and Valve hate you and your family. > > - Andrew > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan > Sent: Wednesday, 10 January 2007 2:23 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] Licensing fees for HL1 engine > > This answer was purely about profit for valve. Like I said before, money > is > what matters for them. Unless you make a difference to their bottom line, > you don't matter. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) > Sent: Tuesday, January 09, 2007 8:35 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Licensing fees for HL1 engine > > -- > [ Picked text/plain from multipart/alternative ] some answers take longer > and rely on other people - give him a break! > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
Yep, its one big conspiracy and Valve hate you and your family. - Andrew -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jordan Sent: Wednesday, 10 January 2007 2:23 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) Sent: Tuesday, January 09, 2007 8:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Licensing fees for HL1 engine -- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
This answer was purely about profit for valve. Like I said before, money is what matters for them. Unless you make a difference to their bottom line, you don't matter. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Peter M (Mashy) Sent: Tuesday, January 09, 2007 8:35 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Licensing fees for HL1 engine -- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Licensing fees for HL1 engine
I agree, and at least he IS here, how many other people at valve can say that? Peter M (Mashy) wrote: -- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Licensing fees for HL1 engine
-- [ Picked text/plain from multipart/alternative ] some answers take longer and rely on other people - give him a break! -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
Aha! You can answer quickly if you need to Alfred! =] -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: 09 January 2007 21:27 To: hlds@list.valvesoftware.com Subject: RE: [hlds] Licensing fees for HL1 engine I have forwarded your details to the appropriate people, they will contact you directly. - Alfred RMaioroff wrote: > Hi all, > > This enquiry is aimed at the list moderator for Valve, primarily. > > I would like some contact information for the Valve rep whom can > discuss HL1 > engine licensing fees with me. I am a developer (small staff of 7- not > games, but healthcare ERM / CRM) and have a project model which > ideally uses > the HL1 engine. > > I am guessing this is going to be someone in sales? Please help me > get in > touch with the correct folks there. > > Your response is appreciated. > > Rob > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Licensing fees for HL1 engine
I have forwarded your details to the appropriate people, they will contact you directly. - Alfred RMaioroff wrote: > Hi all, > > This enquiry is aimed at the list moderator for Valve, primarily. > > I would like some contact information for the Valve rep whom can > discuss HL1 > engine licensing fees with me. I am a developer (small staff of 7- not > games, but healthcare ERM / CRM) and have a project model which > ideally uses > the HL1 engine. > > I am guessing this is going to be someone in sales? Please help me > get in > touch with the correct folks there. > > Your response is appreciated. > > Rob > > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] zBlock 3.0.0 RC3 - What are others using?
Thanks. Any plans to provide more details about blocked cvars on the site? Looking through binary is pretty boring to be honest. On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] We do plan to add similar functionality in the future (unless VALVe implements sv_pure before that time). On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > Putting aside your funny needles about competence of those who do not > agree with your opinion, I wonder if zBlock perform files consitency > check the way cvarblock does? If not, any plans to implement this in > the future? > > On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Not at all irony, people who don't want to have clientcommands executed > on > > them don't need to. People who wish to use their servers as forwarders > can > > use that exact same option. I'm not asking VALVe or anyone to give me > access > > to the clientcommands without the use of cl_restrict_server_commands 0. > > Unless you mean that the irony is that people who connect to zblock > servers > > can also be redirected; yes I'd love for that to not be true, good thing > > most server admins competent enough to use zBlock are rarely incompetent > > enough to use their servers as forwarders. > > > > On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > > > > > It kicks players with cl_restrict_server_commands 1. As simple as > > > that. And few weeks ago zblock author argued against server executed > > > connect command right on this list, what an irony... > > > > > > On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: > > > > Hi guys, > > > > > > > > I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S > server, in > > > > the hopes to replace what was CVAR-X (before the > > > > cl_restrict_server_commands update). > > > > > > > > From all accounts, the new version works quite well and does not > hinder > > > > performance at all. I have yet to personally test it in a 5v5 scrim, > or > > > > when the server is full, however it will be interesting to know how > it > > > > has circumvented the server commands restriction "feature". > > > > > > > > What do you all use to protect your server against exploiting or > > > > malicious users? > > > > Does anyone make use of Mattie's Eventscripts for this at all? > > > > > > > > Regards, > > > > Adam. > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > -- > > ___ > > Wim 'TheUnknownFactor' Barelds > > [EMAIL PROTECTED] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Licensing fees for HL1 engine
-- [ Picked text/plain from multipart/alternative ] Here Rob, This link might help you find what you're looking for. http://www.valvesoftware.com/contact.html On 1/9/07, RMaioroff <[EMAIL PROTECTED]> wrote: > > Hi all, > > This enquiry is aimed at the list moderator for Valve, primarily. > > I would like some contact information for the Valve rep whom can discuss > HL1 > engine licensing fees with me. I am a developer (small staff of 7- not > games, but healthcare ERM / CRM) and have a project model which ideally > uses > the HL1 engine. > > I am guessing this is going to be someone in sales? Please help me get in > touch with the correct folks there. > > Your response is appreciated. > > Rob > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Licensing fees for HL1 engine
Hi all, This enquiry is aimed at the list moderator for Valve, primarily. I would like some contact information for the Valve rep whom can discuss HL1 engine licensing fees with me. I am a developer (small staff of 7- not games, but healthcare ERM / CRM) and have a project model which ideally uses the HL1 engine. I am guessing this is going to be someone in sales? Please help me get in touch with the correct folks there. Your response is appreciated. Rob ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Server List Issues
I think you are querying your server too much. Check these cvars: max_queries_sec (default: 0.5) defines max queries per second per user (averaged over max_queries_window) max_queries_sec_global (default: 10) defines max queries per second for all queries max_queries_window (default: 30) defines time window to average query rates over > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Gigabit Nick > Sent: Tuesday, January 09, 2007 5:03 AM > To: hlds@list.valvesoftware.com > Subject: [hlds] Server List Issues > > -- > [ Picked text/plain from multipart/alternative ] > Is anyone else seeing problems with the server lists in the > newly released steam client. > > One of our servers is running ZombieMod and from the Steam > favourites list switches between available and not responding > every 10 or 20 seconds, yet inside CS : S the server stays in > the favourites lists without any problems. > > I'm just asking in case it's something strange our end. > > _ > Be one of the first to try Windows Live Mail. > http://ideas.live.com/programpage.aspx?versionId=5d21c51a-b161 > -4314-9b0e-4911fb2b2e6d > -- > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] zBlock 3.0.0 RC3 - What are others using?
-- [ Picked text/plain from multipart/alternative ] We do plan to add similar functionality in the future (unless VALVe implements sv_pure before that time). On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > Putting aside your funny needles about competence of those who do not > agree with your opinion, I wonder if zBlock perform files consitency > check the way cvarblock does? If not, any plans to implement this in > the future? > > On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > Not at all irony, people who don't want to have clientcommands executed > on > > them don't need to. People who wish to use their servers as forwarders > can > > use that exact same option. I'm not asking VALVe or anyone to give me > access > > to the clientcommands without the use of cl_restrict_server_commands 0. > > Unless you mean that the irony is that people who connect to zblock > servers > > can also be redirected; yes I'd love for that to not be true, good thing > > most server admins competent enough to use zBlock are rarely incompetent > > enough to use their servers as forwarders. > > > > On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > > > > > It kicks players with cl_restrict_server_commands 1. As simple as > > > that. And few weeks ago zblock author argued against server executed > > > connect command right on this list, what an irony... > > > > > > On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: > > > > Hi guys, > > > > > > > > I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S > server, in > > > > the hopes to replace what was CVAR-X (before the > > > > cl_restrict_server_commands update). > > > > > > > > From all accounts, the new version works quite well and does not > hinder > > > > performance at all. I have yet to personally test it in a 5v5 scrim, > or > > > > when the server is full, however it will be interesting to know how > it > > > > has circumvented the server commands restriction "feature". > > > > > > > > What do you all use to protect your server against exploiting or > > > > malicious users? > > > > Does anyone make use of Mattie's Eventscripts for this at all? > > > > > > > > Regards, > > > > Adam. > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > -- > > ___ > > Wim 'TheUnknownFactor' Barelds > > [EMAIL PROTECTED] > > -- > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Re: Entry Point error for SRCDS.exe and Steam Client
-- [ Picked text/plain from multipart/alternative ] Crap, sorry. Wrong list :) On 1/8/07, [KBH] Keeper <[EMAIL PROTECTED]> wrote: > > I have a plugin for HL2DM that I have had out for a couple of weeks now. > After this latest client update (1/8/2007), when I run it on my local > computer for testing purposes I get: > > "The procedure entry point SteamFindServersNumServers could not be located > in the dynamic link library Steam.dll." > > This happens after this line appears on the log: "Section [Scenes]: 0 > resources total 0 bytes, 0.00 % of limit (2.10 MB)" > > SRCDS does not exit, it resumes. I also get the error if I take all the > plugins out. It doesn't seem to affect my plugin any, but I am curious if > there is something that will change in the SDK anytime soon? If my steam > client is not running, I do not get this error. > > Thanks, > Keeper > > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] zBlock 3.0.0 RC3 - What are others using?
This is a multi-part message in MIME format. -- I've been testing v3.0.0 C3 on our server tonight with some mates, and also had a few 5v5 scrims on it for testing. The guys who I played with have given mixed feedback on how it performs, however this is from a playability point of view, not a "can I control my players and screw with their settings" point of view. Some say the server performs choppier with really laggy hitboxes (could be interp 0.01 perhaps?), whereas myself and others believe for scrims/wars, it is far more accurate from a registration point of view. As we only scrim primarily SA and East Coast AU clans, we don't know what the playability is like for the broader CS:S community around Australia (or overseas for that matter). If anyone is willing to jump in and test it out with some mates, please feel free. I'd like to know what people think compared to say Whispers servers, or another GSP's collection not running zBlock - just for curiosity sake. Not sure what version of Mani and Matties are running on other GSP's, however we run v1.2 R of Mani, and v1.3 Beta 006 of Matties. Server: Clan [POON] CS:Source (-DWP,-FF) [66 Tick] Address: 202.58.54.105:27015 Feedback: http://www.teampoon.com/forums Regards, Adam. From: [EMAIL PROTECTED] on behalf of Wim Barelds Sent: Tue 9/01/2007 8:22 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] zBlock 3.0.0 RC3 - What are others using? -- [ Picked text/plain from multipart/alternative ] Not at all irony, people who don't want to have clientcommands executed on them don't need to. People who wish to use their servers as forwarders can use that exact same option. I'm not asking VALVe or anyone to give me access to the clientcommands without the use of cl_restrict_server_commands 0. Unless you mean that the irony is that people who connect to zblock servers can also be redirected; yes I'd love for that to not be true, good thing most server admins competent enough to use zBlock are rarely incompetent enough to use their servers as forwarders. On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > It kicks players with cl_restrict_server_commands 1. As simple as > that. And few weeks ago zblock author argued against server executed > connect command right on this list, what an irony... > > On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: > > Hi guys, > > > > I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S server, in > > the hopes to replace what was CVAR-X (before the > > cl_restrict_server_commands update). > > > > From all accounts, the new version works quite well and does not hinder > > performance at all. I have yet to personally test it in a 5v5 scrim, or > > when the server is full, however it will be interesting to know how it > > has circumvented the server commands restriction "feature". > > > > What do you all use to protect your server against exploiting or > > malicious users? > > Does anyone make use of Mattie's Eventscripts for this at all? > > > > Regards, > > Adam. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- [ winmail.dat of type application/ms-tnef deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] zBlock 3.0.0 RC3 - What are others using?
Putting aside your funny needles about competence of those who do not agree with your opinion, I wonder if zBlock perform files consitency check the way cvarblock does? If not, any plans to implement this in the future? On 09/01/07, Wim Barelds <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] Not at all irony, people who don't want to have clientcommands executed on them don't need to. People who wish to use their servers as forwarders can use that exact same option. I'm not asking VALVe or anyone to give me access to the clientcommands without the use of cl_restrict_server_commands 0. Unless you mean that the irony is that people who connect to zblock servers can also be redirected; yes I'd love for that to not be true, good thing most server admins competent enough to use zBlock are rarely incompetent enough to use their servers as forwarders. On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > It kicks players with cl_restrict_server_commands 1. As simple as > that. And few weeks ago zblock author argued against server executed > connect command right on this list, what an irony... > > On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: > > Hi guys, > > > > I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S server, in > > the hopes to replace what was CVAR-X (before the > > cl_restrict_server_commands update). > > > > From all accounts, the new version works quite well and does not hinder > > performance at all. I have yet to personally test it in a 5v5 scrim, or > > when the server is full, however it will be interesting to know how it > > has circumvented the server commands restriction "feature". > > > > What do you all use to protect your server against exploiting or > > malicious users? > > Does anyone make use of Mattie's Eventscripts for this at all? > > > > Regards, > > Adam. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Server List Issues
-- [ Picked text/plain from multipart/alternative ] Is anyone else seeing problems with the server lists in the newly released steam client. One of our servers is running ZombieMod and from the Steam favourites list switches between available and not responding every 10 or 20 seconds, yet inside CS : S the server stays in the favourites lists without any problems. I'm just asking in case it's something strange our end. _ Be one of the first to try Windows Live Mail. http://ideas.live.com/programpage.aspx?versionId=5d21c51a-b161-4314-9b0e-4911fb2b2e6d -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] zBlock 3.0.0 RC3 - What are others using?
-- [ Picked text/plain from multipart/alternative ] Not at all irony, people who don't want to have clientcommands executed on them don't need to. People who wish to use their servers as forwarders can use that exact same option. I'm not asking VALVe or anyone to give me access to the clientcommands without the use of cl_restrict_server_commands 0. Unless you mean that the irony is that people who connect to zblock servers can also be redirected; yes I'd love for that to not be true, good thing most server admins competent enough to use zBlock are rarely incompetent enough to use their servers as forwarders. On 1/9/07, Roman Hatsiev <[EMAIL PROTECTED]> wrote: > > It kicks players with cl_restrict_server_commands 1. As simple as > that. And few weeks ago zblock author argued against server executed > connect command right on this list, what an irony... > > On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: > > Hi guys, > > > > I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S server, in > > the hopes to replace what was CVAR-X (before the > > cl_restrict_server_commands update). > > > > From all accounts, the new version works quite well and does not hinder > > performance at all. I have yet to personally test it in a 5v5 scrim, or > > when the server is full, however it will be interesting to know how it > > has circumvented the server commands restriction "feature". > > > > What do you all use to protect your server against exploiting or > > malicious users? > > Does anyone make use of Mattie's Eventscripts for this at all? > > > > Regards, > > Adam. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] zBlock 3.0.0 RC3 - What are others using?
It kicks players with cl_restrict_server_commands 1. As simple as that. And few weeks ago zblock author argued against server executed connect command right on this list, what an irony... On 09/01/07, Adam Sando <[EMAIL PROTECTED]> wrote: Hi guys, I just downloaded and installed zBlock v3.0.0 RC3 on our CS:S server, in the hopes to replace what was CVAR-X (before the cl_restrict_server_commands update). From all accounts, the new version works quite well and does not hinder performance at all. I have yet to personally test it in a 5v5 scrim, or when the server is full, however it will be interesting to know how it has circumvented the server commands restriction "feature". What do you all use to protect your server against exploiting or malicious users? Does anyone make use of Mattie's Eventscripts for this at all? Regards, Adam. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds