Re: [hlds] L4D Server issue, and GroupID is gone

2008-11-15 Thread Andrew Noland
the ID is still showing up for me under the admin settings for the group

On Sat, Nov 15, 2008 at 5:46 PM, Formologic23 <
[EMAIL PROTECTED]> wrote:

> Many people are having the same issues as you. My servers were also full
> most of the time until a couple of days ago. I'm sure Valve is working hard
> on the problems, and they will let us know ASAP when there is a fix.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, November 15, 2008 2:31 PM
> To: hlds@list.valvesoftware.com
> Subject: [hlds] L4D Server issue, and GroupID is gone
>
> Hello all, I'm new to this list so I appologize if this has been covered.
>
> First of all, I have 11 servers.. 3 of which seem to bring players, the
> others say hibernating. Last night 1,2,3,4 were working.. but today 7,8,9
> are working, and 1,2,3,4 are no longer working.. Is this intentional to
> only allow the servers to be active part of the time? Or is something
> wrong.. I've also tried adding the Master servers manually and that has
> not helped either. Before the last few updates all were full constantly.
>
> Second question:
> I was going to implement the new GroupID setting on the servers.. but it
> seems like the GroupID has vanished from the Group admin page as of today!
> It was there last night. Has this idea been abandoned?
>
> Image: http://welderxf.com/imageup/images/big/welderxf.com801709279.JPG
>
> Thanks!
> --Welder
>
>
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Re: [hlds] L4d vote kicking

2008-11-13 Thread Andrew Noland
Is there a command to disable voting in general, or hopefully, for each of
the specific items you can vote on? Difficulty change, restart campaign,
kicking.

2008/11/13 Patrick Shelley <[EMAIL PROTECTED]>

> whitelist would be gr8 idea!
>
> On 11/13/08, Timothy L Havener <[EMAIL PROTECTED]> wrote:
> >
> > From each according to his bandwidth to each according to his need.
> >
> >
> > Andrew Richman wrote:
> > > it's not your server, it's our server...
> > >
> > > On Wed, Nov 12, 2008 at 7:30 PM, "[ЯтR] The-/ > > <[EMAIL PROTECTED]> wrote:
> > >
> > >> i just gave them a friendly kick, esp because they said their friends
> > >> were coming but never did, at minimum a vote cancel command, along
> with
> > >> this people mentioned that admin res files in the resource folder but
> > >> theres no explantion on how server admins should put this to use?
> > >> [EMAIL PROTECTED] wrote:
> > >>
> > >>> Thats when you ban them ;)
> > >>>
> > >>>
> > >>> -Original Message-
> > >>> From: [EMAIL PROTECTED]
> > >>> [mailto:[EMAIL PROTECTED] On Behalf Of "[??R]
> > >>> The-/ > >>> Sent: Thursday, 13 November 2008 2:00 PM
> > >>> To: Half-Life dedicated Win32 server mailing list
> > >>> Subject: [hlds] L4d vote kicking
> > >>>
> > >>>
> > >>> Had fun getting vote kicked from my own server today by 2 pubbers,
> just
> > >>> a suggestion to have a whitelist for steamids that can't be voted
> off?
> > >>>
> > >>> ___
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> > >>>
> > >>>
> > >>> ___
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> > please visit:
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> > >>>
> > >>>
> > >>>
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> > >>
> > >>
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Re: [hlds] L4d vote kicking

2008-11-12 Thread Andrew Noland
excellent idea!

On Wed, Nov 12, 2008 at 10:00 PM, "[ЯтR] The-/ wrote:

> Had fun getting vote kicked from my own server today by 2 pubbers, just
> a suggestion to have a whitelist for steamids that can't be voted off?
>
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Re: [hlds] L4D-Demo Private Server?

2008-11-12 Thread Andrew Noland
"sv_password" is the command I believe

On Wed, Nov 12, 2008 at 5:54 PM, Greg Williams <[EMAIL PROTECTED]> wrote:

> Just a quick question.
>
> I read through a few hundred emails, I got everything working great..
> Thanks all early-adopters.
>
> Is there a way to set the server for private use only?  Via a password, or
> something similar?
>
>
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Re: [hlds] Left 4 Dead Demo Update Available

2008-11-11 Thread Andrew Noland
My server was filled most of the night, until the early morning, only
problem is I can't direct connect anymore.

On Tue, Nov 11, 2008 at 6:47 AM, Eric van Beesten <[EMAIL PROTECTED]>wrote:

> [offtopic]
>
> Pff who wants to play on specialattack ;)
>
> [ontopic]
>
> I see now 1 server filled the last hour. All other server stay empty.
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Saint K.
> Verzonden: dinsdag 11 november 2008 12:25
> Aan: 'Half-Life dedicated Win32 server mailing list'
> Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available
>
> Noticed the same here on Linux. All servers remain empty this morning.
>
> Cheers,
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten
> Sent: Tuesday, November 11, 2008 11:56 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: Re: [hlds] Left 4 Dead Demo Update Available
>
> Owhhh is the demo deserted? Because I don't see any players on my 7 servers
> :(
>
> To my server.cfg I have added:
> setmaster add 68.142.72.250:27011
> setmaster add 72.165.61.189:27011
>
> I can join my own server, but nobody is playing :(
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Eric van Beesten
> Verzonden: dinsdag 11 november 2008 10:44
> Aan: 'Half-Life dedicated Win32 server mailing list'
> Onderwerp: Re: [hlds] Left 4 Dead Demo Update Available
>
> From the last update i get many disconnects during the game. I can connect
> to my server, but when I begin to play I get a message that the server is
> timed out (in the right upper screen I get a message that it will
> autoconnect again.. in red). The reconnection is only 1 or 2 sec's. But I
> get it more than once during the game.
>
>
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Jason Ruymen
> Verzonden: dinsdag 11 november 2008 1:57
> Aan: Half-Life dedicated Win32 server mailing list;
> [EMAIL PROTECTED]; [EMAIL PROTECTED]
> Onderwerp: [hlds] Left 4 Dead Demo Update Available
>
> A required update for the Left 4 Dead Demo Dedicated Server has been
> released.  Please run hldsupdatetool to receive the update.  The specific
> changes include:
>
> - Tuned matchmaking to provide better search results
> - Added UI to host a game on a local server
> - Improvements and performance optimizations to network layer
> - Improved handling of unsupported graphics hardware
> - Fixed a rare crash when kicking people from lobby
> - Fixes for demo exploits
> - Localization fixes
> - Increase automatic port range when running a Linux dedicated server with
> -fork
>
> Jason
>
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