Re: [hlds] Blocking/Limiting use of bots?

2005-08-24 Thread Dean Owen
--
[ Picked text/plain from multipart/alternative ]
I think you can add -nobots to the commandline, but I'm not 100% so you may
want to search the list archives.

On 24/08/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> likewise a similar thing for czero servers, any ideas?
>
> T
> <>
> <<10 player private clanserver 12 quid!!>>
> http://www.stressed-out.org - for details or #stressed on quakenet
> CS Public #1, 195.242.236.6:27015 <http://195.242.236.6:27015> ff=on,
> awp=off trial public server
> - Original Message -
> From: "Alex Spencer" <[EMAIL PROTECTED]>
> To: 
> Sent: Wednesday, August 24, 2005 8:06 PM
> Subject: [hlds] Blocking/Limiting use of bots?
>
>
> > Hi,
> >
> > I was wondering if there's any way to stop customers using bots on their
> > CS:S servers from a GSP's standpoint. Currently we have a couple of
> > users who're running a few bots each, and it's hurting performance a
> > little- not critical as yet, but i'd like to be able to limit the number
> > of bots per server.
> >
> > Cheers
> > Alex.
> >
> >
> >
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> >
> >
>
>
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Dean Owen
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Re: [hlds] CS Source command question....

2005-06-07 Thread Dean Owen
mp_restartgame 1

Where 1 is the amount of seconds before restart.

On 07/06/05, Stephen Moretti <[EMAIL PROTECTED]> wrote:
> Feeling slightly foolish for this rather nubby question, but how hell do
> you restart a round?
> ie. clear everyone back to the spawn without waiting for one side to win.
>
> I found "endround", but this doesn't seem to do anything and I've even
> tried some of the old HL/AdminMod commands (yeah I know I'll most
> anything once).
>
> I don't really want to force a map reload to restart a round.  Is this
> possible?
>
> I'll go hide in a corner now
>
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Dean Owen
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Re: [hlds] Noob Question: How to secure a CS:S server

2005-04-19 Thread Dean Owen
I thought the same thing, turned out my filter wasn't set and it was
showing CS 1.6 servers too.

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Re: [hlds] Server Hardware

2005-02-22 Thread Dean Owen
> every server uses between 50 to 120 MB of ram depending on running map

Thats extremely useful, thank you.

I was going to post this same question to the linux list, I hope I
don't annoy the many people who probably subscribe to both.

Dean

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Re: [hlds] Server Hardware

2005-02-22 Thread Dean Owen
Ah of course, that makes sense.

Presuming 1GB, how many slots for CS:S would you estimate it can run well?


On Wed, 23 Feb 2005 00:30:44 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> 1GB of RAM definitely 2GB preferable
>
> Redundant Powersupply since most colocates will give you 2 power
> sources you need to plug into if that makes sense?
>
> On Tue, 22 Feb 2005 13:11:25 +, Dean Owen <[EMAIL PROTECTED]> wrote:
> > Hello List,
> >
> > I am considering hire/purchase on some server hardware to start a
> > small group of cs:s servers for my clan with colo. Plus maybe if there
> > is some spare capactity hire out game servers.
> >
> > I am looking at this server:
> >
> > http://www.pcwb.com/servlets/Catalogue?id=(459271)&userid=&shop=PCWBD
> >
> > A summary of it:
> >
> > HP ProLiant DL360 G3 - Rack - 1 x Xeon 2.8 GHz - RAM 512 MB - HD 2 x
> > 36.4 GB - CD - LAN EN, Fast EN, Gigabit EN - Monitor : none - 1 U -
> > promo
> >
> >â1 x Intel Xeon 2.8 GHz Processor
> > rt arrowâ2 x 36.4 GB - hot swap - Ultra SCSI HDD
> > rt arrowâ512MB (installed) / 8GB (max) - DDR SDRAM
> >
> > Two questions: Is this suitable for a gaming server? Roughly how many
> > games or slots would this be suitable for? (if windows/linux makes a
> > difference here, please let me know. I have win2k3 and freebsd
> > available)
> >
> > I plan on adding at least another 512mb of ram.
> >
> > Thanks for any help.
> >
> > Dean Owen
> > [EMAIL PROTECTED]
> > http://www.quietdean.com
> >
> > ___
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[hlds] Server Hardware

2005-02-22 Thread Dean Owen
Hello List,

I am considering hire/purchase on some server hardware to start a
small group of cs:s servers for my clan with colo. Plus maybe if there
is some spare capactity hire out game servers.

I am looking at this server:

http://www.pcwb.com/servlets/Catalogue?id=(459271)&userid=&shop=PCWBD

A summary of it:

HP ProLiant DL360 G3 - Rack - 1 x Xeon 2.8 GHz - RAM 512 MB - HD 2 x
36.4 GB - CD - LAN EN, Fast EN, Gigabit EN - Monitor : none - 1 U -
promo

â1 x Intel Xeon 2.8 GHz Processor
rt arrowâ2 x 36.4 GB - hot swap - Ultra SCSI HDD
rt arrowâ512MB (installed) / 8GB (max) - DDR SDRAM


Two questions: Is this suitable for a gaming server? Roughly how many
games or slots would this be suitable for? (if windows/linux makes a
difference here, please let me know. I have win2k3 and freebsd
available)

I plan on adding at least another 512mb of ram.

Thanks for any help.

Dean Owen
[EMAIL PROTECTED]
http://www.quietdean.com

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Re: [SPAM] RE: [SPAM] RE: [hlds] HLDS CS:S fatal errors

2004-12-19 Thread Dean Owen
;FreeBSD m16.lethalnetworks.com 4.10-RELEASE-p5 FreeBSD 4.10-RELEASE-p5
> >>#0: Fri Dec 17 20:25:31 GMT 2004
> >>[EMAIL PROTECTED]:/usr/obj/usr/src/sys/LETHAL  i386
> >>
> >>Barton 2500, 512 MB Ram.
> >>
> >>
> >>
> >>CRASH: Wed Dec 15 18:33:33 GMT 2004
> >>
> >>Start Line: ./srcds_amd -console -game cstrike +map de_dust +maxplayers
> >>16 -pass
> >>
> >>word  -autoupdate -debug
> >>
> >>Core was generated by `srcds_amd'.
> >>
> >>Program terminated with signal 4, Illegal instruction.
> >>
> >>#0  0x28530419 in ?? ()
> >>
> >>#0  0x28530419 in ?? ()
> >>
> >>Cannot access memory at address 0x1.
> >>
> >>End of Source crash report
> >>
> >>
> >>
> >>
> >>
> >>bash-2.05b$ ./srcds_run -console -game cstrike +map de_dust +maxplayers
> >>12 -username lethalcs1 -password 
> >>
> >>Auto detecting CPU
> >>
> >>Using AMD Optimised binary.
> >>
> >>Auto-restarting the server on crash
> >>
> >>Sat Dec 18 13:16:29 GMT 2004: Server Quit
> >>
> >>bash-2.05b$ <~~ at this point no more text I type to the console is
> >>displayed.
> >>
> >>--
> >>
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> >>
> >>
> >>
> >>
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