Re: [hlds] Mandatory TF2 update released

2012-09-19 Thread MDevaney
IM GOING TO START ADVERTISING HERE IF I DON'T GET REMOVED FROM THIS LIST
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Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread MDevaney
hey visit MyDemoulas.com

On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote:

  Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source
 and Half-Life 2: Deathmatch are now available.  Please run hldsupdatetool to
 receive the updates.  The specific changes include:



 Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

 - Fixed a packet injection exploit in the client/server streams

 - Fixed UDP logging exploit

- Added a new server convar sv_logsecret which emits a new
 S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value
 pre-pended



 Team Fortress 2

 - Added new map Koth_Badlands

 - Updated CP_Well

- Spawn room by second cap for each time is now a one-way door

 - Updated Training

- Added 3 new training courses for the Demoman, Engineer, and Spy

- Added the Ready for Duty achievement for completing all of the
 training courses

 - Added a new system to associate dedicated servers with Steam accounts

- Use the ConCommand cl_gameserver_create_identity in the Team
 Fortress 2 client console to create a server account using the currently
 logged in Steam account. This will generate values for
 tf_server_identity_account_id and tf_server_identity_token

- Put the values for tf_server_identity_account_id and
 tf_server_identity_token into your server.cfg

- Use the ConCommand cl_gameserver_list in the Team Fortress 2 client
 console to list all of the game server accounts owned by the currently
 logged in Steam account

 - Added a new system for coaching players

 - Added a new vote system

- Server convars to control the vote system

   - sv_allow_votes   : Allow voting?

   - sv_vote_failure_timer: A vote that fails cannot
 be voted on again during this period.

   - sv_vote_allow_specators  : Allow spectators to
 vote?

   - sv_vote_issue_changelevel_allowed: Allow votes to change
 levels?

   - sv_vote_issue_kick_allowed   : Allow votes to kick
 players from the server?

   - sv_vote_issue_nextlevel_allowed  : Allow votes to set the
 next level?

   - sv_vote_issue_nextlevel_allowextend  : Allow votes to extend
 the current map?

   - sv_vote_issue_restart_game_allowed   : Allow votes to restart
 the game?

   - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble
 the teams?

   - sv_vote_issue_nextlevel_choicesmode  : Present players with a
 list of maps with the lowest playtimes to choose from?

   - sv_vote_kick_ban_duration: How long should a kick
 vote ban someone from the server? (in minutes)

 - Added dynamic model loading to improve performance

 - Combat Text changes

   - Added a new convar hud_combattext_healing to display the amount
 of healing done per second

   - Added bonus points to the items displayed using Combat Text

   - Starting position of values is now affected by range to target,
 making it easier to see numbers when next to targets

 - Updated voice to use the Steam voice codec to improve quality

- Servers can toggle between the old codec and the new codec with the
 convar sv_use_steam_voice, which defaults to 1.

 - Fixed not being able to see the correct colors for painted hats when
 running with DX8

 - Fixed not being able to see the | character in custom names and
 descriptions

 - Fixed a couple cases where custom sprays would not import correctly

 - Duel changes

- The duel dialog has been extended to include class-specific duels in
 addition to the default duels

- Duel badges now only show the number of wins a player has

 - Added Payload maps to Offline Practice

 - Fixed taunt kills made with a Katana not counting towards honorbound
 kills

 - Fixed a bug where killing a Katana wielder with a Katana was incorrectly
 causing an increased crit chance

 - Fixed infinite noisemakers exploit where noisemakers could continue to be
 used after their charges had run out

 - Improved the Medic overheal effect so it's more noticeable

 - Fixed func_build entities to respect the team value and prevent the
 associated team from building in the area

 - Items changes:

- Added new Sort by Rarity option for sorting backpack items

- Improved the backpack sorting algorithms

- Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe,
 Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer

- Added paint preview to the preview section when shopping for hats

- Updated the Googly Gazer to be paintable

- Added new paint styles to the Pyromancer's Mask

- Items in the action slot won't be swapped until returning to a supply
 cabinet

- Replaced the no-crit attribute with -25% damage on the following:

   - The Eyelander, The Gunslinger, The Southern Hospitality, The
 Powerjack (also added +20% melee vulnerability)

   - The 

Re: [hlds] Source Engine Beta Update Available

2007-06-14 Thread MDevaney
--
[ Picked text/plain from multipart/alternative ]
Is there anyway to add bots to a CS dedicated server running on my my PC?

On 6/14/07, NaughtyGeek [EMAIL PROTECTED] wrote:

 There's been someone on my server with no name and no SteamID for about an
 hour at this point. I installed the beta this morning and there are 9 other
 players in the server. Is this someone from valve testing or is there some
 sort of glitch/bug? Just thought it was worth mentioning since it's beta.

 NaughtyGeek
 T3GamingCommunity.com


 -- Original message --
 From: Jason Ruymen [EMAIL PROTECTED]
  A new Source Engine beta is available.  Please run hldsupdatetool with
  the command -beta src0613 to receive it.  The specific changes
  include:
 
  - Fixed a client crash
  - Fixed sv_allow_wait_commands restricting the server using wait
  - Fixed a crash in soundlist command
  - Reallowed fps_max value of 0 (= unrestricted fps)
  - Fixed exploit that showed spectator radar when not a spectator
  - Fixed a crash playing back demo files recorded with the
  previously-released engine
  - Client forwards server commands it doesn't understand back to the
  server
  - Allow servers to execute chooseteam in Counter-Strike: Source
  - Allow servers to execute retry
  - sv_pure 1 now allows custom spray decals by default
  - Fixed Has Users Playing checkbox not using the new change where we
  only display human players in the players tab, so you'd see servers with
  0 players (they actually had only bots) listed
 
  Jason
 
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--
Sincerely,

Michael R. Devaney
Austany Marketing Group
MRDInteractive Inc.
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Re: [hlds] Source Engine Beta Update Available

2007-06-14 Thread MDevaney
--
[ Picked text/plain from multipart/alternative ]
yeah i have cs 1.6 and i was told that i needed to write a support ticket
for steam to allow bots on my server?? does that sound correct?

On 6/14/07, Michael R. Matheson [EMAIL PROTECTED] wrote:

 I believe I can answer this one, even though I've only been using the
 standalone dedicated server for about 3 weeks.  :)

 If you're running the standalone CS:S Dedicated Server just add
 bot_quota
 N to your server.cfg file where N is the number of bots you'd like.  If
 the
 server is already running you can type bot_add and hit enter to add one
 bot at a time.  You can also type bot_add_t or bot_add_ct to specify
 which team they join.

 If you're running a CS 1.6 server, then I don't know.  :(

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of MDevaney
 Sent: Thursday, June 14, 2007 12:32 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Source Engine Beta Update Available

 --
 [ Picked text/plain from multipart/alternative ]
 Is there anyway to add bots to a CS dedicated server running on my my PC?

 On 6/14/07, NaughtyGeek [EMAIL PROTECTED] wrote:
 
  There's been someone on my server with no name and no SteamID for about
 an
  hour at this point. I installed the beta this morning and there are 9
 other
  players in the server. Is this someone from valve testing or is there
 some
  sort of glitch/bug? Just thought it was worth mentioning since it's
 beta.
 
  NaughtyGeek
  T3GamingCommunity.com
 
 
  -- Original message --
  From: Jason Ruymen [EMAIL PROTECTED]
   A new Source Engine beta is available.  Please run hldsupdatetool with
   the command -beta src0613 to receive it.  The specific changes
   include:
  
   - Fixed a client crash
   - Fixed sv_allow_wait_commands restricting the server using wait
   - Fixed a crash in soundlist command
   - Reallowed fps_max value of 0 (= unrestricted fps)
   - Fixed exploit that showed spectator radar when not a spectator
   - Fixed a crash playing back demo files recorded with the
   previously-released engine
   - Client forwards server commands it doesn't understand back to the
   server
   - Allow servers to execute chooseteam in Counter-Strike: Source
   - Allow servers to execute retry
   - sv_pure 1 now allows custom spray decals by default
   - Fixed Has Users Playing checkbox not using the new change where we
   only display human players in the players tab, so you'd see servers
 with
   0 players (they actually had only bots) listed
  
   Jason
  
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  please
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 --
 Sincerely,

 Michael R. Devaney
 Austany Marketing Group
 MRDInteractive Inc.
 --

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--
Sincerely,

Michael R. Devaney
Austany Marketing Group
MRDInteractive Inc.
--

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