Re: [hlds] Mandatory TF2 update released
IM GOING TO START ADVERTISING HERE IF I DON'T GET REMOVED FROM THIS LIST ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
hey visit MyDemoulas.com On Thu, Apr 14, 2011 at 9:47 PM, Jason Ruymen jas...@valvesoftware.comwrote: Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a packet injection exploit in the client/server streams - Fixed UDP logging exploit - Added a new server convar sv_logsecret which emits a new S2A_LOGSTRING2 UDP packet to any UDP log targets with the secret value pre-pended Team Fortress 2 - Added new map Koth_Badlands - Updated CP_Well - Spawn room by second cap for each time is now a one-way door - Updated Training - Added 3 new training courses for the Demoman, Engineer, and Spy - Added the Ready for Duty achievement for completing all of the training courses - Added a new system to associate dedicated servers with Steam accounts - Use the ConCommand cl_gameserver_create_identity in the Team Fortress 2 client console to create a server account using the currently logged in Steam account. This will generate values for tf_server_identity_account_id and tf_server_identity_token - Put the values for tf_server_identity_account_id and tf_server_identity_token into your server.cfg - Use the ConCommand cl_gameserver_list in the Team Fortress 2 client console to list all of the game server accounts owned by the currently logged in Steam account - Added a new system for coaching players - Added a new vote system - Server convars to control the vote system - sv_allow_votes : Allow voting? - sv_vote_failure_timer: A vote that fails cannot be voted on again during this period. - sv_vote_allow_specators : Allow spectators to vote? - sv_vote_issue_changelevel_allowed: Allow votes to change levels? - sv_vote_issue_kick_allowed : Allow votes to kick players from the server? - sv_vote_issue_nextlevel_allowed : Allow votes to set the next level? - sv_vote_issue_nextlevel_allowextend : Allow votes to extend the current map? - sv_vote_issue_restart_game_allowed : Allow votes to restart the game? - sv_vote_issue_scramble_teams_allowed : Allow votes to scramble the teams? - sv_vote_issue_nextlevel_choicesmode : Present players with a list of maps with the lowest playtimes to choose from? - sv_vote_kick_ban_duration: How long should a kick vote ban someone from the server? (in minutes) - Added dynamic model loading to improve performance - Combat Text changes - Added a new convar hud_combattext_healing to display the amount of healing done per second - Added bonus points to the items displayed using Combat Text - Starting position of values is now affected by range to target, making it easier to see numbers when next to targets - Updated voice to use the Steam voice codec to improve quality - Servers can toggle between the old codec and the new codec with the convar sv_use_steam_voice, which defaults to 1. - Fixed not being able to see the correct colors for painted hats when running with DX8 - Fixed not being able to see the | character in custom names and descriptions - Fixed a couple cases where custom sprays would not import correctly - Duel changes - The duel dialog has been extended to include class-specific duels in addition to the default duels - Duel badges now only show the number of wins a player has - Added Payload maps to Offline Practice - Fixed taunt kills made with a Katana not counting towards honorbound kills - Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance - Fixed infinite noisemakers exploit where noisemakers could continue to be used after their charges had run out - Improved the Medic overheal effect so it's more noticeable - Fixed func_build entities to respect the team value and prevent the associated team from building in the area - Items changes: - Added new Sort by Rarity option for sorting backpack items - Improved the backpack sorting algorithms - Added styles for the Ghastlier Gibus, Scotsman's Stove Pipe, Treasure Hat, Hat of Undeniable Wealth And Respect, and the Googly Gazer - Added paint preview to the preview section when shopping for hats - Updated the Googly Gazer to be paintable - Added new paint styles to the Pyromancer's Mask - Items in the action slot won't be swapped until returning to a supply cabinet - Replaced the no-crit attribute with -25% damage on the following: - The Eyelander, The Gunslinger, The Southern Hospitality, The Powerjack (also added +20% melee vulnerability) - The
Re: [hlds] Source Engine Beta Update Available
-- [ Picked text/plain from multipart/alternative ] Is there anyway to add bots to a CS dedicated server running on my my PC? On 6/14/07, NaughtyGeek [EMAIL PROTECTED] wrote: There's been someone on my server with no name and no SteamID for about an hour at this point. I installed the beta this morning and there are 9 other players in the server. Is this someone from valve testing or is there some sort of glitch/bug? Just thought it was worth mentioning since it's beta. NaughtyGeek T3GamingCommunity.com -- Original message -- From: Jason Ruymen [EMAIL PROTECTED] A new Source Engine beta is available. Please run hldsupdatetool with the command -beta src0613 to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Michael R. Devaney Austany Marketing Group MRDInteractive Inc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Source Engine Beta Update Available
-- [ Picked text/plain from multipart/alternative ] yeah i have cs 1.6 and i was told that i needed to write a support ticket for steam to allow bots on my server?? does that sound correct? On 6/14/07, Michael R. Matheson [EMAIL PROTECTED] wrote: I believe I can answer this one, even though I've only been using the standalone dedicated server for about 3 weeks. :) If you're running the standalone CS:S Dedicated Server just add bot_quota N to your server.cfg file where N is the number of bots you'd like. If the server is already running you can type bot_add and hit enter to add one bot at a time. You can also type bot_add_t or bot_add_ct to specify which team they join. If you're running a CS 1.6 server, then I don't know. :( -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MDevaney Sent: Thursday, June 14, 2007 12:32 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Source Engine Beta Update Available -- [ Picked text/plain from multipart/alternative ] Is there anyway to add bots to a CS dedicated server running on my my PC? On 6/14/07, NaughtyGeek [EMAIL PROTECTED] wrote: There's been someone on my server with no name and no SteamID for about an hour at this point. I installed the beta this morning and there are 9 other players in the server. Is this someone from valve testing or is there some sort of glitch/bug? Just thought it was worth mentioning since it's beta. NaughtyGeek T3GamingCommunity.com -- Original message -- From: Jason Ruymen [EMAIL PROTECTED] A new Source Engine beta is available. Please run hldsupdatetool with the command -beta src0613 to receive it. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in soundlist command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed Has Users Playing checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Michael R. Devaney Austany Marketing Group MRDInteractive Inc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sincerely, Michael R. Devaney Austany Marketing Group MRDInteractive Inc. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds