[hlds] Why so conservative?

2007-09-19 Thread Wh00pAss

Does anyone know why Valve is so conservative with server set up
information?

Why dont they ever tell us what params can be passed to srcds.exe (god
forbid giving us a /? or -h)?

Why dont they ever release a sample server.cfg or at least tell us what
cvars are available or what they recommend?

It seems that everything is passed along on a whisper or some information
that someone guessed or happened to fall into by pure chance.

Am I missing some secret document here, or is this the way its always been
done and they'll not break from tradition?

You either spend hours hand crafting your server.cfg by grabbing little
snippets of info from here and there, or you just go and download one from a
fansite or someone who is kind enough to release their hard work (which tend
to be months or years out of date and can do more harm than good).

At the end of the day, the game would not make it without people like us who
host the servers on their own dime/penny. Could valve please provide us
server hosters with a decent bit of info instead of throwing the preverbial
meat into the pit and letting people scrabble for it?

If I have missed the official page which shows all the information I have
talked about here, then woot and please post up the link, if not then bad
valve, shame on you ;)

Thoughts?

Wh00pAss



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Re: [hlds] Why so conservative?

2007-09-19 Thread Wh00pAss

Ahha! Kick ass. Thanks Lou

Any info official line on the server.cfg now? :D

Wh00pAss
- Original Message -
From: LouLou Bizou [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 19, 2007 3:22 PM
Subject: Re: [hlds] Why so conservative?



--
[ Picked text/plain from multipart/alternative ]
before posting, look at google :)

see here:

http://developer.valvesoftware.com/wiki/Command_Line_Options

++

2007/9/19, Wh00pAss [EMAIL PROTECTED]:


Does anyone know why Valve is so conservative with server set up
information?

Why dont they ever tell us what params can be passed to srcds.exe (god
forbid giving us a /? or -h)?

Why dont they ever release a sample server.cfg or at least tell us what
cvars are available or what they recommend?

It seems that everything is passed along on a whisper or some information
that someone guessed or happened to fall into by pure chance.

Am I missing some secret document here, or is this the way its always
been
done and they'll not break from tradition?

You either spend hours hand crafting your server.cfg by grabbing little
snippets of info from here and there, or you just go and download one
from
a
fansite or someone who is kind enough to release their hard work (which
tend
to be months or years out of date and can do more harm than good).

At the end of the day, the game would not make it without people like us
who
host the servers on their own dime/penny. Could valve please provide us
server hosters with a decent bit of info instead of throwing the
preverbial
meat into the pit and letting people scrabble for it?

If I have missed the official page which shows all the information I have
talked about here, then woot and please post up the link, if not then bad
valve, shame on you ;)

Thoughts?

Wh00pAss



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Re: [hlds] Why so conservative?

2007-09-19 Thread Wh00pAss

Thanks mate, I knew it had to be in there somewhere :)

- Original Message -
From: Robert Whelan [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 19, 2007 5:29 PM
Subject: Re: [hlds] Why so conservative?



--
[ Picked text/plain from multipart/alternative ]
Father then flame ya I'll just pass along knowledge:

11:47:07 cvarlist tf
11:47:07 cvar list
--
tf_flag_caps_per_round   : 3: , sv,
rep: Number of flag captures per round on CTF maps. Set to 0 to
disable.
tf_playergib : 1: , sv,
prot   : Allow player gibbing.
tf_stats_track   : 1: , sv
: Turn on//off tf stats tracking.
tf_stats_verbose : 0: , sv
: Turn on//off verbose logging of stats.
--
  4 convars/concommands for [tf]

the cvarlist will unleash all you need to know:

cvarlist sv
cvarlist mp
cvarlist tf

There not hiding anything :p


.
- Original Message 
From: Wh00pAss [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 19, 2007 9:06:02 AM
Subject: [hlds] Why so conservative?


Does anyone know why Valve is so conservative with server set up
information?

Why dont they ever tell us what params can be passed to srcds.exe (god
forbid giving us a /? or -h)?

Why dont they ever release a sample server.cfg or at least tell us what
cvars are available or what they recommend?

It seems that everything is passed along on a whisper or some information
that someone guessed or happened to fall into by pure chance.

Am I missing some secret document here, or is this the way its always been
done and they'll not break from tradition?

You either spend hours hand crafting your server.cfg by grabbing little
snippets of info from here and there, or you just go and download one from
a
fansite or someone who is kind enough to release their hard work (which
tend
to be months or years out of date and can do more harm than good).

At the end of the day, the game would not make it without people like us
who
host the servers on their own dime/penny. Could valve please provide us
server hosters with a decent bit of info instead of throwing the
preverbial
meat into the pit and letting people scrabble for it?

If I have missed the official page which shows all the information I have
talked about here, then woot and please post up the link, if not then bad
valve, shame on you ;)

Thoughts?

Wh00pAss



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[hlds] Team Fortress 2 update oddness

2007-09-17 Thread Wh00pAss

Hi,

I am using the following command line to download the content for tf2

C:\Games\HLServer\HldsUpdateTool.exe -command update -game tf -dir
c:\games\TF1

When I have a fresh install of C:\Games\HLServer\HldsUpdateTool.exe the
following file structure is created in my c:\games\TF1 folder:

C:\Games\TF1
C:\Games\TF1\hl2
C:\Games\TF1\orangebox
C:\Games\TF1\orangebox\tf
C:\Games\TF1\InstallRecord.blob

However, if I run the update a second time using the same command line the
following file structure is crated with an additional tf folder:

C:\Games\TF1
C:\Games\TF1\hl2
C:\Games\TF1\tf  - new folder
C:\Games\TF1\orangebox
C:\Games\TF1\orangebox\tf
C:\Games\TF1\InstallRecord.blob

All the content is re-downloaded and placed into the C:\Games\TF1\tf instead
of the C:\Games\TF1\orangebox\tf folder.

Is this by design, or is there a problem somewhere thats causing this repeat
of content?

If I delete the C:\Games\HLServer\ClientRegistry.blob file, it happily puts
the content back into C:\Games\TF1\orangebox\tf for one time only, then it
goes back to putting it into C:\Games\TF1\tf

Am I doing something wrong, or are other people experiencing this problem,
if it is in fact a problem?

Thanks

Wh00pAss



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Re: [hlds] Team Fortress 2 update oddness

2007-09-17 Thread Wh00pAss

I'm using MS Server 2003 SP 2

- Original Message -
From: Mike Durand [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 17, 2007 8:33 PM
Subject: RE: [hlds] Team Fortress 2 update oddness



I can't duplicate this on XP or Slackware Linux. What OS are you guys
using when you are seeing this problem?

-Mike

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of 1nsane .
Sent: Monday, September 17, 2007 10:02 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Team Fortress 2 update oddness

--
[ Picked text/plain from multipart/alternative ]
I had this happen to me before. But in my case it created the Orange Box
folder and then attempted to redownload everything into it. SO I
canceled it
and just moved the 1st tf folder into the orangebox folder and it
verified
it from there on. I am guessing the directory structure has been changed
after the 1st phase of the content download.
--

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