Re: [hlds] Hat Drops
Brace yourself, Valve will remove 'em ;) On Thu, Oct 29, 2009 at 9:50 PM, David Bello dsbe...@gmail.com wrote: Hat Drop glitch is officially over :'( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hat Drops
They left one but deleted rest. On Thu, Oct 29, 2009 at 10:11 PM, Tony Paloma drunkenf...@hotmail.comwrote: No, they did. A similar glitch happened months ago, and Valve removed all hats earned from it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, October 29, 2009 12:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Hat Drops I don't think they removed the hats from people who got them the last time it spat them out all over the place. The only items they have revoked are the cheated idle items. On Thu, 2009-10-29 at 21:53 +0200, Wiktor Deresz wrote: Brace yourself, Valve will remove 'em ;) On Thu, Oct 29, 2009 at 9:50 PM, David Bello dsbe...@gmail.com wrote: Hat Drop glitch is officially over :'( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 repeatable crash exploit posted to the forums
Yeah, correct. It was moved. Mods and Admins can still access it. On Fri, Oct 30, 2009 at 12:05 AM, Y Smith m4ngr...@gmail.com wrote: It wasn't deleted, it was just moved to a non-public forum. Hence: username, you do not have permission to access this page. This could be due to one of several reasons: 1. Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? 2. If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ketil A Sent: Friday, 30 October 2009 5:21 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums You can't access it because it got deleted From: saul.renni...@gmail.com Date: Thu, 29 Oct 2009 18:17:29 + To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 repeatable crash exploit posted to the forums Same. Thanks, - Saul. 2009/10/29 Andre Coelho andre.du...@gmail.com Can you please post here teh forum content? I'm unable to access the forum now. André Coelho Cel. +5521 8836.7622 DClick Web Mobile Solutions LinkedIn: http://www.linkedin.com/in/andrebrait On Thu, Oct 29, 2009 at 4:04 PM, Phillip Vector t...@mostdeadlygame.com wrote: I tried out what the forums said and it didn't work. It dropped a heavy without hands, yes. But it didn't crash the server. On Thu, Oct 29, 2009 at 11:01 AM, Shawn Somers shawn.som...@gmail.com wrote: The post is (as of right now) 40 minutes old. Making sure that a VALVe employee knows about it, as well as the people that actually operate the servers, just seems like a good idea to Me. Shawn Somers Phillip Vector wrote: Thank you for bringing even MORE attention to it. On Thu, Oct 29, 2009 at 10:51 AM, Shawn Somers shawn.som...@gmail.com wrote: This needs fixed ASAP! http://forums.steampowered.com/forums/showthread.php?t=1004137 Shawn Somers ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ New Windows 7: Simplify what you do everyday. Find the right PC for you. http://www.microsoft.com/uk/windows/buy/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 4556 (20091029) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4556 (20091029) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New srcds exploit
Good job getting his new account ;) On Tue, Feb 3, 2009 at 6:08 PM, Richard Eid richard@gmail.com wrote: For anyone still interested, as it seems like he will be keeping up his website: http://steamcommunity.com/id/Chrisaster Note the date the account was created. And to save you all the time: STEAM_0:1:22741331 STEAM_1:1:22741331(In case he decides to buy Left 4 Dead) Since his new account has been located and his website and offers to sell his exploits still remain, I am choosing to share this information with you. It doesn't look like he's taking this as seriously as we all are. -Richard Eid On Tue, Feb 3, 2009 at 11:52 AM, Drew LaPour drew.lap...@gmail.com wrote: lol They locked the thread. :( www.5EGC.com On Tue, Feb 3, 2009 at 9:59 AM, CLAN RCR clan...@gmail.com wrote: oh wow.. I lol'd heartily. I'll go ahead and ban him from my servers if you guys have his SteamID. ;-) -Matt On Tue, Feb 3, 2009 at 9:49 AM, Alex alexandrualexa...@gmail.com wrote: good job richard you pwned him 2009/2/3 Patrick Shelley sidest...@gmail.com LOL Richard! He sounds very contrite now doesnt he. On 2/3/09, Richard Eid richard@gmail.com wrote: Some of these problems have been addressed with last night's patch. I wonder if this was part of the patch: ;) http://forums.steampowered.com/forums/showthread.php?t=796441 Thanks for taking care of this Valve. -Richard Eid On Tue, Feb 3, 2009 at 5:19 AM, Chris headad...@gmail.com wrote: Does this one also require the client to execute the command during connection? Or does this one work if fully connected? On Tue, Feb 3, 2009 at 12:42 AM, 1nsane 1nsane...@gmail.com wrote: Yet another one: Client: STEAM_0:0:16216315 called: dump_entity_sizes On Mon, Feb 2, 2009 at 6:41 PM, AzuiSleet azuisl...@gmail.com wrote: These exploits have been around for a very long time, it's just nobody really abused them like they have been now. The obvious commands are physics_select and friends. The reason they crash a server is because the player is NULL during connect. As for the console spam, that's a side effect of having a NULL player, the game thinks the say is coming from the console. Most of this stuff is obvious when you look in the SDK. On Mon, Feb 2, 2009 at 4:10 PM, Tom Leighton tomrleigh...@googlemail.com wrote: VAC is fully automated, and VALVe do not accept any cheater's steam id submissions. However, you could report them to www.steambans.com if you run steambans. Andrey Titov wrote: sorry.. can i ask hire? need adress to sent cheat players steam id's.. piss me off that's little bastards )) valve adress better. ban by server is too liitle trouble for thouse players. sorr for bad eng 2009/2/2 Justin mysteriousjus...@gmail.com True, but we have alot of time on our hands aswell seeing as most of us have 10+ game servers, and are pissed off because this plugin affects the hard work put into them. On Mon, Feb 2, 2009 at 2:50 PM, Timothy L Havener timotheus_have...@earthlink.net wrote: that's an epic parenting fail right there. these kids have way too much free time on their hands to come up with this crap. Justin wrote: http://www.sythe.org/showthread.php?t=558846 He's selling it too.. On Fri, Jan 30, 2009 at 2:18 PM, DontWannaName! dontwannaname...@yahoo.comwrote: I dont think there is a way to stop the attacks because he uses a few commands and such. He also crashes the server before the server can tell him that he is banned. I think IP banning him may work? 86.3.49.194 He has a lot of steamids so a steam ban wont work, wont authenticate either. He isnt really getting your rcon password from what I have seen.
Re: [hlds] server crash after player quit
What game it is? On Sat, Nov 1, 2008 at 8:58 PM, Jens Stober [EMAIL PROTECTED] wrote: hi we got some problem with our servers. if one player (doesent matter which team) quits from the server - the server crashes. serverconsole says nothing and log too. any idea where the error could come from? probably you got such a problem too and could help us. thx chon gehört? Bei WEB.DE gibt' s viele kostenlose Spiele: http://games.entertainment.web.de/de/entertainment/games/free/index.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Cross engine VAC bans, an idea for a plugin
Nope, Sir. You can see bans even on private profiles now. On Sun, Oct 19, 2008 at 8:10 PM, Nicholas Hastings [EMAIL PROTECTED]wrote: Currently it only shows ban status for profiles that are not marked Private Donnie Newlove wrote: It has come to my understanding that VAC only bans for the engine that the cheat ran under when it very clearly states that it bans from all VAC secured servers but nothing about being game or engine specific. So now that steam community show the VAC status and the profiles can be viewed as XML, would it not be possible to create a sourcemod or metamod plugin that fetch the VAC status of joining players and ban them locally if the player is already VAC banned in goldsrc or source? Well, yes, of course it would and that would make VAC even more effective without being unreliable or unfair and the best thing of all, it will get rid of a lot of cheaters. Now I don't have any idea how to make plugins since I do not have programmer experience, but if anyone thinks this sounds like a good idea then please, feel free to do it or discuss it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Information regarding server requirements for Left4Dead.
8 + possible spectators, I think. On Fri, Oct 10, 2008 at 11:27 AM, Mike Stiehm [EMAIL PROTECTED] wrote: Anyone know what the max players per server is going to be? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Fabian Baur Sent: Thursday, October 09, 2008 10:42 AM To: [EMAIL PROTECTED]; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Information regarding server requirements for Left4Dead. Yes, they will allow dedicated public servers... Brian Jacobson stated that there current guess is that our Box a HP DL320 E3110 3Ghz Dual Core with 4Gb ram can handle around 5-8 servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Mods coming to Steam
That would be quite stupid if they wouldn't include DS files for those mods. From Steam files it appears that they will use separate dedicated serves. There is private APPID for game files and for dedicated server. On Sun, Sep 28, 2008 at 4:25 PM, Roman Hatsiev [EMAIL PROTECTED] wrote: With those five mods coming to Steam next week I wonder if their dedicated servers will be available through hldsupdatetool? Regards, Roman ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike 1.6 Beta Updated
It also displays message about name changes only when someone connects to server. On Sat, Sep 27, 2008 at 9:40 AM, AnAkIn . [EMAIL PROTECTED] wrote: http://img300.imageshack.us/img300/3742/dedust2wo8.jpg I kept changing my name, but the scoreboard wouldn't update, it still shows my steam's community name? My name really changed, if I was trying to view my game infos, I could see my new name, but in scoreboard, still the steam community one. Even reconnecting didn't change anything. Also, it stills shows a special character in my name (which is in my steam community name), and I can't see it in options/console. Could you enable the show of special characters in console and in options menu? You can copy/paste them, they are here, but invisible. 2008/9/27 Jason Ruymen [EMAIL PROTECTED] A required update for the Counter-Strike 1.6 Beta has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed Steam validation rejected error on connect - Added bannedcfgfile cvar so you can control the file written to by the writeid command Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] The new tagging system
I don't like adding webstites names into tags, as you may noticed there is LotusClan.com in common tags and its rubbish tag for me... On Wed, Sep 3, 2008 at 7:11 PM, [EMAIL PROTECTED] wrote: I've set my tags up as a descriptor of that which one can expect on the server - hlstatsx, hlx, stats, arena, payload, pl, trickery.net etc... Isn't this what they are supposed to be for? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of SakeFox Sent: 03 September 2008 18:06 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] The new tagging system I will admit it I didn't read all of it, but i did read the first few paragraphs. A while back when people complained about the custom tab and wanted a filter system and could still use tags. I made a comment that it wouldn't work either. Unfortently the way that these mods work I don't see a way for valve to really help these issues. With the custom tabs there was the idle threat that you would be delisted, but that never went anywhere. now you might as well remove the tags altogether since they still server no purpose. Servers even after they got rid of the custom tabs are still trying to cheat the system. Richard Eid wrote: I was going to give this a little more time, but it's getting frustrating and seems just as ill-fated as the Custom tab system was. http://forums.steampowered.com/forums/showthread.php?t=721588 http://forums.steampowered.com/forums/showthread.php?t=721840 Those are two current threads in the TF2 forums right now. I feel their pain. I'm not sure what the lists rules are about posting server names and whatnot, so I won't, but I've been keeping a close eye on the servers I visit and taking notes on what they advertise compared to what is actually going on in their servers. Out of a sample of 20 servers, none of which advertise Insta/Short spawn times through tags or in the server name(the only tag I recall seeing at all on any of these servers was 'payload'), 14 of them actually have Insta/Short spawn times. And it's not just spawn times, but that's what I'm focusing on here. Hell, one server I've been to has insta-spawn for it's clan members and everyone else has normal spawn times. I noted how bad I thought this was and the server admin said, Dude, that's how we roll here. Well...fine...but it'd be nice to know this before I actually join...because then I wouldn't join. I doubt many others would, either, but when you have normal spawn times, how do you even notice that certain 'select' players on that server have insta-spawn? The only reason I noticed was because I Dominated the clan's leader and, literally, seconds later he came back as Scout to get Revenge. Then I sat in my 20 second respawn wondering what the heck just happened. When I go to a server and notice after my first death that spawn times are shortened, upon respawn, I'll ask over voice, So this server has short/insta-spawn? To which people will usually respond, Yes. Although it was a question that I already knew the answer to, I feel it necessary to point this out to people there. I'll usually end with a comment such as, Don't you think that's something you should advertise or do you prefer to trick people into playing into your servers? Then I disconnect in hopes of finding an honest server...and they are out there, just difficult to find. No tags should mean vanilla, right? Well what it really seems to stand for is that the server ops are using plug-ins that were created to circumvent the Custom tab system and haven't/won't be switching to newer/updated plug-ins. So then, if someone is using 'vanilla' as a tag, that should mean you're entering a Vanilla server, right? Sadly, no. It's getting even more frustrating than the Custom tab system was. At least with the Custom tab, I'd know that I'd have a slim chance of finding a Vanilla server. This new system, in theory, should be working better, but, just like with the Custom tab, server admins seem to know that people don't want to play on their poorly configured servers so they need to trick them into joining. The argument most commonly heard is that my server stays full 24/7 and I have insta-spawn, so I'm going with what my playerbase wants. That's all fine and dandy if you're tagging your server(s) that way, but the majority of admins aren't tagging(or are tagging improperly), so what I think it comes down to is that people just want to play. I get to a certain point every night where I just deal with it and play because I'm sick of hopping around once I noticed something on a server that wasn't tagged. It's not that your server is uber-leet, it's that I'm tired of spending more time in the server browser than actually playing the game. Please, talk to other server admins. Make sure they know about the
Re: [hlds] Counter-Strike 1.6 Beta Available
It doesn't work in CS 1.6 now. On Tue, Sep 2, 2008 at 7:31 PM, Jason Bodycott [EMAIL PROTECTED]wrote: setinfo name name. Works like a champ. Only catch is you have to use it after each mapchange or rejoin, but you can still change your name in-game. -- Jason On Tue, 2008-09-02 at 19:23 +0200, Maxi Hark wrote: The fact u cant change the ingame nick in tf2 and it uses the friends nick = fail imo. what if u play for several clans and dont want to tag up in your friends list? what if u want to take a funny nick? besides that, the friends-tag ingame dont work at all, shows random players as friends. and if u change your nick via console, it switches back everytime u change server / mapchange. and what if u dont want to use friends at all? imo the system used in earlier games is way better. Donnie Newlove schrieb: And thats why no one asked you. On Tue, Sep 2, 2008 at 6:41 PM, wwe ewr [EMAIL PROTECTED] wrote: I am against this change i am a cs player and i think this new beta ideas our awful the steam name and avatar its dum my thoughts Date: Sat, 30 Aug 2008 00:50:56 +0200 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Counter-Strike 1.6 Beta Available It also crashes on mapchange. On Sat, Aug 30, 2008 at 12:17 AM, AnAkIn . [EMAIL PROTECTED] wrote: It seems that when I'm disconnected, and then rejoins a server, CS crashes on motd. 2008/8/30 Kitteny Berk [EMAIL PROTECTED] Makes sense to me, IIRC CS:S is being ported to the newer source engine, so no need to make an incremental update, given it'll have those features soon enough anyway. Whereas CS 1.6 isn't gonna be updated massively engine wise, so they might as well bring a few bits up to date. /11pm drunk thoughts SakeFox wrote: I have to say i am quite surprised by this update. I would have thought CSS would have gotten something before 1.6 . not that i am complaining its good to see something happen for 1.6 just suprised Jason Ruymen wrote: There is a Counter-Strike 1.6 Beta available to all existing Counter-Strike owners. The dedicated server beta is available when you run hldsupdatetool using cstrike_beta. The focus of this beta is on the dedicated server component, in particular the Linux piece. Here are the specific changes: Integrated Steam Community features into Counter-Strike - In-game player name now automatically uses player's Steam Community name - Avatars are displayed on the scoreboard) Other fixes - Prevented some cvar exploits (thanks to AnAkIn for pointing them out) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Counter-Strike 1.6 Beta Available
It also crashes on mapchange. On Sat, Aug 30, 2008 at 12:17 AM, AnAkIn . [EMAIL PROTECTED] wrote: It seems that when I'm disconnected, and then rejoins a server, CS crashes on motd. 2008/8/30 Kitteny Berk [EMAIL PROTECTED] Makes sense to me, IIRC CS:S is being ported to the newer source engine, so no need to make an incremental update, given it'll have those features soon enough anyway. Whereas CS 1.6 isn't gonna be updated massively engine wise, so they might as well bring a few bits up to date. /11pm drunk thoughts SakeFox wrote: I have to say i am quite surprised by this update. I would have thought CSS would have gotten something before 1.6 . not that i am complaining its good to see something happen for 1.6 just suprised Jason Ruymen wrote: There is a Counter-Strike 1.6 Beta available to all existing Counter-Strike owners. The dedicated server beta is available when you run hldsupdatetool using cstrike_beta. The focus of this beta is on the dedicated server component, in particular the Linux piece. Here are the specific changes: Integrated Steam Community features into Counter-Strike - In-game player name now automatically uses player's Steam Community name - Avatars are displayed on the scoreboard) Other fixes - Prevented some cvar exploits (thanks to AnAkIn for pointing them out) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] I met a blatant TF2 speedhacker today
Player speed increasing, speed of crosshair sweeping on screen and stuff I think. On Wed, Aug 27, 2008 at 5:12 PM, Philip Bembridge [EMAIL PROTECTED] wrote: btw, voogru how does your thing realise that he's cheating? 2008/8/26 Spencer 'voogru' MacDonald [EMAIL PROTECTED] Speed hackers are welcome on my server. http://www.youtube.com/watch?v=sYSMrA3J9tU -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Donnie Newlove Sent: Tuesday, August 26, 2008 4:47 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] I met a blatant TF2 speedhacker today Just in case you like to look at demos with cheaters. Its educational. :) http://ww3.beffo.se/beffo.se-ej8fmdbiiotq-speedhacker.zip STEAM_0:0:19807363 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] new server update again?
http://storefront.steampowered.com/platform/update_history/index.php On Fri, Aug 22, 2008 at 8:31 AM, Zover Mirklo [EMAIL PROTECTED] wrote: Does someone know what the newest update includes? We havent got any information about build 3575 Exe version 1.0.4.0 (tf) Exe build: 09:56:39 Aug 21 2008 (3575) (440) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] new server update again?
Bah, it's kinda unlinkable so I'll quote: Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: *Team Fortress 2* - Fixed startup crash related to loading the tf2_playerstats.dmx file - Fixed material system crash - Added -noborder command line option to play windowed-mode with no border On Fri, Aug 22, 2008 at 9:44 AM, Wiktor Deresz [EMAIL PROTECTED] wrote: http://storefront.steampowered.com/platform/update_history/index.php On Fri, Aug 22, 2008 at 8:31 AM, Zover Mirklo [EMAIL PROTECTED] wrote: Does someone know what the newest update includes? We havent got any information about build 3575 Exe version 1.0.4.0 (tf) Exe build: 09:56:39 Aug 21 2008 (3575) (440) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
It would be nice if someone could fix KGB triggering Kritzkrieg ubercharge... On Thu, Aug 21, 2008 at 3:43 AM, 1nsane [EMAIL PROTECTED] wrote: Woo... Heavy Arena update. Now with less crashes! On Wed, Aug 20, 2008 at 9:20 PM, Jason Ruymen [EMAIL PROTECTED] wrote: A required update for Team Fortress 2 has been released. Please use hldsupdetool to receive it. The specific changes include: - Fixed an invalid skin crash on TF weapons - Fixed a viewmodel related crash when switching classes away from Medic - Fixed not getting the Arena team menu after watching the intro movie on Arena maps - Fixed some problems with localized text Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Try this in console bind home record fix; stop Now when you see something bugged (Red needlegun in Blu Medic hands, misplaced items, invisible players, cart indicator missing) just press home and I'll be fixed. On Wed, Jul 30, 2008 at 7:50 AM, bl4nkeh [EMAIL PROTECTED] wrote: I've seen quite a bit of stuff like that before as well ( http://www.joe.to/~bl4nk/imgs/ctf_rocketcity_b20003.jpghttp://www.joe.to/%7Ebl4nk/imgs/ctf_rocketcity_b20003.jpg). Like the others have said, it normally happens when you alt-tab a few times. Alex Richards wrote: anybody had any problems with the grating being turned around now? http://vlad.yoclanmail.com/images/tf2/cp_dustbowl0056.jpg also, the pyro you can see in that screenshot burnt me through the grating. Alex 2008/7/30 Jason Ruymen [EMAIL PROTECTED] A new required update for Team Fortress 2 has been released. Please run hldsupdatetool to receive it. The specific changes include: - Fixed team switches on Attack/Defense maps spamming the console - Fixed the Kritzkrieg not working on servers with crits turned off - Fixed some clipped localized strings in various in-game dialogs - Fixed several cases where files were synchronously loaded while the game was running - Fixed a shutdown crash in the material system - Cached rendering of item model panels to improve performance, in particular while weapon selection was visible - Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels - Players killing themselves will now give a kill credit to the last enemy who damaged them - Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts - Fixed players being killed and creating ragdolls during team switches - Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane - Removed health bonus from the Backburner Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Suggestion: Independant PFF Voicecom channel
Are you sure that mp3 still work? AFAIK its not working... On Tue, Jul 22, 2008 at 11:10 PM, DontWannaName! [EMAIL PROTECTED] wrote: Why not enable use of the mp3 command, I used to always use it and its of high request at the moment since there arent many programs that can do the same ingame. http://developer.valvesoftware.com/wiki/Valve_MP3_Player It states you have to edit a dll to get it to work. That would fix one problem. I use a flash mp3 player called flam and it works but not well ingame since its flash. The buttons are all off and hard to actualy press, click to the left many times or to the right of the actual button. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead - serverfiles and progress
I think they could release an encrypted version of them, than they decrypt it in day of release. 2008/7/15 Eirik Nilssen [EMAIL PROTECTED]: Hi Valve! As the release of Left 4 Dead is closing in - what are your plans as regarding servers? Will his game be hosted by the same principles as other Valve-games (communities)? If so - will serverfiles be released a few days ahead of the gaming hitting the market? Regards, Eirik _ Hold kontakten med Windows Live Messenger. http://clk.atdmt.com/GBL/go/msnnkdre001003gbl/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday
Hm new batch of low skilled players^^. 2008/6/17 John McCollor [EMAIL PROTECTED]: Oh no, Free Weekend Kicks Off Friday ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Pyro Update Coming This Thursday; Free Weekend Kicks Off Friday
I am thinking about cp_redstone and ctf_convoy. 2008/6/17 Patrick Shelley [EMAIL PROTECTED]: Plus 2 new community maps - i wonder which ones? Any guess? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
He just changed his profile ID, he couldn't make his profile private at this time. 2008/6/8 Tom Leighton [EMAIL PROTECTED]: And he's now turned his profile private... Spencer 'voogru' MacDonald wrote: Quit beating around the bush and use his steam id. http://steamcommunity.com/profiles/76561197992698358 -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Philip Bembridge Sent: Sunday, June 08, 2008 3:17 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Another command to crash servers. Fuckyay. lmao his new id is: http://steamcommunity.com/id/YOUSTOPEMAILING 2008/6/8 Nephyrin Zey [EMAIL PROTECTED]: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315http://steamcommunity.com/id/MysteryplayaSTEAM_0:0:162163 15 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Day of Defeat: Source Beta Updated
Now its for Dedicated servers, than for clients. 2008/6/4 [EMAIL PROTECTED]: Yes, I don't seem to have a Steam / Client Update for the beta. Timothy Sadleir [EMAIL PROTECTED] wrote: Well, my client is updated and I still see every server running that was running before. Even my server seems to still be @ 1.0.0.7 and is viewable in the ingame server list and joinable as well. Is it supposed to be like this or is it just me? On Tue, Jun 3, 2008 at 6:21 PM, Jason Ruymen [EMAIL PROTECTED] wrote: And because we really need clients and servers running the updated version, we've just made this a required update. So please run hldsupdatetool again. Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Tuesday, June 03, 2008 5:14 PM To: Half-Life dedicated Win32 server mailing list; [EMAIL PROTECTED] Subject: [hlds] Day of Defeat: Source Beta Updated The Day of Defeat: Source Beta has been updated. Please run hldsupdatetool to receive it. The specific changes include: - Added Steamworks stats - New team identifier icons as rewards for completing achievements - 1 per class achievement, and 1 for completing all achievements - Added cvar dod_friendlyfiresafezone - units around the player where they will do no direct damage on FF on servers ( default 100 units ) - Dropping a weapon in the spawn and changing class will now fizzle out the dropped weapon - Fixed unducking while jumping potentially getting you stuck in the roof - Player model fixes to address the 'left peek' issue - Fixed kb_act default binding for large map being broken - Marked r_screenfademinsize and r_screenfademaxsize as cheats - Players now respawn even if they have the class menu up - changing class will respawn them instantly now - Fixed Don't Tread On Me achievement triggering off of bomb defuses - Fixed long range rocket achievement being awarded when you kill an ironsight k98 or garand - Achievement progress now stored in steam stats - Fixed picking up an mg42 with an empty clip playing the wrong animation - Color change to make the local player more visible in the scoreboard - Achievement progress now stored in steam - Added more default crosshairs - Adjusted scoreboard to make the local player a bit more readable Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] All Crit's exploit/hack
Cybercafé account have every time other SteamID taken from Cybercafé SteamID pool, so its quite hard to ban them, but you can ban IP of that Cybercafé. 2008/6/3 Ronny Schedel [EMAIL PROTECTED]: How do you detect Cafe accounts? Is there some special format of Steam ID? How do you ban these people? I have heard it's not possible to ban Cafe accounts. - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Sent: Tuesday, June 03, 2008 3:35 AM Subject: Re: [hlds] All Crit's exploit/hack They won't get VAC banned because they are probably using café accounts anyway. Hence why I have been outright deny presumed café accounts access to my servers. I have yet to see or hear about this happening on my servers. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nephyrin Zey Sent: Monday, June 02, 2008 8:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] All Crit's exploit/hack They could lessen the blow of VAC Bans with some Rick Astley, is all I'm saying. - Neph On Mon, Jun 2, 2008 at 3:39 PM, Timothy L Havener [EMAIL PROTECTED] wrote: Is that the steam version of being Rickrolled? ;-) Nephyrin Zey wrote: This is definitely achievable through hacks, so that's where my money is for now. Hopefully they get vacrolled soon. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG. Version: 8.0.100 / Virus Database: 269.24.4/1478 - Release Date: 6/2/2008 7:12 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds