Re: [hlds] [hlds_linux] Team Fortress 2 Update Available

2010-01-28 Thread Kaspars
Confirmed, having the same issue.

backtrace of core file:

#0  0xb7ff6424 in __kernel_vsyscall ()
#1  0xb7e99311 in raise () from /lib/libc.so.6
#2  0xb7e9abf8 in abort () from /lib/libc.so.6
#3  0xb7e926df in __assert_fail () from /lib/libc.so.6
#4  0xb7fbc784 in __pthread_tpp_change_priority () from /lib/libpthread.so.0
#5  0xb7fb5765 in pthread_mutex_lock () from /lib/libpthread.so.0
#6  0xad48fcd3 in talk_base::CriticalSection::Enter (this=0xad81d670) at
../../../talk/base/criticalsection.h:93
#7  0xad48fd01 in CritScope (this=0xbfad37d8, pcrit=0xad81d670) at
../../../talk/base/criticalsection.h:109
#8  0xad48e4f5 in talk_base::ThreadManager::Add () from
./bin/steamclient_linux.so
#9  0xad48e5a1 in talk_base::Thread::Thread () from
./bin/steamclient_linux.so
#10 0xad48ee30 in talk_base::ThreadManager::ThreadManager () from
./bin/steamclient_linux.so
#11 0xad48eee2 in __static_initialization_and_destruction_0 () from
./bin/steamclient_linux.so
#12 0xad48ef26 in global constructors keyed to thread.cc () from
./bin/steamclient_linux.so
#13 0xad65d5a6 in __do_global_ctors_aux () from ./bin/steamclient_linux.so
#14 0xad0085cb in _init () from ./bin/steamclient_linux.so
#15 0xb8005ad7 in ?? () from /lib/ld-linux.so.2
#16 0x0017 in ?? ()
#17 0xbfad6a44 in ?? ()
#18 0x08d2afa0 in ?? ()
#19 0x0a869160 in ?? ()
#20 0x0002 in ?? ()
#21 0x in ?? ()

2010/1/28 Moe m...@bestgn.net.au

 [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
 Continuing with current version anyway.
 srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio ==
 -1 || (new_prio = __sched_fifo_min_prio  new_prio =
 __sched_fifo_max_prio)' failed.
 ./srcds_run: line 335:  9249 Aborted $HL_CMD
 Add -debug to the ./srcds_run command line to generate a debug.log to
 help
 with solving this problem
 Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds


 Another great update,


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
 Ruymen
 Sent: Thursday, January 28, 2010 12:04 PM
 To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server
 mailing
 list'; 'hlds_annou...@list.valvesoftware.com'
 Subject: [hlds_linux] Team Fortress 2 Update Available


 A required update for Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Added 3 new hats that can be worn by any class.
   - Towering Pillar of Hats
   - Noble Amassment of Hats
   - Modest Pile of Hat
 Added Propaganda contest winners' hats for First Place, First Runner-up,
 and
 Second Runner-up.
 Added Edit Loadout button to the class menu.
 Changed the main menu background to randomly use the Red, Blue, and
 Soldier/Demo background images.
 Fixed Snipers being able to shoot enemies through gates.
 Fixed Linux servers not properly reconnecting to Steam when they lose their
 connection.
 Fixed stickies being destructible before they're stuck to something.
 Fixed the return progress bar above a dropped flag not animating if the
 return time on the flag is less than 30 seconds.
 Fixed the CTF HUD not properly handling flags being disabled/enabled during
 the round.
 Fixed player health panels sometimes using the wrong animations for buffed
 or low health values.
 Updated the net_showevents convar to be marked as a cheat.
 Updated the main menu news buttons to direct players to the most recent TF2
 update and the TF2 blog.
 Updated Italian localization strings.
 Updated the custom TF2 fonts with Polish characters.
 Updated CP_Gorge.
   - Added more cover outside of the initial BLU spawn area.
   - Added a forward spawn for the BLU team after Cap1 is captured.
   - Added another access point to the upper level from the front of the RED
 base
   - Added more cover in the room just before Cap2.
   - Decreased RED team's respawn time while they own Cap1.
   - Fixed a few areas where players would sometimes become stuck.

 Community requests:
 Added new options for the Invade CTF game mode flag. Default is 1.
   - 0 : No neutral time
   - 1 : Flag goes neutral in 30 seconds (current behavior)
   - 2 : Flag goes neutral in 1/2 the return time
 Added scoring choice for the Invade CTF game mode. Default is 0.
   - 0 : Increment score (current behavior)
   - 1 : Increment capture count
 Added new inputs to item_teamflag
   - ForceDrop : Force the flag to be dropped if it's being carried by a
 player.
   - ForceReset : Force the flag to be dropped if it's being carried by a
 player, then reset the flag to its original location.
   - SetReturnTime : Set the length of time (in seconds) before a dropped
 flag returns to base.
 Added new output to item_teamflag
   - OnTouchSameTeam : Sent when the flag is touched by a player on the same
 team.

 Jason

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Re: [hlds] [hlds_linux] Team Fortress 2 Update Available

2010-01-27 Thread Moe
[S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
Continuing with current version anyway.
srcds_i486: tpp.c:63: __pthread_tpp_change_priority: Assertion `new_prio ==
-1 || (new_prio = __sched_fifo_min_prio  new_prio =
__sched_fifo_max_prio)' failed.
./srcds_run: line 335:  9249 Aborted $HL_CMD
Add -debug to the ./srcds_run command line to generate a debug.log to help
with solving this problem
Thu Jan 28 12:07:54 EST 2010: Server restart in 10 seconds


Another great update, 


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, January 28, 2010 12:04 PM
To: 'hlds@list.valvesoftware.com'; 'Half-Life dedicated Linux server mailing
list'; 'hlds_annou...@list.valvesoftware.com'
Subject: [hlds_linux] Team Fortress 2 Update Available


A required update for Team Fortress 2 is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Added 3 new hats that can be worn by any class.
   - Towering Pillar of Hats
   - Noble Amassment of Hats
   - Modest Pile of Hat
Added Propaganda contest winners' hats for First Place, First Runner-up, and
Second Runner-up.
Added Edit Loadout button to the class menu.
Changed the main menu background to randomly use the Red, Blue, and
Soldier/Demo background images.
Fixed Snipers being able to shoot enemies through gates.
Fixed Linux servers not properly reconnecting to Steam when they lose their
connection.
Fixed stickies being destructible before they're stuck to something.
Fixed the return progress bar above a dropped flag not animating if the
return time on the flag is less than 30 seconds.
Fixed the CTF HUD not properly handling flags being disabled/enabled during
the round.
Fixed player health panels sometimes using the wrong animations for buffed
or low health values.
Updated the net_showevents convar to be marked as a cheat.
Updated the main menu news buttons to direct players to the most recent TF2
update and the TF2 blog.
Updated Italian localization strings.
Updated the custom TF2 fonts with Polish characters.
Updated CP_Gorge.
   - Added more cover outside of the initial BLU spawn area.
   - Added a forward spawn for the BLU team after Cap1 is captured.
   - Added another access point to the upper level from the front of the RED
base
   - Added more cover in the room just before Cap2.
   - Decreased RED team's respawn time while they own Cap1.
   - Fixed a few areas where players would sometimes become stuck.

Community requests:
Added new options for the Invade CTF game mode flag. Default is 1.
   - 0 : No neutral time
   - 1 : Flag goes neutral in 30 seconds (current behavior)
   - 2 : Flag goes neutral in 1/2 the return time
Added scoring choice for the Invade CTF game mode. Default is 0.
   - 0 : Increment score (current behavior)
   - 1 : Increment capture count
Added new inputs to item_teamflag
   - ForceDrop : Force the flag to be dropped if it's being carried by a
player.
   - ForceReset : Force the flag to be dropped if it's being carried by a
player, then reset the flag to its original location.
   - SetReturnTime : Set the length of time (in seconds) before a dropped
flag returns to base.
Added new output to item_teamflag
   - OnTouchSameTeam : Sent when the flag is touched by a player on the same
team.

Jason

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