[hlds_linux] Been looking Over My Firebox700 Log Reports And What's With...

2002-09-07 Thread Brian Vagnoni XO

Dear All;

Been looking Over My Firebox700 Log Reports And What's With ports
32823-32825, 36541, 36584-36586 udp, why so many hits on these ports? People
doing Trojan horse port probes? I can't imagine that many hits from so many
addresses. My Firebox is a firewall wall for freebsd, Linux, and windows
boxes.

If you don't have some type of firewall that reports this crap you have no
idea just how many people are trying to get into your server and computers.
It's really scary though most attempts are lame kiddy hacks at best.
However, this mega barrage of kiddy hacks really does a great job of hiding
the more serious threats.

Ignorance is bliss, until you find out that your computer & connection were
used to attack the White House or something like that. Just a note on the
Firebox 700 of which I was pleasantly surprised to see. There wax no added
lag to the server. I've had Firewalls that have definitely had a major
impact on the server and peoples game play.

I have people on there with pings of 20 and 30 ms amazes the hell out of me.
Even with a full server.

Sincerely

Brian

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RE: [hlds_linux] Streamline linux, deticated hlds_l server

2002-09-07 Thread Eric (Deacon)

> (infact, on my servers i even strip out all mouse support, but that's
> because I'm probably insane).

Nah, I do the same thing.  There's absolutely no need for it, so why
include it?  I disable just about *everything* since there are very view
things I need beyond IDE and network support :)

--
Eric (the Deacon remix)

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RE: [hlds_linux] Just a few things

2002-09-07 Thread Ian Gibbons

thanks rick :)
I must admit i am kinda new to this, so all feedback is good :)
if anyone would like to, im usually on irc @ irc.patchychat.net channel
#seigeclan, maybe u could help test it with me maybe even a little game? ;p

And its not just the server im kinda new to... I used to be a UT player but
played CS when not playing that, just not as a clan... until now... hence
the need of a server :) So u could say im kinda new, kinda not new to cs if
u get me :D

Ian



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Rick and
Cheryl
Sent: 07 September 2002 09:00 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] Just a few things


You know what, I have no sv_min or max settings in my config and it works
better that way than anything I have tried setting them to manually. I am
also  testing the pingboost 2 arg but this is recent and what little I have
played with it, I see a modest gain at best. Of course all of those
settings are somewhat hardware/connection specific so who knows how it
would apply to your box, I suggest a lot of trial and error to nail down
your optimum.

HLGuard is needed ESPECIALLY if your one of us TFC admins out in the cold
for VAC right now. HLGuard is so-so on detection, the first couple of days
after 1.2 came out was nice but I have been catching cheaters by spec'ing
them again already so I know the cheaters already have patches. I am just
biting my tongue and waiting for TFC VAC while doing what I can... mostly
depending on regulars to tip me off to possible cheaters.

Adminmod is a must in my opinion, not just for the help in administration
but players simply expect it these days, I can't imagine a popular server
without it.

Halfd is also a must unless you have a number of admins helping you out. It
makes monitoring and interaction from outside the game a pleasure. It also
adds a lot of important stuff on the player side, some of it in addition to
adminmod and some that enhances standard adminmod features.

After that you can decide if you want bots or not, custom maps, and a log
analysis/statistics script. Naturally you will start to look at some of the
very kewl adminmod plugins but by then it will be nearing time for one or
more of the major packages you have installed to be upgraded.

It can be as much work as you want to make it I suppose but to run a good
server with happy users (who pay you nothing and often gripe), it takes
some time and effort. Welcome to the rat race, it is honestly a lot of fun
most of the time.

Rick
http://game.fortweb.com


At 05:51 PM 9/6/02 -0700, you wrote:
>Message: 4
>From: "Ian Gibbons" <[EMAIL PROTECTED]>
>To: <[EMAIL PROTECTED]>
>Subject: RE: [hlds_linux] Just a few things
>Date: Sat, 7 Sep 2002 01:04:42 +0100
>Reply-To: [EMAIL PROTECTED]
>
>Cheers for the info m0gley :)
>
>Anyone else have anything to add? Preferrably about the locked map i
>mentioned.
>
>Regards,
>Ian
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]On Behalf Of m0gely
>Sent: 06 September 2002 11:48 PM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds_linux] Just a few things
>
>
>Ian Gibbons wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Ok, now i have it working (yay :P) I need a bit of guidance
> > Firstly, whats the best sv_minrate and maxrate to use, baring in mind i
>need to accomodate broadband users as well as 56k users (I'm one the
unlucky
>ppl stuck with 56k)?
> >
> > Secondly, ive seen on some servers that when u connect, the map is
locked
>and you cannot do anything until an admin unlocks it. Someone care to
>explain where/how to get/do this ?
> >
> > Thirdly, what anti-cheat mods should I be using these days?
> >
> > Kind Regards,
> > Ian
> > --
> >
> >
> > ___
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>please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> >
>
>my sv_minrate is 2500 and my maxrate is 8000.  it seams to work ok for
>fast and slow connections.
>
>as for anticheat, valve's securemode is enabled by default just running
>the server.  most people run hlguard as well.  you can find that at
>www.unitedadmins.com.  not sure about locking a map.

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Re: [hlds_linux] Streamline linux, deticated hlds_l server

2002-09-07 Thread Stefan Huszics

Eric (Deacon) wrote:

>>When I compile the kernel, are there any steps I should take to insure
>>that its as trim as possible?  I've done some searching, but mostly
>>
>>
>I've
>
>
>>found guides to writing code for the kernel and not so much I'm new
>>
>>
>and
>
>
>>stupid guides.  Will gentoo walk me thru it?
>>
>>
>
>It's easy.  Just follow the installation instructions found at
>gentoo.org :)
>
>
>

And especially take a good look at http://www.gentoo.org/doc/use-howto.html
There will be a lot of stuff you will want to change from the default
setup to your specific CS server box.

--
/Stefan

Software never has bugs. It just develops random features. =)


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Re: [hlds_linux] Streamline linux, deticated hlds_l server

2002-09-07 Thread TrIaX

Rob Sanders wrote:

> When I compile the kernel, are there any steps I should take to insure
> that its as trim as possible?  I've done some searching, but mostly I've
> found guides to writing code for the kernel and not so much I'm new and
> stupid guides.  Will gentoo walk me thru it?  I'm not one to assume that
> that and go blindly into the night.  Is the reason I cant find a guide is
> that its that simple? Curse Redhat for being so easy ;)

Essentially, when you are compiling a new kernel, a general rule of
thumb would be to compile only those things that you absolutely need
into the core kernel, and compile everything that you think you might
need as a module that can be loaded/unloaded as needed.  So go through
the kernel configuration (If you want to do it all by hand, I recommend
using the 'make menuconfig' option for configuring your kernel) and turn
everything off that you don't need, paying attention to look at
everything to make sure that the default isn't on.  IIRC, some examples
of this would be the SYMBIOS SCSI drivers, and the USB drivers.  Unless
you have a Symbios controller, you probably don't need that enabled, and
if it's a server, you probably don't need the USB drivers either
(infact, on my servers i even strip out all mouse support, but that's
because I'm probably insane).

> What services and programs will help me along the way?  This machine
> will only be serving multiple instances of hlds, nothing else.  I expect
> ssh, ftp, but what else has shown to be handy in a pinch?  Possibly
> installing something like iptraf so I can monitor bandwidth?  Firewalls
> an issue?  I can't see into the future, so any personal recomendations
> would be helpfull.  I want to keep the entire install as trim and  speed orientated
> as possible.

IMHO, ditch FTP unless you have users who need it.  If you need to get
files onto your machine, use SCP instead, it's more secure, and it's one
daemon running instead of two.  For firewalling, use IPTables, which
also gives you the benefit of being able to setup IP accounting as part
of it, removing the need for additional programs to track your
bandwidth.  For the trimmest possible machine, nothing should be running
but the core system stuff, sshd, and hlds_l, and your kernel should be
stripped down to the minimal possible configuration and compiled for
your CPU architecture.  For the best security, everything should be
firewalled but your SSH TCP port, and your HLDS_L's UDP ports.

One other recommendation I have that is oft overlooked.  Use the nice
command when running HLDS_L and adjust the servers priority for CPU
attention up.  I usually run my servers with a nice adjustment of -15,
giving it priority for CPU attention over just about every other piece
of software running except the kernel.

Your milage may vary. :)

Sincerely, TrIaX

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Re: [hlds_linux] PrivatePlayers 0.10

2002-09-07 Thread Rob Sanders

On Sat, 07 Sep 2002 16:20:15 +, dJeyL wrote:

> Rob Sanders wrote :
>> Isn't there some way to buffer the
>> ID's on a map change or something??  Or even once a day?? 24 hour wait
>> for authorization wouldn't be bad..  Have it connect once a day, grab
>> the latest version off the MySQL list, write it to a local file, and
>> continue?
> I
>> would love to intergrate that into my registered users, but I have a
>> few servers spread out across the net.
>
> it's planned ;-)

Great!!  If I can throw in another 2 cents, once a day would be excellent for
me, and possibly an admin option to force an update for initial install
and critical updates.  Anything more would seem a waste IMHO.

Thanks and keep up posted,

Rob
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Re: [hlds_linux] PrivatePlayers 0.10

2002-09-07 Thread Chris J Siwiec

I did the same thing with out the metamod plugin.  Editing my forums to
except wonids.  Player who are on the forums get differnt access than player
who are not ..  Like admin votes stuff.  But it could work any way you what
based on admin rights.  I use www.IBForums.com has my forums program.  All
it needs is a small patch and a custom skin.  Works very well and plus I get
alot of feed back from the players cause they become part of the forums.

http://www.nothsd.com



- Original Message -
From: "dJeyL" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 06, 2002 12:58 PM
Subject: [hlds_linux] PrivatePlayers 0.10


> PrivatePlayers (P2) is a simple server addon (MetaMod plugin) that allows
> admins to specify who can connect to their game server(s) by entering
WONIDs
> in a MySQL database.
>
> It saves from using AdminMod's MySQL version (that still can be used
> for -real- admin access), and will be useful for big online gaming
> communities, especially if they already have such a database with their
> members' WONIDs (P2 configuration is very easy to adapt to your database).
>
> More information & download page : http://djeyl.net/p2.php?lang=english
>
> Cheers,
> -- dJeyL
>
> PS: please do *not* post any comment such as "it's not the place for this
> kind of annoucement", if you don't want or need it, just ignore/delete
this
> post, thanks. ;-P
>
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Re: [hlds_linux] RE: New Beta Security Modules -September 6- clients crashing

2002-09-07 Thread Jolt Administration

Ive now had to remove the beta modules from servers testing it. On one of
our 20 players servers, everyones hlife crashed causing all 20 people to
have to reboot.
I presume Valve knows there's definately an issue with the latest beta, so
hopefully it will be sorted pretty soon ;o)

Also at time of joining, people were also complaining of the below query
about it crashing after every map change.

Regards,

Cheechy
Jolt Administrator
www.jolt.co.uk


- Original Message -
From: "Stefan Huszics" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 07, 2002 3:51 PM
Subject: Re: [hlds_linux] RE: New Beta Security Modules -September 6-
clients crashing


[EFR]The HEAD wrote:

> we have VAC running on our server and well.. it just happened 3 times now
> to me that CS just shut down (crashed) during playing. some of my members
> and several other players also reported this strange behaviour to me...
> can anybody else confirm this?
>
EVERY player on our servers crash EVERY mapchange
Had to cansel the testing for now :)

--
/Stefan

Software never has bugs. It just develops random features. =)


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Re: [hlds_linux] RE: New Beta Security Modules -September 6- clientscrashing

2002-09-07 Thread Stefan Huszics

[EFR]The HEAD wrote:

> we have VAC running on our server and well.. it just happened 3 times now
> to me that CS just shut down (crashed) during playing. some of my members
> and several other players also reported this strange behaviour to me...
> can anybody else confirm this?
>
EVERY player on our servers crash EVERY mapchange
Had to cansel the testing for now :)

--
/Stefan

Software never has bugs. It just develops random features. =)


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