Re: [hlds_linux] The bad attitude thread
Call of Duty: Black Ops was an epic fail. Gamehost that doesn't care, they release map-packs instead of patching the actual game and so on. Date: Sat, 30 Jul 2011 23:52:36 +0200 From: ulbl...@gmx.de To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] The bad attitude thread At least valve cares. Look at Call of Duty, look at Battefiled. Every year a new game, 1-2 updates and the game is left alone, exclusiv servers, no linux files and so on. If you complain think how worse things could be ;) Am 30.07.2011 23:34, schrieb James Puckett: Atleast the srcds updates are being fixed faster then episode 3 is being developed. On Sat, Jul 30, 2011 at 1:47 PM, msleepermslee...@ismsleeperwrong.comwrote: If you don't like how things are being done - the bugs that are showing up, the frequency of the updates, or whatever it is you are crying about this week - then turn your server off. srcds didn't cost you money to download, and you know that you don't need the pain in the ass that is running the server. I know I sure don't! On Sat, Jul 30, 2011 at 4:45 PM, Tyler Schwendtylerschw...@gmail.com wrote: That's all well and good, but let's not direct our ire at the programmers. On Sat, Jul 30, 2011 at 4:40 PM, Saul Rennisonsaul.renni...@gmail.com wrote: Nobody demanded anything, the admins here just point out that bugs that plague their servers haven't been fixed in months. If all the admins who are sick of the server bugs took down their servers, then the remaining servers would be constantly full. That's a given. And they need more programmers if they can't keep up with their bug list. They have absolute masses of money from Steam, so 5 more programmers on their payroll wouldn't make them bankrupt. Kind regards, *Saul Rennison* On 30 July 2011 21:34, Tyler Schwendtylerschw...@gmail.com wrote: [New thread to keep the update thread relevant] While a game is nothing without servers, server admins are a dime a dozen. If everyone on this list shut their servers down, there would still be Valve servers, and there would still be the giant number of other hosted servers. We obviously have a small role in the success of TF2 and its new model, but this attitude that the Valve devs work for you, and you can somehow force them into working overtime with a crappy attitude is crap. You're not their manager, you can't posture and intimidate them into magically fixing this stuff. They have deadlines at work just like you guys do, they're being driven to add features at the same pace you are at work, while trying to keep pace with an ever-increasingly-complex list of bugs and the way they interact with each other. Provide server info, crash reports, etc, that is useful. This spouting off about how YOU think they're not doing a good job and you demand some kind of immediate resolution, this sense of entitlement... it's not helpful for anyones' attitude or productivity. It's probably why they're never active in conversation here. Go outside. On Sat, Jul 30, 2011 at 3:55 PM, Saul Rennison saul.renni...@gmail.com wrote: A games company with no supporting server admins is a games company with customers with jack shit to play online. How the hell can you say that Valve owe them nothing? Server admins pay monthly for dedicated servers with their *own money* to play a game they love, I personally think they're brilliant. Kind regards, *Saul Rennison* On 30 July 2011 20:50, Brianeternal@gmail.com wrote: Actually Valve owes its customers everything. Now I am not slamming Valve at all. I have bought multiple copies of damn near everything they have made. But the fact is they wouldn't be anything without us. They wouldn't be the giant they are without the modders, the community, the server ops, the players, all of us. It is a business and without customers it is just some guys sitting around. -Original Message- From: tylerschw...@gmail.com Sent: Saturday, July 30, 2011 11:45 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Released Cool it with the atitude. Valve owes you nothing. Go get some sun. Sent via BlackBerry by ATT -Original Message- From: Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com Sender: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com Date: Sat, 30 Jul 2011 18:24:35 To: Half-Life dedicated Linux server mailing listhlds_linux@list. ** valvesoftware.comhlds_linux@list.valvesoftware.com Reply-To: Half-Life dedicated Linux server mailing list hlds_linux@list.**valvesoftware.com hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2 Update Released My server just crashed right after the map changed. I'm already losing patience,
Re: [hlds_linux] Physics Push Broken?
That's what we call 'gravity'. No, honestly i don't understand this - gravity will pull you back (slow you down) once you exit the trigger_push? I don't see anything wrong. 2011/8/1 E3pO e...@wmclan.net: I've noticed several of our maps have broken due to the fact that the trigger_push is not acting the way it used to. I have done tests with hammer and shown that when a trigger push is pushing you at an upward angle it will push at the speed of push and then slow you down once you exit the trigger. Any ideas what might be causing this or if this is a permanent change? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] tf2 crashes
Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com wrote: I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
1-2 crashes per day. -ics 1.8.2011 19:03, srcds admin kirjoitti: Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com wrote: I hope so. 2011/8/1 Eric Riemersriem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Good, thanks for the update. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: maandag 1 augustus 2011 19:00 To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Thank you, Fletcher, as well as the rest of the team at Valve! :D Please try a little harder to prevent these silly bugs. I'm tired of hearing people bitch lol. You do work very hard and this is a great game. I'd like to see anyone who disses you guys try a day in your shoes muahahaha. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com, h...@list.valvesoftware.com h...@list.valvesoftware.com Sent: Mon, Aug 1, 2011 17:00:42 GMT+00:00 Subject: Re: [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
I don't think you can have a stable server without changing the map every few hours, this because the engine keeps the current/map time into a float variable and after a while adding very small values to it won't do nothing... No crashes after banning Dr. G weapons... - Original Message - From: srcds admin Sent: 08/01/11 07:03 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes Still crashing like crazy... even with new weps banned and no map changing (24/7 map) It was stable before this last update but it seems to have gotten worse with all the weird physics errors and consequent wrecks. On Mon, 1 Aug 2011 18:20:56 +0300, Bajdechi \Nightbox\ Alexandru alexandrualexa...@gmail.com wrote: I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Yes, that's what the Righteous Bison is. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Monday, August 01, 2011 3:24 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] tf2 crashes Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Oh, I guess I have to study the topic TF2 gameplay more. Thanks ;) Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:25 Till: 'Half-Life dedicated Linux server mailing list' Ämne: Re: [hlds_linux] tf2 crashes Yes, that's what the Righteous Bison is. :) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Monday, August 01, 2011 3:24 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] tf2 crashes Thank you, Fletch! Will the update solve the crashing issue related to the soldier's updated weapons? Med vänliga hälsningar / Best regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Fletcher Dunn Skickat: den 2 augusti 2011 00:22 Till: 'h...@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] tf2 crashes I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Hammer: Screens in TF2
Just a question, does anyone know what happened to the screen entity in TF2? It seems that TF2 is the only source game that dosen't support dynamic screens in the map. Is this true or is it something my mapper is doing wrong? Many thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hammer: Screens in TF2
You cannot use dynamic screens in TF2, it's something a few of our community mappers would die to have. On Mon, Aug 1, 2011 at 3:44 PM, James Botting bottswan...@googlemail.com wrote: Just a question, does anyone know what happened to the screen entity in TF2? It seems that TF2 is the only source game that dosen't support dynamic screens in the map. Is this true or is it something my mapper is doing wrong? Many thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Hammer: Screens in TF2
Yeah that's what I'd been told. Shame because we had some great plans for it. According to my mapper it is just 3 entities that are missing from the game. :( On 02/08/2011 00:15, doc drga...@gmail.com wrote: You cannot use dynamic screens in TF2, it's something a few of our community mappers would die to have. On Mon, Aug 1, 2011 at 3:44 PM, James Botting bottswan...@googlemail.com wrote: Just a question, does anyone know what happened to the screen entity in TF2? It seems that TF2 is the only source game that dosen't support dynamic screens in the map. Is this true or is it something my mapper is doing wrong? Many thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] 25 people in a 24 slot server?
I have +maxplayers set to 24, and -replay flag turned on, but people are still able to connect (via console) to a 25th slot, making the server 13 vs 12 with a replay bot. Is there... somewhere else I'm supposed to define 24 players or what is happening here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [TWI Serveradmins] Upcoming Red Orchestra 2 Beta and Ranked Server Program
It will be Windows initially in the beta, with a Linux build coming on later in the beta. On Sun, Jul 24, 2011 at 4:23 AM, Shawn P. Zipay digitalz...@gmail.comwrote: Linux based servers only? Or will there be dedicated server builds for Windows available for the beta? Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation -- http://www.csnation.net Total Gaming Network -- http://www.totalgamingnetwork.com On Sat, Jul 23, 2011 at 7:01 PM, msleeper mslee...@ismsleeperwrong.com wrote: F7Lans, reporting in to host servers. On Sat, Jul 23, 2011 at 6:50 PM, Zuko zuc...@gmail.com wrote: [image: doitus4.jpg?1247475150] 2011/7/24 Ulrich Block ulbl...@gmx.de What is the suggested slot-amount for a ranked server? Just name what you need and I will host some servers. Am 23.07.2011 22:25, schrieb John Gibson: Hopefully it is OK to send this message out here, I thought it was the best way to get in touch with as many server admins/GSPs as possible. We have a couple of things coming up that I'd like to mention to the server admins/GSP's out there. Red Orchestra 2 Beta - sometime in the not too distant future we are going to be doing a much larger scale beta for Red Orchestra 2. We estimate we'll need anywhere between 100-300 servers up at the peak to meet the demand. We're going to be putting up quite a few official servers ourselves (by ourselves I mean renting them from a GSP), but are also looking for server admins/GSPs that would like to participate in the beta and put up some servers themselves. If you are interested in participating by putting up some servers, please message me off list with your contact info, server hosting company or clan/community name, and any other information you think I should know :) Ranked Server Program - this part is primarily for the GSP's. Our Ranked Server Program will be unique in that not only will it not be a single GSP, we will actually have a process for individual server admins to get their server's ranked (more on how this process will work as we get closer to release). We do however plan to work with a set of trusted GSP's to provide ranked servers as well (this will likely be the easiest way for end users to get a ranked server). If you are a GSP and are interested in participating in the Ranked Server Program for RO2 please message me off list with your contact info, server hosting company information, and any other information you think I should know :) Thanks you all for your time. Regards, John Gibson President Tripwire Interactive ___ Serveradmins mailing listServeradmins @list.tripwireinteractive.comhttp:// list.tripwireinteractive.com/mailman/listinfo/serveradmins_list.tripwireinteractive.com ___ Serveradmins mailing list serveradm...@list.tripwireinteractive.com http://list.tripwireinteractive.com/mailman/listinfo/serveradmins_list.tripwireinteractive.com ___ Serveradmins mailing list serveradm...@list.tripwireinteractive.com http://list.tripwireinteractive.com/mailman/listinfo/serveradmins_list.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Upcoming Red Orchestra 2 Beta and Ranked Server Program
I apologize for taking so long, but I finally got around to sending out responses to the people that messaged me regarding the RO2 beta and Ranked Server program. Looking back I should have made them two different messages, because it was a little tricky to tell who was interested in hosting a server for the beta, and who was a GSP interested in being involved with the ranked server program. So just to be clear, if you are just interested in hosting a server for the beta and you got an e-mail from me requesting you fill out an NDA, please ignore that NDA part :) You won't need to sign an NDA to host a server for the beta. That was mainly meant for GSP companies. If I missed anyone that was interested in hosting a server for the beta, or a GSP, please e-mail with either the subject RO2 Beta Server if you are just interested in hosting a server or GSP interested in the RSP and RO2 beta if you are GSP. That way I can keep all these e-mails straight :) Thanks, John Gibson President Tripwire Interactive On Sat, Jul 23, 2011 at 4:25 PM, John Gibson j...@tripwireinteractive.comwrote: Hopefully it is OK to send this message out here, I thought it was the best way to get in touch with as many server admins/GSPs as possible. We have a couple of things coming up that I'd like to mention to the server admins/GSP's out there. Red Orchestra 2 Beta - sometime in the not too distant future we are going to be doing a much larger scale beta for Red Orchestra 2. We estimate we'll need anywhere between 100-300 servers up at the peak to meet the demand. We're going to be putting up quite a few official servers ourselves (by ourselves I mean renting them from a GSP), but are also looking for server admins/GSPs that would like to participate in the beta and put up some servers themselves. If you are interested in participating by putting up some servers, please message me off list with your contact info, server hosting company or clan/community name, and any other information you think I should know :) Ranked Server Program - this part is primarily for the GSP's. Our Ranked Server Program will be unique in that not only will it not be a single GSP, we will actually have a process for individual server admins to get their server's ranked (more on how this process will work as we get closer to release). We do however plan to work with a set of trusted GSP's to provide ranked servers as well (this will likely be the easiest way for end users to get a ranked server). If you are a GSP and are interested in participating in the Ranked Server Program for RO2 please message me off list with your contact info, server hosting company information, and any other information you think I should know :) Thanks you all for your time. Regards, John Gibson President Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers?
Well if you have your server registered then it should be linked to a steamid. I don't think they would ever add something like this but it would be neat if they could implement a stamp system per server. Donations are always nice but if you have to support your server with donations then it's already on slightly shaky ground I can imagine. On Wed, Jul 27, 2011 at 1:00 PM, Jesse Molina je...@opendreams.net wrote: It would be nice if there was some way for players to donate to server operators in-game, similar to the map stamps in the TF2 Mann Co Store. I have no idea how Valve would work that out though. Even if it was just to take a big commission and transfer it to registered paypal accounts, that would be better than nothing. It's just a matter of convenience. If it's convenient and easy to give $1.00 or 25 cents, people will do it. If it's inconvenient, customers won't bother throwing you a penny... which is why people hate pennies; they are not even worth their own value. ics wrote: I've never gathered donations for running servers or community. I've paid the bills myself so that i and others can just play and enjoy the games. So if you donation count has gone down, perhaps your regulars have stopped funding you because basically you have now more possible donators than before playing at your servers. Perhaps you should pay up more yourself if you want to keep servers running and not switching the blame on mannconomy. I love f2p update. It filled up our servers for even more than ever. - Alkuperäinen viesti - And unfortunately, most of the money going into the mannconomy is money that used to be going to servers in the form of donations, making it harder for people to operate midlevel, and even higher level servers. (levels assigned by popularity) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén Sent: Wednesday, July 27, 2011 00:58 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? AnAkIn et al. should stop running nice servers until Valve shapes up. This has been a complete disaster on so many levels, even though their influx of monetary funds into the Mannconomy probably tells the shareholders otherwise. Right. Boo. -TheG On Wed, Jul 27, 2011 at 3:36 AM, James Puckett jamesrichardpuck...@gmail.com wrote: I have a static ip provided free of charge to me. Then again, not every ISP is a good ISP. On Tue, Jul 26, 2011 at 6:23 PM, hldsh...@gmx.com wrote: I doubt that Valve took any measures regarding infinite free accounts. Currently is quite impossible to ban a F2P player because it can create anytime a new account and in some countries most of them have dynamic IPs. - Original Message - From: AnAkIn . Sent: 07/27/11 02:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? There is a very popular public cheat that people are using since months (I know some people who are using it since April - no VAC bans) and is still not VAC detected. I have already reported it to Valve few weeks ago, and they still haven't done anything. There are new people using it on my servers every day. One of them is creating a new steam account every time I ban him, he then comes back and start cheating again. I'm afraid these infinite free accounts measures that Valve has taken according to the F2P FAQ are totally useless. 2011/6/26 AnAkIn .anakin...@gmail.com You can still use DBlocker against cheaters, even if it won't detect all of them, it will detect some. http://dblocker.didrole.com/ 2011/6/24 msleepermslee...@ismsleeperwrong.com I would pay top dollar* for a SM plugin that disables shit like voice chat and sprays for free accounts. Or a cvar that disallows free accounts from joining the server. I think there is already 1 plugin that kicks them. * I will not pay any money for plugins, ever. On Fri, Jun 24, 2011 at 3:39 AM, Mattm...@boomheadshot.org wrote: Besides the fact that VAC is crap and doesn't work for an inordinately large amount of cheating/hacking we see on our servers, what about all the bans in our sourcebans database against griefers, who aren't eligible for a VAC ban, or the racist douchebags we permban on a daily basis? What about the people who spray porn and goatse all over our servers while we attempt to keep the activity on our servers at least slightly above the retard line? I guess the good sourcemod devs are going to have to get together to find a way of identifying new ways to ban people based on what information it is possible to gather about a person's computer that is unique (or at
Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers ?
I just use webshortcuts and advertisements to advertise. I don't havea quickplay server yet, but I am working on it. Sent from my MOTOBLUR™ smartphone on ATT -Original message- From: doc drga...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Tue, Aug 2, 2011 01:18:06 GMT+00:00 Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? Well if you have your server registered then it should be linked to a steamid. I don't think they would ever add something like this but it would be neat if they could implement a stamp system per server. Donations are always nice but if you have to support your server with donations then it's already on slightly shaky ground I can imagine. On Wed, Jul 27, 2011 at 1:00 PM, Jesse Molina je...@opendreams.net wrote: It would be nice if there was some way for players to donate to server operators in-game, similar to the map stamps in the TF2 Mann Co Store. I have no idea how Valve would work that out though. Even if it was just to take a big commission and transfer it to registered paypal accounts, that would be better than nothing. It's just a matter of convenience. If it's convenient and easy to give $1.00 or 25 cents, people will do it. If it's inconvenient, customers won't bother throwing you a penny... which is why people hate pennies; they are not even worth their own value. ics wrote: I've never gathered donations for running servers or community. I've paid the bills myself so that i and others can just play and enjoy the games. So if you donation count has gone down, perhaps your regulars have stopped funding you because basically you have now more possible donators than before playing at your servers. Perhaps you should pay up more yourself if you want to keep servers running and not switching the blame on mannconomy. I love f2p update. It filled up our servers for even more than ever. - Alkuperäinen viesti - And unfortunately, most of the money going into the mannconomy is money that used to be going to servers in the form of donations, making it harder for people to operate midlevel, and even higher level servers. (levels assigned by popularity) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Björn Rohlén Sent: Wednesday, July 27, 2011 00:58 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? AnAkIn et al. should stop running nice servers until Valve shapes up. This has been a complete disaster on so many levels, even though their influx of monetary funds into the Mannconomy probably tells the shareholders otherwise. Right. Boo. -TheG On Wed, Jul 27, 2011 at 3:36 AM, James Puckett jamesrichardpuck...@gmail.com wrote: I have a static ip provided free of charge to me. Then again, not every ISP is a good ISP. On Tue, Jul 26, 2011 at 6:23 PM, hldsh...@gmx.com wrote: I doubt that Valve took any measures regarding infinite free accounts. Currently is quite impossible to ban a F2P player because it can create anytime a new account and in some countries most of them have dynamic IPs. - Original Message - From: AnAkIn . Sent: 07/27/11 02:34 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Free to Play - Infinite piles of cheaters and griefers? There is a very popular public cheat that people are using since months (I know some people who are using it since April - no VAC bans) and is still not VAC detected. I have already reported it to Valve few weeks ago, and they still haven't done anything. There are new people using it on my servers every day. One of them is creating a new steam account every time I ban him, he then comes back and start cheating again. I'm afraid these infinite free accounts measures that Valve has taken according to the F2P FAQ are totally useless. 2011/6/26 AnAkIn .anakin...@gmail.com You can still use DBlocker against cheaters, even if it won't detect all of them, it will detect some. http://dblocker.didrole.com/ 2011/6/24 msleepermslee...@ismsleeperwrong.com I would pay top dollar* for a SM plugin that disables shit like voice chat and sprays for free accounts. Or a cvar that disallows free accounts from joining the server. I think there is already 1 plugin that kicks them. * I will not pay any money for plugins, ever. On Fri, Jun 24, 2011 at 3:39 AM, Mattm...@boomheadshot.org wrote: Besides the fact that VAC is crap and doesn't work for an inordinately large amount of cheating/hacking we see on our servers, what about all the bans in our sourcebans database against griefers, who aren't eligible for a VAC ban, or the racist douchebags we permban on a daily basis? What
Re: [hlds_linux] [hlds] tf2 crashes
Thank you for being honest, and for waiting. On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] tf2 crashes
Thank you Mr. Dunn, I applaud your decision. May I be so bold as to suggest the same logic be applied to releases future releases like the Dr. G weapons and the half Zatoichi? On Mon, Aug 1, 2011 at 3:21 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: I apologize, but it doesn't look like we will be releasing an update today. We want to make sure the cure isn't worse than the disease. The update will hopefully be released tomorrow. - Fletch -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Monday, August 01, 2011 10:00 AM To: Half-Life dedicated Linux server mailing list; 'h...@list.valvesoftware.com' Subject: Re: [hlds] [hlds_linux] tf2 crashes We will release an optional update this afternoon. It will fix the crash bug caused by the Righteous Bison. It will also throttle the diagnostic spew about invalid positions / angles. We'll look at the specific types of entities causing the check to trigger and fix them to avoid it. The spew is alerting us to entities with suspicious positions / orientations, and helped us identify the crash. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Bajdechi Nightbox Alexandru Sent: Monday, August 01, 2011 8:21 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] tf2 crashes I hope so. 2011/8/1 Eric Riemers riem...@binkey.nl Although the storm of mails have halted a bit. I still see crashes which actually stop my server from restarting. This was still ongoing by valve right? Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] 25 people in a 24 slot server?
This is exactly the reason why i do not run replays on servers. No matter to what i set sv_visiblemaxplayers, players are still able to connect to it. Only difference is that they get booted due to last slot being reserved for admins only but the server browser in-game shows 23/24 when there is replay on the server. Things are fine without the replay. -ics 2.8.2011 3:20, doc kirjoitti: I have +maxplayers set to 24, and -replay flag turned on, but people are still able to connect (via console) to a 25th slot, making the server 13 vs 12 with a replay bot. Is there... somewhere else I'm supposed to define 24 players or what is happening here? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux