RE: [hlds_linux] possibly OT: need recommendation for frontend for managing clan games (fwd)

2003-01-13 Thread Jez McKinley
ClanMod works well in this area too.

Oscar N mailto:[EMAIL PROTECTED] scribbled on 11 January 2003 15:06:

 Looked at MatchMod? www.djeyl.net

 /oscar

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RE: [hlds_linux] HLDS_Linux Forum

2003-01-08 Thread Jez McKinley
john mailto:[EMAIL PROTECTED] scribbled on 08 January 2003 13:09:

Tyler Overkill Schwend [EMAIL PROTECTED]  scribbled on Tuesday, January
07, 2003 7:07 PM:

 Mailing lists deliver it direct to your mailbox. This means the mail
 gets collected while your not here. Going to a forum involves
 clicking various things, hoping the website is up


It also means announcements about software updates/releases are not missed
by anyone that is unlucky enough to have a real life to get in the way of
playing/admining. Stick to mail IMHO.

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RE: [hlds_linux] [OT?]Securing a linux box running HLDS

2002-10-15 Thread Jez McKinley

That is one of the clearest explanations of setting up ipchains I have seen,
and I read a lot when trying to get to grips with it a while back. Nice Job.

-Original Message-
From: Nathan Clark [mailto:[EMAIL PROTECTED]]
Sent: 15 October 2002 08:13
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] [OT?]Securing a linux box running HLDS


Hi James and Adam

You'll find that most of the stuff written about iptables is by geeks, for
geeks, and isn't much help to anyone who just wants to get a box up and
running safely.

This is a VERY simple explanation, it takes a WHOLE lot more than this to
secure a box properly, but this should help you understand iptables a bit
more.

Basically there are three components to iptables

1. The INPUT chain
2. The FORWARD chain
3. The OUTPUT chain

You can add rules to these components to allow/disallow network traffic that
meets a certain set of criteria. I'll go over the criteria in a moment.

1. INPUT - this is the chain that monitors and applies rules to connections
being made TO your server (i.e. other computers wanting to connect to your
server)
2. FORWARD - this chain is used when routing traffic across your server, not
covered here
3. OUTPUT - this chain monitors and applies rules to connections being made
FROM your server to other computers on the internet (i.e. applications
running on your server that want to connect to other computers on the
internet)

Determine what interface you want to use i.e. eth0 ppp0 etc. Basically which
interface the game is going to run on.

Now making rules to add to the chains.

The default rule I first set is on the INPUT chain, in fact it's not a rule
but a policy and that policy is set to drop ALL traffic coming across that
interface. Oh yeah, be logged in as root.

iptables -P INPUT DROP

Now nothing can connect to any network service running on your server. All
traffic will be dropped.

Now you can add your exceptions, i'll explain what each one does.

iptables -A INPUT -i eth0 -p tcp --dport 27015 -m state --state
NEW,ESTABLISHED,RELATED -j ACCEPT

explanation of above line
1. iptables - this is the iptables program
2. -A INPUT - this adds the rule to the INPUT chain
3. -i eth0 - this tells iptables that we are making a rule which only
applies to this interface, in this case the first network card in my
machine, eth0
4. -p tcp - this tells me which protocol i'm dealing with, in this case i
want to allow tcp traffic across eth0 on the INPUT chain
5. --dport 27015 - this is the port I'm running my server on and i want tcp
connections allowed to it across eth0 on the INPUT chain
6. -m state - this is the stateful part of the rule, it means I can really
control what sort of packets are allowed into my server
7. --state NEW,ESTABLISHED,RELATED - these are actually three different
states and they don't all have to be used together. NEW means this rule will
allow NEW connection packets to establish a connection to the server.
ESTABLISHED means the packet already has an established connection with the
server and is allowed to proceed. RELATED means that the packet is related
to a connection already established but may be something different such as
an ICMP error. This is not needed for running hl game servers.
8. -j ACCEPT - this says basically says if all these criteria are met then
jump off and do THIS, the THIS being ACCEPT, which allows the traffic
through.

You'd also want to add the same for the udp protocol so you'd make another
rule:

iptables -A INPUT -i eth0 -p udp --dport 27015 -m state --state
NEW,ESTABLISHED,RELATED -j ACCEPT

Anyways that's basically how it works.

You then save it by typing:

service iptables save

You'll find things may not be working since you put the rules in, research
how the apps on your server work and make exceptions to you rules
accordingly.

Hope that helps.

Cheers
Nathan



- Original Message -
From: James Gurney [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 15, 2002 2:20 PM
Subject: Re: [hlds_linux] [OT?]Securing a linux box running HLDS


 Adam Hobbs wrote:
  rule, or can even point me to an online guide to doing it I would be
most
  appriciative.

 Go to Google and do a search for Linux firewall howto and you'll find
 probably a dozen guides to setting up a firewall using ipchains/iptables.

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RE: [hlds_linux] Cleaning Clients

2002-09-04 Thread Jez McKinley

From the file checks that used to be in CS/HL guard, didn't they used to
scan the windows/winnt directory? If that's the case then just removing the
hldir will not clean the system. Never installed OGC myself and don't have
the old CSG configs now, so can't point you at the files I'm afraid.

-Original Message-
From: Will Brendel [mailto:[EMAIL PROTECTED]]
Sent: 03 September 2002 11:05
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] Cleaning Clients


Completely reinstall Half-Life. That means deleting the Half-Life directory
after you uninstall.
Search for anything named OGC* and delete them.
Make sure your OpenGL DLL hasn't been modified or replaced with a hacked
copy. If it has, replace it with a clean copy.

That's what I would do.

-Disk2

- Original Message -
From: Oscar N [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, September 03, 2002 5:34 AM
Subject: Re: [hlds_linux] Cleaning Clients


 Format c:

  :) Damn, I could not resist to answer that...

 /Oscar, www.bhood.nu


 Steve Brown wrote:

  What's the best way of cleaning a client machine of cheats etc, other
  than reformatting?
 
  Somebody I know who used to be well into cheating at CS (OGC, WH and the
  rest) can't resist DoD after watching me playing, and wants to get
  clean. He doesn't remember what he installed or where on the filesystem.
 
  -S
 
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RE: [hlds_linux] RE: [hlds] BETA security modules false positive - August 28

2002-09-04 Thread Jez McKinley

I have a dual boot 98/2k system set up purely for that reason. There are
certian games that I run in 98 because they do run faster (Dark Ages of
Camelot is one example). However, most of the newer games being released run
better on 2k. Both 2k and 98 have the same games folder, so I know the
configurations are the same for both. Halflife and mods work fine on 2k (you
don't even need to reinstall it, just re-enter your CD Key on the first
startup), so is there any reason XP would be different?

-Original Message-
From: PiTaGoRaS [mailto:[EMAIL PROTECTED]]
Sent: 03 September 2002 22:28
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] RE: [hlds] BETA security modules false
positive - August 28


I think it is due to the extended idea that games run faster in windows 98
than any other OS (false AFAIK)

- Original Message -
From: Adam Pearse [EMAIL PROTECTED]
To: [EMAIL PROTECTED]; Half-Life Dedicated Server Mailing
List [EMAIL PROTECTED]
Sent: Tuesday, September 03, 2002 11:19 PM
Subject: RE: [hlds_linux] RE: [hlds] BETA security modules false positive -
August 28


 This message is in MIME format. Since your mail reader does not understand
 this format, some or all of this message may not be legible.
 --
 [ Picked text/plain from multipart/alternative ]
 Can anyone tell me why someone would run cs in compat mode on xp? I was a
 beta tester for xp since it's inception running CS without issues. I never
 would have thought someone would run it in compat mode. Can anyone shed
 light as to why someone would do this?

 -Original Message-
 From: Eric Smith [mailto:[EMAIL PROTECTED]]
 Sent: September 3, 2002 3:18 PM
 To: Half-Life Dedicated Server Mailing List; Half-Life Dedicated Linux
 Server Mailing List
 Cc: Erik Johnson; Leon Hartwig
 Subject: [hlds_linux] RE: [hlds] BETA security modules false positive -
 August 28
 Importance: High


 The beta security modules have been updated with the fix for the problem
 Leon described (below).  Your servers should update themselves (if you're
 testing the beta security modules).

 -Eric

 -Original Message-
 From: Leon Hartwig [mailto:[EMAIL PROTECTED]]
 Sent: Tuesday, September 03, 2002 1:42 PM
 To: [EMAIL PROTECTED]
 Subject: [hlds] BETA security modules false positive - August 28

 We have confirmed a false positive with the current (August 28) beta
 modules: Windows XP clients who run HL/CS in Windows 98 compatibility
mode.
 We'll get new beta modules up soon to correct this.

 This only applies to people who have set their server up specifically to
use
 these beta modules.  If you haven't done that, and/or don't know what that
 means, then you aren't using these modules and this doesn't affect your
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RE: [hlds_linux] newbie support -- Extraction of .bin hlds file on linux....

2002-06-27 Thread Jez McKinley

do :

chmod 755 hlds_l_3110_full.bin

which will make it executable, then

./hlds_l_3110_full.bin

which will run it, show you the license agreement then extract it.


-Original Message-
From: A.Friend [mailto:[EMAIL PROTECTED]]
Sent: 27 June 2002 15:57
Subject: [hlds_linux] newbie support -- Extraction of .bin hlds file on
linux


I am venturing into the world of Linux and have mastered the tar.gz and
setup and config of the server [pretty much :)]
but cannot figure out how to extract the hlds_l_3110_full.bin file.

Any suggestions?
Thanks allot,
Tyeth.

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RE: [hlds_linux] HALFD

2001-10-15 Thread Jez McKinley

A little more info would be good. Like :

What version of tcl have you got installed?
Where is it installed and is it in your path.
What was the exact error message and was this during the install or when you
try to run it.

The more info you can give, the easier it is to see what is wrong.

Also, it's a good idea to post to a linux mailing list in plain text ;)


-Original Message-
From: Sébastien FOUTREL aka Tino [mailto:[EMAIL PROTECTED]]
Sent: 15 October 2001 16:14
To: [EMAIL PROTECTED]
Subject: [hlds_linux] HALFD


Hey !
 
I'm new to Linux and I tried desperatly to install halfd on my mandrake 8.0
server but halfd don't recognise my tclx !!!
 
Who can help because I have no more hair !!!
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RE: Project GameGuard

2001-10-03 Thread Jez McKinley


Sweet!

-Original Message-
From: Ketchup [mailto:[EMAIL PROTECTED]]
Sent: 03 October 2001 14:00
To: [EMAIL PROTECTED]
Subject: Project GameGuard



Greetings,

I just wanted to inform you that after the appearant woes with
Punkbuster another very interesting alternative project has been
launched.

The Project's name is GameGuard
It is run by experienced and dedicated coders, serveradmins etc., some
of which might be recognized as members of the www.counter-strike.de
staff.

The provisional homepage is located at:
http://gameguard.clanhosting.de

The project is concepted as Freeware , of course - it will try to be
more than an alternative or plain replacement for PB, intending to be
more effective both in cheat protection and protection against hacks
itself.

There are some first conceptional technical ideas, which you can find
in the GameGuard forums:
http://gameguard.clanhosting.de/forum/showtopic.php?threadid=18time=1001772
618

Interested helpers are asked to have a look at it :)!

--

 Peter aka Ketchup
 [EMAIL PROTECTED]
 http://www.pommesbude.org