[hlds_linux] Half Life 2 Deathmatch No Chat!
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] After this recent update for source linux based servers have no chat function with the error in the console as Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. Running v1.0.0.12 (Linux, Dedicated, Protocol 7) Could this urgently be looked into please -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
I get the following in the console after typing a message Couldn't dispatch user message (24) Netchannel: failed processing message svc_UserMessage. - Original Message - From: "Keeper" <[EMAIL PROTECTED]> To: Sent: Friday, June 15, 2007 12:51 AM Subject: RE: [hlds_linux] Source Engine Update Available Chat is broken ... window shows up and you type but nothing shows at all... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Ruymen Sent: Thursday, June 14, 2007 6:27 PM To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; [EMAIL PROTECTED] Subject: [hlds_linux] Source Engine Update Available Updates to the Source Engine are now available. Previously this was in Beta, behind src0613. Please run hldsupdatetool to receive this update. The specific changes include: - Fixed a client crash - Fixed sv_allow_wait_commands restricting the server using wait - Fixed a crash in "soundlist" command - Reallowed fps_max value of 0 (= unrestricted fps) - Fixed exploit that showed spectator radar when not a spectator - Fixed a crash playing back demo files recorded with the previously-released engine - Client forwards server commands it doesn't understand back to the server - Allow servers to execute chooseteam in Counter-Strike: Source - Allow servers to execute retry - sv_pure 1 now allows custom spray decals by default - Fixed "Has Users Playing" checkbox not using the new change where we only display human players in the players tab, so you'd see servers with 0 players (they actually had only bots) listed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Source Engine Update Available
Yep my hl2dm server, chat doesnt work also another bad update eh lol - Original Message - From: "Keeper" <[EMAIL PROTECTED]> To: Sent: Friday, June 15, 2007 1:48 AM Subject: RE: [hlds_linux] Source Engine Update Available Have you updated your client today after the latest release? It worked with yesterday's release. It might be a HL2DM thing ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ryan Veltidi Sent: Thursday, June 14, 2007 8:34 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Source Engine Update Available Chat works in my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Lag problems after latest update
Didnt notice any lag in regards to hl2dm - Original Message - From: "Ronny Schedel" <[EMAIL PROTECTED]> To: Sent: Wednesday, June 13, 2007 8:52 PM Subject: Re: [hlds_linux] Lag problems after latest update Problems seems to be on Counterstrike Source only, DODS seems to be error free. Complaints about this problem in english here: http://forums.steampowered.com/forums/showthread.php?t=567919&page=9 Complaints in German here: http://www.kifferstuebchen.de/index.php?topic=7965.new Lags are 20-30 seconds, reported by players. Please fix it. Best regards Ronny Schedel Hello, after the last update we discover strange problems: - some round starts cause a lag problem, end of rounds too (lags are some seconds) - bombs can be planted after the round end (after seeing the connection warning) - after round start the spectator cam stays at the start position (eye view of a player), after many seconds it moves to the correct position of the player - ... Do we need a special library version or kernel settings to solve these problems, again? System: Core 2 Duo, Debian Etch, 2 GB RAM Not to mention that all was running fine before this update, nothing changed... Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Slow Crowbar
Would the issues be down to linux itself or the just half life 2 deathmatch ? though i cant understand how valve keep missing these things out - Original Message - From: "Keeper" <[EMAIL PROTECTED]> To: Sent: Friday, May 18, 2007 1:57 PM Subject: RE: [hlds_linux] Slow Crowbar It's weird because no other weapons are affected like the crowbar. Looking at the SDK, it uses a simple method to calculate how quickly you can swing Ol' Red again. Yet there is a noticeable difference between Linux and Windows in the rate of "fire. The time between firings is supposed to be about 27 ticks on a 67 tick server. (0.4 seconds). So you should get about 2.5 swings per second. On the linux box, I get usually about 1.7 (0.6 seconds). Keeper -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Kevin Ottalini Sent: Friday, May 18, 2007 8:18 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Slow Crowbar Changing the ticrate or fps or system timer resolution on the server doesn't appear to affect the crowbar (or stunstick) timing, although func_doors (and similar) are apparently affected. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Slow Crowbar
The crowbar speed is slow on linux based servers, as on windows based servers its normal (same as in game) however hl2dm on linux based servers get a slow moving crowbar for some reason - Original Message - From: "Whisper" <[EMAIL PROTECTED]> To: Sent: Friday, May 18, 2007 7:03 AM Subject: Re: [hlds_linux] Slow Crowbar -- [ Picked text/plain from multipart/alternative ] Sorry What is the issue exactly? On 5/18/07, L Jones <[EMAIL PROTECTED]> wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, i know it maybe considered a small issue however many servers for half life 2 deathmatch are linux based i have only 1 favourite that is windows, my own server is linux and the company that supply the server only run linux are there any plans to correct this issue Many Thanks, -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Slow Crowbar
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hello, i know it maybe considered a small issue however many servers for half life 2 deathmatch are linux based i have only 1 favourite that is windows, my own server is linux and the company that supply the server only run linux are there any plans to correct this issue Many Thanks, -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux